DESIGN PHASE
Chapter 12
Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
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Object-Oriented Design: Fundamentals
Chapter 12
Systems Analysis and Design in a Changing World 7th Ed Satzinger, Jackson & Burd
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Chapter 12: Outline
Object-Oriented Design: Bridging from Analysis to Implementation
Steps of Object-Oriented Design
Design Classes and the Design Class Diagram
Designing with C R C Cards
Fundamental Principles for Good Design
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
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Learning Objectives
Explain the purpose and objectives of object-oriented design
Develop design class diagrams
Use C R C cards to define class responsibilities and collaborations
Explain important fundamental principles of object-oriented design
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Overview
This chapter and the next focus on designing software for the new system, at both the architectural and detailed level design
Design models are based on the requirements models learned in Chapters 3, 4, and 5
The steps of object-oriented design are explained
The main model discussed is the design class diagram
In this chapter, the C R C Cards technique is used to design the O O software
The chapter finishes with fundamental principles of good O O design
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
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O O Design: Bridging from Analysis to Implementation
O O Design: Process by which a set of detailed OO design models are built to be used for coding
Strength of O O is requirements models from Chapters 3, 4, and 5 are extended to design models. No reinventing the wheel
Design models are created in parallel to actual coding/implementation with iterative S D L C
Agile approach says create models only if they are necessary. Simple detailed aspects don’t need a design model before coding
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Object-Oriented Program Flow: Three Layer Architecture
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Object-Oriented Program Flow
Instantiation
Creation of an object in memory based on the template provided by the class
Method
The function executed within an object when invoked by a message request (method call)
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Sample Java with Methods
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Sample V B.net with Methods
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Analysis to Design to Implementation: Model Flow
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Introduction to Design Models: Class Diagram
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Introduction to Design Models: Sequence Diagram
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Introduction to Design Models: Communication Diagram
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Introduction to Design Models: Class-Responsibility-Collaboration (C R C)
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Steps of Object-Oriented Design (1 of 2)
Object-oriented design
The process to identify the classes, their methods and the messages required for a use case
Use case driven
Design is carried out use case by use case
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Steps of Object-Oriented Design (2 of 2)
Three paths
Simple use case use C R C Cards
Medium use case use Communication Diagram
Complex use case use Sequence Diagram
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Design Class Diagrams
stereotype a way of categorizing a model element by its characteristics, indicated by guillemots (<< >>)
persistent class an class whose objects exist after a system is shut down (data remembered)
entity class a design identifier for a problem domain class (usually persistent)
boundary class or view class a class that exists on a system’s automation boundary, such as an input window form or Web page
controller class a class that mediates between boundary classes and entity classes, acting as a switchboard between the view layer and domain layer
data access class a class that is used to retrieve data from and send data to a database
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Design Class Stereotypes
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Notation for a Design Class
Syntax for Name, Attributes, and Methods
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Notation for Design Classes (1 of 4)
Attributes
Visibility—indicates (+ or −) whether an attribute can be accessed directly by another object. Usually private (−) not public (+)
Attribute name—Lower case camelback notation
Type expression—class, string, integer, double, date
Initial value—if applicable the default value
Property—if applicable, such as {key}
Examples:
-accountNo: String {key}
-startingJobCode: integer = 01
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Notation for Design Classes (2 of 4)
Method Signature
The notation for a method, contains the information needed to invoke a method
Methods
Visibility—indicates (+ or −) whether an method can be invoked by another object. Usually public (+), can be private if invoked within class like a subroutine
Method name—Lower case camelback, verb-noun
Parameters—variables passed to a method
Return type—the type of the data returned
Examples:
+getName(): string (what is returned is a string)
-checkValidity(date) : int (assuming int is a returned code)
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Notation for Design Classes (3 of 4)
Class level method—applies to class rather than objects of class (aka static method). Underline it.
+findStudentsAboveHours(hours): Array
+getNumberOfCustomers(): Integer
Class level attribute—applies to the class rather than an object (aka static attribute). Underline it.
-noOfPhoneSales: int
Abstract class– class that can’t be instantiated.
Only for inheritance. Name in Italics.
Concrete class—class that can be instantiated.
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Notation for Design Classes (4 of 4)
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First-Cut Design Class Diagram
Proceed use case by use case, adding to the diagram
Pick the domain classes that are involved in the use case (see preconditions and post conditions for ideas)
Add a controller class to be in charge of the use case
Determine the initial navigation visibility requirements using the guidelines and add to diagram
Elaborate the attributes of each class with visibility and type
Note that often the associations and multiplicity are removed from the design class diagram as in text to emphasize navigation, but they are often left on
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Start with Domain Class Diagram: R M O Sales Subsystem
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Developing Design Classes
Navigation Visibility
The ability of one object to view and interact with another object
Accomplished by adding an object reference variable to a class.
Shown as an arrow head on the association line—customer can find and interact with sale because it has mySale reference variable
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Navigation Visibility Guidelines
One-to-many associations that indicate a superior/subordinate relationship are usually navigated from the superior to the subordinate
Mandatory associations, in which objects in one class can’t exist without objects of another class, are usually navigated from the more independent class to the dependent
When an object needs information from another object, a navigation arrow might be required
Navigation arrows may be bidirectional.
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Create First Cut Design Class Diagram: Use Case Create telephone sale with controller added
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Designing With C R C Cards
C R C Cards—Classes, Responsibilities, Collaboration Cards
O O design is about assigning Responsibilities to Classes for how they Collaborate to accomplish a use case
Usually a manual process done in a brainstorming session
3 × 5 note cards
One card per class
Front has responsibilities and collaborations
Back has attributes needed
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Example of C R C Card
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C R C Cards Procedure
Because the process is to design, or realize, a single use case, start with a set of unused C R C cards. Add a controller class (Controller design pattern).
Identify a problem domain class that has primary responsibility for this use case that will receive the first message from the use case controller. For example, a Customer object for new sale.
Use the first cut design class diagram to identify other classes that must collaborate with the primary object class to complete the use case. Flesh our the cards.
Add user-interface classes to identify inputs and outputs
Add any other required utility classes
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
C R C Cards Suggestions
Start with the class that gets the first message from the controller. Name the responsibility and write it on card.
Now ask what this first class needs to carry out the responsibility. Assign other classes responsibilities to satisfy each need. Write responsibilities on those cards.
Sometimes different designers play the role of each class, acting out the use case by verbally sending messages to each other demonstrating responsibilities
Add collaborators to cards showing which collaborate with which. Add attributes to back when data is used
Eventually, user interface classes or even data access classes can be added
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Example: Create customer account (1 of 5)
First-cut D C D
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Example: Create customer account (2 of 5)
Controller and primary domain class
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Example: Create customer account (3 of 5)
Problem domain classes and user interface classes
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Example: Create customer account (4 of 5)
Adding data access classes
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Example: Create customer account (5 of 5)
Final D C D with method signatures
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Example: Create telephone sale
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Example: D C D for Create telephone sale
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Fundamental Design Principles (1 of 6)
Object Responsibility
A design principle that states objects are responsible for carrying out system processing
A fundamental assumption of O O design and programming
Responsibilities include “knowing” and “doing”
Objects know about other objects (associations) and they know about their attribute values. Objects know how to carry out methods, do what they are asked to do.
Note that C R C cards and the design in the next chapter involve assigning responsibilities to classes to carry out a use case.
If deciding between two alternative designs, choose the one where objects are assigned responsibilities to collaborate to complete tasks (don’t think procedurally).
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Fundamental Design Principles (2 of 6)
Separation of Responsibilities
A K A Separation of Concerns
Applied to a group of classes
Segregate classes into packages or groups based on primary focus of the classes
Basis for multi-layer design – view, domain, data
Facilitates multi-tier computer configuration
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Fundamental Design Principles (3 of 6)
Protection from Variations
A design principle that states parts of a system unlikely to change are separated (protected) from those that will surely change
Separate user interface forms and pages that are likely to change from application logic
Put database connection and S Q L logic that is likely to change in a separate classes from application logic
Use adaptor classes that are likely to change when interfacing with other systems
If deciding between two alternative designs, choose the one where there is protection from variations
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Fundamental Design Principles (4 of 6)
Indirection
A design principle that states an intermediate class is placed between two classes to decouple them but still link them
A controller class between U I classes and problem domain classes is an example
Supports low coupling
Indirection is used to support security by directing messages to an intermediate class as in a firewall
If deciding between two alternative designs, choose the one where indirection reduces coupling or provides greater security
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Fundamental Design Principles (5 of 6)
Coupling
A quantitative measure of how closely related classes are linked (tightly or loosely coupled)
Two classes are tightly coupled of there are lots of associations with another class
Two classes are tightly coupled if there are lots of messages to another class
It is best to have classes that are loosely coupled
If deciding between two alternative designs, choose the one where overall coupling is less
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Fundamental Design Principles (6 of 6)
Cohesion
A quantitative measure of the focus or unity of purpose within a single class (high or low cohesiveness
One class has high cohesiveness if all of its responsibilities are consistent and make sense for purpose of the class (a customer carries out responsibilities that naturally apply to customers)
One class has low cohesiveness if its responsibilities are broad or makeshift
It is best to have classes that are highly cohesive
If deciding between two alternative designs, choose the one where overall cohesiveness is high
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Summary (1 of 3)
This chapter focused on designing software that solves business problems by bridging the gap between analysis and implementation.
Design of software proceeds use case by use case, sometimes called “use case driven” and the design of each use case is called use case realization.
The process of design proceeds along three paths depending on the complexity of the user case. Simple use cases use C R C cards, medium complexity uses communication diagrams, complex use cases proceed with sequence diagrams.
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Summary (2 of 3)
Design class diagrams include additional notation because design classes are now software classes, not just work concepts.
Key issues are attribute elaboration and adding methods. Method signatures include visibility, method name, arguments, and return types.
Other key terms are abstract vs. concrete classes, navigation visibility, and class level attributes and methods,
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.
Summary (3 of 3)
C R C Cards technique can be used to design how the classes collaborate to complete each use case. C R C stands for Classes, Responsibilities, and Collaborations.
Once responsibilities are assigned to classes, the design class diagram is updated by adding methods to classes and updating navigation visibility.
Decisions about design options are guided by some fundamental design principles. Some of these are coupling, cohesion, protection from variations, indirection, and object responsibility.
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Systems Analysis and Design in a Changing World, 7th Edition - Chapter 12 ©2016. Cengage Learning. All rights reserved.