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s11changeS22018.pdf

Management Competencies

Session 11: CHANGE

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Agenda

1. Warm-up case 2. Understanding change dynamics 3. Managing the Push 4. Managing the Pull

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1. Warm-Up Case

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ED HARTIN

WHY DID THE “SPRITZER” CHANGE EFFORT FAIL ?

of change initiatives fail

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potential outcomes of org. change

org. change

maladaptive (worsens alignment/fit)

adaptive (improves alignment/fit)

change is risky ! (consequences of changing may be less well understood than of not changing)

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organizational consequences

individual consequences competency loss

power loss job opportunities

learning/development

what do change managers need to do?

salesperson

networker

talent scout

campaign strategist

organizational architect

organizational psychologist

etc.

diplomat

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change manager

2. UNDERSTANDING CHANGE DYNAMICS

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when do organizations change?

successful change

initiative

motivation to change

opportunity to change

ability to change

10source: Nadler and Tushman 1997

opportunity to change: misalignment / incongruence as a starting point congruence framework:

do managers recognize opportunities for change?

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• strategic blind spots/ignorance: managers may over time become blind to many internal/external misalignments; may stop seeking for improvement opportunities

• strategic myopia: managers may recognize some misalignments, but don’t fully understand how they will affect their organizations

• “hammer-nail” problem: managers recognize misalignments, but apply old and inappropriate tools/solution to tackle them, not producing “real change”

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ENABLING FORCES make change necessary +

feasible

OBSTRUCTIVE FORCES oppose or

limit change efforts

GAP = opportunity for change

GOAL

STATUS QUO

ability to change: consider the force field

• macro environment (social trends, regulation etc.) • stakeholders (customers, competitors, etc.) • formal organization (structures, processes, systems) • informal organization (culture, politics, networks) • individual (personality, mindset, stakes, etc.)

motivation to change: a “performance feedback”-based theory

• what is an aspiration level? • a neutral reference point • smallest acceptable outcome • the line between perceived success and failure • a rule for simplifying evaluations

• aspiration levels vary by organization • different histories • different attention patterns

organizations change depending how their actual performance compares to their aspiration-level performance

Henrich Greve

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how do orgs form aspiration levels?

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historical comparison • early performance • recent performance • performance in good times

social comparison • similar others: size, industry, products, technologies • referent others: high performers • proximate others: same city, same country

when do organizations and people change?

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successful change

initiative

motivation to change

opportunity to change

ability to change

change manager

bandwagon effect

even successful change initiatives don’t happen overnight…

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tipping point

adoption

time champions critical

mass late adopters resistors

stickinessadoption process for the organization

mobilization + diffusion

“S-curve” adoption pattern

change agent matrix for finding the right supporters for change

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HIGH LOW

LOW

R ES

IS TA

N CE

INFLUENCE

CRITICAL MASS

LATE ADOPTERS

CHAMPIONS

RESISTORS

CHAMPIONS

3. MANAGING THE “PUSH”

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PUSH (direct attention, create urgency, implement

with discipline)

PULL (develop culture for change/experimentation,

utilize networks, leverage local insight)

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“The change process goes through a series of stages that, in total, usually require a considerable length of time. Skipping stages creates only the illusion of speed and never produces a satisfying result.”

John Kotter, Leading Change

kotter’s famous 8-stage process

Unfreeze

Implement Change

Refreeze

how to create urgency

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create dissatisfaction with status quo

highlight negative implications for the firm

highlight negative implications for the dept. /team

highlight negative implications for me / you

promising future for the firm

promising future for the dept./team

promising future for me / you

create enthusiasm for an alternative

power of negative emotions power of positive emotions

avoid FALSE urgency

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(mobilized employee)

“true” / directed urgency

“false” / directionless urgency

lots of motion, talk, meetings, PPT presentations, procrastination, etc.

purposeful action + decisions

>>critical reflection: change management btw. leadership and megalomania

change managers often believe in the 7 myth of change management

#1: Deliberate change creates value

#2: Resistance can be overcome

#3: Change is constant

#4: Change can be managed

#5: The change agent knows best

#6: You need to follow the steps

#7: Big changes require big changes

source: jarrett 2003, “7 myths of change management” 23

4. MANAGING THE “PULL”

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PUSH (direct attention, create urgency, implement

with discipline)

PULL (develop culture for change/experimentation,

utilize networks, leverage local insight)

culture for change - examples

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“Quality Academy” for training the next generation of leaders in quality improvement methodologies

https://www.google.com.au/about/company/philosophy/

Principle #10: Great just isn’t good enough. “Through innovation and iteration, we aim to take things that work well and improve upon them in unexpected ways.”

continuous change and improvement approach

26image source: wikipedia

developing a culture for change

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continuous improvement team

• mgmt. decisions guided by long-term objectives, even at the expense of short term financial goals

Philosophy (long term thinking)

• create process flow to surface problems • stop when there is a problem • standardize to facilitate cont. improvement

Process (eliminate waste)

• cultivate collaboration • provide compelling development perspective to people • grow leaders who live and foster the philosophy

People & Partners (Respect, Challenge and

Growth)

• go see for yourself to thoroughly understand • make decisions slowly by consensus,

considering all options; then implement rapidly

Problem Solving

(continuous improvement and learning)

embracing failure

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fast failure culture encourage people to prototype and test ideas quickly to learn more quickly

“intelligent failure” culture design prototypes, tests, and experiments to yield most valuable insights (e.g. key technological challenges, user preferences, etc.)

5. KEY TAKEAWAYS

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KEY TAKEAWAYS

7 myths

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opportunity ability

motivation

S-CURVE

embrace failure

continuous improvementKotter 8 Steps

PUSH (direct attention, create urgency, implement

with discipline)

PULL (develop culture for change/experimentation, utilize

networks, leverage local insight)