1250-word research paper

profileVincent666
ResearchProposal.docx

Computer Game

Students Name:

Course Name and Number:

Instructor Name:

Institution Name:

Date Submitted:

Introduction

With the increased forms of PC games such as Pong, league of legends and online games, computer games have turned to be the most influential and profitable kind of business and entertainment today. However, following a recent finding, computer games have turned out to be one of the most addictive games for both youths and parents as many are played Universities and homes hence the disadvantages outweigh the advantages. According to Nieborg and de Kloet (2016) claim that the computer games market has developed and kept on growing at a phenomenal speed in the Scandinavian regions, not forgetting Sweden at large as it is so admired leisure activity among children, adolescents, and some parents.

Aim

This research aims to find out the disadvantages of computer gaming among children and adolescents. Furthermore, it tries to explain why children and adolescents turned out to be addicted while examining the social norms as well as the day-to-day habits of the addicts.

The research Questions

a) How did children and adolescents turn out to be addicted to computer games?

b) What are the disadvantages of computer games?

Preliminary Findings/ideas and approaches

Through the employment of qualitative research, which is a kind of social science research that gathers and performs well with non-numerical data as well as helps to interpret significance from these data that assist us to comprehend social life conduct through the research of targeted populations or areas. We, therefore, assess ethical concerns, trustworthiness and the legitimacy of the research

The findings showed that children and adolescents play computer games compulsively, isolating themselves from social contact and focusing almost entirely on in-game achievements instead of out-game life events like playing soccer, athletics, as well as socializing with relatives and friends. Also, the computer game addicts tend to value so much the indoor computer game compared to out-door field and track events. According to Grüsser and colleagues (2006) pinpoint that individuals having computer gaming addiction may be suffering from a real mental health disorder that may be problematic due to compulsive utilize of the computer.

Additionally, the finding showed that other admired computer games encourage violence and crime thus children and adolescents who mature playing these kinds of games can get involved in anti-social conducts and although they do not exactly turn out to be criminals, they can still demonstrate disrespect for moral values in the future.

The issue is worth Investigating

Finally, the issue is worth researching because after analyzing the benefits and shortcomings of playing computer games, it is clear to see that the shortcomings outweigh the benefits. In my view, guardians should limit the period their children, as well as adolescents, spend on playing computer games. That said, I find it not bad playing a game, however, addiction is absolutely a problem.

References

Grüsser, S. M., Thalemann, R., & Griffiths, M. D. (2006). Excessive computer game playing: evidence for addiction and aggression?. Cyberpsychology & behavior10(2), 290-292.

Nieborg, D. B., & de Kloet, J. (2016). A Patchwork of Potential: A Survey of the European Game Industry. In Global Game Industries and Cultural Policy (pp. 201-226). Palgrave Macmillan, Cham.