A Star Search
You need to implement the a functions in the ¡°SolutionSearch.cpp¡± file: void SolutionSearch::AStarSearch(int *data, vector<int> &solution) (1) For the A* search you need to maintain g(x) and h(x) for each node. (25%) (2) For the heuristic function h(x), you need to use the Manhattan Distance as the metric. (25%) (3) Use the correct data structure making sure the node with the smallest f(x) = g(x) + h(x) gets expanded first (25%) (4) Terminate the search when the first goal node is expanded from the memory (15%) (5) Successfully find the optimal solution. (10%) What should be submitted: You can put all your code inside the function ¡°AStarSearch()¡±. But if you want to create any additional data or functions, you are suggested to put all the created data or functions inside the ¡°SolutionSearch¡± class, which are considered as the members of this class. So you just need to submit two files: ¡°SolutionSearch.h¡± and ¡°SolutionSearch.cpp¡± from the Isidore online system. Explanation of "AStarSearch()" Function: For this function, there are two input parameters: the first parameter is the random order of the 9 numbers, which you need to re-organize to make them into the correct order; the second parameter is actually an output. It returns or stores the moving path of the "empty space" that it is involved to make all the sub-images in the correct position. The integer sequence variable "solution" should store all the steps along the "Optimal" path. For example: Input: data = {0, 4, 1, 3, 8, 2, 6, 7, 5 }; Goal: make it into the correct order {0, 1, 2, 3, 4, 5, 6, 7, 8} You need to make the following changes on the number 8, since the number 8 represents the empty space, moving 8 to its neighboring numbers equals to moving the corresponding number to the empty space. Below it shows a demo of the steps: 0 4 1 swap with 4 0 8 1 swap with 1 0 1 8 swap with 2 0 1 2 swap with 5 0 1 2 3 8 2 -----------------> 3 4 2 -----------------> 3 4 2 -----------------> 3 4 8 ------------------> 3 4 5 ------------> End 6 7 5 6 7 5 6 7 5 6 7 5 6 7 8 So from this example, the right path should be {1, 2, 5, 8}. WHY? You may thought it was {4, 1, 2, 5}, since the number 8 has swapped with them in this order. That is true. However, we do not care which number it swapped with, but which position the number 8has gone through. As the numbers can be in any positions during different time, which give no hint about where the number 8 is. In contrast, the positions are fixed. So we assume the positions are in the same order as an increasing sequence: [0] [1] [2] Fixed Position = [3] [4] [5] [6] [7] [8] Here, I use "[]" to distinguish the positions from the numbers. So now you can see, the number 8 starts from position [4], then swapped with number 4, which goes to the position [1]; then swapped with number 1, which goes to the position [2]; then swapped with number 2, which goes to the position [5]; finally, swapped with number 5, which goes to the position [8]. So the path you should assign to the parameter "&solution" with the path sequence {1, 2, 5, 8}.