Essay
Exploring Economy through Playing Online games.
Online games(particularly online multiplayer games), through highly contingent relationships based on particular play performances, can provide the opportunity for individuals to make money. In some cases this enables players to "make a living" through playing games, in others, entire industries are spawned from these commercial activities.
Capitalistic practices include:
1. auxiliary services such as coaching, content creating
1. online gameplay streaming on websites like Twitch
2. Competitive esports which involve professional player and supports the apparatus that is required to operate the professional league.
don't forget to tie online games to economy
1. How are individual experiences shaped by online gaming content? How might engaging with bounded sphere aid us in exploring this notion?
2. Considered relationships between individuals, characterised by capitalism, in online game streaming and Esports as an examples of framing the discussion around economic considerations.