Design management
REFLECTION ON SERVICE DESIGN
Word Count: 2980
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Table of contents
Table of contents ................................................................................................................ 1
1.Annotated Bibliography .................................................................................................. 2
1.1Introduction .......................................................................................................................... 2
1.2Mind map ............................................................................................................................. 4
1.3 Thinking process .................................................................................................................. 5
2.Literature review ............................................................................................................. 7
2.1 A critical overview of the key theory .................................................................................... 7
2.2 Service design in art galleries ............................................................................................... 9
2.3 Infographic ......................................................................................................................... 11
3.Reflective commentary .................................................................................................. 12
3.1 Research gap ...................................................................................................................... 12
3.2 Planning ............................................................................................................................. 14
4.Reference ...................................................................................................................... 16
5. Appendices ................................................................................................................... 19
Notes from classes ............................................................................................................ 19
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1.Annotated Bibliography
1.1Introduction
Service design will be discussed thoroughly in this paper. Although exploring the
historical root of service design to the future trends, there is a systematic analysis
included background, theories, and gaps and so forth. In the following part, the
background including definitions and developments of service design and the reasons
why this paper addresses this area will be introduced.
Firstly, there are several viewpoints about definitions of service design. Obviously,
service design was regarded as an emerging occupation which can assist
organizations to understand the clients and meet the expectation via developing or
improving services and experiences, translate those into reasonable solutions, and
implement them. Foley(2018)clarifies the service design is a feasible way to
improve the relationships and communication between the providers and individuals
and vice versa – while also improving outcomes.
Secondly, in terms of the history of service design, which dated back to 1980s and
The 1990s, the idea of designing service arose. Then the public did not know well
about this concept for a long time until 2001, “service design” started being used
explicitly by a new London-based company. At the following stage, service design
experienced a rapid increase. For example, the majority of European design schools
have begun providing relevant courses in it, even in the United States and the Asia
Pacific. Therefore, it can approve that increasing brand new service design
consultancies have been founded initially in the UK but later worldwide, which implied
a prosperous trend there. Additionally, in summer 2010, the Guardian published a
series of typical cases in various domains about service design, which affected all
walks of life in the UK. And the landscape of service design has changed in the last
two years, loads of fields have been involved and specialists have been demanded.
Finally, there are two main reasons why this paper focuses on service design. First of
all, better service design can bring massive benefits to individuals and various
organizations as well. For instance, Tan and Pawitra (2001) prove better service
design could facilitate innovative service to meet customer satisfaction and embed into
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the future updated design in terms of tourism. Similarly, Ciolfi and Bannon (2007)
affirm how ideas about the service of place can be incorporated into a design process,
giving the public a successful museum experience by discussing several interactive
museums. Therefore, these examples can show the significance of better service
design and how the compact relationship between public and different organizations
existed.
Beside benefits that better service design brought, another significantly important
reason is that it has been demanding all over the world, which means service design
has been lacking. For example, based on the experience research, the public has had
a question that is whether an entertaining show or a contemplative exhibition in an art
gallery (Mcintyre, 2009). Later in China, wen (2016) demonstrated contemporary
Chinese art supported strongly by the government as an emerging field, but it needs
a better design team to improve public aesthetic awareness by upgraded service
design. Therefore, this area is vital and necessary to be discussed.
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1.2Mind map
(picture 1 Mind Map)
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1.3 Thinking process
According to picture 1, based on researching massive literature, thus there are seven
branches which are fields, target groups, tools, models, theories, benefits and
opportunities. As a matter of fact, there is a rough time order inside of them.
Initially, due to loads of papers involved the service design, it is common to find that
all walks of life need better service design to improve the outcome, such as healthcare,
entertainment, non-profitable organization and so forth. And many different domains’
experts mentioned the service design is an emerging occupation in the early time,
while the quality of service design became a soft power increasingly nowadays.
Therefore, the service design has played a vital role in all industries.
And the second part is about target groups, which can make a better understanding
of users’ requirements. The target groups are divided into three groups which are
public, manager and organization and there is a compact link among these three
groups. Mainly because it is managers' and organizations' duty to improve the
management system (staff and physical environment) to meet public expectations.
However, to ascertain which kind of person is the target group will facilitate the design
quality and process.
After choosing the target groups, the third part is to utilize the following tools to improve
the outcome. It is roughly divided into two stages including collecting data and then
analysing data. In the former stage, there are several methods to collect data such as
interview, observation and journey maps. Using these basic ways to collect the first-
hand resource from the target group mentioned in the last part. And then via
synthesising the authoritative theories and typical models to analyse the quality of the
resource and whether the solution can bring a positive effect. Right after tools, there
is a specific identification about models and theories. Due to the chosen area is the
service design, there are two well-known theories needed to be mentioned, which are
“experience centre design” and “human centre design”. The relationship between
these two theories and service design are mutually facilitate each other.
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And the last two aspects are benefits and opportunities brought by service design. The
benefits mainly come from improving existing service design system and create a
brand new one. For instance, an excellent service design could leave an impressive
first impression in clients’ mind, and the brand awareness and brand loyalty will be
built gradually and the brand culture may be instilled into public concept later, which
is a virtuous circle in this way. After analysing the benefits of better service design, it
did bring massive opportunities and challenges in the future trend. Because some
successful cases could approve there are mature experiences, however, there is still
space to update and develop.
All in all, the mind map shows the thinking process and the above description indicates
the relationship between these elements.
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2.Literature review
2.1 A critical overview of the key theory
This part will present a critical overview of the key theories that support the service
design of research. There are eight relevant theories which are divided into two
aspects —— collecting data and applying methods.
In terms of theories of collecting data, Foley (2018) contributed “observing first-hand”
is an effective way to get what organization needs. It means this kind of survey
approach works better than expert opinion and archival data. Because only in this way,
the data can be truly useful. Similarly, “journey-maps” was affirmed as a guide by
analysing and comparing clients’ act and their real requirements. As a matter of fact,
the majority of experiences are not aware of what is their needs in advance. In this
situation, it is necessary for managers to figure out clients' real needs via simulating
their experience whole process even every stages and detail (Stigliani et al., 2017).
After tracking the clients’ actions at a systems level, then it is common to find that there
will be some broken points which should be managed to be connected by designing
multiple points in a journey-map. It can be called “touchpoints”, which can enhance
and visualise certain points in a process so that these relationships are strengthened.
Therefore, these three key theories have played significant importance in the former
process of service design and have built a reliable foundation of data.
After that, the three key theories related to applied methods will be introduced. The
first important one is “experience centre service”, which can promote brand loyalty by
means of investigating 17 typical cases of design agencies and consulting companies
in different industries. In their essay, there was a definition: CVP = EV + AV + PV
(Leonieke, 2010). It can be explained if a customer value proposition (CVP) could be
regarded as the sum of the value arising from the experience (EV), the service
attributes (AV), and the price (PV), then this formula will work. In addition, another
formula is a shred of reasonable evidence to approve the importance of the experience
centre service. It is that EV > AV + PV so that the value of experience is the largest
proportion. Thus, experience centre service is an effective theory to apply in service
design. Similarly, the second theory is “human centre service” which can help
managers to find the “touchpoint” and apply the first-hand data to design a humane
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service for promoting satisfaction. Beside these two theories, “MSD (Multilevel Service
Design)” is the third one. Due to the proliferation of complex service design system
raises, this area requires new methods. The MSD means classify service design at
three hierarchical levels: firm’s concept for customers’ experience; firm’s service
system, comprising its architecture and navigation; service experience blueprint (Larry,
2011). By utilising this method in a new retail grocery and redesigning a bank service,
hence these can be the evidence to affirm this theory is a new interdisciplinary method
for service design. Therefore, these theories which can support research of service
design.
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2.2 Service design in art galleries
This part will focus on the research topic including aim and relevant theories and the
reasons of importance. This essay research topic is analysing service design for
improving the quality of art galleries in China by researching theories and models and
comparing relevant organisations in the UK. And this study aimed to develop a better
service design strategy for the public to improve their service design for art galleries
in China. In addition, there are several reasons why the target group are organizations
such as art galleries. The first reason is art galleries could be regarded as a learning
tool which means it could bring educated meaning. And the second one is there is a
lack of good service design to improve the quality of the galleries in China especially
when the contemporary art as an emerging field to display China's global role in all
over the world (wen, 2016). Therefore, researching service design in art galleries is
necessary.
Based on research of service design in museums and art galleries, it is common to
find many museums in the UK appeared to present a desire to get away from
traditional and inflexible museum formats. Such as Melbourne Museum, Glasgow
(Kelvingrove Museum and Art Gallery), Edinburgh (National Museum of Scotland) and
London (Millenium Dome) and so on (Charles, 2009). There was an apparent trend
among these art galleries, which is there was not only child-friendly game type
activities but also much space offered that was reflective adult learning experience
activities. It can be called the good balance of commerce and technology for the
different target group. However, on the contrary, some articles refute this view. In their
opinions, based on the “edutainment” that combines education with an entertaining
framework although these social-cultural experiential spaces have been increasingly
arising. Therefore, it is undeniable that there is a shift in museum and art galleries in
the UK, which is can give some suggestions to Chinese art galleries.
After comparing the art galleries between the UK and China, the last part will discuss
the reasons why this topic is important, which are divided into two aspects:micro and
macro. First of all, based on research on service design in art galleries, in terms of the
micro importance, a good service design could be regarded as an effective way to
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make art galleries more energetic and creative for attracting visitors to attend. Then it
can be seen as a proper chance to convey some knowledge and concept after
compulsory class. For the public, good service could raise the satisfaction of
experience directly. And for art galleries, better service design not only could produce
the economic effect but also could help the brand awareness more impressive in
visitors' mind. Another aspect is macro, due to the huge gap between Chinese art
galleries and world-class art galleries, an excellent service design could enhance the
quality of art organizations. Therefore, by analysing the micro and macro aspect, this
topic worth discussing and researching.
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2.3 Infographic
(picture 2)
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3.Reflective commentary
3.1 Research gap
The literature review has shown the relationship between service design to art
galleries. Apart from introducing the background, history, importance, this part will
address the gap which has not been emphasis yet of this field. The gaps are mainly
divided into three directions.
One of them is Chinese art galleries stand a disadvantaged position when it compares
and contrasts to other art galleries in other countries because of not mature service
design. As a matter of fact, this kind of culture especially art exhibition starting time
was not very early for the Chinese market, so the development of relevant service
design still has a huge space to promote. Meanwhile, the good service designers are
rare, so this is another reason why exist this gap. Therefore, there are not only gaps
in this area but also massive opportunities to grasp and redesign more good service
design could bring better trend.
And the second one is lack of fixed target group to attend and appreciate the art
galleries because there is a lack of interactive activities and innovation. Especially in
China, recently the contemporary art starts to prevail among whole china. However,
due to the most of art galleries lack an interesting introduction and creative technology
game so that it is difficult to remain stable visitor to attend. For example, some art
galleries and museum in the UK would hold some social activities for the different
target group to learn and communicate with each other. Therefore, it did exist gaps.
And the last but not least, there is a lack of measurement to test whether the service
design process is correct and the outcome is what the organization wants. Base on
theory and model called "SERVQUAL" model, it is a previous theory (Zeithaml et al.,
1990). In that paper, this theory and model was an appropriate management tool for
measuring service strength and weakness when applied in the UK leisure industry.
However, later research showed this theory and model need to be updated and it can
be suitable for every field (Tan and Pawitra, 2001). Therefore, with the increasing
development of complex service design, the measurements need to be updated and
resigned.
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A list of research questions that arise from the research gap:
Re-design is a big challenge
The balance of entertainment and education
Lack of education meaning
Lack of technology and innovation
Lack of interactive and participation
Lack of high quality of the physical environment
Lack of enough excellent service designer
How to definite measurement for good service design
Difficulty to enhance aesthetic of public
Therefore, by researching massive literature and integrating the key relevant
theories and applied the models, it is common to find there are some gaps in this
area. Nevertheless, there is also opportunities and solutions to overcome these
gaps.
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3.2 Planning
According to the deep analysis of service design in an art gallery, it is obvious that
professional and academic skills can be useful for the future career path. This
section will be divided into two parts which are academic knowledgeable skills and
practical experience.
First of all, the short-term goal is to obtain academic knowledgeable skills. On the
one hand, I should master two abilities—— reading and writing skills—— input and
output. Mainly because reading academic articles is the best way to gain the most
professional knowledge. And after being instilled massive others’ diversified
thoughts into my concept, it can bring a broader horizon for the author to burst out
a creative idea in relevant field. On the other hand, based on the core of becoming
a good service designer, the author needs to grasp some important elements such
as holism, empathy and co-create. It means a service designer needs to take
multiple angles into account besides considering the details. Additionally, the acute
perceptive to catch the clients’ needs and motivating everyone are needed(Fayard,
2017). Therefore, it is necessary to read professional books and learn how to
achieve these to master independent learning and relevant knowledge. For this
goal, initially I need to gain the three basic abilities: conducting design research
(collecting resource using various media), visualizing relevant data (such as users’
experience map and blueprints and so forth) and building model (for example role-
playing). Therefore, I need to absorb not only the methods of learning but also
applying these methods into my major and further career path.
Secondly, the long-term plan is to accumulate the professional practical experience
through an internship or a volunteer job which relate to service design. The most
significant things in the workplace that I can learn: time management, teamwork,
professional knowledge and practical experience. Firstly, as a service designer,
the most emergency task is to manage, such as time, staff, location and design
process. There will be loads of tasks needed to be done at the same time, so the
excellent time management skill can help the whole project going well. Secondly,
the ability to get along well with college is an important successful element as well.
It is teamwork that service designers need to master, mainly because this job is to
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motivate every part of some organizations to create better service system. And the
last point is to gain professional knowledge from real practical experience in
working place or college, which can improve my solving problems abilities.
Therefore, due to the increasingly fierce competition between all kinds of service
design companies, the higher requirements of service designer have been asking.
Thus, setting the short-time goal and long-time goal, then fostering the
independent learning methods gradually and absorbing relevant knowledge and
experience are my planning.
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4.Reference
Axelsen, M., 2007, May. Defining special events in galleries from a visitor
perspective. In Journal of Convention & Event Tourism (Vol. 8, No. 3, pp. 21-43).
Taylor & Francis Group.
Bourdeau, L. and Chebat, J.C., 2001. An empirical study of the effects of the design
of the display galleries of an art gallery on the movement of visitors. Museum
management and curatorship, 19(1), pp.63-73.
Caldwell, N., 2002. (Rethinking) the measurement of service quality in museums and
galleries. International Journal of Nonprofit and Voluntary Sector Marketing, 7(2),
pp.161-171.
Ciolfi, L. and Bannon, L.J., 2007. Designing hybrid places: merging interaction
design, ubiquitous technologies and geographies of the museum
space. CoDesign, 3(3), pp.159-180.
Clunas, C., 2004. Superfluous things: material culture and social status in early
modern China. University of Hawaii Press.
Corrigan-Kavanagh, E., 2018. Exploring art therapy techniques within service design
as a means to greater home life happiness (Doctoral dissertation, Loughborough
University).
Fayard, A.L., Stigliani, I. and Bechky, B.A., 2017. How nascent occupations
construct a mandate: The case of service designers’ ethos. Administrative Science
Quarterly, 62(2), pp.270-303.
Foley, S.M., 2018. Service Design for Delivery of User Centered Products and
Services in Healthcare. Journal of Commercial Biotechnology, 24(1).
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Innella, V., 2010. Curriculum and the gallery space: A service-learning
partnership. Art Education, 63(3), pp.46-52.
Larson, L., 2017. Engaging Families in the Galleries Using Design Thinking. Journal
of Museum Education, 42(4), pp.376-384.
Lemon, N. and Garvis, S., 2014. Perceptions of pre-service teachers value of art
museums and galleries. Journal of Museum Education, 39(1), pp.28-41.
McIntyre, C., 2009. Museum and art gallery experience space characteristics: an
entertaining show or a contemplative bathe?. International Journal of Tourism
Research, 11(2), pp.155-170.
Patrício, L., Fisk, R.P., Falcão e Cunha, J. and Constantine, L., 2011. Multilevel
service design: from customer value constellation to service experience
blueprinting. Journal of Service Research, 14(2), pp.180-200.
Tan, K.C. and Pawitra, T.A., 2001. Integrating SERVQUAL and Kano’s model into
QFD for service excellence development. Managing Service Quality: An International
Journal, 11(6),
Teixeira, J., Patrício, L., Nunes, N.J., Nóbrega, L., Fisk, R.P. and Constantine, L.,
2012. Customer experience modeling: from customer experience to service
design. Journal of Service Management, 23(3), pp.362-376.
Williams, C., 1998. Is the SERVQUAL model an appropriate management tool for
measuring service delivery quality in the UK leisure industry?. Managing
Leisure, 3(2), pp.98-110.
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Zomerdijk, L.G. and Voss, C.A., 2010. Service design for experience-centric
services. Journal of Service Research, 13(1), pp.67-82.
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5. Appendices
Notes from classes
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