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OD6122TheRetailMarketforAudioEquipmentIndustryReport-Amazon.docx

  INDUSTRY REPORT OD6122

The Retail Market for Audio Equipment

Tuning in: Rising disposable income and e-commerce sales will boost audio equipment sales

Claire O'Connor  |  June 2019

IBISWorld.com

1-800-330-3772

[email protected]

Contents

The Retail Market for Audio Equipment

June 2019

2

IBISWorld.com

About This Industry 4

Industry Definition 4

Major Players 4

Main Activities 4

Supply Chain 5

Industry at a Glance 6

Executive Summary 8

Industry Performance 9

Key External Drivers 9

Industry Performance 10

Industry Outlook 12

Outlook 12

Industry Life Cycle 13

Products & Markets 15

Supply Chain 15

Products & Services 15

Demand Determinants 16

Major Markets 16

Business Locations 17

Competitive Landscape 19

Market Share Concentration 19

Key Success Factors 19

Cost Structure Benchmarks 19

Basis of Competitio n 21

Barriers to Entry 22

Industry Globalization 22

Major Companies 23

Major Players 23

Operating Conditions 26

Capital Intensity 26

Technology & Systems 26

Revenue Volatility 27

Regulation & Policy 27

Industry Assistance 28

Key Statistics 29

Industry Data 29

Annual Change 29

Key Ratios 29

Industry Financial Ratios 30

Additional Resources 31

Additional Resources 31

Industry Jargon 31

Glossary 31

About IBISWorld

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The Retail Market for Audio Equipment

June 2019

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About This Industry

Industry Definition

Companies in this industry sell consumer audio equipment and components, parts and accessories for such equipment. This report shows the size of the retail market for this product and includes sales from all major retail channels, including specialty stores, general merchandisers and internet retailers. Sales of commercial or industrial audio equipment are not included in this industry.

Major Players

1. Amazon.com Inc.

1. Best Buy

Main Activities

The primary activities of this industry are:

1. Retailing wireless and media streaming systems

1. Retailing MP3 player speaker systems

1. Retailing HTiB Systems

1. Retailing home and clock radios

1. Retailing other consumer audio equipment products

The major products and services in this industry are:

1. Components

1. Bluetooth speakers, radios and other

1. Multichannel audio equipment

Supply Chain

Similar Industries

Audio & Video Equipment Manufacturing in the US

Consumer Electronics Stores in the US

Computer Stores in the US

E-Commerce & Online Auctions in the US

 

 

 

 

 

 

 

 

Related International Industries

Domestic Appliance Retailing in Australia

Home Appliance Stores in China

Electrical Household Appliance Retailing in the UK

Consumer Electronics Stores in Canada

Domestic Appliance Retailing in New Zealand

 

 

 

The Retail Market for Audio Equipment

June 2019

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Industry at a Glance

Key Statistics

$23.0bn

Revenue

Annual Growth 2014–2019

3.1%

Annual Growth 2019–2024

3.2%

Annual Growth 2014–2024

 

$1.0bn

Profit

Annual Growth 2014–2019

4.0%

 

Annual Growth 2014–2019

 

4.5%

Profit Margin

Annual Growth 2014–2019

0.2pp

 

Annual Growth 2014–2019

 

138k

Businesses

Annual Growth 2014–2019

5.0%

Annual Growth 2019–2024

4.5%

Annual Growth 2014–2024

 

671k

Employment

Annual Growth 2014–2019

3.9%

Annual Growth 2019–2024

3.6%

Annual Growth 2014–2024

 

$1.8bn

Wages

Annual Growth 2014–2019

2.5%

Annual Growth 2019–2024

3.5%

Annual Growth 2014–2024

Key External Drivers

% = 2014–19 Annual Growth

2.5%

Per capita disposable income

0.9%

Number of households

3.4%

Trade-weighted index

14.7%

E-commerce sales

N/A

OD - External competition

 

Industry Structure

Positive Impact

 

Revenue Volatility

Low

Capital Intensity

Low

Concentration

Low

Regulation & Policy

Light / Steady

Industry Globalization

Low / Steady

Mixed Impact

 

Life Cycle

Mature

Technology Change

Medium

Barriers to Entry

Medium / Steady

Competition

Medium / Steady

Negative Impact

 

Industry Assistance

None / Steady

 

Key Trends

1. A strong US dollar has made foreign products less expensive for consumers

1. Both online and brick and mortar companies are hiring more employees

1. Consumers are embracing new, high-end audio products such as soundbars

1. Consumers will seek to furnish new homes with newer home audio equipment

1. Industry profit is forecast to slightly decline due to price-based competition

1. In particular, the headphone product segment has become increasingly trendy

1. New technologies have simultaneously provided opportunities and challenges for audio equipment retailers

Products & Services Segmentation

 

Major Players

SWOT

Strengths

 

Low Volatility

 

Low Imports

 

High Profit vs. Sector Average

 

Low Customer Class Concentration

 

Low Capital Requirements

 

 

Weaknesses

 

None & Steady Level of Assistance

 

High Product/Service Concentration

 

 

Opportunities

 

High Revenue Growth (2014-2019)

 

High Revenue Growth (2019-2024)

 

High Performance Drivers

 

Number of households

 

 

Threats

 

Low Revenue Growth (2005-2019)

 

Low Outlier Growth

 

Per capita disposable income

Executive Summary

Driven by growth in disposable income and housing, the Retail Market for Audio Equipment is expected to grow at an annualized rate of 3.1% to $23.0 billion over the five years to 2019.

During the five-year period, the number of households is estimated to increase an annualized 0.8% to 128.5 million, representing a consumer base ripe for new audio equipment such as surround-sound systems or soundbars for their new homes. Moreover, disposable income has also risen over the past five years and is expected to accelerate in 2019, helping to boost industry revenue an expected 4.3% during the year.

New technologies have simultaneously provided opportunities and challenges for audio equipment retailers. Audio equipment quality has improved and such equipment is increasingly compatible with other electronics, benefiting industry operators. Bluetooth-enabled speakers were introduced to the market in recent years and the ability to connect a high-capability speaker to a smartphone or a computer through Bluetooth has become much more commonplace during the five-year period, as streaming services have become ubiquitous. Conversely, consumer electronics, cars and other products have improved built-in audio systems, making audio equipment an increasingly discretionary purchase. Most notably, technology has brought about a rise in e-commerce and its prevalence has led to an influx of audio equipment e-tailers. Online retailers benefit from lower overhead costs and an ability to competitively price products. As a result, brick-and-mortar sales have lagged in recent years and forced many smaller players to close up shop. The number of enterprises is consequently estimated to rise at a relatively moderate rate during the five-year period. With online stores comprising a greater share of industry operators, profit has consequently grown as e-tailers have lower overhead costs and virtually unlimited shelf space, contributing to higher profitability than traditional retail outlets.

Furthering profit growth moving forward, disposable income and e-commerce sales are projected to continue rising over the five years to 2024, at annualized rates of 1.5% and 20.1%, respectively. Consumers are expected to loosen their purse strings as a result of higher disposable income, especially as online vendors make buying audio equipment increasingly convenient and affordable. IBISWorld forecasts the industry will grow an annualized 3.1% to $26.8 billion over the five years to 2024.

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Industry Performance

Key External Drivers

Number of households

Many audio equipment purchases are made for a new home, and the number of households measures the total occupied housing units in a given year. When the number of households rises, people are more likely to invest in higher-end industry products such as surround-sound systems and speakers to furnish their new households. The number of households is anticipated to rise in 2019, representing a potential opportunity for audio equipment retailers.

 

E-commerce sales

E-commerce sales represent the percentage of total manufacturing shipments sent to e-commerce businesses for sale. As consumers turn increasingly to e-tailers, particularly for audio equipment purchases, such sales generate a critical component of industry revenue. E-commerce sales are expected to expand as a share of shipments in 2019.

 

Per capita disposable income

The Retail Market for Audio Equipment depends on discretionary consumer spending. Over the next five years, consumers are expected to buy more expensive audio equipment as income levels rise and the economy improves. Disposable income is expected to increase in 2019.

 

Trade-weighted index

The trade-weighted index measures the strength of the US dollar relative to the currencies of its trading partners. A weaker dollar inflates import prices for US retailers. Since domestic demand for audio equipment is predominantly satisfied by domestic producers, product prices decrease as a result of a strong dollar and benefit retailers. The value of the US dollar is expected to increase in 2019.

 

OD - External competition

Advanced audio equipment has been increasingly built in to other consumer products including cars, computers and TVs. This reduces demand for audio equipment products sold separately in stores. Competition from other equipment with built-in audio capabilities is expected to grow in 2019, posing a potential threat to audio retailers.

 

Industry Performance

The Retail Market for Audio Equipment is expected to benefit from an increase in the number of households and rising disposable income over the five years to 2019.

Consumers who previously held out on buying new homes and investing in expensive audio equipment loosened their purse strings and, as a result, IBISWorld estimates revenue rose at an annualized rate of 3.1% to $23.0 billion over the past five years, including an expected increase of 4.3% in 2019 alone.

Rising import penetration

A strong US dollar during the five-year period has made foreign products less expensive for consumers and further lowered the cost of foreign labor for manufacturers.

Over the five years to 2019, manufacturers as large as Panasonic Corporation have moved consumer electronics production, including audio equipment, entirely abroad. The recent surge in offshoring has occurred partly due to the infrastructure development in countries such as China, Mexico and Japan. In addition, advancements in online communications and package tracking have facilitated smoother transfers of production abroad. Many foreign countries have low labor costs and charge lower taxes; furthermore, electronics are also easy to ship, especially smaller items such as headphones or portable speakers.

The prevalence of imports has also made it more profitable for mass merchandisers to enter the industry. Manufacturer discounts for sales in bulk are more significant when such items are produced abroad because shipping costs per unit can decrease dramatically for large orders. Although big-box stores such as Best Buy Co. Inc., Walmart Inc. and Target Corporation play a large role in industry sales, these companies also operate websites and sell audio equipment online. Since an increasing portion of total audio equipment sales is conducted online, e-tailers have entered the industry rapidly over the past five years. Consequently, the number of industry enterprises is estimated to increase an annualized 5.0% to 138,271 companies during the five-year period. Many brick-and-mortar stores have consequently suffered, with price-sensitive consumers opting to purchase electronics online at lower prices.

Retailers and wages

Employment and wage figures for the Retail Market for Audio Equipment are based on estimates of the total employees that sell such products per store or website.

For stores that only sell audio equipment, all employees are counted, but for stores and websites that sell a variety of goods, IBISWorld estimates employees and wages based on the number of workers required to handle the sale of these products. To meet increasing demand, both online and brick and mortar companies are hiring more employees and to retain these employee's companies are offering higher wages. As a result, wages are expected to grow at an annualized rate of 2.5% to $1.8 billion. However, since revenue has outpaced wage growth, wages as a percentage of industry revenue has declined from 8.2% in 2014 to 8.0% in 2019.

Industry profit is on the rise amid growing demand. Profit, measured as earnings before interest and taxes, is expected to reach 4.5% of revenue in 2019. As technology advances and new streaming systems come out, consumers typically demand new products that work with all of their devices. Therefore, rising inventory turnover due to growing disposable income and the increasing prevalence of online and mass-merchandisers in the industry are contributing to higher profitability than 2014 levels.

Shifting technologies

According to the Consumer Technology Association (CTA), technology is rapidly redefining and driving audio equipment demand.

Consumers are embracing new, high-end audio products such as soundbars, amplifiers or docking stations. These products are increasingly multifaceted and integrated with online and digital technologies, driving demand for the newest products and contributing to rising industry revenue.

New technologies, such as smart speakers, are particularly attractive to consumers younger than 25, which was the fastest-growing industry market over the past five years. For example, according to the CTA, smart speakers accounted for 22.5% of units sold in 2016, and they are projected to account for 62.4% of all units sold in 2019. Furthermore, the CTA also highlighted that sales of wireless speakers, including those compatible with Wi-Fi and Bluetooth, increased 47.5% in 2017 and an expected 29.4% in 2018 (latest data available). However, the primary demographic investing in audio equipment over the past five years was consumers between the ages of 25 and 54. Consumers in this age bracket are most likely to buy audio equipment to furnish new homes and also have the highest proportion of disposable income to spend on discretionary goods.

Historical Performance Data

Year

Revenue ($m)

IVA ($m)

Establishments (Units)

Enterprises (Units)

Employment (Units)

Exports ($m)

Imports ($m)

Wages ($m)

Domestic Demand ($m)

E-commerce sales ($b)

2010

17,475

2,343

94,386

79,037

457,985

N/A

N/A

1,644

N/A

170

2011

18,112

2,418

103,484

88,256

482,709

N/A

N/A

1,720

N/A

200

2012

18,732

2,253

103,219

87,844

465,741

N/A

N/A

1,485

N/A

230

2013

19,244

2,505

116,143

99,368

522,408

N/A

N/A

1,562

N/A

261

2014

19,725

2,601

124,989

108,565

554,850

N/A

N/A

1,615

N/A

299

2015

20,083

2,801

130,881

114,265

564,711

N/A

N/A

1,686

N/A

340

2016

20,065

2,707

135,947

118,631

587,807

N/A

N/A

1,603

N/A

394

2017

21,048

2,747

142,540

124,479

613,157

N/A

N/A

1,674

N/A

452

2018

22,016

2,884

150,412

131,512

642,198

N/A

N/A

1,753

N/A

510

2019

22,964

3,009

158,009

138,271

670,732

N/A

N/A

1,830

N/A

567

The Retail Market for Audio Equipment

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Industry Outlook

Outlook

The Retail Market for Audio Equipment is expected to expand over the next five years as rising e-commerce sales and disposable income contribute to retailer success.

Annualized growth in the number of households over the five years to 2024 is projected to raise the overall supply of consumers seeking to outfit homes with industry products. Home audio systems are the largest product segment in the industry and command the highest price point. As household figures expand during the five-year period, more consumers will be seeking to furnish new homes with newer, more technologically advanced home audio equipment, with an increasing focus on interconnectivity. Additionally, per capita disposable income growth is expected to accelerate during the five-year period, giving more consumers the ability to make discretionary component purchases. Overall, these factors are expected to lift industry revenue at an annualized rate of 3.1% to $26.8 billion over the five years to 2024, including growth of 3.6% in 2020.

Technology boosts profitability

Consumers are expected to shop for new audio equipment due to new technologies, which are increasingly enabling consumers to integrate home audio systems with online content and mobile devices, as well as older technologies.

However, built-in audio functionality on many devices also competes with audio equipment retailers because it makes their products increasingly discretionary. Nevertheless, this trend is expected to contribute to industry success by shifting demand toward high-end audio equipment that is more profitable to sell. However, industry profit, measured as earnings before interest and taxes, is forecast to slightly decline to 4.4% over the next five years due to price-based competition.

More retailers

Over the next five years, the average industry retailer is more likely to be owned by a large company but operate in a smaller space.

Large brick-and-mortar retailers such as Best Buy Co. Inc., Walmart Inc. and Target Corporation are opening smaller stores, especially in urban areas, to better compete with convenient online stores. Meanwhile, more retail locations are expected to add audio equipment to their shelves as brands such as Bose and Beats by Dre continue to employ new marketing strategies and target new demographics.

Likewise, the number of e-tailers is projected to continue growing as e-commerce increases. Over the next five years, the number of enterprises is projected to grow at an annualized rate of 4.5% to 171,905 companies, with the number of retail locations increasing at the same pace. E-tailers are expected to comprise an increasing part of the businesses selling smaller items, such as headphones, which is leading to a declining number of employees per retailer. Additionally, establishments are forecast to increase at an annualized 4.3% to 195,479 locations, which is slightly lower than the previous five-year period due to the proliferation of online retailers. Furthermore, traditional brick-and-mortar companies that also operate an online platform are shifting their focus away from their storefronts and closing operations to invest more in their online functions.

In particular, the headphone product segment has become increasingly trendy and contributed to the rise in audio equipment retailers in recent years. Headphone manufacturers have invested in marketing over the past five years to advertise products such as limited-edition headphones or headphones designed to target niche consumers. Some headphone manufacturers and retailers have launched marketing campaigns that use celebrities to market its headphones. Beats Electronics LLC, a subsidiary of Apple Inc., has had celebrities such as LeBron James and Justin Bieber endorse its products. Additionally, Skullcandy Inc. has marketed itself toward the extreme sports market by sponsoring professionals in a variety of sports, such as snowboarding, skiing, skateboarding and surfing. Various retailers, from mass merchandisers to convenience stores, have reacted to rising consumer demand and are increasingly expected to sell headphones and other small audio products or accessories. Consequently, employment is forecast to rise at an annualized rate of 3.6% to 801,285 workers.

Performance Outlook Data

Year

Revenue ($m)

IVA ($m)

Establishments (Units)

Enterprises (Units)

Employment (Units)

Exports ($m)

Imports ($m)

Wages ($m)

Domestic Demand ($m)

E-commerce sales  ($b)

2019

22,964

3,009

158,009

138,271

670,732

N/A

N/A

1,830

N/A

567

2020

23,797

3,120

166,280

145,717

699,585

N/A

N/A

1,906

N/A

620

2021

24,487

3,212

173,464

152,204

723,783

N/A

N/A

1,970

N/A

667

2022

25,098

3,293

180,185

158,264

745,828

N/A

N/A

2,028

N/A

705

2023

25,888

3,402

187,506

164,805

772,017

N/A

N/A

2,098

N/A

761

2024

26,814

3,526

195,479

171,905

801,285

N/A

N/A

2,176

N/A

833

2025

27,652

3,639

203,339

178,938

829,011

N/A

N/A

2,250

N/A

898

Industry Life Cycle

The life cycle stage of this industry is    Mature

LIFE CYCLE REASONS

1. The industry's product range is stable

1. The industry serves established markets

1. The industry's contribution to the economy is forecast to grow in line with the overall economy

The Retail Market for Audio Equipment's contribution to the economy, measured as industry value added (IVA), is anticipated to rise an annualized 3.1% over the 10 years to 2024. Comparatively, GDP is projected to rise an annualized 2.0% during the 10-year period. IVA growth in line with the economy as a whole is highly indicative that this market is in the mature stage of its life cycle. Employment and disposable income growth over the next five years are projected to boost consumer demand for audio equipment. Disposable income growth is also expected to expand the higher-end headphone product segment, driving industry revenue growth.

Despite the increasing use of audio equipment, these products are becoming less expensive due to offshoring and the gradual deduction of initial development costs from retail prices. Consumers are using audio equipment at a high rate as mobile electronics such as smartphones and tablets increase in popularity, but the industry is also experiencing increased competition from such products that come with built-in audio capabilities. Nonetheless, sales of high-end products and lower overhead costs for e-tailers are expanding industry revenue and profit.

The Retail Market for Audio Equipment

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Products & Markets

Supply Chain

Key Buying Industries

1st Tier

Consumers in the US

Educational Services in the US

Key Selling Industries

1st Tier

Audio & Video Equipment Manufacturing in the US

Electronic Part & Equipment Wholesaling in the US

2nd Tier

Plastic & Resin Manufacturing in the US

Aluminum Manufacturing in the US

Products & Services

 

Multichannel home audio systems

Multichannel home audio system is the largest product segment and accounts for an estimated 48.0% of industry revenue in 2019.

This segment is differentiated by the packaged nature of its products. Products include home-theater-in-a-box (HTiB) systems, which often include some variation of a multichannel amplifier (which includes a surround-sound decoder, a radio tuner, and other features), speaker wires, connection cables, remote control, surround-sound speakers and a low-frequency subwoofer. More recently, this segment has seen growth in the sales of wirelessly connected home audio. Brands like Sonos have successfully brought to market speaker setups that connect to individual control panels and smartphones to connect an entire home's audio to a single source. As these setups are often sold in a bundle, they are included in the multichannel audio equipment segment. Not all of the products are sold in full bundles, but many speaker systems are sold that include connection cables, audio interfaces and tuners. When they are purchased in this fashion, they are considered part of this segment. When additional speakers are components are purchased to add into existing systems, they are considered individual component purchases. Items in this segment are often much more expensive than other segments, as they are purchased in a set. Home theater audio systems, a popular product in this segment, are much more expensive than individual speakers, which illustrates the segment's high price point. during the period, this segment has increased in popularity alongside the emergence of e-commerce in the industry. As these products are often very expensive, customers are more likely to price compare to find the best deal. Price comparison is often easier online, where a variety of selections from different manufacturers can be sorted by capability and price.

Bluetooth speakers, radios and other equipment

Bluetooth speakers, radios and other equipment is the second-largest segment in the industry and is estimated to account for 29.1% of industry revenue.

Products in this segment are often standalone products that do not exist within a home audio entertainment system. This includes MP3 player docking systems and portable speaker systems that are compatible with the MP3 device. Demand for docking systems has grown in line with the popularity of MP3 players; these systems vary in terms of stability, color scheme, function, style and cost. However, all systems enable MP3 users to charge their device while playing music. According to the consumer electronic association, the number of multiple-iPod households is growing; therefore, this segment increased as a share of revenue in the past five years. However, the increasing use of smartphones is mitigating the growth of MP3 players, as smartphones have the capability to act as an MP3 player on top of their other uses. This also includes radios and other equipment. As streaming services have become more popular during the period, radios have fallen in popularity. However, growth in bluetooth speakers has outpaced the decrease in demand for radios and alarm clocks, causing this segment to expand over the five years to 2019.

Individual components

Individual audio components make up the third-largest product segment for the industry, accounting for 22.1% of revenue.

The most demanded products from this segment are individually packaged speakers, subwoofers, tuners, audio interfaces, connection cables and audio components. As these components are often integrated into home audio systems, the rise in bundled packages has adversely affected this segment.

Demand Determinants

Most audio equipment purchases are considered discretionary; therefore, a variety of economic and social factors affect the decision to buy audio equipment.

Discretionary income is one of the major determinants of demand. A rise in disposable income will lead to more purchases, which will increase the need for audio equipment retailers to meet increasing demand. Over the past five years, demand for industry-specific products has increased as a result of consumers purchasing discretionary goods, including audio equipment, due to increases in income levels.

The number of households further affects demand for audio equipment. For example, as the number of households increased during the five-year period, so did sales of home-theater-in-a-box systems. Additionally, demand for products has increased as consumers have turned to e-tailers for discretionary purchases, benefiting the retail sector. As a result, the retail market for audio equipment constantly looks to carry the latest technologies that will further boost demand levels.

Major Markets

 

Consumers under 34 years of age

Younger consumers are the smallest market for industry operators.

This age bracket can be broken down into two age groups: consumers under 24 years old and consumers between the ages of 25 and 34. Consumers aged 24 and younger account for the smallest share of industry sales, estimated to represent 9.7% of the total market. Individuals in this age group typically have limited disposable income and live with relatives or in apartments with roommates, restricting their ability and necessity to make big-ticket purchases. Nonetheless, these consumers are often very aware of changes in technology and constantly demand new product developments from the industry. Over the past five years, this age group has shrunk as a proportion of industry revenue because this group has increasingly shopped online for their computers and audio equipment, directing business away from industry operators.

Over the past five years, an increasing proportion of consumers aged 25 to 34 have moved in with their parents or in rental housing, which tends to come fitted with appliances. While these consumers tend to have less income than older consumers, they are still willing to spend on electronics for entertainment, particularly mobile devices. This age segment makes up an estimated 14.7% of total industry revenue in 2019.

Consumers between the ages of 35 and 54

Consumers between the ages of 35 and 54 are estimated to represent the largest market segment for the industry, accounting for 39.1% of revenue.

The majority of consumers in this category are employed individuals with steady incomes. They are able to freely spend on big-ticket items. In addition, consumers in this group typically have their own families and homes, making them an ideal market for the industry. Consumers in this segment purchase items across this industry's product spectrum, but are more apt to purchase more expensive home audio systems than younger consumers. Over the past five years, as unemployment has decreased and consumer sentiment has risen, consumers in this age group have ramped up purchases of big-ticket items.

Consumers aged 55 and older

Consumers between the ages of 55 and 64 are expected to account for 19.5% of industry revenue.

People in this age segment are often in their peak earning years and have relatively high disposable incomes. Small purchases that require minimum disposable income dominate industry purchases made by this market. Consumers in this group often replace old, existing equipment before entering retirement, leading to this segment's relatively high share of revenue.

Consumers aged 65 and older make up 17.0% of the industry's market. Most of these consumers have entered retirement and, therefore, have lower disposable incomes than those in the younger, working demographics. In addition, these consumers have homes that are well equipped with appliances, and they are not as sensitive to technological changes, so they often opt to continue using old equipment. Consumers in this demographic stand apart from the other market segments in that they are less likely to shop online compared with their younger counterparts, specifically those between the ages 18 and 34.

Exports in this industry are    Low  and Steady

Imports in this industry are    Low   and Steady

The Retail Market for Audio Equipment's service-based nature limits the opportunity for international trade. The industry records no import or export revenue. While trade does not apply to the industry, retailers display some degree of globalization through the ownership of foreign holdings.

Business Locations

 

The spread of establishments within the Retail Market for Audio Equipment is concentrated mostly throughout the Southeast and West regions, generally corresponding with the population and high levels of consumer demand. Additionally, audio equipment retailers tend to locate in areas of high demand for audio products.

The West region accounts for the largest share of industry establishments at 24.7%. The largest major player, Amazon, is headquartered in the West, as are many other industry operators. Additionally, movie, music and TV production in concentrated in the West, specifically in California, which is home to 18.0% of industry establishments. The Southeast is project to account for the second-largest portion of industry establishments at 21.3%. Further, the Mid-Atlantic region accounts for a relatively high share of industry establishments at 17.2%. The Great Lakes will account for 11.7% of industry establishments as this region is home to a growing metropolitan area.

 

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Competitive Landscape

Market Share Concentration

Concentration in this industry is    Low

Concentration in the Retail Market for Audio Equipment is low, with the two largest companies accounting for 33.9% of industry revenue in 2019. While the low barriers to entry for online stores have enticed several new entrants within the e-tailer space, larger brick-and-mortar companies are looking to expand their footprint in nearby areas where they can add value and turn once-struggling operations into profitable ventures. Smaller audio equipment retailers operate locally and provide services to a small segment of the population, while larger retailers such as Best Buy Co. Inc. and online companies such as Amazon.com Inc. can reach a large segment of the population. As these companies expand their reach and brand loyalty, their revenue has grown faster than the industry at large, which has bolstered market share concentration during the period. However, the high number of overall operators and fragmented nature of much of the retail proportion of the industry has kept concentration low.

Key Success Factors

IBISWorld identifies 250 Key Success Factors for a business. The most important for this industry are:

Having a clear market position: Consumers should be able to clearly associate a brand with the product being sold.

Ability to control stock on hand: Operators should ensure adequate stock controls, which will help reduce inventory costs and increase stock turns.

Having links with suppliers: Products this industry sells often have high brand recognition. Stores must have links with suppliers of such brands to generate high sales.

Ability to accommodate environmental requirements: Since there are many types of audio equipment products available, operators should aim to stock equipment that will appeal to all buyers.

Cost Structure Benchmarks

 

Profit

Profit, measured as earnings before interest and taxes, varies greatly among different types of retailers. For example, larger entities can buy audio equipment in bulk and, thus, pay less per unit. Similarly, e-tailers do not pay for brick-and-mortar storefronts, so they can also achieve cost savings that contribute to a wider profit margin. The rising proportion of audio equipment sold online has contributed to expanding profitability over the past five years. Profitability has grown to 4.5% of revenue over the five years to 2019, up from 4.3% in 2014. Much of the profit growth is related to the increasing proportion of retail business done online or through e-commerce providers.

 

Wages

Wages are estimated to account for 8.0% of revenue in 2019. Audio equipment retailers rely on employees for daily operations, such as customer service, maintenance of store displays and inventory checks. In addition to traditional retail outlets that employ sales associates, the market comprises online sellers that rely much less on laborers and much more on technical infrastructure.

 

Purchases

Audio equipment is expensive and, therefore, purchases constitute the majority of the cost for retailers at 69.9% of revenue. Purchases make up the largest cost for most retail industries because stores must obtain a significant volume of inventory to meet consumer demand. Suppliers to this industry often have significant supplying power due to their associated brand recognition; major suppliers include Sony Corporation, Panasonic Corporation and Samsung.

 

Marketing

Marketing expenses, which account for 2.1% of industry revenue, are particularly important as stores often engage in such measures to drive up foot traffic. Marketing costs are also particularly low for retailers because audio equipment manufacturers often do most of the marketing for such products.

 

Depreciation

Depreciation accounts for 0.6% of industry revenue, which is in line with other retail industries. Most operators do not require a lot of capital and this industry is relatively labor intensive.

 

Rent

Rent is anticipated to account for 4.4% of industry revenue in 2019. However, as online operators increase this will likely decline as well.

 

Utilities

Utilities are expected to account for 1.3% of industry revenue in 2019. Operators rely on electricity to run their store fronts; however, similar to rent costs, this segment will likely decrease as the number of online retailers increase.

 

Other Costs

Many other expenses vary largely based on the type of retailer and include insurance costs and administrative expenses. Other costs are anticipated to account for the remaining 9.2% of industry revenue in 2019.

Basis of Competition

Competition in this industry is    Medium   and the trend is  Steady

 

Internal

The Reatail Market for Audio Equipment experiences a high level of competition, which is a result of moderate market share concentration and low barriers to entry.

Industry operators compete on several factors, including price, quality and product availability. Given the homogeneity of many industry retailers, price is a significant basis of competition. Price competition increased during the recession as more participants lowered prices to generate demand. That said, if a consumer believes a product to be high quality, price will become less important. Thus, pricing is the most critical competitive factor for retailers of low-grade, generic brands.

Product availability is another basis on which industry companies compete. For example, according to Nielsen Holdings Inc., an estimated one-quarter of households in the United States have a smart speaker. Amazon, the largest company in the industry, manufactures and sells its own smart speaker called the Alexa. Additionally, the Pew Research Center reported that 40.0% of US adults owned an MP3 player in 2015 (latest data available). Therefore, retailers that stock top audio equipment products and stay up-to-date on the latest audio products are likely to have a competitive edge.

Companies further compete on brand recognition, with many consumers preferring to purchase goods from established retailers. Similarly, industry operators can further distinguish themselves by developing a good reputation; a company known for retailing high-quality audio equipment can benefit from repeat customers and word-of-mouth referrals.

External

The industry experiences additional competition from external competitors, including audio equipment built-in to automobiles, computers and TVs.

Generally, these features can reduce demand for audio equipment that retailers sell. In response, many audio retailers have integrated audio into their video displays, sending the message to consumers that the home entertainment experience can be enhanced with nonstock audio components.

Barriers to Entry

Barriers to Entry in this industry are    Medium   and the trend is  Steady

 

The barriers to entry for audio equipment retailers are relatively low. New entrants may have difficulty competing with established retailers that have achieved a reputation for quality and brand name recognition. However, the lack of a proven quality from smaller-scale operators and lack of market dominance may encourage new store retailers to enter this industry by creating an easier avenue to attract and maintain a market share. Moreover, operators planning to enter this industry are not particularly constrained by the capital investment required to open a store because the entry costs for e-commerce sites are relatively less expensive than brick-and-mortar stores.

Barriers to Entry Checklist

Competition

Medium

 

Concentration

Low

 

Life Cycle Stage

Mature

 

Technology Change

Medium

 

Regulation & Policy

Light

 

Industry Assistance

None

 

Industry Globalization

Globalization in this industry is    Low   and the trend is  Steady

 

The Retail Market for Audio Equipment has a low but increasing level of globalization. While many industry companies operate primarily in the United States, some operators are based or have operations abroad. For example, major industry players Amazon.com Inc. and Best Buy Co. Inc. retail both domestically and internationally.

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Major Companies

Major Players

Amazon.com Inc.

Market Share: 23.2%

Amazon.com Inc. (Amazon) first opened its digital doors in 1994 and is one of the largest retailers in the world. The company is headquartered in Seattle but was reincorporated in Delaware in 1996. Amazon currently employs an estimated 647,500 full-time and part-time employees. Amazon is the world's largest online retailer and accounted for $232.9 billion in net sales in 2018 (latest data available). Amazon's operations are segmented in three principal segments: North America; International; and Amazon Web Services (AWS). North American revenue and International revenue are segmented by the region of sales and AWS accounted for services rendered to enterprises, academic institutions, government offices and other operations in need of data, networking and storage solutions. North American segment revenue accounts for the plurality of company revenue, followed by the International segment and the relatively new AWS segment.

Similar to many retail companies, Amazon's business is susceptible to a high level of seasonality, with at least 30.0% of its yearly revenue generated during the fourth-quarter (ending December 31) in each of the past three years. Amazon further segments its revenue by product and service type; however, the segmentation is rather broad. The company reports that online sales account for 52.8% of revenue, while the next-largest segment, third-party sellers, accounted for 18.4% of revenue in 2018 (latest data available). Additionally, revenue generated domestically accounts for more than 65.0% of company revenue. Amazon competes in this industry through its North American segment, which includes all consumer product sales, including electronics, audio equipment, home theater systems and other industry-relevant products.

Financial performance

Amazon has outpaced its competitors over the past five years, with industry revenue rising at an annualized rate of 28.2% to $5.3 billion, making it the largest player in the industry. The company has been able to leverage its business model to drive growth, selling products under the Amazon name and through third-party operators. Amazon has benefited as more consumers shunned brick-and-mortar stores in favor of online retailers, with company revenue rising by double digits over the past five years. The company credits its ability to lower prices for customers by leveraging purchasing power and offering shipping deals with growth in electronics. In terms of industry products, the low prices provide an advantage to customers, but the company's breadth of products and reviews provide a resource unmatched by any other industry company. The company offers products appealing to a wide variety of customers, ranging from everyday buyers to advanced audiophiles, which has been reinforced each year as the company's electronics product offerings have grown in size each year.

 

Amazon.com Inc. (US industry-specific segment) - financial performance*

Year

Revenue ($m)

Growth (% change)

Net Income ($m)

Growth (% change)

2014

1543.1

N/A

31.4

N/A

2015

1989.3

28.9

41.5

32.4

2016

2548.0

28.1

78.4

88.9

2017

3398.0

33.4

78.4

0.0

2018

4516.5

32.9

240.9

207.1

2019

5337.2

18.2

341.7

41.9

Source: Annual report and IBISWorld

Note: *Estimates

Best Buy Co. Inc.

Market Share: 10.7%

Headquartered in Richfield, MN, Best Buy Co. Inc. (Best Buy) is a specialty retailer of consumer electronics, home office products, entertainment software and appliances that also provides related services. In fiscal 2019, year-end January, the company operated 1,238 large- and small-format brick-and-mortar retail stores worldwide and employed more than 125,000 workers. Of those stores, 1,026 are located in the United States and operate under a variety of brand names, such as Best Buy, Best Buy Mobile and Pacific Sales. As of fiscal 2019, the domestic segment, which comprises the company's US stores, call centers and online operations, accounted for more than 91.0% of consolidated sales. The international segment spans operations in Canada, Europe, China and Mexico and accounts for a small portion of the company's reported revenue.

Best Buy breaks down its reported revenue into five segments: consumer electronics, computing and mobile phones, entertainment, appliances and services. Computing and mobile phones make up the largest segment, accounting for 44.0% of domestic revenue in fiscal 2019. Desktop and laptop computers, tablets and mobile phones and accessories are the staple products in this segment. The company's increasing focus on high-margin mobile products has driven demand for this segment. The consumer electronics segment accounted for 33.0% of revenue in fiscal 2019, bolstered by high demand for ultra-high-definition TVs, despite depressed Blu-ray and DVD player sales. Entertainment sales account for the fourth-largest segment for Best Buy, at an estimated 8.0%. This segment has taken a hit over the past five years as streaming services have become more popular and physical media sales have plummeted. Appliances accounted for 10.0% of revenue in fiscal 2019 and services accounted for the remaining 5.0%.

Best Buy has recently attempted to shift its focus from its large-format stores to smaller stores with merchandise focused on specific, high-margin product segments, as a part of its profit-invigorating Best Buy 2020 plan, which incorporates the Renew Blue Phase Two initiative. This plan was put in place to eliminate, simplify and restructure certain operations and teams. Best Buy 2020 focuses on the customer experience and expanding specific key product categories. Additionally, Best Buy intends to accelerate growth in its international segment, specifically in Canada and Mexico.

Financial performance

Best Buy's industry-relevant revenue is expected to grow at an annualized rate of 2.1% to $2.5 billion over the five years to fiscal 2020. Despite rising competition from online and discount department stores, the company has benefited from increasing disposable income and consumer sentiment. Best Buy has been able to leverage its economies of scale to offer low prices that can compete with those of its competitors and keep revenue high. The increasing focus on the company's website has also boosted Best Buy's online presence, appealing to audio equipment buyers that use the internet to compare prices and reviews before buying.

Additionally, the company generated cost reductions of $265.0 million in fiscal 2019, bringing the cumulative total close to $500.0 million. Best Buy has focused on its multiyear productivity program, Renew Blue and now Best Buy 2020, and enhanced relationships with key suppliers, such as Samsung, to open Samsung stores-within-a-store called Samsung experience shops. The company developed a similar relationship with Microsoft Corporation's Windows to set up stores within a store. These smaller stores often sell Bluetooth speakers and other audio equipment, and this focus on these niche retail experiences has boosted the company's relevance in this industry.

 

Best Buy Co. Inc. (US industry-specific segment) - financial performance*

Year

Revenue ($m)

Growth (% change)

Operating Income ($m)

Growth (% change)

2014-15

2211.5

N/A

106.5

N/A

2015-16

2230.5

0.9

97.2

-8.8

2016-17

2223.4

-0.3

108.2

11.3

2017-18

2369.0

6.5

107.5

-0.7

2018-19

2410.8

1.8

110.2

2.6

2019-20

2451.1

1.7

111.9

1.5

Source: Annual report and IBISWorld

Note: *Estimates; Year-end January

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Operating Conditions

 

Capital Intensity

The level of capital intensity is    Low

 

The Retail Market for Audio Equipment operates with a relatively low level of capital intensity. In 2019, operators are expected to spend an estimated $0.08 on capital for every dollar spend on labor. Operators are generally quite labor intensive. Laborers are required to service retail spaces, provide customer service, process purchases, provide upkeep for store displays, operate warehouse space and maintain computer systems. Capital expenditures for this industry often come in the form of warehousing equipment, fixtures for retail spaces, point-of-sale systems and computer networks and servers used for online sales. While customer service and manual labor is still vital for this industry, capital intensity is expected to increase slightly over the next five years as e-commerce operations have accounted for an increasing proportion of the industry. E-commerce operators do not need laborers to set up sales spaces and provide service for customers in a physical retail location, which keeps their labor costs lower. Additionally, online retailers often require large-scale investments in online infrastructure to function. Servers and processing equipment are considered capital outlays for online retailers. As e-commerce has become a larger part of the industry, online capacity and the associated capital outlays have grown and wage spending has fallen, leading to higher, but still ultimately low, capital intensity.

Technology & Systems

Potential Disruptive Innovation: Factors Driving Threat of Change

 

The most relevant technological disruptor affecting the Retail Market for Audio Equipment is the advancement of the smart phone.

While these devices have existed for a long time, they are becoming more advanced and used for much more than just calling and texting. With operators such as Spotify Technologies SA and Apple Music, individuals are no longer purchasing separate devices to listen to music, podcasts and books because they can do all of these things from their smart phones. These devices are only getting more advanced and are increasingly able to do more and more, and as a result are having a significant impact on the demand for industry products.

The level of technology change is    Medium

 

Although there is little technological change that directly pertains to the Retail Market for Audio Equipment industry, the technological advancements within the retail sector have affected the industry's players.

Notable changes include the introduction of computerized inventory management systems and updated handheld scanner technology. Specifically, new handheld scanner technologies, such as touch screens with better screen resolution, improved battery life and scanning capabilities and Wi-Fi, have improved inventory management by reducing out-of-stock and excess in-store inventory issues.

At the manufacturing level, the continuous innovation of audio equipment has benefited the retailers. Over the past five years, audio equipment manufacturers have introduced a variety of products into the market that have become high sellers for industry operators. Soundbar systems with house-wide connectivity functions were introduced during this period and have become a staple product for many operators. Additionally, Bluetooth speakers were a high-end, premium product at the beginning of the period, but technology upgrades and mass production have made them a more affordable and widely disseminated product. Sales were minimal at the beginning of the period, but the Consumer Technology Association estimated that Bluetooth and Wi-Fi-enabled speakers accounted for more than 60.0% of total speaker units sold. Furthermore, manufacturers are constantly trying to improve system performance and enhance sound quality of audio products. Therefore, the ability of an operator to stock new products and follow trends in audio equipment is paramount to industry success, even though the technology change is not technically accounted for in this industry itself.

Revenue Volatility

The level of volatility is    Low

 

 

The Retail Market for Audio Equipment has been relatively stable over the past five years.

Most of the products retailed by industry operators are discretionary and trends in consumer spending weigh heavily on the success of the industry. Over the past five years, consumer spending has risen each year since 2014 and revenue has followed suit, experiencing growth almost every year during the five-year period. Product life cycles also help moderate volatility in this industry. Each year, new products are introduced into the market, often appealing to early adopters that can afford the higher price point often associated with newer products. With each new generation that comes out, price points for the previous generations fall, enabling more consumers to afford the product. As innovation in this industry is nearly continuous, new consumer markets are being opened up for different products relatively consistently, which ensures some revenue stability, given growth in macroeconomic indicators. As a result, industry revenue decreased as little as 0.1% in 2016 and increased as much as 4.9% in 2017.

Regulation & Policy

The level of regulation is    Light   and the trend is  Steady

The entire Retail Market for Audio Equipment must adhere to states that have enacted their own antitrust laws to ensure that the general public is provided with the best prices, quality and choice.

The federal anti-trust laws protect free competition through regulating unlawful business practices, such as banning monopolies and price discrimination, prohibiting conspiracies to restrain trade and providing some protection to independent retailers from vertically integrated companies.

Furthermore, the Occupational Safety and Health Administration have instituted numerous employee protection programs that govern and evaluate the safety of employees. Other general modification of regulatory restrictions contends that store owners must also adhere to the provisions of the Americans with Disabilities Act of 1990, which requires stores to be accessible to disabled customers. There is, however, no specific regulations that pertain to this industry.

Additionally, online operators are affected by the Streamlined Sales and Use Tax Agreement organized by the Streamlined Sales Tax Governing Board. The agreement requires online retailers to collect sales tax from customers living in state that have passed the agreement, regardless if the retailer has a physical presence within the state. In June 2018, the Supreme Court ruled that state-imposed internet sales tax is legal. However, since the legislation was passed so recently the effects on online retailers in the industry has yet to be seen.

Industry Assistance

The level of industry assistance is    None   and the trend is  Steady

The Retail Market for Audio Equipment does not receive any assistance.

Tariffs may be applicable to inputs used in audio equipment supplied by this industry, but they do not have an effect at the retail level. Retail operators purchase goods from importers and wholesalers after the tariff has been applied. Additionally, operators are represented by the Consumer Technology association (CTA). The CTA, established in 1924 as the Radio Manufacturers Association, represents small and large businesses in the consumer electronics industry and recently just introduced a new membership category specifically designed to help start-ups.

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Key Statistics

Industry Data

Year

Revenue ($m)

IVA ($m)

Establishments (Units)

Enterprises (Units)

Employment (Units)

Exports ($m)

Imports ($m)

Wages ($m)

Domestic Demand ($m)

E-commerce sales ($b)

2010

17,475

2,343

94,386

79,037

457,985

N/A

N/A

1,644

N/A

170

2011

18,112

2,418

103,484

88,256

482,709

N/A

N/A

1,720

N/A

200

2012

18,732

2,253

103,219

87,844

465,741

N/A

N/A

1,485

N/A

230

2013

19,244

2,505

116,143

99,368

522,408

N/A

N/A

1,562

N/A

261

2014

19,725

2,601

124,989

108,565

554,850

N/A

N/A

1,615

N/A

299

2015

20,083

2,801

130,881

114,265

564,711

N/A

N/A

1,686

N/A

340

2016

20,065

2,707

135,947

118,631

587,807

N/A

N/A

1,603

N/A

394

2017

21,048

2,747

142,540

124,479

613,157

N/A

N/A

1,674

N/A

452

2018

22,016

2,884

150,412

131,512

642,198

N/A

N/A

1,753

N/A

510

2019

22,964

3,009

158,009

138,271

670,732

N/A

N/A

1,830

N/A

567

2020

23,797

3,120

166,280

145,717

699,585

N/A

N/A

1,906

N/A

620

2021

24,487

3,212

173,464

152,204

723,783

N/A

N/A

1,970

N/A

667

2022

25,098

3,293

180,185

158,264

745,828

N/A

N/A

2,028

N/A

705

2023

25,888

3,402

187,506

164,805

772,017

N/A

N/A

2,098

N/A

761

2024

26,814

3,526

195,479

171,905

801,285

N/A

N/A

2,176

N/A

833

Annual Change

Year

Revenue (%)

IVA (%)

Establishments (%)

Enterprises (%)

Employment (%)

Exports (%)

Imports (%)

Wages (%)

Domestic Demand (%)

E-commerce sales (%)

2010

-3.44

-12.4

-4.38

-3.10

-11.9

N/A

N/A

-3.87

N/A

16.8

2011

3.64

3.20

9.63

11.7

5.39

N/A

N/A

4.66

N/A

17.5

2012

3.42

-6.83

-0.26

-0.47

-3.52

N/A

N/A

-13.7

N/A

15.4

2013

2.73

11.2

12.5

13.1

12.2

N/A

N/A

5.18

N/A

13.2

2014

2.49

3.84

7.61

9.25

6.21

N/A

N/A

3.40

N/A

14.4

2015

1.81

7.68

4.71

5.25

1.77

N/A

N/A

4.43

N/A

14.0

2016

-0.10

-3.37

3.87

3.82

4.08

N/A

N/A

-4.94

N/A

15.7

2017

4.89

1.50

4.84

4.92

4.31

N/A

N/A

4.43

N/A

14.8

2018

4.60

4.97

5.52

5.64

4.73

N/A

N/A

4.70

N/A

12.8

2019

4.30

4.32

5.05

5.13

4.44

N/A

N/A

4.40

N/A

11.2

2020

3.62

3.69

5.23

5.38

4.30

N/A

N/A

4.16

N/A

9.36

2021

2.90

2.94

4.32

4.45

3.45

N/A

N/A

3.34

N/A

7.44

2022

2.49

2.52

3.87

3.98

3.04

N/A

N/A

2.93

N/A

5.74

2023

3.14

3.29

4.06

4.13

3.51

N/A

N/A

3.43

N/A

7.95

2024

3.57

3.64

4.25

4.30

3.79

N/A

N/A

3.74

N/A

9.46

Key Ratios

Year

IVA/Revenue (%)

Imports/ Demand (%)

Exports/ Revenue (%)

Revenue per Employee ($'000)

Wages/ Revenue (%)

Employees per estab. (Units)

Average Wage  ($)

2010

13.4

N/A

N/A

38.2

9.41

4.85

3,589

2011

13.3

N/A

N/A

37.5

9.50

4.66

3,564

2012

12.0

N/A

N/A

40.2

7.93

4.51

3,188

2013

13.0

N/A

N/A

36.8

8.11

4.50

2,989

2014

13.2

N/A

N/A

35.6

8.19

4.44

2,910

2015

13.9

N/A

N/A

35.6

8.40

4.31

2,986

2016

13.5

N/A

N/A

34.1

7.99

4.32

2,727

2017

13.1

N/A

N/A

34.3

7.95

4.30

2,730

2018

13.1

N/A

N/A

34.3

7.96

4.27

2,730

2019

13.1

N/A

N/A

34.2

7.97

4.24

2,729

2020

13.1

N/A

N/A

34.0

8.01

4.21

2,725

2021

13.1

N/A

N/A

33.8

8.05

4.17

2,722

2022

13.1

N/A

N/A

33.6

8.08

4.14

2,719

2023

13.1

N/A

N/A

33.5

8.10

4.12

2,717

2024

13.1

N/A

N/A

33.5

8.12

4.10

2,716

Industry Financial Ratios

None available.

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Additional Resources

Additional Resources

Consumer Technology Association http://www.cta.tech

Home Technology Specialists of America http://www.htsa.com

TWICE http://www.twice.com

Industry Jargon

BRICK AND MORTAR A store that has a physical presence and location, as opposed to an online retailer.

E-COMMERCE The buying and selling of products or services over electronic systems, such as the internet and other computer networks. Businesses engaged in e-commerce are often called e-tailers.

HTIB A packaged audio system used in conjunction with home theater systems.

MP3 Audio compression technology used to store and play digital music.

SOUNDBAR A home theater speaker system that simulates surround sound.

Glossary

BARRIERS TO ENTRY High barriers to entry mean that new companies struggle to enter an industry, while low barriers mean it is easy for new companies to enter an industry.

CAPITAL INTENSITY Compares the amount of money spent on capital (plant, machinery and equipment) with that spent on labor. IBISWorld uses the ratio of depreciation to wages as a proxy for capital intensity. High capital intensity is more than $0.333 of capital to $1 of labor; medium is $0.125 to $0.333 of capital to $1 of labor; low is less than $0.125 of capital for every $1 of labor.

CONSTANT PRICES The dollar figures in the Key Statistics table, including forecasts, are adjusted for inflation using the current year (i.e. year published) as the base year. This removes the impact of changes in the purchasing power of the dollar, leaving only the "real" growth or decline in industry metrics. The inflation adjustments in IBISWorld’s reports are made using the US Bureau of Economic Analysis’ implicit GDP price deflator.

DOMESTIC DEMAND Spending on industry goods and services within the United States, regardless of their country of origin. It is derived by adding imports to industry revenue, and then subtracting exports.

EMPLOYMENT The number of permanent, part-time, temporary and seasonal employees, working proprietors, partners, managers and executives within the industry.

ENTERPRISE A division that is separately managed and keeps management accounts. Each enterprise consists of one or more establishments that are under common ownership or control.

ESTABLISHMENT The smallest type of accounting unit within an enterprise, an establishment is a single physical location where business is conducted or where services or industrial operations are performed. Multiple establishments under common control make up an enterprise.

EXPORTS Total value of industry goods and services sold by US companies to customers abroad.

IMPORTS Total value of industry goods and services brought in from foreign countries to be sold in the United States.

INDUSTRY CONCENTRATION An indicator of the dominance of the top four players in an industry. Concentration is considered high if the top players account for more than 70% of industry revenue. Medium is 40% to 70% of industry revenue. Low is less than 40%.

INDUSTRY REVENUE The total sales of industry goods and services (exclusive of excise and sales tax); subsidies on production; all other operating income from outside the firm (such as commission income, repair and service income, and rent, leasing and hiring income); and capital work done by rental or lease. Receipts from interest royalties, dividends and the sale of fixed tangible assets are excluded.

INDUSTRY VALUE ADDED (IVA) The market value of goods and services produced by the industry minus the cost of goods and services used in production. IVA is also described as the industry's contribution to GDP, or profit plus wages and depreciation.

INTERNATIONAL TRADE The level of international trade is determined by ratios of exports to revenue and imports to domestic demand. For exports/revenue: low is less than 5%, medium is 5% to 20%, and high is more than 20%. Imports/domestic demand: low is less than 5%, medium is 5% to 35%, and high is more than 35%.

LIFE CYCLE All industries go through periods of growth, maturity and decline. IBISWorld determines an industry's life cycle by considering its growth rate (measured by IVA) compared with GDP; the growth rate of the number of establishments; the amount of change the industry's products are undergoing; the rate of technological change; and the level of customer acceptance of industry products and services.

NONEMPLOYING ESTABLISHMENT Businesses with no paid employment or payroll, also known as nonemployers. These are mostly set up by self-employed individuals.

PROFIT IBISWorld uses earnings before interest and tax (EBIT) as an indicator of a company’s profitability. It is calculated as revenue minus expenses, excluding interest and tax.

REGIONS West | CA, NV, OR, WA, HI, AK Great Lakes | OH, IN, IL, WI, MI Mid-Atlantic | NY, NJ, PA, DE, MD New England | ME, NH, VT, MA, CT, RI Plains | MN, IA, MO, KS, NE, SD, ND Rocky Mountains | CO, UT, WY, ID, MT Southeast | VA, WV, KY, TN, AR, LA, MS, AL, GA, FL, SC, NC Southwest | OK, TX, NM, AZ

VOLATILITY The level of volatility is determined by averaging the absolute change in revenue in each of the past five years. Volatility levels: very high is more than ±20%; high volatility is ±10% to ±20%; moderate volatility is ±3% to ±10%; and low volatility is less than ±3%.

WAGES The gross total wages and salaries of all employees in the industry. The cost of benefits is also included in this figure.

The Retail Market for Audio Equipment

June 2019

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