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MARChapter10.pptx

Chapter 10: buying, using, and disposing

Dr. Jennifer Houston MAR4503

Situational effects on consumer behavior

A consumption situation includes a buyer, a seller, and a product or service

Many other factors are also involved, such as the reason we want to make a purchase and how the physical environment makes us feel

In addition to the functional relationships between products and usage situation, another reason to take environmental circumstances seriously is that a person’s situational self-image – the role they play at any one time – helps to determine what they want to buy or consume

Marketers need to fine-tune their segmentation strategies to take the usage situation/context into consideration

Many contextual factors affect our choices, such as our mood, whether we feel time pressure to make a purchase, and the particular reason we need the product

Situational effects on consumer behavior

Temporal factors

Time is one of our most precious resources, and we think more about what we want to buy when we have the luxury of taking our time

A person’s priorities determines their timestyle

With people feeling like they are more pressed for time than ever consumers may feel like they are in time poverty

In addition to physical cues, other people in the situation (co-consumers) affect purchase decisions

A consumers ‘psychological time’ is also important as consumers are more likely to buy when in certain moods as opposed to others

Many contextual factors affect our choices, such as our mood, whether we feel time pressure to make a purchase, and the particular reason we need the product

Situational effects on consumer behavior

Researches have determined four dimensions of time: The social dimension

The temporal orientation dimension

The planning orientation dimension

The polychronic orientation dimension

These researchers also identified five metaphors that capture the perspective of time:

Time is a pressure cooker

Time is a map

Time is a mirror

Time is a river

Time is a feast

Many contextual factors affect our choices, such as our mood, whether we feel time pressure to make a purchase, and the particular reason we need the product

The shopping experience

The competitive marketplace is one reason marketers engage in design thinking, which emphasizes the importance of creating products, services, and stores on something deeper than just looks

Marketers need to be mindful of the customer journey and map out the steps a customer takes when interacting with the company

The journey spans a variety of touchpoints moving from awareness to engagement to purchase

The consumer journey concept was influenced by the Japanese approach of total quality management called gemba

There is a fierce competition among brands for consumers attention, which involves a seller’s desire to lure customers into stores or to their website to complete transactions

mood

Two basic dimensions, pleasure and arousal, determine whether we will react positively or negatively to a consumption environment

Many factors, including store design, the weather, and a person's personal life can affect a consumers buying mood

When the going gets tough, the tough go shopping

We segment consumers in terms of their shopping orientation, or their general attitudes about shopping

These orientations vary depending on the particular product categories and store types we consider

Hedonic shopping motives include the following:

Social experiences – can I spend leisure time here?

Sharing of common interests with other shoppers

Status – how important does this feel?

The thrill of the hunt – haggling and bargaining

Group pressure

E-commerce

As more websites pop up to sell virtually every type of product, marketers continue to debate how the online world effects their business

Digital currency is one current trend influencing how people shop online

We now have digital wallets

Peer-to-peer payment systems (like PayPal) now exist

Cryptocurrency is trending (blockchaining, Bitcoin)

Industries like the fashion industry have pretailers that allow consumers to preview personalized, more expensive products

Retail theming

The quest to entertain means that many stores go all out to create imaginative environments that transport shoppers to fantasy worlds or provide other kinds of stimulation

Innovative merchants today use the four basic kinds of theming techniques:

Landscape themes

Marketscape themes

Cyberspace themes

Mindscape themes

Store image

Atmospherics – careful store design increase the amount of space the shopper covers, and stimulating displays keep them in the aisles for longer

Some retailers create activity stores that let consumers participate in the production of the product or services they buy there

A stores image is the physical manifestation of the store’s personality

Design features typically work together to create an overall impression

In-store decision making

Store displays are especially important within the context of selling food

Research evidence indicates that consumers use mental budgets typically composed of both an itemized portion and in-store slack

Tricks to selling in a grocery setting are:

Sell sweets at eye-level, midway in an aisle where shoppers linger

Use the ends of aisles to generate big revenues

Use freestanding displays toward the rear of the supermarket

Sprinkle the same product throughout the store

Group ingredients for a meal in one spot

Other aspects of shopping behavior

Mobile shopping apps on smartphones provide imaginative new ways for shoppers through the buying experience – sometimes even through AR & VR platforms

Unplanned and impulse buying are types of spontaneous shopping buyers might engage in, which can be increased by strategically placing impulse items in the store

Well-designed store displays, or point-of-purchase stimuli, can boost impulse purchases by as much as 10%

The salesperson involved in the buying process is one of the most important players in the retail experience, and effective salespeople are good at picking up people’s traits and identifying needs quickly

Ownership and the sharing economy

commerce

We’re witnessing the rise of the sharing economy, or what is sometimes called collaborative consumption

In this business model, people rent what they need rather than buying it

Technology has dramatically lowered transaction costs, which makes it easier to share assets and track them

The notion of doing business with other consumers rather than with companies is called P2P (peer-to-peer)

Postpurchase satisfaction and disposal

Consumers want quality and value in their products, but satisfaction or dissatisfaction is more than a reaction to how well a product or service performs

According to the expectancy disconfirmation model, we form beliefs about product performance based on our prior experience with the product

Product disposal is also an important element of consumer behavior

This can include the process of returning items

How recyclable a product is may also be of special importance to consumers

Our overall reactions to a product after we’ve bought it (consumer satisfaction/dissatisfaction) plays a big role in our future behavior

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