presentation

profilebrook502
MAGICWheels_case_study.pdf

Copyright David G. Ullman 2009 1

Un  a Concept   t MAGICWHEELS                                                 sticking

a   A Case Study for The Mechanical Design Process  Introduction Wheelchairs work well on flat, level surfaces, but on inclines and soft surfaces they can be impossible or even dangerous. Wheelchair users refer to this problem as being in “flat-jail”. In 1996 Steve Meginnis set out to resolve this limitation. Steve already had a background in developing products with nearly 40 years of experience designing and developing medical and aircraft products, He holds over 20 patents and was the mechanical engineer who developed the 1st Sonicare ® toothbrush. He considers solving hard mechanical problems a challenge and the development of a wheelchair wheel that could do more than move on a flat, level surface pushed even his capabilities. Traditional wheelchairs are propelled by pushing on a hand rim which is attached directly to each wheel. The rider pushes, releases, re-grabs the rim, and pushes again. The challenge in negotiating hills and other not-so-nice surfaces is to develop a mechanism that can gear down the tangential force put into the hand rim. This seems simple – cars, bicycles and other devices have had transmissions for over a hundred years. However, when a wheelchair is powered by cyclical arm pushes, especially by people with limited strength and mobility, it is not so simple. MAGICWHEELS® tackled this problem and developed a 2-speed, patented system that has met with wide acceptance. During the development, there were several times when the design got stuck and mechanical problems had to be overcome with clever changes. In this case study, we explore methods to help overcome design sticking points.

Figure 1 A wheelchair with MAGICWheels going up a hill

• The Problem: MAGICWHEELS was running out of time and their product could not be shifted with one hand – a customer requirement.

• The Method: Techniques useful to overcome stuck design problems. • Advantages/Disadvantages: These methods take work, but they can

help un-stick hard design problems.

Copyright David G. Ullman 2009 2

Traditional wheelchairs are propelled by grasping the hand rim as shown in Figures 1 and 2. This gives a 1-to-1 gear ratio between the motion of the hand and the rotation of the wheel. In order to gain more torque - needed to go up a hill - the wheelchair user has only one option and that is to apply more force to the hand rim. This puts high stress and strain on the shoulder and arm joints and muscles, often causing severe repetitive motion injury. Many wheelchair users are limited in the amount of force they can apply due to their physical abilities. Additionally, if part way up a grade and the hand rims are released, the chair will roll back down the hill. This is not a new problem. The first multi speed wheelchair was patented over fifty years ago and there have been many since, but none have made it into commercial use until MAGICWHEELS. Before exploring solutions to this problem and how Steve and MAGICWHEELS resolved the issue, the problem needs to be better understood and the set of customers’ requirements discussed.

Figure 2: Pushing on the hand rim and details of a MAGICWheels 2- gear wheel

Customers Requirements In developing the customers’ requirements, the first question that needs to be answered is “Who are the customers?” (see Chapter 6 in The Mechanical Design Process). The primary customers are paraplegics, quadriplegics and other disabled persons who use wheelchairs to get around. Beyond these primary customers, insurance companies, Medicare/Medicaid and the Veterans Administration are important as they pay for most mobility aids and accessories. What Steve wanted to develop was the ability to operate a wheelchair on hills and other uneven terrain. Ideally a wheelchair should be able do the following sequence of events:

• Cruise on a level surface as with a traditional wheelchair • Shift into a lower gear when approaching a hill easily • Negotiate the hill with no more shoulder load than when on flat ground. • Hold its position when the hand rim is released going up the hill • Easily shift back into cruise when cresting the hill • Assist in braking when going downhill, so it can’t run away.

These translate into the following engineering requirements:

• 1:1 gear ratio through hand rim for normal use

Copyright David G. Ullman 2009 3

Any geared wheel system must behave like a traditional wheelchair when on a flat surface which is at least 95% of the time. It must be virtually invisible (functionally) to the user until shifted to the lower gear when needed.

• Take load off arms and shoulders for climbing hills, going up ramps, etc This requires sufficient gearing to climb 5% grade with same or lower force as on a level ground in 1:1 gear. A maximum grade of 5% is the American with Disabilities Act (ADA) requirement. (MAGICWHEELS advertises 10% and actually tests on 15%).

• Easy, one-handed shifting between gears Shifting should be with similar motions as is propulsion to ensure rapid transition between gears. Since the two wheels are independent, shifting must be with one hand for each wheel.

• No roll back – must automatically hold when climbing hills When climbing hills it is important that the wheelchair hold its position between power thrusts on the hand rim and not require any other action to hold position if the user pauses.

• Minimal “windage” – low or no increase in drag due to gearing that is not in use. When in direct drive (1:1) there must be no drag due to low ratio gears and conversely, when in low gear no energy should be wasted on the 1:1 ratio.

• Downhill control If the product is to go up-hill, it must also help in going downhill. On many hills riders can not create enough hand rim friction force in 1:1 on standard wheels to control the wheelchair.

• Minimal additional weight The capability for going up-hill with lower gears can not offset a major increase in additional weight. Target is <10lbs additional weight.

• Fits on most common wheelchairs There are a wide variety of wheels chairs manufactured and there are no standards for how the wheels are connected to them. Thus the resulting product must be universal or have fittings to enable it to fit most chairs.

• Payment approved by insurance, Medicare/Medicaid and VA Virtually all mobility aids are paid for by insurance companies, Medicare/Medicaid or the Veterans Administration. Thus, it is imperative that the resulting product be something they approve and will pay for. Typically Medicare pays approx. 80% of the purchase cost and the occupant is responsible for the remaining 20% or this may be covered by secondary insurance.

This is a difficult set of requirements and it took MAGICWHEELS over 10 years to resolve them and bring a product to market. Videos, referenced at the end of this Case Study, show how well MAGICWHEELS met them. The rest of this case study focuses solely on those requirements that Steve and his colleagues struggled with.

Copyright David G. Ullman 2009 4

Meeting the Requirements There have been many attempts to meet the customers’ requirements over the years. A patent search has turned up over 20 different designs. These concepts range from complex lever systems, to planetary gear sets much as those used in 3-speed bicycle hubs and in the Ford Model-T transmission (a two speed transmission much as needed here). Steve and his colleagues at MAGIC- WHEELS studied these patents and realized that none of them could meet the requirements. For most, the interface between the user and wheelchair was complex. For others, the inability to control roll-back, lack of hill-holding and windage were critical.

Figure 3: A cutaway of the Magic Wheel transmission

What became MAGICWHEELS began with research efforts at the University of Washington in 1993-94. The company, MAGICWHEELS, was founded in 1996 to refine these 2-speed ideas and bring them to market. Government grants to fund the development effort were applied for and initially rejected. Finally after two years grants through the NIH and other government agencies were secured. To date, about $2M in development money has been expended.

Figure 4: An exploded view of the MAGIC- Wheels transmission

The key to MAGICWHEELS is the use of a hypocycloidal gear train with a ring gear, a spur gear and a hold gear (Figure 3). The ring gear is directly affixed to the wheel. The spur and hold gears move in and out of engagement in a plane with the ring gear depending on the position of the shifter (Figure 5). The spur gear is engaged for the low-gear configuration (push the shift handle forward, clockwise in Figure 4) and orbits the inside of the ring gear but does not rotate on its own axis; it is fixed to the non-rotating orbiting plate behind it. The hold gear is engaged for the 1:1 configuration (pull the shift handle back) but just locks the wheel and gears into a solid rotation. The mechanizm for this is quite complex and beyond this article. It can be seen in the cutaway in Figure 3, but is best appreciated by viewing the on-line videos referenced at the end of the article.

Copyright David G. Ullman 2009 5

he resulting system is complex with over 300 parts (Figure 4). Before before

s,

to

uring the development of this system, once committed to

le,

ne direction to initiate s

o they reversed the parts (left to right) and put the transmission together tion

young colleague asked Steve how he thought of reversing the parts and he told

teve has over 40 years of design experience. He has learned many tricks for

T concluding that this is overly complex for the function it serves note that MAGICWHEELS, No system could achieve the above requirements. Further, before MAGICWHEELS Medicare had only two code categories for Wheelchair Manual and Powered. There was no category to cover multiple speed manual wheelchairs. It took MAGICWHEELS over two years of working with Medicare get a code established for this classification (created in Jan 2008). D the hypocycloid, progress got stuck in that it did not shift well enough to bring to market. It was necessary to move the hand rim while moving the shifting lever back & forth to get the gears to mesh. This motion required two hands violating an important design requirement. They worked on this problem for six months. As a funding deadline approached they knew they had to resolve the issues. They tried many things, each helped a little. For examp they changed the shape of the gear teeth to allow them to not only engage and disengage more easily, but to make shifting so that the new gearing is made before the old one is release to maximize safety. As time was running out, Steve noticed that the hand rim only needed to move in o shifting - in the opposite direction of the natural motion shown in Figure 5. It wa 2:00AM one morning that he realized that reversing the system would alleviate most of the problems.

Figure 5: The shifting action needed

S backwards. With this the hand rim and shift handle move in the same direc during shifting and the friction on the gear box from moving the shift handles also moves the hand rim slightly in the same direction providing smooth single handed shifting. This reversing of the parts resolved the problem and afforded one hand powering and shifting on each wheel. This allows a wheelchair user to approach a hill in high gear, coast up a little and then hold the shift levers as the wheelchair stops and coasts backward slightly thus shifting into the low gear which stops the backward motion as it is automatically in hill-holding mode. The entire shifting motion was now close to the ideal painted by the requirements. A him that you must try everything. He knew there had to be a solution and if you look long enough you will find one. He spent many months of mental and physical trial and error to solve the problem. S un-sticking his thinking. Common methods for un-sticking problems are recapped and related to Steve’s experience in the next section.

Copyright David G. Ullman 2009 6

n-sticking the Thinking during design the situation is something like:” If I

and b) .

atching” is a term widely used in software development for fixing contradictions.

1. Combining: Make one component serve multiple functions or replace

or rough

ns,

ile to

me feature of it or number

oes

design.

f

hat

ransposing or changing the view of the component or feature;

t will s

that is rigid, flexible or something that is

ake something that is first thought of as straight, curved. Think of it as cooked spaghetti that can be in any form it wants to be and then hardened in that position. Do this with planar objects or surfaces.

U Typically, when facing a dilemma improve X, I will adversely affect Y, How can I improve them both?” This is often referred to as a “trade-off” “conflict” or “contradiction”. Two methods for articulating and studying contradictions are: a) using patching guidelines, TRIZ. Each of these can help un-stick design problems caused by contradictions “P There are eight patching guidelines that work well with mechanical devices (see Section 9.3.5 in The Mechanical Design Process). They are:

multiple components. Combining will be strongly encouraged when the product is evaluated for its ease of assembly (Section 12.5).

2. Decomposing: Break a component into multiple components assemblies. As new components or assemblies are developed th decomposition, it is always worthwhile to review constraints, configuratio and connections for each one. Because the identification of a new component or assembly establishes a new need, it is even worthwh consider returning to the beginning of the design process with it and considering new requirements and functions.

3. Magnifying/Minifying: Make a component or so bigger/smaller relative to adjacent items. Exaggerating the size of a feature will often increase one’s understanding of it. Make one dimension very short or very long. Think about what will happen if it g to zero or infinity. Try this with multiple dimensions. Sometimes eliminating, streamlining, or condensing a feature will improve the

4. Rearranging: Reconfigure the components or their features. This often leads to new ideas, because the reconfigured shapes force rethinking o how the component fulfills the functions. It may be helpful to rearrange the order of the functions in the functional flow. Take the current order of things and switch them around. Put what is on top, on the bottom; or w is first, last.

5. Reversing: T it is a subset of rearranging. Try taking what is the inside of something and making it the outside or vice versa. Or try switching left for right.

6. Substituting: Identify other concepts, components, or features tha work in place of the current idea. Care must be taken because new idea sometimes carry with them new functions. Sometimes the best approach here is to revert to conceptual design techniques in order to aid in the development of new ideas.

7. Stiffening: Make something flexible, rigid.

8. Reshaping: M

Copyright David G. Ullman 2009 7

). fact these types of patches are so common, that a Russian patent inspector

e thod developed by

enrikh (or Henry) Altshuller, a, mechanical engineer, inventor and Soviet Navy

-

s physical, chemical, and geometric effects along with any engineering principles, phenomena and patterns of evolution. Altshuller

l articles,

n atents. This data has led to many TRIZ methods. Only part of the most basic

nd

as n many

ases the contradiction is not so evident and so there are methods within TRIZ to

indexing method is not covered here. Rather a

Relating these to Steve’s situation at MAGICWHEELS, what solved his problem was #5 - Reversing. However, before that he had reshaped the gear teeth (#8 In realized that they were the essence of most good ideas. After he reviewed many thousands of patents, he developed a very complete list of, what he called, the 40 Inventive Principles. He found that these 40 inventive principles underlie all patents. These are proposed “solution pathways” or methods of dealing with or eliminating engineering contradictions between parameters. The Inventive Principles are part of TRIZ (pronounced “trees”) the acronym for th Russian phrase “The Theory of Inventive Machines.” This me G patent investigator. After WWII Altshuller was tasked by the Russian government to study world-wide patents to look for strategic technologies the Soviet Union should know about. He noticed that some of the same principles were used over and-over again by totally different industries, often separated by many years, to solve similar problems. From his findings Altshuller began to develop an extensive “knowledge-base” which includes numerou m wrote a letter to Stalin describing his new approach to improve the Rail System along with products the USSR produces. The communist system at the time didn’t value creative/free thinking. His ideas were scorned as insulting, individualistic and elitist, and as a result of this letter, he was imprisoned in 1948 for these capitalist and “insulting” ideas. He was not released until 1954, after Stalin’s death. After the 1950s, he published numerous books, technica and taught TRIZ to thousands of students in the former Soviet Union. Altshuller’s initial research in the late 1940’s was conducted on 400,000 patents. Today the patent data-base has been extended to include over 2.5 millio p one will be described here. This method makes use of Contradictions and Inventive Principals. The links at the end of the paper give a complete list a description of the principles, a super-set of the eight patching guidelines. The first step in using TRIZ is to discover the contradiction. In Steve’s case it w evident, when the gears are shifted; the motion is in the wrong direction. I c discover them (A method to find contradictions is presented in Section 7.6 in The Mechanical Design Process) The second step is to use contradictions as an index to the 40 principles to discover which may apply. This

Copyright David G. Ullman 2009 8

hese

a. Instead of an action dictated by the specifications of the problem, n opposite action

vable able

ibrating the parts instead of the abrasive Th uidelines are a subset of the TRIZ Principles. Clearly this principle can help

tial solutions suggested by the indexing the Inventive Principles are:

a. Set an object into oscillation ase its frequency, even as far as ultrasonic

ce

nction with an electromagnetic field

was replaced with a vibrating knife

Princi a. Replace linear parts or flat surfaces with curved ones, cubical shapes

pes

with rotating movement, utilize a centrifugal

mputer mouse utilizes ball construction to transfer linear two axis into vector motion

Clearly eac s other solutions. Principle 3 suggests ggling the hand rim, the action that helped Steve discover his ultimate solution.

couple of the Inventive Principles found through using it will be discussed. T inventive principles are: Principle 2. Inversion

implement a b. Make a moving part of the object or the outside environment immo

and the non-moving part move c. Turn the object upside down

Example: 1. Abrasively clean parts by v

is is very much like patching guideline 5, Reversing. As said earlier, the g focus thinking in the direction that ultimately solved Steve’s MAGICWHEELS problem. Other poten Principle 3. Mechanical vibration

b. If oscillation exists, incre c. Use the frequency of resonan d. Instead of mechanical vibrations, use piezovibrators e. Use ultrasonic vibrations in conju

Examples: 1. To remove a cast from the body without skin injury, a conventional

hand saw 2. Vibrate a casting mold while it is being filled to improve flow and

structural properties

ple 14. Spheroidality

with spherical sha b. Use rollers, balls, spirals c. Replace a linear motion

force Example: 1. Co

motion

h of these Principles suggest ji And, Principle 14 suggests changing the shapes of surfaces and interfaces – Steve changed from a linear shifter to a rotary one in going from the first

Copyright David G. Ullman 2009 9

improve

onclusion did not formally use the eight patching methods or TRIZ, his years

nd

a

esources g MAGICWHEELS structure and use:

heels works:

generation prototype to the 2nd and he changed the gear tooth shapes to shifting. There may be many other ideas in the 40 Principles. C Although Steve of experience have instilled many of these guidelines and Principles in his thinking. As he struggled to un-stick the problem, he combined, reversed, a changed the shapes of things until he finally hit on the solution. Formalizing contradictions and using the guidelines and principles can shorten the time to solution and the quality of it. The final MAGICWHEELS product is creating a new market and is receiving strong endorsement from wheelchair users who are escaping from flat-jail. R Videos showin

• A series of videos on UTube show how Magic W http://www.youtube.com/watch?v=fpqmmWjxuEE

• A series of videos on the MAGICHEELS web site show them in use and

how they meet the customers’ requirements. http://www.magicwheels.com/gallery/index.htm

RIZ 40 Inventive principles are at T

• List of inventive Principles • www.triz-journal.com. The TRIZ Journal is a good source for all things

uthor tudy was written by David G. Ullman, Emeritus Professor of

hanical

TRIZ. A This case s Mechanical Design from Oregon State University and author of The Mec Engineering Process, 4th edition, McGraw Hill. He has been a designer of transportation and medical systems and hold five patents. More details on can be found at

David www.davidullman.com. David was assisted by Steve Meginniss,

founder and CTO of MAGICWHEELS, Inc. in Seattle, Washington. See other case studies in this series

utodesk® Inventor® A sponsored the development of this case study.

  • Introduction
  • Customers Requirements
  • Meeting the Requirements
  • Un-sticking the Thinking
  • Conclusion
  • Resources
  • Author