Strategic Digital Marketing Plan Assignment
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Strategic Internet Marketing Plan for Just Press Play
Marc Vasko
Lebanon Valley College
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SITUATION ANALYSIS
It has been a tough several months for the video game industry. Total US retail
sales for the month of June totaled $699.8 million (Forbes). That's not a total
disappointment by any means, but in June of 2011, the industry boasted an impressive
$989.4 million. That's a decrease of 29% compared to a year ago. A sluggish economy
and high unemployment continue to limit entertainment budgets for US consumers.
According to Bloomberg.com, packaged video games sales have fallen for much of the
last two years with some consumers shifting to digital downloads available from
companies like Zynga (Bloomberg).
ESRB.org
Does this spell doom for the console video game industry? Hardly. While
changes in consumer taste and a sluggish economy have negatively impacted sales, the
industry is still an increasingly powerful entertainment market. Many analysts ensure a
viable industry in the years to come. Market researcher DFC Intelligence forecasted that
video game sales will reach $70.1 billion by 2015 (Venture Beat). The Gartner research
group estimated the industry may reach as high as $112 billion by 2015 (Gamerlive).
These are forecasts for the expanded video game industry, which includes consoles, PC,
mobile devices and tablets.
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ESRB.org
Revenue from popular game titles is surpassing summer blockbuster films.
Colleges and universities have developing reputable degree programs for video game
design as job openings increase for the industry. A strong independent gaming industry
has surfaced where young programmers create simple concepts for digital download.
The consoles themselves have become the hubs of the living room. An owner of an
Xbox 360 can play traditional games or download gaming content through Xbox Live.
Gamers have also been using Xbox Live to streams movies and shows through
applications like Netflix, Vudu, Hulu and HBO.Go. The complexity and variety of the
gaming market has increased as the sales have increased.
So how does a local small business capture a piece of this ever lucrative market?
Just Press Play, a company in Lancaster, Pennsylvania is trying to do just that. Just Press
Play (JPP) just opened its third location in Lancaster, PA. The company, founded in
2006, is locally owned and operated focusing on console gaming from the past and
present. JPP faces competition from gaming retailers like EB Games, Play N Trade, Best
Buy and larger retailers like Walmart and Amazon. Non-traditional competition comes
from video game rental companies like GameFly, local vending such as Redbox and
streaming through online hosts like Xbox Live and Playstation Network. JPP has a
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uniquely defined marketing strategy designed to distance itself from traditional retailers.
The core of that strategy (shown below) is detailed on their website
(www.justpressplayonline.com)
In order to distinguish itself, JPP has displayed an image of ‘gamers who sell to
gamers’. That strategy includes a retro niche theme that creates a unique experience for
older games. The average age of US gamers is 34-years-old. In addition to the latest
titles, JPP sells and trades legacy console products, the exact products that the average
34-year-old grew up with. Currently, no major retailer deals in retro gaming. JPP also
marks down their new titles several dollars in order to entice gamers away from
traditional retailers like EB Games. The staff is friendly and knowledgeable and has been
known to fix broken consoles for customers free of charge.
Buzz has been generated a great deal through word of mouth. Their retail
locations successfully create a ‘gaming museum’ atmosphere. It’s the kind of
atmosphere that draws in lifetime gamers. The walls are covered with 30 years of
gaming history. JPP also advertises through a local TV spot. They have a professional
website and utilize social media sites like Facebook to spread the word. While JPP has
managed to get a strong foothold in the local market, there are opportunities to enhance
their existing marketing strategy.
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SWOT ANALYSIS
JPP’s retro gaming theme is by far its biggest strength. It taps into the primary
demographic in the console gaming industry (30+ males). It also deals in retro products
that are not available at traditional retail chains like EB Games. Most hard-core gamers
have to go online to eBay or Amazon to find popular games from the past. JPP offers
hundreds of games and accessories from consoles dating back over 30 years. It also
allows gamers to trade in their older, unused games. Adding to the retro niche is a unique
store atmosphere that has décor designed for gamers. The overall theme effectively
targets the core demographic.
JPP also benefits from a knowledgeable staff and the allure of a successful small
business. Staff is made up of younger fourth-console generation gamers as well as older,
longtime gamers. Staff offer recommendations and will fix consoles, often free of
charge. That strong customer service is also supported by a competitive pricing scheme.
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New titles generally sell for a few dollars less than major retailers. Trade-in values are
also highly competitive. The selling and buying of pre-owned games boomed during the
recession as cash-strapped customers were reluctant to shell out $60 for a game they may
not enjoy. A competitive pre-owned pricing strategy opens up more options for gaming
consumers.
Weaknesses include a limiting marketing budget and limited resources for
harnessing a recent demand for online digital games through social media as well as
competitive online sales from conglomerates like Amazon.com. With just three locations
and strong competition from retail giants, JPP may find that’s its success may be limited
to the Lancaster County market. EB Games has six locations in Lancaster County alone,
twice that of JPP. While JPP offers a unique experience, it may not always be enough for
consumers to travel the extra distance. Also, many of the newest titles are available for
rent at hundreds of local kiosks owned by Redbox and, for the time being, Blockbuster.
JPP also lacks the resources to entice online gamers. Many new gamers are
flocking to games offered through Facebook and other social media sites. Many of these
games are free (although quick to entice consumers to pay for additional content).
Without an online presence, JPP will not be able to compete with this group of
consumers. Although, based on their core demographic, that may not be a troubling
concern. JPP also does not offer online shipping. Thanks to the increase in free shipping
deals, online game sales have exploded, especially around the holidays. These
weaknesses tie directly into the threats.
Like movies and television, games are increasing being purchased through online
streaming methods. Xbox Live allows Xbox owners to download new titles directly from
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their server. There’s no need to even drive to the store. The distribution of console
games available for download has lagged behind television and film, but it is increasing
in number. The availability of free games online and downloadable content will threaten
brick-and-mortar business operations.
The availability of renting options will also threaten the traditional retailing
component of JPP. Today, most consumers can stand in front of a Redbox kiosk at
convenience store, turn 180 degrees and see another Redbox kiosk at the pharmacy across
the street. The availability of games at these kiosks has been increasing. The availability
of online rentals at companies like GameFly also threatens the way consumers get games.
GameFly is the Netflix of the gaming industry. They offer disc-by-mail service as well
as downloadable rentals and content.
There are opportunities for JPP as well. According to ESRB.com, some 40% of
gamers are female. Most brick-and-mortar stores are set-up to advertise and cater to
male-dominated titles like first-person shooters and sports games. JPP could find an
additional niche becoming more female-friendly. Of course, many of these female
gamers are enjoying free games offered by social media.
ESRB.org
There’s plenty of opportunity in the digital world. JPP can use its website as a
platform for digital gaming. JPP staff can link with friends from its Facebook page and
play and recommend online games with consumers. JPP can also offer reviews of new or
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hot online content and provide direct links to popular gaming sites. JPP will likely not
have the resources to launch its own content, but it can still be a medium and an advocate
for all gaming genres.
JPP can also take advantage of a strong rewards program with a focus on pre-
owned games. Today a growing number of cash-strapped gamers are looking for a good
value in both the selling and purchasing of pre-owned games. A rewards program can be
set-up where repeat customers get discounts for multiple pre-owned transactions or store
credit toward new titles. This is crucial because the trading of games keeps gamers on
site. There is a large group of gamers who buy games only to sell them back upon
completion after a few days. The more pre-owned transactions generated means more
time the consumer spends at the three store locations.
TARGET MARKETS
What makes JPP unique and worthy of a visit is its retro niche status. With the
average gamer consisting of 34-year-old males, JPP geared toward the strongest
component of the gaming demographic. The kids of the 1980s and 1990s are now in or
approaching their 30s. They have or have had careers or steady jobs prior to the arrival
of the great recession. The kids who once campaigned for extra allowance from mom
and dad for an Atari or Nintendo purchase now have steady disposable incomes for which
to make gaming purchases. This demographic seeks a gaming experience that is largely
console-based. In other words, the core JPP consumer is accustomed to purchasing
cartridges or discs both old and new. With downloadable content threatening the
existence of traditional brick-and-mortar operations, JPP needs to cling to the
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demographic that has loved games for years and will continue to be a strong source of
revenue.
ESRB.org
Most of the big-name retailers attempt to appeal to gamers of all ages but
particularly younger gamers and teens. JPP should focus solely on the 28-40
demographic. Younger gamers like recent college graduates and teens lack the income in
this tough economy to be a major consumer in the gaming industry. They need the latest
titles to sell to younger games, but by focusing on the older games that create a unique
brand that larger retail chains have yet to tap into. While the aforementioned increase of
digital gaming was noted as a potential threat or weakness, JPP can reduce the impact of
the digital gaming by focusing largely on this core demographic. Also, noted, 40% of
gamers are female. While many of these gamers consist of online gaming trough social
media, there is a sizeable group that enjoyed console gaming as kids. They are of the
same age-group as JPP’s core demographic and have the same socio-economic status as
the male consumers.
While the core 30+ demographic represents the older end of the consumer
spectrum, these individuals are still very active in social media and the digital world. JPP
has a Facebook page but the activity on the page is limited. More posts about deals,
retro-gaming articles and store events should be made available on a daily basis.
Someone should also be actively recruiting fans for the page. So far, their site has only a
casual gathering of fans. As a small business, the employees themselves need to be
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advocates for the site and actively try to recruit new fans and customers. It would also
make sense for employees to be active with Zynga-based games and link up with fans
and friends to create buzz through growing online social gaming. Also, given the
demographic, many local gamers may be small-business owners as well. There is an
opportunity to create a mutually beneficial support campaign through Facebook and their
websites.
Moving beyond the consumer, JPP should look at other influencers and
businesses in the area that can have a positive impact on their marketing strategy. There
are a number of small-business owners in the area that cater to the very same
demographic as JPP. These businesses include local music shops, tattoo parlors, coffee
houses, internet cafes and trendy pubs. Lancaster also has a growing art scene of local
young artists. Given that gaming is being linked to film as far as an art form, JPP would
benefit from relations with these businesses. Also, JPP should review the programs
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offered at local universities and trade schools as these institutions may offer computer
and graphic design programs that attract gamers.
Growing in popularity are local interest groups. Whether its writers, vintage
clothing collectors or vinyl record enthusiasts, consumers of similar interests are meeting
online and establishing local clubs. JPP should lead a campaign to establish a local club
for gaming fans. This should not be a direct advertising ploy, but rather an opportunity to
identify gaming fans in the local core demographic. JPP can set up a website for the
group, linked to the main site where members can exchange gaming information when
they are not meeting in person. This is a tremendous opportunity for JPP to establish a
close relationship with local gamers and get a greater understanding of buying habits and
gaming preferences.
INTERNET MARKETING STRATEGY
There are opportunities for JPP to expand its presence through internet marketing.
Some of the ideas were alluded to during aforementioned points in this presentation. JPP
can begin be enhancing its social media presence by upgrading its Facebook page and
creating page for a local gaming club once established. JPP should also consider direct
online advertising with other small business that focus on the same core consumer
demographic. Additionally, as an advocate for life-long gamers, JPP should look to be
the local oracle of all things gaming. The core demographic has a high yield of college
grads. So JPP should look to enhance its brand as a knowledge-based retailer. This can
be done through a clever crowdsourcing project or a social media press release geared
toward the local market.
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JPP has a fairly decent presence online given their small-business status. A
Google search of ‘video games Lancaster PA’ yields JPP and their Facebook page as the
one and two results respectively. From an organic search perspective, it does not get
much better than that. This limits the need for a long-term search engine marketing
program, particularly search engine optimization (SEO). But given the low-cost set-up
and highly measureable results of a pay per click campaign (PPC), JPP may find some
value in utilizing this method for tracking new customers, but also generating buzz for a
creation of a local gaming club. Also, the point per click program could help JPP acquire
data for means of expansion. Given their retro niche status, JPP can expand its online
package to include gamers from surrounding areas looking for the retro experience. The
Long Tail theory should be utilized as well as JPP would be looking to attract specific
type of gamers looking for an experience. For example, ‘retro, multiple-generation
console gaming’.
JPP should start its online marketing blitz by enhancing its social media presence.
Its Facebook page lacks interactive features and followers. With a limited staff, JPP
needs to have each employee embrace their role as an advocate for the company and the
gaming industry. Once JPP establishes a local club for gamers, a new Facebook page or
other interactive website should be created where fans and group members can exchange
content ideas and openly discuss gaming experiences. Much attention should be given to
interactive functionality, particularly on the main JPP website and the company Facebook
page. Polls and provoking questions designed to produce responses should be a regular
part of the Facebook post diet. JPP can also offer local crowdsourcing opportunities.
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Crowdsourcing is a great way to interact with fans and generate buzz about the
company. As was previously discussed, Lancaster County has a vibrant art scene. JPP
should create a crowdsourcing project where gamers can send in fan art for the favorite
gaming characters with the goal of winning a prize. The prize can be anything from gift
certificate to store credit to retro gaming merchandise. This crowdsourcing project gets
people involved the social aspects of JPP and generates positive buzz. After a winner is
declared, JPP can still open up a section on the website or Facebook where it can display
a gallery of the best fan art. A similar crowdsourcing project could also include a video
contest where gamers can submit outtakes from online play or clips of gaming
achievements. Again, a prize can be offered and again, fans add content to the site.
Direct local advertising should also be considered. As was noted earlier, there are
a number of local companies that cater to the same core demographic of JPP. A simple
banner ad or picture can prove successful if the placement is correct. Consider the
potential banner ad opportunity below. The banner is placed on the Prince Street Café
website. Like JPP, the café was established in 2006. It’s a popular hang-out for 20 and
30-something consumers with the same socio-economic background as JPP customers.
It’s a social setting where the average coffee drinker rarely shows up without the
company of a laptop, tablet or mobile device. These ads should be considered for all
local businesses with the same core demographic.
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There is no other retail gaming store quite like JPP in the Lancaster area. This
gives JPP the opportunity to be the lone voice of the local gaming community. To help
express itself as the source of the local gaming world, JPP should consider social media
press releases (SMPR). This is relatively new marketing tool, which gives JPP an
extended amount of freedom when designing content for their SMPRs. JPP can reach out
to a local marketers savvy in the design of online media. Or they can keep the process in
house if they are confident in their content. SMPR does not necessarily break any new
ground, but it’s a great way to generate buzz about the company through a short article
posted on the website or Facebook page. The releases can include tie-ins to local events,
new products or services available at JPP or perhaps as a way to introduce a
crowdsourcing project. Written content, when properly composed, adds a lot of
credibility to an organization.
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Before JPP pushes forward with this internet marketing campaign, it should
define clear metrics that determine the success or failure of the project. Not all of the
aforementioned aspects can be easily measured. The PPC campaign has a high rate of
measurability. JPP can use those online tools to measure how successful they are at
brining traffic to their online entities. Social media success can be measured in ‘likes’,
friends gained and responses to the various crowdsourcing projects. For example, the
first crowdsourcing project can have a goal of 100 participants while the second
crowdsourcing project sets a more ambitious goal. Comment levels and reposting of
press releases can also be measured. Finally, realistic goals should be set for direct
online advertising. What are the click-through-rates on these ads and have we
successfully achieved our target number of local companies for banner advertising? A
thorough review of multiple marketing projects should yield positive results for an
already established organization.
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Works Cited
http://www.gamerlive.tv/article/global-video-game-industry-sales-expected-top-112-
billion-2015
http://venturebeat.com/2010/05/25/video-game-industry-to-hit-70-billion-by-2015-but-
growth-will-slow/
http://www.forbes.com/sites/ericsavitz/2012/07/12/june-u-s-retail-video-game-sales-
drop-29-from-year-ago/
http://www.bloomberg.com/news/2012-07-12/u-s-video-game-sales-tumble-29-in-june-
npd-says.html
http://www.esrb.org/about/video-game-industry-statistics.jsp
justpressplayonline.com