ANNOTATED BIBLIOGRAPHY

profilegenquezhaxi
Ludden2016Supportinghealthybehaviour_publicationready.pdf

See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/303664375

Supporting healthy behaviour. A stages of change perspective on changing

snacking habits of children.

Conference Paper · June 2016

CITATIONS

0 READS

81

2 authors, including:

Some of the authors of this publication are also working on these related projects:

PhD research View project

Design for Behaviour Change View project

Geke Dina Simone Ludden

University of Twente

66 PUBLICATIONS   584 CITATIONS   

SEE PROFILE

All content following this page was uploaded by Geke Dina Simone Ludden on 30 May 2016.

The user has requested enhancement of the downloaded file.

 

 

 

   

This  work  is  licensed  under  a  Creative  Commons  Attribution-­‐NonCommercial  4.0   International  License.

1  

Supporting  healthy  behaviour;  A  stages  of  change   perspective  on  changing  snacking  habits  of  children    

Geke  D.S.  Luddena*,  Laura  H.J.  de  Ruijtera   aUniversity  of  Twente,  Department  of  Design   *Corresponding  author  e-­‐mail:  [email protected]  

Abstract:   Many   children   today   face   an   environment   that   presents   them   with   an   overabundance  of  high  calorie  foods.  Combined  with  more  sedentary  lifestyles,  this   has  led  to  increasing  numbers  of  overweight  children  in  many  parts  of  the  world.  To   counter  this  trend,  we  need  new  strategies  that  can  positively  alter  health  behaviours   of  children.  In  this  paper,  we  demonstrate  how  taking  a  stages  of  change  perspective   can   support   designers   in   creating   products   and   services   that   could   serve   as   alternatives  to  more  traditional  health  interventions  such  as  promotional  campaigns.   Using   the   case   of   changing   snacking   habits   of   children,   two   ranges   of   product   concepts  were  developed  using  the  design  for  healthy  behaviour  framework.  The  two   concept   ranges   were   evaluated   by   parents   of   young   children.   From   this   study   we   tentatively  conclude  that  using  the  design  for  healthy  behaviour  framework  can  lead   to  more  innovative,  supporting  and  effective  health  interventions.    

Keywords:  design  for  behaviour  change;  health;  obesity;  lifestyle;  children    

1.  Introduction     Anyone  who  has  ever  gone  grocery  shopping  with  a  child  has  probably  experienced  how   successful  the  food  industry  currently  is  in  creating  attractive  but  not  so  healthy  snacks  for   children  by,  for  example,  linking  them  to  popular  cartoon  figures.  Studies  have  suggested   that  commercials  increase  preferences  of  children  aged  3-­‐4  years  for  advertised  foods  and   that  children  who  are  frequently  exposed  to  television  are  more  likely  to  have  unhealthy   ideas  about  nutrition  (Signorielli  &  Staples,  1997).  Recently,  there  has  been  a  debate  about   snacks  (‘in-­‐between-­‐meals’)  raised  by  the  Dutch  Centre  for  Nutrition.  They  claimed  that   ‘snacks’  were  merely  invented  by  the  food  industry,  adding  to  the  growing  problem  of   obesity  by  offering  people  an  easy  (and  apparently  normal)  way  to  make  it  a  habit  to  eat  too   many  calories  every  day.  In  a  study  on  the  relation  between  dietary  variety  and  body  fatness   in  men  and  women,  Mc  Crory  et  al  (1999)  found  that  the  number  of  new  food  products  

AUTHOR’S  NAMES  [x  RUNNING  HEAD  Even]

2  

introduced  to  the  US  food  market  classified  as  condiments,  candy,  snacks  and  bakery  foods   parallels  the  increasing  prevalence  of  obesity.  Moreover,  snacks  especially  targeted  at   children  often  contain  too  many  calories  and  are  often  less  healthy  than  could  be  expected   based  on  the  information  provided  on  the  package  or  in  advertisements.  For  example,   cookies  for  children  are  often  packed  per  two  or  three,  portions  that  are  just  too  large  for   young  children.  Also,  snacks  such  as  yoghurt  raisins  may  seem  healthy  but  they  contain   unhealthy  coatings  made  of  oil  and  sugar  and  only  contain  1%  yoghurt  powder.  The   developments  sketched  above  describe  an  environment  where  children  face  an   overabundance  of  high  calorie  foods  and  where  learning  how  to  live  a  healthy  lifestyle  is  a   growing  challenge.  In  her  review  article  on  obesity  prevention  in  children,  Melinda  Sothern   (2004)  advocates  to  involve  both  parents  and  schools  to  increase  awareness  and  promote   environments  that  encourage  physical  activity  and  healthy  nutrition.  

Traditionally,  raising  awareness  of  health  issues  has  taken  the  form  of  campaigns  targeted   at,  for  example,  eating  fruit  and  vegetables.  Although  these  health  interventions  in  some   cases  do  raise  awareness  of  the  health  issues  that  many  people  face,  it  is  questionable  if   they  will  eventually  help  people  to  actively  change  their  eating  habits.  In  recent  years,  more   innovative  means  of  designing  for  healthy  behaviour  have  been  sought,  that  include   monitoring  and  coaching  systems  that  allow  people  to  track  their  daily  intake  of  food.  We   have  argued  before  (Ludden  &  Hekkert,  2014)  that  such  systems  could  offer  valuable   feedback  but  it  generally  is  quite  tiresome  to  use  them  for  longer  periods  of  time.  Therefore,   we  have  argued  that  designing  for  stages  of  change  can  support  designers  to  guide  people   through  a  process  of  behaviour  change  in  order  to  sustainably  change  their  health   behaviour.  In  this  paper,  we  will  apply  the  design  for  healthy  behaviour  framework  that  we   have  developed  (Ludden  &  Hekkert,  2014)  to  the  case  of  changing  snacking  habits  of   children  and  their  parents.  As  such,  this  paper  has  two  main  aims.  First,  it  will  serve  as  a   demonstration  on  how  the  design  for  healthy  behaviour  framework  can  be  used  as  a  design   guideline.  Secondly,  we  will  evaluate  to  what  extent  the  products  and  services  that  were   designed  are  indeed  particularly  suitable  for  (and  preferred  by)  people  in  specific  stages  of   change.  

In  the  next  section,  we  will  explain  the  design  for  healthy  behaviour  framework  in  more   detail.  The  paper  will  continue  to  discuss  the  design  of  two  concept  ranges  designed  to   support  children  and  their  parents  to  acquire  healthier  snacking  habits.  Next,  we  will  present   an  online  study  that  evaluated  the  designed  concepts.  Results  of  this  study  will  be  presented   and  discussed  in  relation  to  the  design  for  healthy  behaviour  framework.      

2.  Design  for  stages  of  change   From  their  work  on  health  behaviour  change,  Prochaska  and  colleagues  (Prochaska  et  al.,   1992;  1997)  developed  the  Transtheoretical  Model  of  Health  Behaviour  Change  (TTM).   Prochaska  et  al.  suggest  that  to  make  a  durable  health  change,  whether  it  is  to  quit  smoking   or  to  eat  a  healthier  diet,  people  pass  through  five  stages:  precontemplation,  contemplation,  

Article  title  [X  Running  head  odd]  

3  

preparation,  action  and  maintenance.  In  the  first  three  stages  people  built  motivation  to   change  and  in  the  last  two  stages  people  act.  Following  this  theory,  health  interventions   should  have  different  goals  for  people  who  are  in  different  stages  of  change.  While   interventions  aimed  at  early  stages  of  change  should  aim  to  raise  awareness,  interventions   in  later  stages  should  be  more  focused  on  acting  out  and  sustaining  new  behaviour.  

Following  a  study  of  existing  health  interventions  in  the  product  and  service  domain  (Ludden   &  Hekkert,  2014),  we  have  proposed  the  design  for  healthy  behaviour  framework  that   combines  processes  of  change  and  stages  of  change  with  design  strategies.  Figure  1  shows   the  relationships  between  these  concepts.  In  the  design  for  healthy  behaviour  framework   four  types  of  design  strategies  have  been  defined  that  correspond  with  four  different   (design)  aims:  ‘raising  awareness’,  ‘enabling’,  ‘motivating’  and  ‘fading  out’.  These  design   strategies  spread  over  multiple  stages.  For  the  present  study,  this  framework  was  the   starting  point  for  the  design  of  products  and  services  that  support  children  and  their  parents   to  adopt  healthier  snacking  behaviour.    

2.1  Design  of  stage-­‐matched  health  interventions     Two  concept  ranges  were  designed  that  each  consisted  of  four  separate  products.    For  each   of  the  concept  ranges,  one  concept  was  designed  that  would  serve  as  the  trigger  (first   encounter  in  a  public  environment,  see  also  Ludden  &  Offringa  (2015))  for  a  range,  one  of   the  products  was  designed  following  the  design  strategy  ‘raising  awareness’  (addressing  the   earlier  stages  of  change  pre-­‐contemplation  and  contemplation),  one  was  designed  following   the  strategy  ‘enabling’  (addressing  the  middle  stages  of  change  preparation  and  into  action)   and  one  was  designed  following  the  strategy  of  motivation  (addressing  the  later  stages  of   change  action  and  maintenance).  For  this  study,  we  did  not  design  interventions  following   the  ‘fading  out’  strategy.  Educating  parents  on  child  nutrition  has  been  identified  as  an   effective  strategy  to  adopt  healthy  eating  habits  (Schonfeld-­‐Warden  &  Warden,  1997).   Alternatively,  interventions  aimed  at  children  have  often  tried  to  implement  elements  of  fun   and  gaming  to  motivate  children  to  use  them.  To  be  able  to  explore  the  benefits  of  each  of   these  approaches,  we  decided  to  develop  one  of  the  concept  ranges  with  a  focus  on   providing  knowledge  and  information  on  healthy  snacking,  while  the  other  concept  range   was  focused  on  making  healthy  snacking  more  fun.  

AUTHOR’S  NAMES  [x  RUNNING  HEAD  Even]

4  

     

Fi gu

re  1 .  T he

 ‘d es ig n   fo r   he

al th y   be

ha vi ou

r   fr am

ew or k’  c on

ne ct in g   pr oc es se s   an

d   st ag es  o f  c ha

ng e   to  d es ig n  

st ra te gi es  

Article  title  [X  Running  head  odd]  

5  

To  make  sure  the  products  within  one  range  were  coherent,  they  were  based  on  similar   stories  and  also  the  graphic  representation  was  consistent.  Figure  2  shows  the  two  ranges  of   products  that  were  designed  for  this  study.  Because  the  purpose  of  these  concepts  was  to   evaluate  them  in  an  online  survey  the  designs  were  made  into  annotated  sketches  that   could  explain  how  the  product  would  be  used  (see  Figure  3  to  6).  In  the  following  sections   we  will  elaborate  on  the  design  of  the  two  concept  ranges.    

Figure  2    Two  ranges  of  products  were  designed  that  each  included  a  trigger  for  a  public  environment   and  three  products  that  spanned  the  stages  of  change  from  (pre-­‐)  contemplation  to   maintenance.  Within  the  concept  ranges,  products  were  based  on  the  same  theme,  the  two   themes  were:  ‘My  body  as  a  factory’  and  ‘Healthy  food  made  fun’.    

2.2  Concept  range  1:  My  body  is  a  factory     Concept  range  1  introduces  the  story  of  seeing  the  body  as  a  factory  that  can  only  work  well   when  healthy  food  enters.  The  first  product  is  a  game  that  children  can  play  at  school  (see   Figure  3).  The  game  board  resembles  a  child’s  body  that  needs  healthy  food  to  light  the   lamps.  By  placing  the  display  parts  of  a  factory  on  the  body  and  by  connecting  pawns  that   display  various  types  of  snacks  in  the  holes,  LEDs  shaping  a  mouth  for  the  figure  will  start   glowing.  When  healthy  food  is  placed  on  the  body  the  figure  smiles,  but  when  unhealthy   food  enters  the  factory  the  figure  looks  sad.    

The  second  product  in  the  ‘My  body  as  a  factory’  range  is  a  mobile  application  in  which  a   child-­‐like  figure  can  be  seen  (See  Figure  3).  The  child  can  reconfigure  the  virtual  figure  to  his   or  her  liking  and  give  the  figure  the  same  snacks  as  the  child  itself  has  eaten  during  the  day.   The  figure  then  shows  the  influence  that  the  snack  has  on  him/her:  if  the  figure  ‘eats’   healthy  snacks  it  will  have  enough  energy  and  be  happy.  If  the  figure  has  been  eating  too   many  unhealthy  snacks,  it  will  be  less  energetic  and  sad.  The  child  will  be  reminded  that   maybe  the  figure  needs  to  be  more  active.  

AUTHOR’S  NAMES  [x  RUNNING  HEAD  Even]

6  

 

 

 

Figure  3    The  trigger  product  (left)  in  the  theme  ‘My  body  is  a  factory’  is  an  educational  game  children   play  at  school.  The  product  targeting  the  first  strategy  raising  awareness  is  a  mobile   application.    

The  third  concept  in  the  ‘My  body  as  a  factory’  range  consists  of  a  book  and  a  plate  (see   Figure  4).  The  book  describes  the  adventures  of  little  workers  that  clean  up  in  the  factory   that  is  the  child’s  body.  The  general  message  in  these  stories  is  that  the  child’s  body  needs   healthy  nutrition  to  be  able  to  play.  The  plate  combines  a  small  bowl  for  chopped,  healthy   snacks  with  the  representation  of  a  factory.  The  child  can  play  with  the  food  in  the  factory   while  listening  to  the  story  and,  of  course,  enjoy  eating  the  snack.  In  this  way,  eating  a   healthy  snack  is  enabled  and  can  be  a  more  enjoyable  experience.    

   

Figure  4    The  third  product  in  the  theme  ‘My  body  is  a  factory’  (left  hand  image)  is  a  book  with  stories   that  is  combined  with  a  plate  designed  to  enable  healthy  snacking.  The  fourth  and  last   product  in  this  theme  (right  hand  image)  is  a  tower  where  parents  can  store  healthy  snacks.    

The  fourth  and  last  concept  in  this  range  is  a  tower  to  store  and  make  available  healthy   snacks  (See  Figure  4).  The  child  is  free  to  take  food  from  the  lower  sections  of  the  tower  and   has  to  ask  permission  to  take  food  from  the  upper  parts  of  the  tower.  

Article  title  [X  Running  head  odd]  

7  

2.3  Range  2:  Healthy  food  made  fun   The  first  product  in  this  concept  range,  which  can  serve  as  a  trigger,  is  a  carton  box  (placed  in   or  handed  out  in  a  supermarket)  containing  different  pieces  of  fruit  that  can  be  used  to   create  fruit-­‐art  birthday  treats  (see  Figure  5).  This  box  is  attractive  for  children  because  it   displays  colourful  drawings,  and  it  is  attractive  for  parents  because  it  offers  them  an  easy   way  to  make  a  healthy  birthday  treat.     On  the  box,  there  is  a  code  that  unlocks  the  first  level  of  the  second  product  in  the   sequence:  a  mobile  application  that  shows  parents  information  about  healthy  snacking,   offers  them  they  opportunity  to  track  what  snacks  the  family  eats  and  offers  new  ways  to   make  eating  fruit  more  fun  (see  Figure  5).  The  parent  can  use  other  codes  from  separate   fruit  boxes  to  unlock  new  levels  in  the  application.      

    Figure  5      The  first  product,  the  trigger,  in  the  ‘Healthy  food  made  fun’  range  (left  hand  image)  is  a  

carton  box  that  contains  tools  and  fruit  or  vegetables  to  create  food  art.  The  second  product   in  this  range  (right  hand  image)  combines  physical  products  (fruit  boxes)  with  a  mobile   application.    

Higher  levels  in  the  application  give  parents  access  to  the  third  product  in  the  sequence   which  is  a  series  of  rubber  tools  that  come  in  different  shapes  (for  example  a  palm  tree  or  a   peacock,  as  displayed  in  Figure  6)  and  that  enable  the  parents  to  quickly  and  easily  make   attractive  fruit  art  for  their  children  to  bring  to  school.     The  fourth  concept  in  this  range  was  designed  to  motivate  when  eating  fruit  and  vegetables   already  is  part  of  the  normal  daily  routine  of  children  and  parents  (see  Figure  6).  It  is  a   mobile  application  for  tablet  or  smart  phone  that  has  multiple  functions:  first  of  all,  the  child   can  fill  in  the  snacks  it  has  eaten  on  a  specific  day  and  feedback  will  be  displayed  on  how   healthy  the  combination  was  by  the  representation  of  a  healthy  or  not  so  healthy  flower.   Next  to  this,  the  application  contains  stories  that  explain  the  origin  of  certain  fruits  and   vegetables.  In  addition,  it  provides  examples  of  how  fruit  or  vegetables  can  attractively  be   presented  to  a  child.  Figure  6  shows  the  example  of  a  story  about  the  orange  of  carrots   related  to  the  Dutch  royal  family.        

AUTHOR’S  NAMES  [x  RUNNING  HEAD  Even]

8  

   

Figure  6      The  third  product  in  the  theme  ‘Healthy  food  made  fun’    (left  hand  image)  is  a  series  of   rubber  tools  that  parents  can  use  to  create  fruit  art.  The  fourth  and  last  product  in  this   series  (right  hand  image)  is  a  mobile  application  that  can  provide  feedback  on  daily  food   intake  and  that  relates  informative  stories  to  attractive  display  of  fruit  and  vegetables.    

3.  Evaluative  study   The  individual  concepts  of  the  two  ranges  were  included  in  an  explorative  online  study.  The   aim  of  this  study  was  to  determine  how  positive  parents  of  young  children  were  about  the   various  concepts.  Next  to  this,  we  wanted  to  get  an  idea  on  how  parents  think  their  children   would  evaluate  the  concepts.  In  addition,  we  were  interested  to  find  whether  the  parents   think  the  products  will  influence  the  snack  preference  of  their  children  and/or  have  a   positive  effect  on  their  awareness  of  the  importance  of  healthy  eating  and  snacking.    

3.1  Method     Participants  were  recruited  via  email  and  were  asked  whether  they  had  children  in  the  age   range  of  2-­‐7  years  old.  If  they  responded  positively,  they  were  directed  to  an  online  survey   that  was  made  available  through  Google  forms.  In  total,  18  participants  responded  to  the   survey,  (1  male,  ages  ranged  between  28-­‐42).  The  online  survey  started  by  giving  an   explanation  on  healthy  snacks  for  young  children  giving  some  examples  that  were  taken   from  the  Dutch  Centre  for  Nutrition.  Consecutively,  the  participants  answered  a   questionnaire  that  consisted  of  two  parts.  The  first  part  of  the  questionnaire  was  designed   to  be  able  to  classify  the  respondents  in  one  of  two  groups  to  indicate  the  stage  of  change   that  they  were  in.  A  similar  approach  was  suggested  by  Rhee  et  al  (2014).  The  second  part  of   the  questionnaire  was  aimed  at  evaluation  of  the  designed  concepts.  In  the  first  part  of  the   questionnaire,  two  questions  were  asked  from  the  Processes  of  Change  Questionnaire  (‘I   give  my  child  a  maximum  of  two  unhealthy  snacks  per  week.’  Answer  ‘yes’  or  ‘no’)  and  ‘I  am   planning  to  give  my  child  less  unhealthy  snacks  in  the  coming  6  months.’  Answer:  ‘not  likely’   or  ‘somewhat  likely’  or  ‘very  likely’))  The  survey  continued  to  ask  participants  to  rate  four   questions  about  self-­‐efficacy  on  a  5  point  scale  with  endpoints  ‘not  at  all  confident’  and   ‘extremely  confident’:  ‘How  confident  are  you  that  you  will  give  your  child  a  healthy  snack  in  

Article  title  [X  Running  head  odd]  

9  

each  of  the  following  situations...’  (When  I  feel  tired;  When  I  feel  I  do  not  have  time;  When   my  child  asks  for  candy  or  salty  snacks;  When  other  children  do  get  an  unhealthy  snack).   Next,  participants  were  asked  to  rate  five  statements  on  decisional  balance  on  5  point  scales   with  end  points  ‘do  not  agree  at  all’  and  ‘completely  agree’  (‘My  child  would  feel  better  if  he   or  she  would  only  eat  healthy  snacks’;    ‘It  would  make  me  feel  good  to  give  my  child   something  healthy  every  day’;  ‘Giving  my  child  only  healthy  snacks  is  a  lot  of  work’;  ‘My  child   would  be  physically  healthier  when  he/she  would  eat  healthy  snacks  rather  than  unhealthy   snacks’  ‘My  life  is  too  rushed  to  give  my  child  healthy  snacks’.  

In  the  second  part  of  the  questionnaire,  participants  evaluated  the  different  concepts  by   rating  4  or  5  statements  that  generally  asked  about  whether  the  parent  and  his  or  her   child(ren)  would  enjoy  using  the  concept  (liking)  and  if  they  thought  it  would  support  them   to  eat  or  give  healthier  snacks  (effect).  These  statements  were  slightly  different  for  each  of   the  concepts,  depending  on  their  intended  use,  but  were  all  asked  on  five  point  scales  with   end  points  ‘do  not  agree  at  all’  and  ‘agree  completely’  (see  Table  1  and  2).  Additionally,   participants  were  asked  to  give  comments  or  suggestions.  Each  of  the  participants  evaluated   the  concepts  for  one  of  the  concept  ranges.  Eventually,  the  concepts  in  the  ‘My  body  is  a   factory’  range  were  evaluated  by  11  participants  and  the  concepts  in  the  ‘Healthy  food  made   fun’  range  were  evaluated  by  7  participants.  The  questionnaire  ended  with  9  demographic   questions  about  the  participant  and  his  or  her  children.    

3.2  Results   The  questions  in  the  first  part  of  the  questionnaire  were  used  to  categorize  participants  into   one  of  two  groups:  they  were  either  categorized  as  being  in  earlier  stages  of  change  ((pre-­‐)   contemplation)  or  in  middle  stages  of  change  (preparation/action).  This  categorization  was   done  as  follows:  for  every  aspect  of  the  first  part  of  the  questionnaire  (self-­‐efficacy,   decisional  balance  and  Processes  of  Change  questionnaire),  we  determined  to  which  group   the  participants  would  belong.  A  participant  was  assigned  to  the  group  that  matched  best   (confirming  at  least  2  of  the  3  questionnaire  parts).  Following  this  procedure,  3  participants   that  were  assigned  to  the  ‘My  body  as  a  factory  concept  range’  were  categorized  as  being  in   earlier  stages  of  change  and  8  were  categorized  as  being  in  middle  stages  of  change.  All  7   participants  that  were  assigned  to  the  ‘Healthy  food  made  fun’    concept  range  were   categorized  in  middle  stages  of  change.  Because  of  the  low  number  of  participants  that  was   assigned  to  lower  stages  of  change  it  will  not  be  very  insightful  to  compare  between  the   groups  in  different  stages  of  change.  However,  this  analysis  has  informed  us  about  the   stages  of  change  that  our  participants  were  in  overall,  which  was  mostly  at  least  beyond   contemplation  and  into  preparation  and  action.  Using  this  information  as  a  starting  point,   we  can  evaluate  the  ratings  of  participants  for  the  concepts  that  were  developed  for   different  stages  of  change.  To  do  this,  we  calculated  mean  ratings  of  the  questions  in  the   second  part  of  the  questionnaire  per  concept,  Table  1  shows  the  results  of  this  analysis  for   the  concept  range  ‘My  body  as  a  factory’.  

AUTHOR’S  NAMES  [x  RUNNING  HEAD  Even]

10  

Table  1.      Mean  ratings  on  liking  and  expected  effect  for  the  different  concepts  in  the  ‘My  body  as  a   factory’  range.  

Concept   aimed  at   Statement  

m   (n=11)  

  triggering  

My  child  will  better  understand  the  importance  of  healthy  snacks  after  playing  this  game   4.0   My  child  would  rather  eat  healthy  snacks  after  playing  this  game   2.9   It  would  be  easier  for  me  to  give  healthy  snacks  if  my  child  would  play  this  game   3.5   My  child  would  enjoy  playing  this  game   4.0   I  would  like  it  if  my  child  would  play  this  game   3.6  

  awareness  

It  would  be  easier  for  me  to  give  healthy  snacks  if  my  child  would  play  this  game   2.5   After  playing  this  game  my  child  will  better  understand  what  healthy  snacks  are   3.7   If  my  child  would  use  this  app  it  would  rather  eat  healthy  snacks   3.5   My  child  would  enjoy  playing  this  game   3.9   I  would  let  my  child  play  this  game   3.7  

  enabling  

It  will  not  take  me  much  time  to  read  a  story  to  my  child  during  snack  time   1.9   Using  this  product  will  increase  my  child's  awareness  of  the  importance  of  healthy  snacks   3.6   Reading  this  book  together  will  stimulate  me  to  give  healthy  snacks  more  often   2.6   Because  of  these  stories  my  child  will  prefer  fruit  and  vegetables  as  snacks   2.7   My  child  would  enjoy  listening  to  these  stories   3.8  

  motivation  

If  this  tower  is  on  the  table  my  child  will  have  less  need  for  unhealthy  snacks   3.4   Using  this  product  my  child  will  ask  for  unhealthy  snacks  less  often   3.7   The  tower  will  help  me  to  only  give  healthy  snacks  to  my  child   3.5  

It  will  cost  me  little  time  to  make  healthy  snacks  for  my  child(ren)  in  this  way   3.6    

From  Table  1,  it  can  be  seen  that  in  general,  participants  were  quite  positive  about  the   concepts  that  were  created;  many  of  the  scores  are  above  the  median  of  3.  A  more  detailed   look  at  the  responses  also  shows  that  although  participants  reported  that  their  children   would  enjoy  (playing  with)  the  concepts  that  were  created,  they  are  less  positive  about  the   actual  effects  on  snacking  behaviour  that  they  will  have.  This  is  especially  the  case  for  the   concepts  that  were  created  for  lower  stages  of  change  such  as  the  story  book  and  plate  that   was  aimed  at  enabling.  This  concept  scores  relatively  high  on  questions  asking  about  if  the   child  would  enjoy  it  (m  =  3.8)  and  if  the  concept  would  raise  awareness  of  the  issue  (m  =  3.6)   but  lower  on  questions  asking  about  the  actual  effect  on  behaviour  of  parent  and  child  (m  =   2.7  and  m  =  2.6).  The  product  that  was  aimed  at  motivation,  the  snacking  tower,  did  receive   higher  scores  on  both  liking  and  effect  on  behaviour.    

Table  2  shows  the  mean  scores  for  the  concept  range  ‘Healthy  food  made  fun’.  From  Table  2   the  image  arises  that  in  general,  the  score  for  the  concepts  in  the  range  ‘Healthy  food  made   fun’  are  somewhat  lower  than  those  for  the  range  ‘My  body  is  a  factory’.  Similar  to  what  was   found  for  the  ‘My  body  as  a  factory’  concept  range,  scores  for  liking  of  the  concepts  are   somewhat  higher  than  scores  for  statements  about  the  actual  effects  on  behaviour.   Interestingly,  for  this  concept  range,  this  is  not  only  true  for  the  concepts  that  were  

Article  title  [X  Running  head  odd]  

11  

developed  for  earlier  stages  of  change  but  also  for  the  concept  that  was  designed  for  the   motivation  stage.  We  will  come  back  to  these  findings  in  the  discussion.    

Table  2.      Mean  ratings  on  liking  and  expected  effect  for  the  different  concepts  in  the  ‘Healthy  food   made  fun’  range.  

Concept     aimed  at   Statement  

m   (n=7 )  

   

triggering  

With  this  product,  my  child  will  like  to  eat  fruit  as  a  treat     4.0   My  child  would  enjoy  handing  out  fruit  treats  using  this  product   4.1   I  myself  would  like  to  hand  out  healthy  treats  using  this  product   3.7   It  is  not  too  much  work  to  make  healthy  treats  for  my  child  in  this  way   3.6   After  using  this  product,  my  child  would  more  often  want  to  eat  fruit  and  vegetables     2.3  

  awareness  

This  way  of  packaging  fruit  motivates  me  to  make  a  healthy  snack  for  my  child   2.3   I  do  not  think  it  is  too  much  work  to  make  a  healthy  snack  for  my  child  in  this  way   3.1   The  application  is  useful  to  get  more  tips  on  making  fun  snacks   3.4   Because  of  this  packaging  my  child  would  prefer  to  eat  fruit  over  an  unhealthy  snack   2.1  

   

enabling  

I  would  enjoy  using  this  box  to  make  healthy  snacks   2.7   My  child  would  like  to  take  the  fruit  box  to  school   3.3   Because  of  this  product,  my  child  would  enjoy  eating  fruit  and  vegetables   more   2.9   The  fruit  box  gives  me  a  fast  and  easy  way  to  make  a  correct  portion  of  fruit   2.6   I  would  save  for  different  rubber  shapes   2.0  

  motivation  

Because  of  this  application  my  child  will  be  motivated  to  eat  healthy  snacks   2.4   The  new  ideas  for  fruit  figures  that  the  application  provides  are  fun   3.3   Using  this  application,  my  child  would  have  less  need  for  unhealthy  snacks   2.4   The  application  helps  me  to  determine  the  correct  portion  size  for  my  child   2.4   The  application  would  motivate  me  to  give  less  unhealthy  snacks  to  my  child   1.4  

 

As  a  final  remark  for  this  section  we  would  like  to  point  out  that  it  seems  that  the  amount  of   time  that  parents  need  to  spend  on  making  the  snacks  or  are  required  to  play  a  role  in  using   the  intervention  limits  their  expected  adoption.    

3.3  Discussion   Generally,  it  seems  that  our  participants  favoured  the  products  in  the  ‘My  body  as  a  factory’   concept  range  over  the  ‘Healthy  food  made  fun’  concept  range.  The  reason  for  this  could   possibly  be  traced  back  to  the  difference  in  approach  of  both  concepts.  Whereas  the   concept  range  ‘My  body  as  a  factory’  focusses  on  teaching  about  healthy  eating,  the  concept   range  ‘Healthy  food  made  fun’  only  aims  at  making  eating  heathy  snacks  more  fun  and   attractive.  As  we  have  discussed,  most  of  our  participants  (15  out  of  the  total  of  18)  were  in   middle  or  later  stages  of  change.  People  in  these  stages  of  change  highly  value  learning   about  good  behaviour  rather  than  just  a  fun  and  enjoyable  product.  Moreover,  the  same  15   out  of  18  respondents  had  a  higher  education  diploma,  this  may  also  have  had  an  effect  on  

AUTHOR’S  NAMES  [x  RUNNING  HEAD  Even]

12  

the  results  obtained  here.  Several  studies  have  found  that  in  general,  people  with  higher   levels  of  education  are  generally  less  prone  to  unhealthy  behaviour  (Devaux  et  al.,  2011).   Possibly,  the  concepts  in  the  ‘Healthy  food  made  fun  range’  would  be  more  attractive  to  a   different  audience  that  is  in  earlier  stages  of  change.  Another  reason  for  the  higher  scores   that  participants  gave  to  concepts  in  the  ‘My  body  as  a  factory’  range  could  be  that  the   concepts  that  were  developed  for  later  stages  of  change  in  this  range  were  more  aimed  at   activating  and  providing  support  (and  actual  physical  tools)  in  action.  We  tried  to  do  the   same  for  the  ‘healthy  food  made  fun’  concept  range  but  were  probably  less  successful  here,   the  concepts  developed  for  this  range  still  relied  on  providing  information  quite  a  bit.    

Another  important  conclusion  to  draw  is  that  although  parents  value  healthy  snacking  and   learning  about  healthy  eating  behaviour,  they  are  not  willing  or  capable  of  investing  a   considerable  amount  of  time  in  that.  

4.  General  discussion   The  design  case  presented  in  this  paper  has  provided  an  example  of  how  the  Design  for   healthy  behaviour  Framework  may  aid  designers  in  developing  interventions  that  are   targeted  at  multiple  stages  of  change.  From  the  evaluative  online  study  we  found  that   participants  expected  that  some  of  these  examples  would  have  an  influence  on  their  (and   their  children’s)  awareness  of  the  importance  of  healthy  snacking.  Furthermore,  they   expected  a  few  of  these  examples  to  have  an  effect  on  their  actual  snacking  behaviour.   Further  studies,  that  include  the  actual  use  of  new  products  and  services,  could  be  aimed  at   providing  evidence  that  designing  for  various  stages  of  change  can  result  in  products  and   services  that  are  able  to  change  people’s  eating  behaviour.    

It  is,  however,  important  to  note  here  that  in  our  society,  people  constantly  face  an   environment  that  persuades  them  towards  unhealthy  behaviour.  Think,  for  example  of   standing  in  line  at  a  cash  register  and  being  confronted  with  unhealthy  snacks.  Or,  think  of   the  many  cities  in  which  it  is  almost  impossible  to  use  other  forms  of  transportation  than  a   bike.  See  in  this  light,  supporting  healthier  behaviour  through  products  and  services  may   seem  like  a  mere  drop  in  the  ocean.    

It  is  only  fair  to  say  that  any  kind  of  change  is  extremely  difficult  to  accomplish  and  as  of  yet,   we  have  no  experimental  evidence  that  following  the  proposed  design  framework  will  make   it  any  easier.  However,  targeting  design  interventions  to  people’s  motivational  state  and,   thereby,  addressing  how  ready  and  willing  to  change  people  really  are,  seems  like  a  logical   approach.  Moreover,  there  is  evidence  that  changing  our  environment  through  design  can   have  positive  effects  on  healthy  behaviour.  For  example,  Wansink  and  colleagues  have   showed  how  many  elements  in  the  design  of  our  environments,  including  the  size  of  our   plates  (Wansink  &  van  Ittersum,  2013)  and  the  shapes  of  our  glasses  (Wansink    &  van   Ittersum,  2007)  influence  food  and  drink  intake  in  both  adults  and  children.  Moreover,  much   in  line  with  what  Lambrick  et  al  (2014)  advocate,  we  would  like  to  argue  that  especially  in  

Article  title  [X  Running  head  odd]  

13  

the  health  challenging  environment  that  we  face  today,  all  possible  efforts  to  support  the   vulnerable  but  also  promising  group  that  children  are,  are  desperately  needed.  

5.  References   Devaux,  M.,  Sassi,  F.,  Church,  J.,  Cecchini,  M.,  &  Borgonovi,  F.  (2011).  Exploring  the  relationship  

between  education  and  obesity.  OECD  Journal:  Economic  Studies,  5(1),  pp.  1-­‐40.   Lambrick,  D.  M.,  Stoner,  L.,  Faulkner,  J.,  &  Hamlin,  M.  J.  (2014).  Preventive  Medicine  Needs  to  Begin  

with  Our  Children.  International  Journal  of  Preventive  Medicine,  5(1),  pp.  129-­‐131.   Ludden,  G.D.S.  &  Hekkert,  P.  (2014)  Design  for  healthy  behavior.  Design  interventions  and  stages  of  

change.  Proceedings  of  the  Colors  of  Care:  The  9th  International  Conference  on  Design  &  Emotion.   Bogotá,  Colombia,  October  6-­‐10,  pp.  482-­‐488.  

Ludden,  G.D.S.  &  Offringa,  M.  (2015)  Triggers  in  the  environment.  Increasing  reach  of  Behavior   Change  Support  Systems  by  connecting  to  the  offline  world.  Proceedings  of  the  Third  International   Workshop  on  Behaviour  Change  Support  Systems  co-­‐located  with  the  10th  International   Conference  on  Persuasive  Technology  (PERSUASIVE  2015),  Chicago,  IL,  USA,  June  4-­‐5,  pp.  7-­‐16.  

McCrory,  M.  A.,  Fuss,  P.  J.,  McCallum,  J.  E.,  Yao,  M.,  Vinken,  A.  G.,  Hays,  N.  P.,  &  Roberts,  S.  B.  (1999).   Dietary  variety  within  food  groups:  association  with  energy  intake  and  body  fatness  in  men  and   women.  American  Journal  of  Clinical  Nutrition,  69(3),  pp.  440-­‐447.  

Prochaska,  J.  O.,  DiClemente,  C.  C.,  &  Norcross,  J.  C.  (1992).  In  Search  of  the  Structure  of  Change.  In  Y.   Klar,  J.  D.  Fisher,  J.  M.  Chinsky  &  A.  Nadler  (Eds.),  Self  Change  -­‐  Social  Psychological  and  Clinical   Perspectives  (pp.  87-­‐114  ).  New  York:  Springer  -­‐  Verlag.  

Prochaska,  J.  O.,  &  Velicer,  W.  F.  (1997).  The  Transtheoretical  Model  of  Health  Behavior  Change.   American  Journal  of  Health  Promotion,  12(1),  pp.  38-­‐48.  

Rhee,  K.,  McEachern,  R.,  &  Jelalian,  E.  (2014).  Parent  readiness  to  change  differs  for  overweight  child   dietary  and  physical  activity  behaviors.  Journal  of  the  Academy  of  Nutrition  and  Dietetics,  114(10),   pp.  1601-­‐1610.  

Schonfeld-­‐Warden,  N.,  &  Warden,  C.  H.  (1997).  Pediatric  obesity.  An  overview  of  etiology  and   treatment.  Pediatr  Clin  North  Am,  44,  pp.  339-­‐361.  

Signorielli,  N.,  &  Staples,  J.  (1997).  Television  and  children's  conceptions  of  nutrition.  Health   Communications,  9(289).  

Sothern,  M.  S.  (2004).  Obesity  prevetion  in  children:  physical  activity  and  nutrition.  Nutrition,  20,  pp.   704-­‐708.  

Wansink  ,  B.,  &  van  Ittersum,  K.  (2007).  Do  children  really  prefer  large  portions?  Visual  illusion  bias   their  estimates  and  intake.  Journal  of  the  American  Dietetic  Association,  107(7),  pp.  1107-­‐1110.  

Wansink,  B.,  &  van  Ittersum,  K.  (2013).  Portion  size  me:  plate-­‐size  induced  consumption  norms  and   win-­‐win  solutions  for  reducing  food  intake  and  waste.  J  Exp  Psychol  Appl.,  19(4),  pp.  320-­‐332.  

     

About  the  Authors:  

Geke  Ludden  is  assistant  professor  in  the  Interaction  Design  group  at   the   University   of   Twente.   Her   work   focuses   on  the   (theoretically   informed)  development  and  evaluation  of  products  and  services  that  

AUTHOR’S  NAMES  [x  RUNNING  HEAD  Even]

14  

support  healthy  behaviour  or  that  otherwise  contribute  to  people’s   wellbeing.    

Laura   de   Ruijter   received   her   masters’   degree   in   industrial   design   engineering   in   2016.   She   is   interested   in   developing   products   and   services   that   influence   people’s   behavior.   Her   latest   work   investigated   the   impact   of   consumer   behaviour   on   the   success   of   new  developments  in  the  circular  economy.  

View publication statsView publication stats