summary of four psychology article
PLEASE SCROLL DOWN FOR ARTICLE
This article was downloaded by: [Smart, L. James] On: 27 April 2010 Access details: Access Details: [subscription number 921691585] Publisher Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37- 41 Mortimer Street, London W1T 3JH, UK
Ecological Psychology Publication details, including instructions for authors and subscription information: http://www.informaworld.com/smpp/title~content=t775653640
Consequence of Self Versus Externally Generated Visual Motion on Postural Regulation Eric M. Littman a; Edward W. Otten a;L. James Smart Jr. a a Department of Psychology, Miami University,
Online publication date: 27 April 2010
To cite this Article Littman, Eric M. , Otten, Edward W. andSmart Jr., L. James(2010) 'Consequence of Self Versus Externally Generated Visual Motion on Postural Regulation', Ecological Psychology, 22: 2, 150 — 167 To link to this Article: DOI: 10.1080/10407411003720106 URL: http://dx.doi.org/10.1080/10407411003720106
Full terms and conditions of use: http://www.informaworld.com/terms-and-conditions-of-access.pdf
This article may be used for research, teaching and private study purposes. Any substantial or systematic reproduction, re-distribution, re-selling, loan or sub-licensing, systematic supply or distribution in any form to anyone is expressly forbidden.
The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material.
Ecological Psychology, 22:150–167, 2010
Copyright © Taylor & Francis Group, LLC
ISSN: 1040-7413 print/1532-6969 online
DOI: 10.1080/10407411003720106
Consequence of Self Versus Externally Generated Visual Motion on
Postural Regulation
Eric M. Littman, Edward W. Otten, and L. James Smart, Jr.
Department of Psychology
Miami University
A limiting factor in the use of virtual environments to examine perception and
action is that it is dependent on the quality of the interaction. A virtual reality
game (first-person viewpoint with moderate difficulty) was used to investigate the
link between control and postural regulation. Postural regulation was examined
using a motion capture system, and the differences that emerged as a result
of the participant being a passive observer versus an active participant were
evaluated using a fractal procedure: dispersion analysis. A significant interaction
was found between control and health, namely, participants’ postural behavior
tended to be less uniform when they were sick and when they were in control
of the environment. These results lead the authors to suggest that successful
interaction with novel environments depends on the ability to find and consistently
use appropriate control strategies.
In order to achieve most goals, one must be able to successfully assess and
interact with one’s surroundings. These behaviors in turn rely on the ability to
recognize the possibilities for action (affordances) that exist in a given setting.
Successful coordination of these activities allows for people to behave in a
manner that is functional and reduces the distance between the current and goal
states. These activities can be described as being future oriented or prospective
in nature (literally, forward looking; E. J. Gibson, 1969; E. J. Gibson & Pick,
2000; Reed, 1996; Turvey, 1992). Prospective regulation of behavior entails the
use of perceptual information to guide and adjust subsequent actions (Adolf,
Correspondence should be addressed to L. James Smart, Jr., 318 Psychology Building, Miami
University, Oxford, OH 45056. E-mail: [email protected]
150
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 151
Eppler, Marin, Weise, & Clearfield, 2000; J. J. Gibson, 1979/1986). In other
words, prospective control involves the ability to anticipate future events and
modulate behavior based on this to-be-achieved state. In principle prospective
regulation of behavior is a pervasive aspect of our experience and is thought to
be one of the hallmarks of our ability to interact with our environment (Turvey,
1992).
In our everyday experience there exists a relationship between what we per-
ceive and the actions that we produce. This type of relation can be characterized
as closed loop in nature. This relation exists when the person’s actions influence
and are influenced by information from the world. However, there are a number
of situations where the relation between perception and action is open looped. In
this relation, the person’s actions have little or no consequence on the information
generated by the environment but are still influenced by it (e.g., watching a
movie). In both cases the person’s goal is to interact successfully (i.e., in a
manner that reduces the distance between the current and goal states) with the
environment around him or her; it is the manner in which these actions are
accomplished that differ as a function of the type of control available. Problems
can arise when a person implements an inappropriate strategy or is unable to
determine what behaviors will bring him or her closer to a goal state. It has been
suggested that one possible outcome of this deficiency can be the occurrence of
motion sickness (Stoffregen & Smart, 1998).
Motion sickness has been recognized as a problem for travelers since the
ancient Greeks (Reason & Brand, 1975). In recent times, through research
and innovation, engineers have been able to make generally better vehicles
that suppress many of the motion characteristics that make people motion sick
(although this was not the explicit goal for engineers; Crowley, 1987). The boats
that made people sick are now constructed in a manner that dissipates certain
frequencies of motion so people will not feel the shift from the waves. Similarly,
planes are constructed to fly smoothly against the wind so the passengers do not
feel the fluctuation of the plane moving through the air, thus reducing the general
incidence of motion sickness. It is important to note that although technological
advances have reduced the incidence of motion sickness, these advances have
not eliminated the occurrence of motion sickness.
These general improvements in technology have not yielded uniform out-
comes. In the expanding field of virtual reality (VR) and virtual environment
(VE) it has been found that general advances in technology (i.e., increased
perceptual fidelity) often result in more motion sickness rather than less (Biocca,
1992; Crowley, 1987; Nichols & Patel, 2002). For example, high definition
displays, LCDs, and next generation video game consoles (e.g., PlayStation®
3 or Microsoft® Xbox 360TM) provide the user with photorealistic perceptual
information but still employ traditional joystick controls that may not allow
for the types of actions suggested by the abundant perceptual information. In
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
152 LITTMAN, OTTEN, SMART
addition, these displays, video game consoles, simulators, and so on, continue to
depict inertial motion, which has been associated with the occurrence of visually
induced motion sickness (Hettinger & Riccio, 1992; Stoffregen & Smart, 1998).
In particular, these next generation gaming platforms have been shown to induce
motion sickness symptoms (Mehri, Faugloire, Flanagan, & Stoffregen, 2007;
Villard, Flanagan, Albanese, & Stoffregen, 2008).
One possible reason for this phenomenon is that in VE a different kind of
perception-action coordination occurs or is required. That is, although perceptual
fidelity has been steadily increasing over time, action fidelity has not progressed
as quickly (Stoffregen, Bardy, Smart, & Pagulayan, 2003). For example, when
people drive a car they feel the force the car produces against their skin/bodies
whereas in a VE there is no force associated with operating the virtual vehicle.
These changes in the mapping between perception and action not only provide
information to the user about his or her current circumstances (i.e., that she or
he is in a VE) but also require a change in the manner that the person behaves
(Stoffregen et al., 2003). VEs often depict situations (provide information) that
could be perceived as affording control or interaction when in actuality the
environment does not support those behaviors (thus a design goal for VEs should
be to reduce these type of discrepancies; see Stoffregen, Bardy, & Mantel,
2006). These depicted relations may cause the user to adopt inappropriate
strategies to compensate for the perceived relation between his or her actions
and that information. In short, people in these situations will attempt to act in
a prospective manner (where their actions have consequences for future stimuli)
when a more reflexive action (where their actions are a response to changes in
the stimulus) is mandated. The failure to implement the appropriate actions for
a given situation can result in observable behavioral changes or disruptions.
In many studies concerning motion sickness in VEs, researchers are aware that
there are behavioral (postural) disruptions that accompany it—the conventional
interpretation of this has been the view of sway as a symptom of the induced
illness rather than a causal factor (see Riccio & Stoffregen, 1991, and Stoffregen
& Smart, 1998, for a more in depth discussion of this interpretation). One of the
impacts of this view is that postural changes have primarily been examined in
a preimmersion/postimmersion manner (see e.g., Cobb, 1999; Nichols, 1999).
In a similar fashion, Murata (2004) was interested in how postural stability is
affected when immersed in a VE (using the same VE as used in this study).
Murata sampled postural stability (using a force plate) at hour intervals during
a 3-hr session in the VE. Although he found changes in postural motion across
samples gathered during the sessions, Murata concluded that the changes were
an outcome of sensory conflict. It should be noted that he did not differentiate
between sick and well participants, nor did he have participants stop at the onset
of any symptoms (all participants completed the sessions). Additionally, when
Murata sampled participants’ postural motion, they were not engaged in the
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 153
task. This makes it difficult to make inferences about how people are behaving
while engaged in the task. In summary, utilizing pre- postmeasurements to assess
changes in postural regulation has not yielded clear results, further suggesting
that the etiology of motion sickness in VEs may have other (nonbehavioral)
origins.
Alternately, the chosen method (pre/post) of studying postural behavior in
VEs may be nonoptimal. Studies that have looked at postural behavior during
immersion have shown that disruptions in sway precede and can be predic-
tive of motion sickness (Bonnet, Faugloire, Riley, Bardy, & Stoffregen, 2006;
Smart, Otten, & Stoffregen, 2007; Smart, Stoffregen, & Bardy, 2002; Stoffregen,
Hettinger, Haas, Roe, & Smart, 2000; Stoffregen & Smart, 1998). Although
promising, these studies reduced the postural data to a relatively small set
of descriptive measures, which only grossly reflected how postural sway had
changed over time (i.e., provided indices of the extent, spread, or velocity of
motion). These types of measures do not allow one to discriminate between
prospective and compensatory (reflexive) behavior (in short, how the person
is moving rather than how much he or she is moving). To make this kind of
discrimination, it becomes necessary to examine the process (read: structure of
postural motion) as it occurs over time. In order to accomplish this task both
effectively and more efficiently, one must reconsider the utilization of discrete
measures (whereas descriptive are not optimal for understanding processes) in
favor of more process-oriented approaches (such as fractal or other nonlinear,
dynamic measures) of examining the data. These approaches could potentially
provide a different level of description that will allow for clearer understanding
of the changes in movement regulation and coordination as they occur over time.
Given this it seems appropriate to develop studies that allow for the examination
of different modes of postural behavior.
RATIONALE
This study was designed to utilize a process-oriented approach in order to
more accurately examine the behavioral component of postural control and
coordination. We used a VR game (moderate difficulty) to identify parameters
of people’s movement that may lead to motion sickness. It has been shown
that this type of stimuli can be nauseogenic (Mehri et al., 2007; Stoffregen,
Faugloire, Flanagan, Yoshida, & Mehri, 2008). The overall goal of this study
was to explicitly examine the process of postural regulation while engaged in a
given task. The specific goal was to determine the role of control (the ability to
modify the stimuli) on the occurrence of motion sickness and the ability to make
appropriate adjustments (actions that serve a future goal). Research has indicated
that these factors can be influenced by perceived or actual control (Otten et al.,
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
154 LITTMAN, OTTEN, SMART
2003; Rolnick & Lubow, 1991). It has also been shown that decoupled motion
can degrade task performance and increase the reports of motion sickness (Muth,
Walker, & Fiorello, 2006). The current study entailed the measurement and
subsequent analysis of seated participants’ postural motion while immersed in a
VE. It is believed that disruptions in postural regulation that can be produced by
VEs may lead to adverse side effects (cf. Riccio & Stoffregen, 1991) and that
these effects will be more pronounced when the person is exposed to externally
generated motion.
METHOD
Participants
Twenty-two undergraduate students ranging in age from 18 to 22 years par-
ticipated in this study—9 participants were male and 13 were female. All
participants had normal or corrected-to-normal vision and were in good health.
Participants had an average height of 1.72 m and weight of 69.21 kg. Thirty-six
percent (36.36%) of the participants said they had experienced motion sick-
ness before, thirty-six percent (36.36%) said they had not experienced motion
sickness before, and twenty-seven percent (27.27%) did not know if they had
experienced motion sickness before. As part of the demographic data collected,
participants were asked to rate their susceptibility to motion sickness using a
10-point scale where 1 indicated not very susceptible and 10 indicated very
susceptible. The average reported susceptibility of the participants to motion
sickness was 3.86 and did not differ significantly for participants who would later
become sick in the current study. Forty-one percent (40.91%) of the participants
said that they had previously used VR prior to participating in the experiment
and fifty-nine percent (59.09%) said they had not previously used VR prior to
participating in the experiment. Participants were recruited from the Introduction
to Psychology course and were given 2 credits toward their required 12 credits
for participating in this study. Participants were treated in accordance with
American Psychological Association (APA) ethical standards at all times (APA,
1992) and the research protocol was approved by the university’s institutional
review board.
Materials
Display. A Sharp PG-C30XU LCD projector was used to display the VE. The approximate physical image dimensions were 1.5 m high � 2.1 m wide and
2.6 m diagonal yielding a visual angle of 41ı diagonal from a distance of 3 m.
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 155
FIGURE 1 Experimental setup and screen shot of stimuli (welder’s goggles not shown).
Game console and software. A Nintendo 64 (Nintendo, Inc.) video game
system, with standard controller, was used to generate the stimuli for the study.
A first person (perspective) shooter (Goldeneye; Rare, Inc.) was used in this
study. The train level was used for the control (watching only) and experimental
trials (see Figure 1). This level of the game was chosen due to its relatively
linear progression through the stage (from rear of the virtual train to the engine
car) and basic goal (get to the front of the train and save the hostage). During
the experimental trials, opponent accuracy, reaction time, and ability to injure
the participant’s character were set to minimal levels to ensure that participants
would be able to interact with the game for the 5-min data collection period.
Motion tracker. A magnetic tracking system (Flock of Birds; Ascension,
Inc.) was used to track postural motion. This is a system that detects motion
in six degrees of freedom (three axes of translation and three of rotation). A
centrally located emitter creates a low-intensity magnetic field of known strength,
extent (˙1.23 m), and orientation. Six sensors (“birds”) move within this field.
The system can detect the position of each sensor to an accuracy of 1 mm.
Four sensors were used (1-lower spine (T12), 2-right wrist, 3-upper spine (C7),
4-head). Data from the sensors were sampled at a rate of 30 Hz and stored on
computer for later analysis.
Goggles. A pair of lightweight, plastic, clear-tinted welder’s safety goggles
was used to restrict the participants’ field of view to that of the stimulus.
Additionally, participants read and signed an informed consent form. Health
status, symptomology, and motion sickness history data were collected using the
Simulator Sickness Questionnaire (SSQ, short form; Kennedy, Lane, Berbaum,
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
156 LITTMAN, OTTEN, SMART
& Lilienthal, 1993); responses were recorded and stored on a computer and
analyzed at the completion of the study.
Procedure
Upon entering the lab, participants were told the nature of the study and were
asked to fill out a consent form, demographics sheet, and an SSQ. Then partic-
ipants performed two balance checks, which the participants were required to
successfully complete in order to participate in the study. The balance checks
consisted of a standard field sobriety test (e.g., walking back and forth on
a straight line in heel-toe fashion) and balancing for 30 s on their preferred
leg with eyes closed. These balance checks were repeated postexposure (again,
participants had to successfully complete both checks) to ensure that participants
were stable enough to safely be dismissed.
Sensors were attached to the participants’ head, right wrist, upper spine (C7)
and lower spine (T12) using Velcro belts/bands. Participants sat on a stool (which
did not provide passive back support) holding the game controller in their hands
(see Figure 1). This setup was intended to mimic typical playing conditions while
also requiring some level of active postural regulation. A total of 14 trials were
administered in each session. The first two trials were used to collect baseline
postural data (one with eyes open (looking at a blank white wall) and one with
eyes closed). Both baseline trials lasted 20 s. The next 4 trials (control) were
used to make sure that visual stimuli would in fact influence the participants’
postural sway. Two of these trials were performed with the participants’ eyes
open and 2 were with eyes closed. During the eyes open control trials the
participant watched a 60-s video of someone playing the train level (the level
they would play in the experimental trials); when his or her eyes were closed
the video was played again, but the participant could only hear what was going
on. All control trials lasted 60 s. The next 6 trials were the experimental trials
(in which the variable of control was manipulated), each lasting 5 min. Three
used “active” control in which the participants had control over the game play.
During these trials the participants’ task was to successfully interact with the
game. Three trials used “passive” control in which the participants watched the
experimenters play the game. The participants’ task during these trials was to
observe the stimulus. The order of active/passive control was alternated across
participants. The final 2 trials were 1 baseline (20 s staring at a blank white
laboratory wall) and 1 control (60 s watching the video recording of the train
level). Both trials were conducted while the participants’ eyes were open.
At the outset of the experiment the participants were instructed to immediately
notify the experimenters if symptoms of motion sickness emerged. Between
trials, the experimenter recorded participants’ comments on their experience
and any reports of sickness. If the participants reported symptoms of motion
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 157
sickness, participation in the experiment was stopped, even if motion sickness
was reported during the middle of a trial, and the participants were asked to
complete the SSQ again, indicating their increased level of symptomology. These
participants were required to remain in lab until their symptoms subsided to a
point where they could pass the balance checks again. In the case where the
participants did not experience symptoms of motion sickness and successfully
completed all trials they were asked to fill out the SSQ and required to pass
both balance checks again before leaving.
RESULTS AND DISCUSSION
Data from all 22 participants were analyzed—the 7 participants who became
motion sick and the 15 remaining participants. For participants who became
motion sick, only the data prior to their reports of sickness onset were used.
Postural sway was collected from all six axes of motion (anterior–posterior [AP],
lateral, vertical, yaw, pitch, and roll) from each sensor, but for the purposes of
this study sway was only analyzed in AP and lateral head motion. AP and
lateral motion have been shown to be significant in previous postural research
(cf. Mehri et al., 2007; Stoffregen & Smart, 1998). The angular counterparts
to these measures, pitch and yaw, were not utilized because these data would
have to be transformed to use in the fractal analysis; second, these data were
highly correlated with their linear counterparts, so it is not clear that they would
have provided a significant amount of additional information. A fractal analysis
(dispersion, see later for explanation of this index) was performed on the motion
data gathered in the control and experimental trials. For the purposes of the
type of analysis employed in this study, motion data were not filtered. The
index obtained from this analysis was analyzed using a 2 (control) by 2 (health)
analysis of variance (ANOVA).
Sickness Incidence
Seven out of 22 (31.81%) participants became motion sick during the experi-
ment. The majority of participants who became motion sick during the study
reported symptoms after a passive trial. As with previous studies (Mehri et al.,
2007; Smart et al., 2002; Stoffregen et al., 2000), reports of motion sickness
were unambiguous.
SSQ
A Kruskal-Wallis nonparametric test was used to analyze the SSQ responses
for four main scales—pre- and postnausea, pre- and postocular-motor, pre- and
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
158 LITTMAN, OTTEN, SMART
TABLE 1
Mean (SD) SSQ Subscale and Total Scores as a Function of Health (Well, Sick)
and Time (Preexposure, Postexposure), N D 22
Nausea Ocular-motor Disorientation Total
Well Sick Well Sick Well Sick Well Sick
Pre 7.00 (11.67) 8.18 (13.97) 10.61 (9.42) 19.45 (19.47) 2.78 (7.80) 13.94 (17.99) 8.73 (9.23) 16.50 (17.89)
Post 13.36 (15.21) 46.38 (18.58) 17.69 (9.79) 41.16 (26.50) 8.35 (10.26) 45.75 (40.74) 16.21 (11.88) 50.74 (29.93)
postdisorientation, and the total score. The analysis, conducted on the preexpo-
sure questionnaire, revealed no significant differences between the preexposure
scores on the Nausea, Disorientation, and Oculomotor subscales as well as the
total scores, indicating that the preexposure scores for the sick participants did
not differ from the well participants. However, when the analysis was conducted
on the postexposure questionnaire, it revealed significant differences between the
postexposure scores on the Nausea, Disorientation, and Oculomotor subscales
as well as the total scores, indicating that the postexposure scores for the sick
participants were higher than those of well participants, p < :05 for all subscales
and total (see Table 1).
Postural Motion Plots
In attempting to understand how postural motion is being regulated under these
novel constraints, it is important to be able to see what changes are occurring and
how these changes are supported by the subsequent quantitative analyses. Given
this, the first step was to create plots that illustrate what the participants were
doing while immersed. The researchers chose to use two different representations
of the participants’ motion—a state space and a phase plot. State spaces depict
motion along two axes (lateral and AP position), whereas the phase plots (lateral
motion vs. lateral velocity) depict spatial as well as temporal properties of motion
and therefore provide a more encompassing “view” how the participants were
behaving. Previous studies have indicated a strong correlation between medial-
lateral balance and overall postural instability (Hertel, 2002). In addition, in
studies where instability (and motion sickness) was self-induced, disruptions in
postural control were most prevalent in the medial-lateral axis (Bonnet et al.,
2008; Smart, Pagulayan, & Stoffregen, 1998), particularly when seated (Mehri
et al., 2007; Stoffregen et al., 2000). It is with these considerations in mind that
the researchers chose to concentrate on lateral motion. It should be noted that
both that state space and phase space plots were intended to be representative of
the data generated in this study but were generated from only 2 participants (1
to represent participants who remained well and 1 to represent participants who
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 159
later became motion sick). Both the state space and phase plots were divided
into four quadrants: A (well-active), B (well-passive), C (sick-active), and D
(sick-passive).
State space plots. (See Figure 2.) In comparing well (A, B) and sick
(C, D), we observed increased variability in the participant who would later
become motion sick, which is comparable to the differences observed in pre-
vious studies (Bonnet et al., 2008; Stoffregen & Smart, 1998; Villard et al.,
2008). In addition, it appears that the participant who later became sick never
seemed to hone into a particular area, unlike the well participant who spent the
majority of the time in one area (a difference that seemed to be common across
sick and well participants). This pattern of motion may represent a reduced
ability to appropriately regulate behavior (see Smart & Smith, 2001). When
comparing the active condition (A & C) with the passive condition (B & D), it
appears that the well participant was reducing the amount, but not the quality,
of motion when moving from an active to a passive role. In contrast, the sick
participant’s responses were equally variable but qualitatively different across
these conditions. Again, this is suggestive of the participant’s reduced ability
FIGURE 2 Representative AP vs. ML position plots for well (top) and sick (bottom)
participants during active (left) and passive (right) trials. Plots are drawn to same scale.
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
160 LITTMAN, OTTEN, SMART
to find and maintain an appropriate regulatory strategy. It should be noted that
these types of plots are time compressed (i.e., they represent the entire 300-s
trial), so interpretations about behavioral processes based solely on spatial data
should be made cautiously. It is with this mind that we also examined phase
plots derived from these same data.
Phase plots. (See Figure 3.) In comparing well (A, B) and sick (C, D), we
observed increased variability in velocity as well as position in the participant
who would later become motion sick. It appears that this participant had a
difficult time returning to a stable state after being disrupted (exhibited by
the increased variability of position per velocity). As with the state space, we
interpreted this as a deficit in the participant’s ability to adopt a functional
movement strategy. Although disruptions were also present in the participant
who remained well, the disruptions were much shorter in duration (exhibited
by few excursions from “limit cycle” behavior). When comparing the active
condition (A & C) with the passive condition (B & D), there was a general
reduction in velocity and position as the participants moved between active and
passive roles. However, the participant who would later become sick still seemed
FIGURE 3 Representative Phase (ML position vs. ML velocity) plots for well (top) and
sick (bottom) participants during active (left) and passive (right) trials. Plots are drawn to
same scale.
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 161
to have trouble finding and maintaining a given movement strategy (exhibited
by “slow” return to limit cycle behavior).
In general, for both the state space and phase space plots, one can note,
qualitatively, that the well participant exhibited similar “types” of motion while
in both the active and passive roles. Arguably, the well participant was able
to “pick up” on an appropriate behavioral strategy across control conditions.
Even though the magnitude of motion differed between the active and passive
roles, the “type” of behavior (i.e., the pattern of variability) the well participant
displayed was consistent across roles. Conversely, the sick participant’s motion
differed in both magnitude and “type” across both the active and passive roles.
This suggests the way in which the participant is moving may be more indicative
of future problems than magnitude differences alone (a possibility suggested by
Riccio & Stoffregen, 1991). Although these depictions suggest the importance of
honing in on an appropriate strategy and the ability to maintain it, the challenge
was to find a quantitative index that could represent this possibility. It was this
search for an appropriate measure that prompted the following analyses.
Dispersion (Fractal) Analysis
Dispersion analysis is a type of fractal analysis that can be used to examine the
similarity of measured data across various timescales. This analysis calculates
the log of variance (relative dispersion) at multiple timescales and compares them
to the log of the timescales. The slope of a linear regression line determined
by the log-log relationship can be used to calculate the fractal D using the
equation D D 1� slope. The value of D can vary between 1 and 1.5 with
values near 1 indicating uniformity over all timescales; values near 1.5 indicate
random uncorrelated noise (i.e., looking at the system at one timescale does not
inform you about the system at other timescales). As the value of D increases,
it indicates that the larger timescales do not describe the data in a manner
similar to the smaller timescales; in short, as the data become less self-similar,
the dispersion value increases (Bassingthwaighte, Liebovitch, & West, 1994). In
the area of postural sway, we suggest that values of D approaching 1.5 would
indicate instability (i.e., lack of an appropriate regulatory strategy), whereas
values near 1 would indicate stability. The dispersion analysis was conducted
on the control (sample size: 1,800; 60 s at 30 Hz) and experimental (sample
size: 9,000; 300 s at 30 Hz) trials only.
AP Motion
Control trials. There were no significant main effects or interactions. The
self-similarity of participants’ motion did not vary between the eyes open (M D
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
162 LITTMAN, OTTEN, SMART
FIGURE 4 Mean (SE) dispersion values for AP motion as a function of condition (active
vs. passive) and health (well, sick), N D 22.
1:03, SD D :04) and the eyes closed (M D 1:04, SD D :05) conditions or
between participants who remained well (M D 1:03, SD D :04) and those who
later became motion sick (M D 1:03, SD D :05).
Experimental trials. There was no main effect of control, no main effect
of the condition of the participant (sick vs. well), and there was no interaction
between the relative control of the participant and the condition of the participant
(see Figure 4).
Lateral Motion
Control trials. There were no significant main effects or interactions. The
self-similarity of participants’ motion did not vary between the eyes open (M D
1:04, SD D :04) and the eyes closed (M D 1:04, SD D :06) conditions or
between participants who remained well (M D 1:03, SD D :05) and those who
later became motion sick (M D 1:04, SD D :04).
Experimental trials. A 2 (active vs. passive) by 2 (sick vs. well) mixed
model ANOVA resulted in a significant main effect of control, F .1; 61/ D 15:90,
p < :05, �2 D :21, indicating that the value of the dispersion exponent was
smaller when participants were not in control of the environment (M D 1:07,
SD D :06) than when they were in control (M D 1:10, SD D :07). Participants
exhibited more self-similar (fractal) behavior as passive observers and displayed
greater variability in their behavior as active participants.
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 163
FIGURE 5 Mean (SE) dispersion values for ML motion as a function of condition (active
vs. passive) and health (well, sick), N D 22.
Additionally, the results indicated a significant main effect of health,
F .1; 61/ D 4:95, p < :05, �2 D :08, indicating that the value of the dispersion
exponent was smaller when participants were well (M D 1:08, SD D :01)
than when they were sick (M D 1:11, SD D :01). These data illustrate that
participants who later became sick displayed more chaotic or erratic (i.e., less
self-similar) behavior than those participants who remained well throughout.
Finally, the results indicated a significant interaction between control (active
vs. passive) and health (sick vs. well), F .1; 61/ D 7:00, p < :05, �2 D
:10. In particular the analysis revealed that whereas participants who remained
well throughout the study maintained similar dispersion values across control
conditions (active, passive), participants who later became motion sick ex-
hibited different dispersion values across control conditions. In particular, for
participants who later reported motion sickness, dispersion values were much
higher when they were in control of the game than when they were simply
watching (where their dispersion values were similar to the well participants; see
Figure 5).
CONCLUSIONS
Overall, the results indicated that participants who later became sick exhibited
less self-similar behavior than those participants who remained well. Addi-
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
164 LITTMAN, OTTEN, SMART
tionally, the behavior of participants tended to be less self-similar while they
were actively controlling the VE. Moreover, participants who later became
sick displayed more chaotic behavior while in control of the environment and
displayed behavior similar to well participants as passive observers, contrary to
our original prediction.
Participants who remained well displayed similar patterns of motion while
in both the active and passive roles. Behavior across well participants differed
somewhat in magnitude; however, their behavior did not differ qualitatively,
which seems to be a critical element. In other words, the structural pattern of
variability was consistent across roles. This suggests that high variability in and
of itself isn’t necessarily maladaptive as long as it allows for the achievement
of the goal. Subsequently, it could be considered beneficial and functionally
adaptive.
Conversely, participants who later became sick displayed qualitatively differ-
ent structural patterns of motion across the different roles. As stated earlier, this
qualitative difference may suggest an inability on the part of the participants who
are susceptible to motion sickness to acquire situation-appropriate movement
strategies in a timely fashion. Given the pattern of results obtained, we feel that
our hypothesis regarding the importance of discovering exploiting the relevant
information and motor constraints is supported despite the fact that key changes
occurred in active trials rather than passive trials (where participants primarily
reported being motion sick).
In general, participants who became sick tended to exhibit more random
motion than participants who remained well. These results suggest that those
participants who remained well were able to find an appropriate stable postural
strategy whereas those participants who became sick were searching for such
a strategy but were not able to find one before exhibiting motion sickness
symptoms.
The results of this study suggest that fractal analyses may allow for a different
understanding of the process of postural regulation than traditional descriptive
measures. The index provides a means to talk about differences in the way in
which posture is regulated; in this study the data suggested that when becoming
motion sick or when placed in a closed-loop and novel situation, postural motion
(regulation) exhibits a different fractal nature. In short, the behavior differs
depending on the timescale being examined; this difference was not seen in
the participants who remained well or when in the passive condition. However,
we do have to be careful in how much interpretation we can make with these
analyses as the effects were significant but not strong. Part of the reason for
this is the size of the data samples used in the analysis, which are 1.5 to 3
times greater than those used in other studies of this type (Bonnet et al., 2006;
Riley, Mitra, Stoffregen, & Turvey, 1997; Villard et al., 2008). The consequence
of these larger samples is that the data can appear more self-similar than they
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 165
actually are (i.e., over longer samples, it is more likely that trends in the data will
be repeated) thus reducing the magnitude of change in the measure (dispersion).
The changes in dispersion value obtained in this study are consistent with other
studies that have used this analysis to look at sick/well differences in postural
motion (see Otten & Smart, 2009) and suggest that the change in fractal structure
of the data does not have to be very large to produce the outcomes observed
(motion sickness).
In summary, we suggest that the advantage that the well participants seemed
to possess was their ability to find an appropriate postural strategy. These results
may also explain the variation in susceptibility across people in that it may be
related to the person’s ability to find and adopt a regulatory strategy appropriate
for the situation. This inability to determine the appropriate behavior (or changes
in behavior) seems to be a key factor in the emergence of postural instability
and subsequent motion sickness.
ACKNOWLEDGMENTS
Portions of this material were presented at the 2006 North American Meeting of
the International Society for Ecological Psychology, Cincinnati, OH; the 2006
Sigma Xi annual student conference, Detroit, MI; and the 15th International
Conference on Perception and Action, Minneapolis, MN. This project was
funded by an undergraduate research award granted to Eric M. Littman.
We thank Robert Leitner, Rae Burgard, Meghan Capistrano, Patrick Harmon,
Marissa Luli, Emily LaPlante, Kelly Vitatoe, Jack Shuler, and Bumi Hadaka for
their help in the collection and analysis of the data and Kaleigh Coughlin for
her help in the preparation of this article. We also thank Dr. Leonard Mark for
his insightful comments and suggestions regarding earlier drafts of this article.
REFERENCES
Adolph, K. E., Eppler, M. A., Marin, L., Weise, I. B., & Clearfield, M. W. (2000). Exploration in
the service of prospective control. Infant Behavior and Development, 23, 441–460.
American Psychological Association. (1992). Ethical principles of psychologists and code of con-
duct. American Psychologist, 47, 1597–1611.
Bassingthwaighte, J. B., Liebovitch, L. S., & West, B. J. (1994). Fractal physiology. Oxford, UK:
Oxford University Press.
Biocca, F. (1992). Will simulator sickness slow down the diffusion of virtual environment technol-
ogy? Presence: Teloperators and Virtual Environments, 1, 333–343.
Bonnet, C. T., Faugloire, E., Riley, M. A., Bardy, B. G., & Stoffregen, T. A. (2006). Motion sickness
preceded by unstable displacement of the center of pressure. Human Movement Science, 25, 800–
820.
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
166 LITTMAN, OTTEN, SMART
Bonnet, C. T., Faugliore, E., Riley, M. A., Bardy, B. G., & Stoffregen, T. A. (2008). Self-induced
motion sickness and body movement during passive restraint. Ecological Psychology, 20, 121–145.
Cobb, S. V. G. (1999). Measurement of postural stability before and after immersion in a virtual
environment. Applied Ergonomics, 30, 45–57.
Crowley, J. S. (1987). Simulator sickness: A problem for army aviation. Aviation, Space, and
Environmental Medicine, 58, 355–357.
Gibson, E. J. (1969). Principles of perceptual learning and development. New York: Appleton.
Gibson, E. J., & Pick, A. D. (2000). An ecological approach to perceptual learning and development.
New York: Oxford University Press.
Gibson, J. J. (1986). The ecological approach to visual perception. Hillsdale, NJ: Erlbaum. (Original
work published 1979)
Hertel, J. (2002). Functional anatomy, pathomechanics, and pathophysiology of lateral ankle insta-
bility. Journal of Athletic Training, 37, 364–375.
Hettinger, L. J., & Riccio, G. E. (1992). Visually induced motion sickness in virtual environments.
Presence, 1, 306–310.
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator sickness
questionnaire: An enhanced method for quantifying simulator sickness. International Journal of
Aviation Psychology, 3, 203–220.
Mehri, O., Faugloire, E., Flanagan, M., & Stoffregen, T. A. (2007). Motion sickness, console video
games, and head mounted displays. Human Factors, 49, 920–934.
Murata, A. (2004). Effect of duration of immersion in a virtual reality environment on postural
stability. International Journal of Human-Computer Interaction, 17, 463–477.
Muth, E. R., Walker, A. D., & Fiorello, M. (2006). Effects of uncoupled motion on performance.
Human Factors, 48, 600–607.
Nichols, S. (1999). Physical ergonomics of virtual environment use. Applied Ergonomics, 30, 79–
90.
Nichols, S., & Patel, H. (2002). Health and safety implications of virtual reality: A review of
empirical evidence. Applied Ergonomics, 33, 251–271.
Otten, E. W., & Smart, L. J. (2009). The effect of open vs. closed-loop optic flow on visually
induced motion sickness. In J. Wagman & C. Pagano (Eds.), Studies in perception and action X
(pp. 149–152). Philadelphia: Taylor & Francis.
Otten, E., Smart, L. J., Amin, M., Bidwell, B., Johnson, B., McLaughlin, M., Pecorak, K., & Smith,
D. (2003, July). Effect of predictability of stimulus on visually induced motion sickness. Poster
presented at the 12th International Conference on Perception and Action, Surfers Paradise, Gold
Coast, Australia.
Reason, J. T., and Brand, J. J. (1975). Motion sickness. London, UK: Academic Press.
Reed, E. S. (1996). Encountering the world: Toward an ecological psychology. Oxford, UK: Oxford
University Press.
Riccio, G. E., & Stoffregen, T. A. (1991). An ecological of motion sickness and postural instability.
Ecological Psychology, 3, 195–240.
Riley, M. A., Mitra, S., Stoffregen, T. A., & Turvey, M. T. (1997). Influences of body lean and
vision on unperturbed postural sway. Motor Control, 1, 229–246.
Rolnick, A., & Lubow, R. E. (1991). Why is the driver rarely motion sick? The role of controllability
in motion sickness. Ergonomics, 34, 867–879.
Smart, L. J., Otten, E. W., & Stoffregen, T. A. (2007). It’s turtles all the way down: A comparative
analysis of visually induced motion sickness. Proceedings of the 51st Annual Meeting of the
Human Factors and Ergonomics Society, 1631–1634.
Smart, L. J., Pagulayan, R. J., & Stoffregen, T. A. (1998). Self-induced motion sickness in unper-
turbed stance. Brain Research Bulletin, 47, 449–457.
Smart, L. J., & Smith, D. L. (2001). Postural dynamics: Clinical and empirical implications. Journal
of Manipulative and Physiological Therapeutics, 24, 340–349.
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0
SELF MOTION IN VE 167
Smart, L. J., Stoffregen, T. A., & Bardy, B. G. (2002). Visually induced motion sickness predicted
by postural instability. Human Factors, 44, 451–465.
Stoffregen, T., Bardy, B. G., & Mantel, B. (2006). Affordances in the design of enactive systems.
Journal of Virtual Reality Research, 10, 4–10.
Stoffregen, T. A., Bardy, B. G., Smart, L. J., & Pagulayan, R. J. (2003). On the nature and evaluation
of fidelity in virtual environments. In L. J. Hettinger & M. W. Haas (Eds.), Virtual & adaptive
environments: Applications, implications, and human performance issues (pp. 111–128). Mahwah,
NJ: Erlbaum.
Stoffregen, T. A., Faugloire, E., Flanagan, M., Yoshida, K., & Mehri, O. (2008). Motion sickness
and postural sway in console video games. Human Factors, 50, 322–331.
Stoffregen, T. A., Hettinger, L. R., Haas, M. W., Roe, M., & Smart, L. J. (2000). Postural instability
and motion sickness in a fixed-base flight simulator. Human Factors, 42, 458–469.
Stoffregen, T. A., & Smart, L. J. (1998). Postural instability precedes motion sickness. Brain
Research Bulletin, 47, 437–448.
Turvey, M. T. (1992). Affordances and prospective control: An outline of the ontology. Ecological
Psychology, 4, 173–187.
Villard, S. J., Flanagan, M. B., Albanese, G. M., & Stoffregen, T. A. (2008). Postural instability and
motion sickness in a virtual moving room. Human Factors, 50, 332–345.
D o w n l o a d e d B y : [ S m a r t , L . J a m e s ] A t : 1 6 : 5 6 2 7 A p r i l 2 0 1 0