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DMLcentral Working Papers // Youth & Participatory Politics // November 8, 2010

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Digital Media Literacy Education and Online Civic and Political

Participation

Joseph Kahne Mills College [email protected] 510-430-3275

Jessica Timpany Feezell UC Santa Barbara

Namjin Lee College of Charleston

!

DML Central Working Papers // Youth & Participatory Politics // November 8, 2010

Digital Media Literacy Education and Online Civic and Political Participation Joseph Kahne Mills College [email protected] 510-430-3275 Jessica Timpany Feezell UC Santa Barbara Namjin Lee College of Charleston November 8, 2010 Draft: Not for citation without author permission

Acknowledgements: We are enormously grateful to many individuals and institutions for their support of this work. The MacArthur Foundation and the Center for Information and Research on Civic Learning and Education (CIRCLE) provided funding that enabled this work. Chris Evans and Ellen Middaugh played significant roles related to the conceptualization and implementation of this study. Of course, despite all this help, we take full responsibility for our analysis and conclusions.

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D ig ita l M e d ia L ite ra c y E d u c a tio n a n d O n lin e C iv ic a n d P o litic a l P a rtic ip a tio n

There is a stark contrast between youths’ participation with new media

and their civic and political participation. Judged by traditional standards,

levels of youth civic and political commitment, capacity, and activity are the

lowest of all demographic groups and until recently have been declining

(Macedo et al., 2005). At the same time, youth are highly engaged with digital

media, such as social media, blogging, video games, and smart phones (see,

e.g., Lenhart. et al., 2010; Kahne, Middaugh, & Evans, 2008). Youth, in fact, are

frequently the generation that is closest to innovation (Krueger, 2002;

Mossberger, Tolbert, & McNeal, 2008).

Engagement with new media has the potential to help strengthen

young people’s participation in civic and political life. Educators,

policymakers, foundations, and others are considering ways to develop

desirable bridges between these two domains (for examples, see the National

Broadband Plan, the Center for Media Literacy, and the National Association

for Media Literacy Education). The present study represents one of the first

efforts to assess quantitatively how frequently digital media literacy

education occurs in U.S. high schools and whether it can increase the

likelihood that youth will engage with digital media in ways that promote the

quantity, quality, and equality of online civic and political participation.

Media literacy can be defined as “the ability to access, analyze, evaluate,

and create messages in a variety of forms” (Aufderheide & Firestone, 1993, p.

7). It describes a set of capacities related to media consumption and creation

that one can acquire. Digital media literacy extends the traditional

understanding of media literacy to include new skills that are required to

navigate today’s new media environment and includes creative production

and instruction on how to evaluate and use information critically

(Buckingham, 2003; Jenkins, 2006).

The importance of digital media literacy in relation to civic and political

life can be manifold. Digital media technologies are now a central component

of civic and political life, especially for young people. For example, Kohut

(2008) found that 37% of those ages 18–24 got campaign information during

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the 2008 presidential election from social networking sites (more than did so

from newspapers). Only 4% of those 30–39 did so and for older adults the

numbers drop still further. Similarly, 41%of those 18–29 went online during the

campaign to see candidate interviews, debates, speeches, or commercials

(Kohut, 2008). Countless Web sites provide information on political and social

issues, blogs provide exposure to varied perspectives, and a growing sector

of video games create simulations of civic action and political life. These

games expose players to a host of social issues such as global hunger, animal

rights, the environment, immigration, and urban development (see

http://www.gamesforchange.org). Moreover, youth need not be passive

consumers in relation to issues about which they care. Digital media provide

many ways for youth to voice their perspectives, share information, contact

officials, create artistic statements related to civic and political issues, and to

mobilize others (Benkler, 2007; Jenkins, 2007; Shirky, 2008).

But not all youth are tapping this potential. While some view youth as

being “digital natives” (Tapscott, 1997), studies have demonstrated that this

title does not apply to all youth (Hargittai, 2010). Digital media skills are

unevenly distributed with those from privileged backgrounds demonstrating

higher-level know-how, compared to those from lower socioeconomic status

(Hargittai, 2003, 2010; Norris, 2001).

Can digital media literacy education strengthen the bridge

between new media activity and civic and political engagement?

Unfortunately, even though many states, schools, and organizations

have signed on to advance media literacy education in our schools (see

Hobbs, 2004, for a summary of such initiatives), very little empirical research

on the effectiveness of media literacy education has been published (David,

2009; Hobbs, 2004). Indeed, we could not find a single quantitative

assessment of media literacy education among high school students in the

United States that measured its frequency or examined its impact on online

civic and political engagement. In the one study we found, Mihailidis (2009)

looked at civic learning outcomes among undergraduates at the University of

Maryland. His quasi-experimental study of 239 students found that those

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enrolled in a media literacy course increased their ability to comprehend,

evaluate, and analyze media messages. At the same time, his findings suggest

that these courses promoted negativity and cynicism about the news media

and that more could be done to promote active citizenship.

There are also very few empirical studies of the broader impact of

media literacy courses (see Hobbs & Frost, 2003). Conceptual work in this

area is more common. Jenkins (2006) argues that increased digital media

literacy education has the potential to close the digital media “participation

gap”—the variation in engagement with digital media (Hargittai & Walejko

2008) —among youth by providing the skills and opportunities that will

enable active participation in the public sphere. Other work suggests that

many more traditionally conceived literacy skills, such as interpersonal skills

and strategic planning, can be effectively taught through digital media

because of youth’s familiarity and regular use of new media (Buckingham,

2003). Buckingham, Jenkins, and many others also express the need for

critical media literacy skills; youth need support in learning how to effectively

judge the credibility of what they find online and how to identify and compare

various ideological and political messages.

In short, there are many ways that digital media literacy might

strengthen the bridge between youth, new media, and civic and political life.

Our analysis provides empirical evidence that can speak to several of these

possibilities. Specifically, we aim to address the following questions.

1. How frequently do youth experience digital media education in school contexts?

2. Can digital media literacy education foster online political participation? 3. Can digital media literacy education promote exposure to diverse

viewpoints?

4. Might digital media literacy education promote more (or less) equitable civic and political engagement?

Below, we outline our reasons for interest in these questions. We then

describe our methods, discuss our findings, and detail some implications.

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Rationales for our research questions:

Question 1: How frequently do youth experience digital media education in

school contexts?

In their handbook chapter, Brown and Schwarz (2008) write, “The state

of critical media literacy in U.S. secondary schools is difficult to determine”

(p.483). There are no nationally representative studies on which to draw. In

fact, there are no large-scale surveys at all that assess the frequency of digital

media literacy education in K-12 schools. Knowledge of the frequency of such

practices is needed if we are to consider both the potential significance of

current practices and directions for policy and practice.

Question #2: Can digital media literacy education foster more online political

participation?

Increasing youth’s online engagement with civic and political life is

generally viewed as desirable. Currently, youth report low levels of civic

commitment, capacity, and engagement. In 2008, 55% of those under 30

were judged to be “disengaged” in a report by the National Conference on

Citizenship. Moreover, on the National Assessment of Educational Progress

(NAEP) exam in civics, which assesses knowledge of key terms and

government structures as well as interpretive skills, 34% of high school seniors

failed to achieve a “basic” level of competency (NAEP, 2006). Only 9% of high

school seniors taking the exam could list two ways a democratic society

benefits from citizen participation (NAEP, 1998).

New and traditional media provide many opportunities to learn about

and discuss civic and political issues. Digital media literacy education may

expand the degree to which youth tap the affordances of the Web to engage

in civic and political activities online (such as seeking out information or

engaging in dialogue on civic and political topics) that will help offset

generally low levels of youth civic and political engagement by boosting both

online and offline engagement. In addition, studies show that when youth and

adults seek out information and participate in discussions online, it increases

their overall levels of civic acts, such as raising money for charity or

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volunteering, as well as political acts, such as working on a campaign,

attending a political speech, or voting (McLeod, Kosicki, & McLeod, 2009;

Mossberger, Tolbert, & McNeal, 2008; Shah, McLeod, & Lee, 2009).

Question #3: Can digital media literacy education promote more exposure to a

diverse array of perspectives?

It is also worth exploring whether digital media literacy education can

promote exposure to a diverse array of perspectives. In particular, many

scholars have expressed the concern that online discussions of societal issues

can become echo-chambers where individuals are primarily exposed to and

interact with those who share their ideological viewpoints (Sunstein, 2001).

There is often value in engaging with those who share one’s views. Such

experiences can promote greater civic and political participation and a deeper

and often more conceptually coherent understanding of one’s perspective

(Mutz, 2006; Jamieson & Cappella, 2008). However, a rich tradition in political

theory also details the benefits of exposure to divergent viewpoints. Such

practices have been viewed as a means of promoting reflection, of reaching a

better understanding of complex issues, and of developing a deeper

appreciation of other’s viewpoints (Arendt, 1968; Habermas, 1989; Mill, 1956).

Empirical studies have also found that exposure to divergent viewpoints can

enhance individual’s knowledge of actual public opinions, tolerance, and their

sense of the legitimacy of democratic outcomes (See Brundidge & Rice, 2009,

for a review). Integrating these two priorities, we examine youth’s exposure to

diverse perspectives—those that align with their views and those that diverge.

The value of such dual exposure was detailed by John Dewey (1916) who

argued that the strength of a democratic community could be assessed by

the number of interests that were consciously shared and by the level of full

and free interplay with those who hold alternative perspectives.

Question 4: Can digital media literacy education promote more equitable civic

and political engagement?

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Not only are levels of civic and political participation low, they are

alarmingly unequal. For example, young people with more education are far

more likely to vote than their lesser-educated counterparts (CIRCLE, 2008, p.

1). Similarly, compared to those who have no college experience, those 25 or

older who have a BA are more likely to report working with others on a

community problem (45% vs. 32%), meeting to discuss community issues

(45% vs. 21%), and volunteering in the past year (72% vs. 43%) (National

Conference on Citizenship, 2008). There are also disparities associated with

socioeconomic status (SES). Roughly 75% of those in the top 20% on

measures of SES participate in offline political activity, while the percentage

drops to about 32% for those in the bottom 20%. These disparities are also

apparent online. While 65% in the top quintile report engaging in one of five

online political activities, only 10% of those in the bottom quintile made the

same claim (Schlozman, Verba, & Brady, 2009).1

Since digital media literacy education aims to influence online civic and

political engagement, it is important to assess whether different demographic

groups receive more or fewer of these opportunities. If the provision of digital

media literacy education is inequitably distributed, it might reinforce already

existing inequalities. For similar reasons, it is important to examine whether

those who are more interested in civic and political issues receive more of

these opportunities.

M e th o d s Data

Our exploration of these questions draws on two sets of panel data. The

first panel consists of 502 California high school students who were surveyed

in 2006 when they were in their junior year and then were resurveyed a year

later in their senior year (henceforth, panel 1). Students for this panel came

from seven high schools. The districts and schools were purposively selected

to ensure a diverse range of demographic and academic characteristics. The

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 1 Interestingly, the difference between those who had attended college and those who had not diminished markedly when it came to posting political material on blogs or engaging politically on social networking sites. While it was 28% for overall political activity, it was only 7% for these activities. (Smith, Schlozman, Verba, & Brady, 2009).

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percentage of students receiving a free or reduced-price lunch varied widely

across schools, from 1%to 83%. In addition, the sampled schools reported

average Academic Performance Index (API)2 scores ranging from the bottom

20% to the top 10% of all the high schools in California. Of those students who

identified their ethnicity, 36.7% were white, 30.8% were Asian American, 18.2%

were Latino, and 7.6% were African American.

The second panel includes 435 respondents who were initially surveyed

in their high school junior or senior years and resurveyed in 2009 after the

2008 presidential election (hereafter, panel 2). These students came from one

of 21 different school districts in California. This sample of schools covers

schools that enroll mostly white students (19.0%), ones that enroll

predominantly students of color (42.9%), and ones that are racially mixed

(38.1%). The percentages of students receiving a free or reduced-price lunch

also varied widely across schools from 0% to 92%. In addition, the sampled

schools reported average API scores from the bottom 10% up to the top 10%

of all the high schools in California. The selection of diverse schools was

reflected in the racial makeup of the high school students that participated in

our survey. Of those students who identified their ethnicity, 22.0% were white,

27.2% were Asian American, 38.5% were Latino, and 5.5% were African

American.

To minimize selection bias, we surveyed entire classes of juniors and

seniors during class time. Selection of these classes was based on class

schedules and the availability of the computer lab where the surveys took

place. We did not select classes based on students’ experiences of digital

media literacy education or on their exposure to new media in general.

We believe this data set is quite unique. Indeed, we know of no other

panel survey of a broad and diverse sample of youth that examines a range of

digital media practices that are likely supports for civic and political

engagement and opportunities for digital media literacy education.

M e a s u re m e n t

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 2 The API is a single-number summary of scores on several standardized tests, including in math, language arts, and science.

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Three groups of variables were created from the two sets of our panel

data: (a) indicators of new media engagement (outcome variables), (b)

measures of digital media literacy education, and (c) control variables.

Outcome Variables

We examined three dependent variables: politically driven online

participation, online exposure to diverse perspectives, and interest-driven

online participation.

Politically driven new media participation was comprised of three

questions gauging, on a six-point scale, how often respondents (a) used blogs

or social networking sites to share or discuss perspectives on social and

political issues, (b) used the Internet to get information about political or

social issues, and (c) used e-mail to communicate with others who are

working on a political or social issue. We averaged the three scores to

construct an index of politically driven new media participation. Reliability

estimates (Cronbach’s !) for this measure on the pre- and post-surveys

ranged from .72 to .82.

Exposure to divergent perspectives was measured by the degrees of

agreement with the following four statements:

(a) I’ve gotten new perspectives on societal issues because of my online

activities.

(b) I’ve had online conversations with people who have different values

or political views than I do.

(c) I’ve been able to connect with people who care about the same

things that I do through the Internet.

(d) I’ve been able to connect with people who share my views about

ways to create a better world through the Internet.

Results from exploratory factor analysis clearly indicate that these items

all load on one factor. As a result of online activities, few individuals are only

exposed to perspectives with which they agree or only to perspectives with

which they disagree (for a related finding, see Gentzkow and Shapiro, 2010).

Individuals tend either to experience both sets of perspectives or they

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experience neither. Reliability estimates (Cronbach’s !) for this measure on

pre- and post-surveys ranged from .82 to .86.

Digital Media Literacy Education

In this study, we are particularly interested in forms of digital media

literacy education that might support online civic and political engagement,

as broadly conceived. In an effort to assess the opportunities students had for

varied features of digital media literacy education, we asked four questions on

our survey. These items do not provide a nuanced picture of educational

practice, but we believe they do provide a sense of the support students

received in their classrooms.

Table 1

Frequency Distributions of Digital Media Literacy Education Items

Response categories

Items: In my classes… Never Sometim

es Often

Very

often

High school panel, % (N = 490)

…we learned how to assess the

trustworthiness of information we find on

the Web. 18.0 41.5 27.4 13.1

…we were required to use the Internet to get

information about political or social issues. 10.9 32.3 30.5 26.3

…we were required to use the Internet to

find different points of view about political

or social issues. 13.9 34.3 28.2 23.5

…we were given an assignment where we

had to create something to put on the Web. 66.5 18.7 9.0 5.9

Post–high school panel, % (N = 226)

…we learned how to assess the

trustworthiness of information we find on

the Web. 8.9 7.1 43.4 40.7

…we were required to use the Internet to get

information about political or social issues. 13.7 11.1 38.5 36.7

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…we were required to use the Internet to

find different points of view about political

or social issues. 20.8 10.6 35.8 32.7

…we were given an assignment where we

had to create something to put on the Web. 65.0 12.8 10.6 11.5

Students were asked how often in their classes they (a) had learned

how to assess the trustworthiness of online information, (b) were required to

use the Internet to get information about political or social issues, (c) were

required to use the Internet to find different points of view about political or

social issues, and (d) were given an assignment where they had to create

something to put on the Web. All these items were assessed during the

second wave of each panel. For the post–high school panel, these questions

were not asked of those who were not enrolled in an educational institution.

Table 1 provides detailed information on the frequency distribution of the

responses to each question. An index for digital media literacy instructions

was created by averaging four scores (panel 1, ! = .75; panel 2, ! = .82).

Control Variables

We employed extensive controls to isolate the effects of our

independent variables. Specifically, we controlled for general uses of new

media and for background variables that prior research had indicated might

influence our dependent variables. In particular, we controlled for students’

gender and race (Burns, Schlozman, & Verba, 2001; Marcelo, Lopez, & Kirby,

2007) and for intention to enroll in college and grade point average (GPA).

We also employed three variables to isolate the effects stemming from

political orientation. This focus reflects research that has documented a

significant relationship between the strength of political ideology and political

interest with various types of political activities (Verba & Nie, 1972;

Rosenstone & Hansen, 1993). We assessed “political ideology” on a scale

ranging from “very liberal” (1) to “very conservative” (5). To measure the

“strength of political ideology,” we folded over the political ideology measure

and took the absolute value so our measure ranged from “middle of the road”

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(0) to “very liberal or very conservative” (2). We also assessed political

interest on a standard five-point scale. In addition, we controlled for

discussion between parents and youth in order to take into account influences

from parents and family environments (see Andolina et al., 2003; Torney-

Purta et al., 2001).

General uses of new media. One potentially confounding factor in our

examination of the influence of digital media literacy education on digital

media engagement is the possibility that the relationship might be spurious,

resulting simply from the levels of general new media usage. In other words,

those who are active users of new media in general might seek new media-

related education and also actively engage in interest-driven and politically

driven activities. To control for this possibility, we included four control

variables addressing diverse aspects of new media use other than interest-

driven and politically driven online activities.

First, we took into account the amount of time the respondents spent

online as a general measure of Internet use. Time spent online was only

assessed in panel 1. Second, we included two items measuring people’s use of

new media for communicating and socializing with those around them (i.e.,

friends, family, and acquaintances). We used two items assessing how often

the respondents (a) used e-mail, text messaging, or instant messenger to

communicate with friends or family; and (b) used blogs, diary, or social

networking sites (like MySpace) to socialize with people (“friends, family, or

people you’ve met online”). Both of these two items were assessed on a six-

point scale and were correlated with each other modestly at r = .32. Finally,

since literature has indicated that there may be a relationship between some

forms of video game play and civic outcomes (Kahne, Middaugh, & Evans,

2008; Williams, 2006) we included a measure of video game play to control

for the impact of this form of online activity. Gaming was measured by a

single item asking how often the respondents played games on a computer, a

console, or a handheld device.

A n a ly tic S tra te g y

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To take advantage of our panel data, we used a lagged dependent

variable regression analysis, which included prior values of the outcome

variable as an independent control variable. By taking into account lagged

values of our outcome variables, this kind of panel model predicts the level of

a given outcome variable at time 2 while controlling for the value of that

outcome at time 1. This model provides unbiased estimates of the effects of

digital media literacy education on new media engagement by adjusting any

initial differences in the outcome variables that might exist between those

who were already active online and those who were not (Finkel, 1995; Halaby,

2004).

One shortcoming of our survey in relation to this analytic strategy

should be mentioned. Our outcome variables measure the total amount of

time youth spent doing these various activities. Thus, teacher assignments

that require engaging in these activities may be included in youth

assessments of the time they had spent doing these activities and this in turn

may inflate the relationship between digital media literacy education and

various online civic and political activities.

R e su lts a n d D isc u ssio n I. Opportunities for digital media literacy education are common, though not

universal.

At both the high school and college levels, we found that many youth receive

various forms of digital media literacy education (see table 1). Between 40%

and 57% of youth in high school said they had each of the three educational

opportunities associated with consumption of online civic and political

information “often” or “very often.” Less than 20% reported “never” having

such opportunities. These opportunities were more common at the college

level, where between 68% and 81% reported receiving each of these same

opportunities “often” or “very often.” Opportunities to create content for the

Web were much less common. Only 15% of high school youth in our survey

reported having this opportunity “often” or “very often,” and 66% reported

“never” having this opportunity. Again, these opportunities were slightly more

common for college youth with 22% receiving these opportunities “often” or

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“very often.” While our survey is not nationally representative, it is of a broad

and diverse sample. These results indicate that many youth are having these

opportunities, but that they are far from universal. There is much room for

growth in access to these opportunities.

II. Digital media literacy education can foster greater politically driven online

participation.

Regressions, controlling for demographic factors, and prior levels of

online politically driven participation indicate that digital media literacy

education provided a significant boost to rates of online politically driven

participation for both high school and college youth (see table 2). Indeed, as

indicated by the standardized betas for these opportunities, digital media

literacy education’s betas for the high school and college settings (.22 and .31)

was almost as strong a predictor of online politically driven participation as

the lagged value of the dependent variable (.28 and .35). Moreover, these

betas were larger than for other factors such as family discussion of politics

(.12 and not significant), strength of ideology (.11 and .11), and political interest

(.09 and .20).

These findings indicate that when youth have opportunities to learn

how to engage in online political activities, they become more likely to do so.

In addition, since online participation is a support for offline participation as

well, digital media literacy education may also support broader civic and

political engagement.

Table 2

Results of Regression Models Predicting Politically Driven New Media Participation

High school panel Post–high school panel

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Model 1 Model 2 Model 1 Model 2

Background variable

Female -0.12 * -0.12 * -0.03 0.00

Family discussion 0.18 *** 0.12 ** 0.08 0.08

GPA -0.03 -0.03 0.04 0.02

Conservatism -0.03 -0.02 -0.07 -0.09 #

Strength of political ideology 0.15 *** 0.11 ** 0.11 # 0.11 *

Aspiration for 4-year college 0.00 0.03 — —

African American 0.05 0.03 0.03 0.04

Hispanic 0.06 0.05 0.09 0.10 #

Asian 0.14 ** 0.11 * 0.08 0.08

Political interest 0.14 ** 0.09 * 0.28 *** 0.20 ***

General uses of new media

Time spent online 0.03 0.00 — —

Use of e-

mail/messenger/messaging 0.00 -0.01 -0.04 -0.03

Use of blogs/social media for

socializing 0.19 *** 0.19 *** 0.18 ** 0.15 **

Frequency of video gaming 0.05 0.04 0.13 * 0.12 *

Lagged values of outcome

variables

Politically driven participation,

wave 1 — 0.28 *** — 0.35 ***

Focal predictor variable

Digital media literacy education 0.25 *** 0.22 *** 0.40 *** 0.31 ***

R2 (%) 31.7 38.2 39.0 49.3

Observations 444 444 221 221

Note. Standardized OLS regression coefficients are displayed. GPA, grade point average. ***p ! .001; **p

! .01; *p ! .05; #p ! .1.

III. Digital media literacy education promotes the frequency of youth exposure to

diverse viewpoints.

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We found that digital media literacy education for high school and

college youth promotes online exposure to diverse viewpoints (see table 3).

The impact of these learning opportunities was relatively sizable. For both

high school and college youth, the impact of digital media literacy education

(.18 and .26) was slightly lower than the lagged value of the dependent

variable (.27 and .27) and greater than that of the impact of political interest

(.13 and .20), and family discussions of politics (.14 and .10). This finding is

significant, as exposure to diverse views is believed to be a valuable support

for the quality of a democratic society. In addition, as noted earlier, in a

separate study (authors, forthcoming) we find that exposure to diverse

perspectives promotes both civic and political engagement.

Table 3

Results of Regression Models Predicting Exposure to Diverse Perspectives

High school panel Post–high school panel

Model 1 Model 2 Model 1 Model 2

Background variable

Female -0.05 -0.06 -0.14 * -0.12 #

Family discussion 0.17 *** 0.14 ** 0.10 0.10

GPA -0.06 -0.04 -0.02 0.00

Conservatism -0.06 -0.05 -0.18 ** -0.17 **

Strength of political ideology 0.06 0.03 0.08 0.07

Aspiration for 4-year college 0.00 0.03 — —

African American 0.04 0.03 -0.03 -0.02

Hispanic -0.06 -0.07 0.00 0.00

Asian 0.11 * 0.07 0.22 ** 0.16 *

Political interest 0.15 ** 0.13 ** 0.27 *** 0.20 **

General uses of new media

Time spent online 0.16 *** 0.09 # — —

Use of e-

mail/messenger/messaging -0.01 -0.03 0.01 0.01

Use of blogs/social media for

socializing 0.13 ** 0.12 * 0.16 ** 0.15 **

Frequency of video gaming 0.12 * 0.09 * 0.09 0.08

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Lagged values of outcome

variables

Exposure to diverse

perspectives, wave 1 — 0.27 *** — 0.27 ***

Focal predictor variable

Digital media literacy education 0.17 *** 0.18 *** 0.27 *** 0.26 ***

R2 (%) 29.6 35.5 33.1 39.7

Observations 442 441 218 218

Note. Standardized OLS regression coefficients are displayed. GPA, grade point average. ***p ! .001; **p

! .01; *p ! .05; #p ! .1.

IV. The impact of digital media literacy education on civic and political inequality

appears mixed.

Given our findings regarding the ability of digital media literacy

education to promote desired forms of online practice, it is important to

examine how equitably these opportunities are distributed.

Regression analysis of our data indicates that a student’s race, gender,

GPA, and intention to enroll in college do not appear to exert a sizable

influence on the opportunities for digital media literacy education that

students receive (see table 4).3 Political interest was not related to media

literacy education in high school, but it was positively though modestly

associated with the level of digital media literacy education in college

settings. We suspect this was due to students’ enhanced ability to select

courses that match their interests while in college (those interested in politics

take courses where political issues are explored online). Together, these

individual background factors account for only 1.7% and 5.8% of the variation

in experiencing digital media literacy education in high school and college !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 3 Interestingly, those with lower GPAs in high school reported receiving more of these opportunities (though the effect size was relatively small). Also, women report receiving slightly more of these opportunities in college. We are not sure why this is so, but it may be related to gender differences in college majors.

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settings. The general lack of a relationship between demographic factors and

opportunities for media literacy education contrasts favorably with the

provision of many other school-based civic learning opportunities. As noted

earlier, many school-based civic learning opportunities such as opportunities

for service learning, classroom debates, or opportunities to participate in

simulations are unequally distributed (Kahne & Middaugh, 2008). Higher

achieving students, white students, and those in classrooms where the

average SES is higher tend to receive far more of these opportunities. Unlike

those findings, however, we did not see indications that opportunities for

digital media literacy education are inequitably distributed in schools.

Table 4

Results of Regression Model Predicting Digital Media Literacy Education

High school panel Post–high school panel

Background variables

Female 0.03 0.21 **

GPA -0.12 * 0.01

Aspiration for 4-year college 0.01 —

African American -0.04 0.04

Hispanic -0.05 -0.01

Asian 0.01 0.09

Political interest, T1 0.07 0.14 *

R2 (%) 1.7 5.8

Observations 475 225

Note. Standardized OLS regression coefficients are displayed. GPA, grade point average. **p ! .01; *p !

.05.

One important exception must be highlighted, however. Currently, 71%

of students nationally graduate on time from high school. In the nations’ fifty

largest cities, that rate drops to 53% (Swanson, 2009). Moreover, many high

school graduates are not engaged in post-secondary education. Educational

attainment is already a strong predicator of civic and political participation.

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Since only those enrolled in school receive these media literacy opportunities,

providing school-based digital media literacy education appears likely to

exacerbate the gap in civic and political participation between those who stay

in high school and attend college and those who do not.

Limitations

The study would be stronger if the sample was larger and was

proportionally representative of the nation’s students. As a result of these

limitations, we do not use our data to characterize the frequency of varied

media literacy opportunities in U.S. schools. In addition, this survey was

designed to capture youth online participation both in school and out. Thus,

our measure of politically driven online activity and of online exposure to

diverse perspectives did not distinguish between activities that occurred in

school and those that occurred out of school. Consequently, it is likely that

some youth counted activities that occurred as part of media literacy

education when describing their overall level of online activity. This likely

inflated the relationships we found between digital media literacy education

and the outcome variables we considered. Experimental studies designed to

test the degree to which in-school opportunities promote out-of-school

discretionary practices are clearly needed as are studies that test whether

changes in youth practice that occur are sustained over time.

Implications

This is one of the first studies to assess quantitatively the frequency of

digital media literacy education and its relationship to varied forms of online

civic and political participation. We find that several forms of digital media

literacy education are occurring within public schools in California. Although

our sample is not representative of the state, it is diverse with students from a

varied array of districts. It provides clear evidence that many youth are

currently receiving these opportunities in both high school and college

settings. These findings also demonstrate that there is substantial room to

expand students’ access to these opportunities.

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Second, we find that digital media literacy education is associated with

gains in the quantity of politically driven online activities and with higher

levels of online exposure to diverse perspectives. The relationships we found

were consistent and relatively sizable while controlling for a broad range of

demographic factors and for prior levels of online activity. Thus, these data

suggest that support and guidance may well help many youth when it comes

to fully tapping the affordances of new digital media to enhance the quality

and quantity of their online civic and political participation. As Hargittai

(2003;2010) and others have demonstrated, not all youth are digital natives

or fully engaged online. This study points to the potential value of

educational initiatives.

A vast array of curricula can provide the kinds of opportunities we

assessed in this study. There are many ways to help individuals judge the

trustworthiness of online information and to find and analyze the differing

perspectives on social issues they find online (for examples, see Project Look

Sharp, at http://www.ithaca.edu/looksharp/?action=main, and the Salzburg

Academy, at http://www.salzburg.umd.edu/salzburg/new/media-literacy-

curricula) . Given the potential benefits identified in this study, it makes sense

for curriculum developers, policymakers, and educators to continue

experimenting with and developing ways to provide these and related

opportunities.

Such efforts will be aided by a deeper understanding of how and why

digital media literacy education can promote desired practices. Educators

would benefit from a fuller picture of effective ways to help students judge

the trustworthiness of online information and to help students analyze the

different perspectives on political and social issues they locate on the Web.

Indeed, there is no doubt that more research is needed. Experimental and

qualitative case studies of specific media literacy initiatives would be

particularly valuable as a means of specifying impact and as a way of gaining

a more detailed sense of best practice.

Finally, since so many valuable educational practices are inequitably

distributed, it is striking that the digital media literacy opportunities we

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identified were relatively equitably distributed among those enrolled in

school. A core challenge for reformers is to expand the quantity and quality of

these opportunities without contributing to their inequitable distribution. In

addition to the challenge of coming up with more ways to introduce such

programs in educational curricula, an additional significant part of this agenda

requires identification of ways to promote digital media literacy education for

youth who are not enrolled in high school or college.

In sum, the strong relationships we found are encouraging and argue for

greater focus on the potential value of digital media literacy education as a

support for the quality, quantity, and equality of civic and political

engagement. Given that adolescent new media practices are youth directed

and products of their preferences, some might assume that schools can do

little to impact youth practices. To the contrary, our study indicates that

schools may be able to promote desired practices in significant ways. It is

important to examine these possibilities more fully with nationally

representative data as well as with panel data and experimental studies in

order to inform both policy and practice.

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