Economic

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LectureNotesTopic6-StrategicGames.pptx

Lecture Notes

Strategic Games

Objectives

You should understand when game theory is used

You should understand dominant strategy and Nash equilibrium

You should understand the Prisoner’s Dilemma situation

You should be able to determine the payoff matrix and the optimal strategy for a firm given the payout matrix

From Abstraction to Reality, Sort of

So far, we have assumed that firms (and people) make decisions in isolation

Solitary firms calmly choosing a price and output that maximizes profits

We did not consider the reactions of rival firms when making such decisions regarding price, output and advertising

Depending on how competitors react, a firm’s sales and profitability might be more negatively affected

But, you do not know with certainty how competitors will react

However, many firms make predictions or conjectures about their competitor’s reactions.

Competitive Analysis

As an entrepreneur, as a manager in a firm:

You must learn how to anticipate the actions and reactions of other firms in your industry

Strategic Behavior: actions taken by firms (or threaten to take) in order to plan for and react to the actions of competitor

Interdependence of Firms and Strategic Behavior

PRINCIPLE: Interdependence of firms’ profits, arises when the number of firms is small enough so that every firm’s pricing and output decision affects the demand and marginal revenues of every other firm

Number of firms are small (oligopoly)

Impact of decisions by 1 firm significantly affect the profits of the other firms

Each firm makes a decision on price, output and advertising in order to maximize profit – after considering all of the possible reactions of its competitors

This makes decision making much more complicated and uncertain

You need to anticipate the decision of every other firm in your industry

You need to think “strategically”

How do you go about making strategic decisions?

No set of rules to follow

Art of making strategic decisions is learned from experience

Tool for thinking about strategic decision making: Game Theory

Useful guideline on how to make strategic decisions involving interdependence

Can only provide you with general principles or guidelines to follow in strategic situations

Game Theory will not help you “win” or make greater profits than competitors

Game Theory: Introduction

Each firm is like a player in a game, such as chess – trying to decide the best move given what you expect your opponent’s next moves are.

In a game, such as tic-tac-toe, checkers, chess, or Wheel of Fortune

the players are individuals who make decisions

Each player may have a planned moves: strategy in order to win the game

Each player needs to make a move considering the reaction of the other player(s)

At the end of the game, there is some sort of payoff

In a game involving firms:

The firm (or the firm’s managers) are the PLAYERS of the game

The planned decisions or STRATEGIES are how much to produce, how to price, how to differentiate the product, how much to advertise, etc.

The PAYOFF to the firms are usually the profits or losses that result from the strategies

The payoffs not only depend upon the firm’s strategy, but also on the strategies used by the other firms in the industry

PAYOFF MATRIX: usually the profits or losses of the firm as a result of the firm’s strategies and the rivals’ response to that strategy

Different Types of Games

Simultaneous-Move vs. Sequential Move Games

Simultaneous Move: each firm makes a move without knowledge of the other firm’s decisions

Ex. Dueling, rock-scissors-paper

Sequential Move: One firm makes a move after observing the other firm’s move

Ex: chess, checkers, tic-tac-toe, Wheel of Fortune

One-Shot vs. Repeated Games

One shot: game is only played once

Repeated game: game is played more than once

Simultaneous Move Game: An Example

Object of the firm is to maximize its PAYOFF (profits) by making the best decision (choosing the best STRATEGY)

Simple General Example:

There are 2 firms A and B

Each firm has 2 possible strategies (representing virtually any decision)

Firm A can choose UP or DOWN

Firm B can choose LEFT or Right

Payoffs to these strategies is given by the payoff table:

First entry refers to Firm A (always the player on the left)

Second entry refers to Firm B (always the player on the top)

If A chooses UP and B chooses LEFT, A’s profits are 10 and B’s profits are 20

If A chooses UP and B chooses RIGHT, A’s profits are 15 and B’s profits are 8

Prisoner’s Dilemma

Suppose that a serious crime, auto theft, is committed by 2 suspects, Bill and Jane

They are apprehended and questioned by police.

Suspects know that police do not have enough evidence to make the charges stick unless one of them confesses.

If neither suspect confesses, the police can only convict the suspects on much less serious charges, say vandalism.

Police offer: (1) if one suspect confesses to the crime and testifies in court against the other, one who confesses will receive a 1 year sentence. The one who does not confess will get 12 years

(2) if both confess, each gets a 6 year sentence

(3) if neither confess, both receive 2 year sentences

Prisoner’s Dilemma (continued)

Payoff table:

Both prisoners know the payoff table and know that the other prisoner knows the payoff table

Since decisions are made simultaneously, each prisoner does not know what the other has decided to do.

Both Jane and Bill will be induced to confess

Confessing is always better than not confessing for Bill, no matter what Jane does

Confessing is always better than not confessing for Jane, no matter what Bill does

Simultaneous Move One-Shot Games: Optimal Strategy

Optimal Strategy in a Simultaneous Move One-Shot Game: Part 1

Choose the DOMINANT STRATEGY (if one exists): produces the best outcome no matter what the other player (firm) does

DOMINANT STRATEGY: a strategy that results in the highest payoff no matter what the action of the opponent

And assume that your competitor will play its dominant strategy

In the prisoner’s dilemma situation, the dominant strategy is to confess for each prisoner

For Bill, the dominant strategy is to confess

If Jane does not confess, than Bill will get a lighter sentence if he does confess

If Jane does confess, than Bill will get a lighter sentence if he does confess

For Jane, the dominant strategy is to confess

If Bill does not confess, than Jane will get a lighter sentence if he does confess

If Bill does confess, than Jane will get a lighter sentence if he does confess

When both players have dominant strategies, it is relatively easy to predict competitors actions

Note that when both players have dominant strategies, this is an equilibrium: there is no reason for players to change their strategies

Why is this a Prisoner’s Dilemma?

Both prisoners played their dominant strategy: the strategy that is best for them no matter what the other prisoner does

Both prisoners end up with 6 years in prison by confessing

But they are worse off than if they had cooperated by not confessing

If both of them had agreed to not confess both of them could have gotten lighter sentences (2 year sentences)

Prisoner’s Dilemma arises when the players can earn a higher payoff than they can when they choose to follow their dominant strategies.

Cooperation is possible but is not stable in a one-shot game.

Since there are no future consequences from cheating, both players are expected to cheat, which makes cheating the best response for both players

Decisions with One Dominant Strategy

Optimal Strategy in a Simultaneous Move One-Shot Game: Part 2

If you do not have a dominant strategy, look at the game from your rivals’ perspective. If your rival has a dominant strategy, anticipate that he or she will play it and choose the your own best alternative.

2 gasoline stations are located side by side. Their products are somewhat differentiated but competition is primarily by price.

For illustrative purposes, suppose each gasoline station can charge only two prices: High Price and Low Price

Profits depend upon which price each of them choose

Decisions with One Dominant Strategy

Payoff Table:

Gasoline Station B does have a dominant strategy:

If Station “A” chooses high price, Station “B” should choose a Low Price

If Station “A” chooses low price, Station “B” should choose a Low Price

Gasoline Station A does NOT have a dominant strategy

If “B” chooses high price, Station “A” should choose a Low Price

If “B” chooses low price, Station “A” should choose a High Price

However, Station A knows that Station B will choose its dominant strategy, “Low Price”

Knowing that Station B will choose Low Price, Station A should choose its best strategy, which is a High Price.

Simultaneous Move One-Shot Games: Nash Equilibrium

Nash Equilibrium: Given the strategy chosen by the other player, each player chooses his or her optimal strategy

Given the strategies of other players, no player can improve his or her payoff by changes his or her own strategy

Every player is doing the best he or she can given what the other players are doing

Note that we call it an “Equilibrium” because there is no incentive for either player to change strategies

Dominant Strategy Equilibrium: both firms are making the best decision no matter what the competitor does

In a Nash Equilibrium, both firms are making the best decision given the decision they BELIEVE their rivals will make.

Firms believe that their rivals will choose their dominant strategy.

All dominant strategy equilibria are Nash Equilibria

But Nash equilibrium can occur without dominant strategies

Application of One Shot Games

Pricing Decisions

Consider the gasoline station example provided earlier with a different payoff

If both charge the same price, both stations get some customers

If each charges different prices, the firm with the lower price gets most if not all of the customers

Higher prices mean higher profits, lower prices mean lower profits

The payoff matrix, in terms of profits, might look like this:

Application of One Shot Games: Pricing

Nash Equilibrium strategies are for each firm to charge the Low Price!

If Station B charges a High Price, Station A ‘s best strategy is to charge a Low Price

Is Station B charges a Low Price, Station A’s best strategy is to charge a Low Price

Similar Arguments hold from Station B’s perspective

Charging a Low Price is the Dominant Strategy for both Stations

Station A is always better off charging Low Price

Station B is always better off charging Low Price

However, profits are clearly higher if both Stations adopted a High Price strategy

Example of Prisoner’s Dilemma: Nash equilibrium outcome is inferior (from the firm’s perspective)

to the situation when both firms could “agree” to charge High Price

Agreeing on a high price or Collusion is illegal in the US

Suppose the game could be repeated – it was not just one move:

If firms colluded an agreed upon a high price, there is an incentive for each firm to lower the price

Need for constant monitoring of rivals to make sure that they live up to the agreement

Application of One Shot Games: Advertising

2. Advertising and Product Quality

Firms frequently use advertising and/or changes in product quality to increase the demand for their products

In most cases, advertising increases the demand for a firm’s products by taking customers away from other firms in the industry.

Example: breakfast cereal industry

Each firm is not trying to induce consumers to eat cereal for lunch or dinner

Each firm is inducing customers to switch to its brand from another brand

This can lead to each firm trying to “cancel out” the effects of the other firm’s advertising

Result: high levels of advertising, no change in industry or firm demand and low profits

Application of One Shot Games: Advertising Example

Suppose you and your main rival know that your products will be obsolete at the end of the year and must simultaneously determine how much to advertise. Advertising does not increase total industry demand but instead induce customers to switch among the products of different firms.

If both you and your rival advertise, each firm will earn $4M in profits

If neither of you advertise, each firm will earn $10M in profits

If one of you advertises and the other one does not advertise, the firm that advertises will earn $20M and the firm that does not advertise will earn $1M in profits.

Should you advertise or not advertise?

How much do you expect to earn?

Application of One Shot Games: Advertising Example

Dominant strategy for each firm is to advertise

Nash equilibrium is for each firm to advertise

Prisoner’s Dilemma situation: firms will be better off if they collude and agree not to advertise

You can expect to earn $4M

Application of One Shot Games: Coordinating Decisions

3. Coordinating Decisions

Analysis so far has looked at competing objectives: one firm can gain only at the expense of another

Not all games have this structure………

Imagine a world with 2 competing standards: 90 Volt four prong outlets or 120 volt 2 prong outlets for appliances

If 2 different standards, consumers would need to spend considerable sums on wiring their house – reducing the demand for appliances

So, coordinating among appliance manufacturers to produce one standard will increase the demand for appliances and increase all manufacturers’ profits

Application of One Shot Games: Coordinating Decisions

Coordination Game:

Consider 2 firms in the appliance industry

If each firm produces appliances requiring 120 volts, each firm earns profits of $100

If each firm produces appliances requiring 90 volts, each firm earns profits of $100

If the 2 firms produce appliances with different voltages, each firm earns $0 profits due to the lower demand for appliances

What would you do if you were the manager of Firm A?

Application of One Shot Games: Coordinating Decisions

This game has 2 Nash equilibria:

One to produce 90 volt appliances

One to produce 120 volt appliances

The problem is how the firms will get to one of these equilibria

Both you and Firm B will do better by “coordinating” your decisions

Or the government could set a standard for electrical outlets

Once an agreement is in place to produce 120 volt outlets, there is no incentive to “cheat”

Similar to game of “Battle of Sexes” where husband wants to go to ball game and wife wants to go to ballet (or vice-versa)

Both will be better off by being together than attending the event alone

The 2 equilibria will be if the husband and wife go to the same event. But which one?

Matter of bargaining and staying power

Application of One-Shot Games: Market Entry

4. Market Entry

Suppose Staples and Office Depot are considering a new superstore in a midsize city

Each chain recognizes that demand is sufficient to support only 1 store

If both chains create superstores, both will suffer losses

Application of One-Shot Games: Market Entry (continued)

Neither firm has a dominant strategy

Both firms entering is not an equilibrium

Each firm would be better off by staying out given the strategy of the other firm (entering)

Both firms staying out is not an equilibrium

Each firm would be better off by entering given the strategy of the other firm (staying out)

There are 2 equilibrium:

Office Max entering and Staples staying out

Staples entering and Office Max staying out

Application of One-Shot Games: Market Entry (continued)

But which firm will be the one which enters and which one stays out

The first firm to enter the market will “win”: First Mover Advantage

Once one firm enters, the other firm’s best strategy is to stay out

One firm can claim a first mover advantage not by acting but by making a CREDIBLE commitment to enter the market

Staples must convince its rival of it entry commitment (not just a threat)

Example: a campaign announcing and promoting the new store

: entering into a binding real estate lease

Of course, sometimes both firms enter (sometimes with disastrous results)

Similar to a game of “chicken”

Application of One Shot Games: Employee Monitoring

5. Employee Monitoring

Consider a game between a worker and a manager

The manager has 2 possible actions:

Monitor the worker

Don’t monitor

The worker has 2 possible actions:

Work

Shirk

If the manager monitors while the employee works, the employee “wins” with a payoff of 1 and the manager “loses” with a payoff of -1

If the manger monitors while the employee shirks, the employee loses with a payoff of -1 and the manager wins with a payoff of 1

If the manager does not monitor and the employee works, the employee loses with a payoff of -1 and the manager wins with a payoff of 1

If the manager does not monitor while the employee shirks, the employee wins with a payoff of 1 and the manager loses with a payoff of -1

Application of One Shot Games: Employee Monitoring

There is no Nash Equilibrium:

If manager monitors, the workers best strategy is to work

Given that workers is working, the manager’s best strategy is not to monitor

The manager can improve upon his payoff by changing his/her strategy

If manager doesn’t monitor, the workers best strategy is to shirk

Given that the worker is shirking, the manager’s best strategy is to monitor

Both workers and managers want to keep their actions “secret”

If manager knows that workers are shirking…….

If workers know what the manager is doing…..

In such situations, players find it in their best interests to engage in a mixed or randomized strategy: randomly work sometimes and shirk at other times; randomly monitor sometimes and don’t monitor at other times

Repeated Games

Cooperation is more likely to occur in repeated games, games involving many consecutive moves and countermoves by players.

In a repeated game, firm must weigh the benefits of current actions against the future cost of those actions (think present values)

A decision which brings high profits today may cause extremely low profits in the future

If the interest rate is low, firms may find it in their best interest to collude and charge high prices (unlike the one shot game)

If a player deviates from this strategy and chooses to price low, all other firms will price low in the future in order to wipe out the gains from having deviated from the collusive agreement

Threat of punishment makes cooperation work in repeated games

Prisoner’s Dilemma Repeated Game

Both firms dominant strategy is to price low.

But, they can both be better off by cooperating (colluding) and pricing high – and there is an incentive for each firm to cheat

Firms agree to collude, charge High Price and earn $10 a profit in 1st year.

Firm A decides to cheat, charge Low Price, in 2nd year and earns $50 in profit – an increase of $40

Firm B retaliates by charging Low Price too

Instead of Firm A earning $10 in profit for Years 3 onward, firm A will earn $0 from Years 3 onward

At some point in time, the PV of the loss of $10 from Year 3 onward will be greater than the increase in profits from cheating ($50 - $10)

The lower the interest rate, the greater the number of years it will take for the PV of the loss in profits to overtake the increase in profits from cheating

Cheating is more likely if interest rates are low

Threat of retaliation in the future makes cheating less likely and allows cooperation to work in repeated games

In one shot games, there is no tomorrow and no future negative consequences from cheating once.

Threat of Punishment as a Strategy in Repeated Games

In repeated games, punishment or the threat of punishment itself becomes a strategy

Tit-for-tat strategy: do what your competitor does

cheating triggers punishment in the next decision period

Punishment continues until the cheating stops

Which hopefully triggers a return to cooperation

Tit-for-tat strategies are best way to play a game in a repeated Prisoner’s dilemma situation

Pricing Practices that Facilitate Cooperation (and Discourage “Cheating”)

Price Matching: benefit of cutting prices to steal rival’s customers largely vanishes

Sales Price Guarantees: promising customers who buy an item today that they are entitled to receive any sales prices your firm might offer after, say, 30 days of purchase

Discourage price-cutting by making the price cuts apply to more customers (not only customers today but customers who made purchases within last 30 days)

Public Pricing: give everyone access to your prices, not just potential buyers, including rival sellers.

Makes detection of cheating easier and quicker

Price Leadership: one firm sets its price at a level it believes will maximize total industry profit and all of the other firms follow

Not an explicit agreement among firms

Repeated Games: Application to Product Quality

Desirability of Warranties and Guarantees

Game between consumers and firms:

Consumers want durable, high quality products at low prices

Firms want to maximize profits

Consider the following game:

Repeated Games: Application to Product Quality

In a one shot game, with no prospect for repeat business, firm may have an incentive to sell shoddy products.

If consumer decides to buy, the optimal strategy for the firm is to produce a low quality product

But if firm produces low quality product, the optimal strategy for consumer is not to buy

But if consumer chooses not to buy, it doesn’t pay for firm to produce high quality product

Nash Equilibrium is for firm to produce low quality product and consumer not to buy

The consumer knows not to buy the product because the firm’s optimal strategy is to produce a low quality product (the firm will “take the money and run”)

Repeated Games: Application to Product Quality

Story is different for an infinitely REPEATED game

Consumer has 2 scenarios:

Buy a high quality product and will continue to buy the product in future

Buy a low quality product and will tell all his friends that it is low quality and never buy the product again

Assuming that the interest rate is not too high, the optimal strategy for the firm is to produce a high quality product

By selling low quality product, firm earns $10 instead of $1

Gain from “cheating” is $9

The cost of selling a low quality product is to earn $0 instead of $1 on future sales

If interest rate is low, the one time gain will be more than offset by lost future sales

Repeated Games: Application to Product Quality

Lesson for the Firm with Repeat Purchases

It does not pay to “cheat” customers if the one-time gain is more than offset by lost future sales

If the firm may produce shoddy products inadvertently, this could prove to be disastrous to the firm

Firm may offer guarantees/warranties to assure that product is of high quality

No incentive for consumers to “punish” the firm by spreading news that it sells shoddy merchandise

Lesson for the Customer with Purchases made Infrequently:

The firm has an incentive to provide a shoddy product or shoddy service

Make sure that the firm is reputable, offers warranties/guarantees or your money back

Sequential Games

Players take turns and each player observes what the rival does before having to move

Example:

Potential entrant into a market will make a decision to enter the market (or not)

Incumbent firms will respond to the entry decision by adjusting prices and output to maximize profits

Even though decisions are made at different times, sequential decisions do involve interdependence

Sequential decisions are linked by time:

Best decision firms make today depends upon on how rivals will respond tomorrow

How to Think with Sequential Decisions (Backward Induction)

You must think ahead to anticipate rival’s future reactions

You must jump ahead in time to anticipate your rival’s reaction and then think backwards to the present

Summary: Look ahead to future decisions to reason back to the best current decision

Sequential Decisions: Trees

Instead of using payoff tables to analyze decisions, we will use game trees

A tree is a diagram showing the firm’s decisions as “decision nodes” or branch

Single point “A” depicts the beginning of the game (the first decision)

Numbers at the end of the branches represent the payoffs

A

B

B

Up

Down

10, 15

5, 5

0 ,0

6, 20

Up

Up

Down

Down

Sequential Decisions: Simple Example

A

B

B

Up

Down

10, 15

5, 5

0 ,0

6, 20

Up

Up

Down

Down

Suppose Player B’s strategy is: “Choose down if Player A chooses up, and down if Player A chooses down”

The best strategy for Player A:

If Player A chooses up, she will earn $5 since Player B chooses down

If Player A chooses down, she will earn $6 since Player B chooses down – Player A chooses down

Given that Player A has chosen down, should Player B change his strategy?

No, because by choosing down Player B earns 20 (instead of 0 if choosing up)

Neither player has an incentive to change their strategy: Nash equilibrium with Player A earning $6 and

B earning $20

Sequential Decisions: Simple Example continued

We have found 1 Nash Equilibrium strategy

Player A: down

Player B: down if Player A chooses up and down if Player A chooses down

Is this a reasonable outcome for the game?

Note that the highest payoff for Player A is to choose up when B chooses up

Why didn’t Player A choose Up when Player B chose Up?

Because Player B has “threatened” or made it known that he will choose Down if Player A chooses Up

Does Player A believe that threat? Is it credible?

There is another Nash Equilibrium for this game:

Player B: Choose Up if Player A chooses up and down if Player A chooses down

Player A: best response to this strategy is Up

Player A earns $10 and Player B earns $15

Note that Player A earns more and Player B earns less

But the threat of Player B to Play Down if Player A plays up is not credible:

Player B can earn more ($15) by playing Up than Playing Down ($5)

Since it is not likely that Player B will play down when Player A chooses Up, the more likely Nash Equilibrium is the 2nd one

In order for threats to work, they have to be credible

Sequential Decisions: The Entry Game

Entrant

Incumbent

In

Out

5, 5

0, 10

Fight

Accommodate

A potential entrant is deciding to enter a new market

If he decides not to enter the market, the incumbent continues its existing behavior earning $10M in profits

If the entrant decides to enter the market:

Incumbent fights it by lowering prices, lowering its profits to $1M

Incumbent could accommodate and do nothing, lowering its profits to $5M

-1,1

Sequential Games: The Entry Game

There are 2 Nash Equilibria:

Incumbent threatens to choose “Fight” if Entrant enters

Entrant stays out of the market

Comments: Given that Incumbent Fights, best strategy for Entrant is to stay out of the market (earns $0 instead of -$1M). There is no incentive for either firm to change its strategy

But the threat of the Incumbent is not credible. Incumbent would do better if it accommodates instead of fights (if the potential entrant decides to enter ($5M profit vs. $1M profit)

Incumbent chooses “Accommodate” if Entrant enters

Entrant chooses “Enter”

Comments on Entry Game

Emphasize the importance of a credible commitment

Convincing the entrant of a low price (now and in the future) would stop his/her entry

Ways to Convince:

Lower prices before the firm enters

Making long-term price agreements with customers

Staking the firm’s reputation on low prices

Lowering prices to forestall entry is called “limit pricing”

Other ways to stop entry:

Maintaining excess capacity

High levels of advertising

Saturating the product space by proliferating the number of brands

Making product improvements requiring high levels of R&D

Welcoming government regulation

Sequential Decisions: The Innovation Game

Developer

Rival

Introduce

Don’t Introduce

100, 0

1,1

Clone

Don’t Clone

You are deciding whether to introduce a new product

Your rival has to decide whether to clone the new product

Should you introduce the new product?

Should you introduce the new product if your rival “promised” not to clone?

What would you do if patent law prevented your rival from cloning the product?

-5, 20

Sequential Games: The Innovation Game

If you introduce the product, Rival’s best choice is to clone. Your firm will lose $5M. If you don’t introduce the product, you earn $1M. Your profit maximizing decision is to not introduce the product.

If you believe your rival’s promise, you will earn $100M. But, your rival’s promise is not incredible: your rival would love you to spend money developing the product so he/she could clone it and earn $20M. Since the promise is not credible, think twice!

In this case (assuming patent law is enforceable), you should introduce the new product and earn $100M. This illustrates that the ability to patent a new product often induces firms to introduce products that they would not introduce in the absence of a patent system.

Implications of Game Theory

Try to reduce interdependence of your firms with other firms in the industry

Product Differentiate/Lower Costs

Use Pricing Practices that Encourage Cooperation

In a Prisoner’s Dilemma Situation:

Use Tit-for-Tat strategies

Make sure that rivals can easily understand and interpret your actions

Game Theory: Summary

Managers/Entrepreneurs must make decisions knowing that their actions will affect the profitability of other firms and that these firms will react to that decision

Depending upon how rivals react, this will affect the profitability of your firm

Successful managers must learn how to anticipate the actions and reactions of the firm’s rivals

Making strategic decisions involve “getting into the heads” of rivals to predict their decisions – so you can make better decisions for yourself

Game Theory: Summary

There is no set of rules for a manager to follow in making decisions in such an environment

There is an indispensable tool, game theory, for the way to think about making such decisions

Game theory can only provide you with general principles and guidelines to follow when facing the kinds of strategic decisions that involve interdependence among firms

Always follow your dominant strategy

When your firm does not have a dominant strategy, and other firms do have one, assume that the other firms will choose dominant strategy. Then your firm can choose its own best strategy, knowing that the other firms will choose their dominant strategy.

Make sure that the threats of rival firms are credible.

Make sure that any threats you make to rival firms are credible

Game Theory: Summary

Game Theory cannot teach you how to make such decisions……

These types of decisions are best learned by experience

The foundation of game theory will make it easier for you to learn from experience

Firm B

LeftRight

Firm A

Up

10, 2015, 8

Down

-10, 710, 10

Bill

Don't ConfessConfess

Jane

Don't Confess

2 years, 2 years12 years, 1 year

Confess

1 year, 12 years6 years, 6 years

Gasoline Station B

High PriceLow Price

Gasoline

High Price

$1,000, $1,000$500, $1,200

Station A

Low Price

$1, 200, $300$400, $400

Gasoline Station B

High PriceLow Price

Gasoline

High Price

$1,000, $1,000$200, $1,200

Station A

Low Price

$1, 200, $200$400, $400

FIRM B

AdvertiseDon't Advertise

Advertise(4, 4)(20, 1)

FIRM A

Don't Advertise(1, 20)(10, 10)

FIRM B

120 Volt Outlets90 Volt Outlets

120 Volt Outlets(100, 100)(0, 0)

FIRM A

90 Volt Outlets(0, 0)(100, 100)

Office Depot

Stay OutEnter

Staples

Stay Out(0,0)(0,4)

Enter(4,0)(-4,-4)

Worker

WorkShirk

Manager

Monitor

-1, 11, -1

Don't Monitor

1, -1-1, 1

WORKER

WorkShirk

Monitor(-1, 1)(1, -1)

EMPLOYEE

Don't Monitor(1, -1)(-1, 1)

FIRM B

LowHigh

Low(0, 0)(50, -40)

FIRM A

High(-40, 50)(10, 10)

FIRM

Low Quality ProductHigh Quality Product

Don't Buy(0, 0)(0, -10)

CONSUMER

Buy(-10, 10)(1, 1)