See film and write an essay according to questions that my teacher gave

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Lecture5.ppt

Camera Angle

  • Camera Angle refers to the height of the camera, relative to the subject being photographed
  • High- Camera is position above character, ‘looking down on someone’ Diminishes importance of character.
  • Eyelevel- Camera is positioned level to character. Conveys normalcy
  • Low- Camera is positioned below character, Conveys authority, superiority, ‘looking up to someone’. Malevolence or threat is sometimes conveyed.
  • Dutch Angle- Horizon is ‘titled’. Conveys ‘world out of balance’ irrational, bizarre, or twisted quality (rarely used)
  • Context

View Tutorial: Camera Angle

Camera Movement

  • Tilt and Pan
  • Dolly or Tracking shot
  • Crane
  • Hand held
  • Steady Cam

Pan and Tilt

  • Pan - horizontal movement (panoramic) from a fixed position (tripod)
  • Tilt- up or down movement from a fixed position
  • The Pan often ‘follows the action’ giving ‘lead room’ in the direction of travel.
  • End of shot often reveals something about setting, or important narrative detail.
  • Both Pan and Tilt can move independent of action
  • Tilt often moves independent of action to accentuate the ‘Reveal’
  • POV of the director

View The Pianist

Dolly or Tracking Shot

  • The Dolly Shot - a moving platform (dolly), often on tracks
  • Smooth, ‘ambulatory’- invites audience to ‘participate’
  • Greater mobility than Pan or Tilt
  • Emphasis is Functional– to follow action
  • Identification with character (POV)
  • Rarely moves INDEPENDENT of a character/subject
  • ‘Aesthetic’ (style)
  • Used as a Stylistic device – create interest.
  • Precisely choreographed often revealing specific interactions or narrative detail.
  • Beginning and End of shot
  • marks
  • Often employs re-framing the subject

View: Spirit of the Beehive

Crane Shot

  • The Crane Shot - moving platform -forward or backwards as well as extreme elevation in height.
  • Lends itself to a ‘freedom’ to explore setting and character interaction
  • ‘Omniscient’ quality
  • Often used for aesthetic/stylistic purpose
  • Capable of revealing setting from extreme height
  • Often reframes a shot, invigorating the viewer.
  • Often used in conjunction with a long take

View Touch of Evil

Handheld

  • Animates character movement to simulate:
  • Spontaneous action
  • POV of character (1st person)
  • Rough or unplanned ‘feel’
  • Stylistic interpretation
  • Lends itself to documentary or ‘realistic’ interpretation
  • Cinema Verite

View French Connection

Steady Cam

  • Camera is mounted on a gyroscopic platform that ‘steadies’ camera movement
  • Has the feel of complete mobility and freedom
  • Enables the execution complicated shots, in and out of buildings, up stairs etc--in a smooth and ‘poised’ manner
  • Ambulatory (not restricted by track)
  • Long Take
  • Spontaneous, combines attributes of Hand Held with the Dolly Shot

View Goodfellas

Duration of the Shot

  • The Long Take refers to the length of a shot.
  • Shot is determined by its start and stop
  • Long Take=long duration
  • Invites an examination of the frame
  • Promotes compositional elements
  • Length of the shot has meaning in relation to other shots
  • Rhythm-Tempo
  • Editing
  • Is often used in complicated shot design, in conjunction with camera movement and reframing
  • Plans Shot
  • Credibility is enhanced.
  • Can emphasize performance, by allowing actors to play a scene without editing