See film and write an essay according to questions that my teacher gave
Camera Angle
- Camera Angle refers to the height of the camera, relative to the subject being photographed
- High- Camera is position above character, ‘looking down on someone’ Diminishes importance of character.
- Eyelevel- Camera is positioned level to character. Conveys normalcy
- Low- Camera is positioned below character, Conveys authority, superiority, ‘looking up to someone’. Malevolence or threat is sometimes conveyed.
- Dutch Angle- Horizon is ‘titled’. Conveys ‘world out of balance’ irrational, bizarre, or twisted quality (rarely used)
- Context
View Tutorial: Camera Angle
Camera Movement
- Tilt and Pan
- Dolly or Tracking shot
- Crane
- Hand held
- Steady Cam
Pan and Tilt
- Pan - horizontal movement (panoramic) from a fixed position (tripod)
- Tilt- up or down movement from a fixed position
- The Pan often ‘follows the action’ giving ‘lead room’ in the direction of travel.
- End of shot often reveals something about setting, or important narrative detail.
- Both Pan and Tilt can move independent of action
- Tilt often moves independent of action to accentuate the ‘Reveal’
- POV of the director
View The Pianist
Dolly or Tracking Shot
- The Dolly Shot - a moving platform (dolly), often on tracks
- Smooth, ‘ambulatory’- invites audience to ‘participate’
- Greater mobility than Pan or Tilt
- Emphasis is Functional– to follow action
- Identification with character (POV)
- Rarely moves INDEPENDENT of a character/subject
- ‘Aesthetic’ (style)
- Used as a Stylistic device – create interest.
- Precisely choreographed often revealing specific interactions or narrative detail.
- Beginning and End of shot
- marks
- Often employs re-framing the subject
View: Spirit of the Beehive
Crane Shot
- The Crane Shot - moving platform -forward or backwards as well as extreme elevation in height.
- Lends itself to a ‘freedom’ to explore setting and character interaction
- ‘Omniscient’ quality
- Often used for aesthetic/stylistic purpose
- Capable of revealing setting from extreme height
- Often reframes a shot, invigorating the viewer.
- Often used in conjunction with a long take
View Touch of Evil
Handheld
- Animates character movement to simulate:
- Spontaneous action
- POV of character (1st person)
- Rough or unplanned ‘feel’
- Stylistic interpretation
- Lends itself to documentary or ‘realistic’ interpretation
- Cinema Verite
View French Connection
Steady Cam
- Camera is mounted on a gyroscopic platform that ‘steadies’ camera movement
- Has the feel of complete mobility and freedom
- Enables the execution complicated shots, in and out of buildings, up stairs etc--in a smooth and ‘poised’ manner
- Ambulatory (not restricted by track)
- Long Take
- Spontaneous, combines attributes of Hand Held with the Dolly Shot
View Goodfellas
Duration of the Shot
- The Long Take refers to the length of a shot.
- Shot is determined by its start and stop
- Long Take=long duration
- Invites an examination of the frame
- Promotes compositional elements
- Length of the shot has meaning in relation to other shots
- Rhythm-Tempo
- Editing
- Is often used in complicated shot design, in conjunction with camera movement and reframing
- Plans Shot
- Credibility is enhanced.
- Can emphasize performance, by allowing actors to play a scene without editing