Learn How to Save Objects to a File
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LearningTeam/Animal/.vs/Animal/v15/Server/sqlite3/storage.ide
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LearningTeam/Animal/Animal.sln
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LearningTeam/Animal/Animal/Animal.csproj
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LearningTeam/Animal/Animal/bin/Debug/netcoreapp2.0/animalInfo.xml
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LearningTeam/Animal/Animal/obj/Debug/netcoreapp2.0/Animal.AssemblyInfo.cs
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ using System; using System.Reflection; [assembly: System.Reflection.AssemblyCompanyAttribute("Animal")] [assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] [assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] [assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] [assembly: System.Reflection.AssemblyProductAttribute("Animal")] [assembly: System.Reflection.AssemblyTitleAttribute("Animal")] [assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] // Generated by the MSBuild WriteCodeFragment class.
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LearningTeam/Animal/Animal/Program.cs
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; using System.Xml.Serialization; namespace Animal { public class Program { // Creat individual Animal objects with attributes. Animal Cat = new Animal("Cat", "Arabian Slinker", "Meow", 7, 10, 2); Animal Dog = new Animal("Dog", "Great Dane", "Woof", 36, 100, 8); Animal Bird = new Animal("Bird", "Robin", "Chirp", 2, 0, 10); static void Main(string[] args) { Program a = new Program(); // Verify Animal objects where created. Console.WriteLine($" These are the current animal attributes: {Environment.NewLine}"); Console.WriteLine($" Cat stats are: {a.Cat.Name} , {a.Cat.Breed} , {a.Cat.Cry} , {a.Cat.Height} , {a.Cat.Weight} , {a.Cat.Energy} {Environment.NewLine}"); Console.WriteLine($" Dog stats are: {a.Dog.Name} , {a.Dog.Breed} , {a.Dog.Cry} , {a.Dog.Height} , {a.Dog.Weight} , {a.Dog.Energy} {Environment.NewLine}"); Console.WriteLine($" Bird stats are: {a.Bird.Name} , {a.Bird.Breed} , {a.Bird.Cry} , {a.Bird.Height} , {a.Bird.Weight} , {a.Bird.Energy} {Environment.NewLine}"); Console.WriteLine(" Plese press enter to write information to an XML file..."); Console.ReadLine(); // Create Serializer object var writer = new XmlSerializer(typeof(Animal)); // Create StreamWritter object var wfile = new System.IO.StreamWriter("animalInfo.xml"); // Write Information writer.Serialize(wfile, a.Cat); wfile.Close(); Console.WriteLine($" Writing information to file......{Environment.NewLine} Infomation written to XML file..."); Console.Write(" Press enter to open and read XML file..."); Console.ReadLine(); // Create Serializer object XmlSerializer reader = new XmlSerializer(typeof(Animal)); // Create StreamReader object System.IO.StreamReader file = new System.IO.StreamReader( "animalInfo.xml"); // Insert catch in case file is missing // Read Information Animal overview = (Animal)reader.Deserialize(file); file.Close(); // Write information Console.WriteLine(a.Cat.Name); Console.ReadLine(); } } [Serializable()] public class Animal : ISerializable { public string Name { get; set; } public string Breed { get; set; } public string Cry { get; set; } public int Height { get; set; } public int Weight { get; set; } public int Energy { get; set; } public Animal() { } public Animal( string name = "name", string breed = "breed", string cry = "cry", int height = 0, int weight = 0, int energy = 0 ) { Name = name; Breed = breed; Cry = cry; Height = height; Weight = weight; Energy = energy; } public void Eat() { Energy++; Weight++; } public void Attack() { Energy--; Weight--; } public string MakeSound() { return Cry; } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("Name", Name); info.AddValue("Breed", Breed); info.AddValue("Cry", Cry); info.AddValue("Height", Height); info.AddValue("Weight", Weight); info.AddValue("Energy", Energy); throw new NotImplementedException(); //<----------Needs Catch } public Animal(SerializationInfo info, StreamingContext context) { Name = (string)info.GetValue("Name", typeof(string)); Breed = (string)info.GetValue("Breed", typeof(string)); Cry = (string)info.GetValue("Cry", typeof(string)); Height = (int)info.GetValue("Height", typeof(int)); Weight = (int)info.GetValue("Weight", typeof(int)); Energy = (int)info.GetValue("Energy", typeof(int)); } } }