PROJECT EXECUTION, CONTROL, AND CLOSURE STRATEGIES

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Chapter Fifteen

Agile Project Management

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Where We Are Now

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Learning Objectives

15-1 Recognize the conditions in which traditional project management versus Agile Project Management should be used.

15-2 Understand the value of iterative, incremental development for creating new products.

15-3 Identify core Agile principles.

15-4 Understand the basic methodology used in Scrum.

15-5 Understand the basic methodology used by Extreme programming.

15-6 Know how to create and use a Kanban board.

15-7 Recognize the limitations of Agile Project Management.

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Chapter Outline

15.1 Traditional versus Agile Methods

15.2 Agile PM

15.3 Agile PM in Action: Scrum

15.4 Extreme Programming and Kanban

15.5 Applying Agile PM to Large Projects

15.6 Limitations and Concerns

15.7 Hybrid Models

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15.1 Traditional versus Agile Methods

Traditional Project Management Approach

Concentrates on thorough, up front planning of the entire project.

Requires a high degree of predictability to be effective.

Agile Project Management (Agile PM)

Relies on iterative, incremental development (IID).

Is ideal for exploratory projects in which requirements need to be discovered and new technology tested.

Focuses on active collaboration between the project team and customers representatives, breaking projects into small, functional pieces and adapting to changing requirements.

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The Waterfall Approach to Software Development

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A Set of 12 Guiding Principles for Agile PM

Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

Welcome changing requirements, even late in development.

Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

Businesspeople and developers must work together daily throughout the project.

Build projects around motivated individuals. Give them the environment and support they need and trust them to get the job done.

The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

Working software is the primary measure of progress.

Agile processes promote sustainable development.

Continuous attention to technical excellence and good design enhances agility.

Simplicity—the art of maximizing the amount of work not done—is essential.

The best architectures, requirements, and designs emerge from self-organizing teams.

At regular intervals, the team reflects on how to become more effective, then turns and adjusts its behavior accordingly.

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Project Uncertainty

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Traditional Project Management versus Agile Project Management

Traditional Agile
Design up front Continuous design
Fixed scope Flexible scope
Deliverables Features/requirements
Freeze design as early as possible Freeze design as late as possible
Low uncertainty High uncertainty
Avoid change Embrace change
Low customer interaction High customer interaction
Conventional project teams Self-organized project teams

TABLE 15.1

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15.2 Agile PM

Utilizes a rolling wave planning and scheduling project methodology.

Is continuously developed through a series of incremental iterations over time.

Iterations are short time frames (“time boxes”).

The goal of each iteration is to develop a workable product that satisfies one or more desired product features to demonstrate to the customer and other key stakeholders.

At the end of each iteration, stakeholders and customers review progress and re-evaluate priorities to ensure alignment with customer needs and company goals.

Each new iteration subsumes the work of the previous iterations and adds new capabilities to the evolving product.

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Iterative, Incremental Product Development

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Advantages of Iterative Development Process

Continuous integration, verification, and validation of the evolving product.

Frequent demonstration of progress to increase the likelihood that the end product will satisfy customer needs.

Early detection of defects and problems.

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Other Methodologies Responding to the Challenges of Unpredictable Projects

Scrum

Extreme Programming (XP)

Agile Modeling Lean Development

RUP (Rational Unified Process)

Crystal Clear

Dynamic Systems Development Method (DSDM)

Rapid Product Development (RPD)

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Agile Principles

Focus on customer value

Iterative and incremental delivery

Experimentation and adaptation

Self-organization

Servant leadership

Continuous improvement

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15.3 Agile PM in Action: Scrum

Scrum

Is a holistic approach to developing new products, where the whole team “tries to go the distance as a unit, passing the ball back and forth.”

Begins with a high-level scope definition and ballpark time and cost estimates for the project.

Use product features as deliverables.

A feature is defined as a piece of a product that delivers some useful functionality to a customer.

The project team tackles the highest-priority feasible feature first.

Priorities are re-evaluated after each iteration.

Iterations are called sprints and should last no longer than four weeks.

The goal of each sprint is to produce fully functional features.

Specific features are created according to four distinct phases: analysis, design, build, and test.

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Scrum Development Process

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Key Roles and Responsibilities in the Scrum Process

Product Owner

Acts on behalf of customers/end users to represent their interests.

Works with the development team to refine features through stories and end users cases.

Ensures that the development team focuses their efforts on developing a product that will fulfill the business objective of the project.

Development Team

Is responsible for delivering the product.

Is typically made up of five to nine people with cross-functional skill sets.

Scrum Master (Project Manager)

Facilitates the scrum process and resolves impediments at the team and organization levels.

Acts as buffer between the team and outside interference but not the leader of team (the team leads itself!)

Helps the product owner with planning and try to keep the team energized.

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Scrum Meetings

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Partial Product Backlog

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Partial Sprint Backlog

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Sprint Burndown Chart

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Release Burndown Chart after Six Sprints

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15.4 Extreme Programming and Kanban

Extreme Programming (XP)

Is a more aggressive form of Scrum that organizes people to produce higher-quality software more efficiently.

Considers change a natural, even desirable aspect of software development projects and should be planned for, instead of eliminated.

Are test-driven development and paired programming.

Is founded on five values: communication, simplicity, feedback, courage and respect.

Kanban

Is a lean management methodology that has been adapted by Agile practitioners to help manage project work flow.

Consists of a whiteboard divided into three columns: Planned, Work in Progress, and Done.

Is based on the idea of a pull system—signaling when the team is ready for more work.

Helps the team visualize the work flow on the project and focus their attention on the most critical work.

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15.5 Applying Agile PM to Large Projects

Scaling

Involves several teams working on different features at the same time.

Needs to make sure that the different features being created work in harmony with each other—integration.

Staging

Requires significant up-front planning to manage the interdependences of different features that will be developed.

Involves developing protocols and defining roles for coordinating efforts and assuring compatibility.

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Hub Project Management Structure

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15.6 Limitations and Concerns

Agile PM is not a simple methodology. Adoption tends to evolve over time.

Many of the Agile principles, including self-organizing teams and intense collaboration, are incompatible with corporate cultures.

Agile PM does not satisfy top management’s need for control.

Agile skeptics warn that evolving requirements contribute to scope creep.

Agile PM requires active customer involvement.

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15.7 Hybrid Models

Agile PM is used up front to resolve key scope questions and define requirements. Then traditional PM is applied to complete the project.

Incremental, experimentation is used to resolve technical issues, allowing for a formal implementation plan.

Many companies use hybrid models on large projects that combine waterfall and Agile methods.

Teams use Agile techniques on plan-driven projects. Teams use shorter iterations and retrospectives to get critical customer feedback.

Kanban methods are used by traditional teams to visualize work and identify bottlenecks in the project schedule.

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Key Terms

Agile Project Management

Extreme Programming

Feature

Hybrid model

Iterative, incremental development (IID)

Kanban

Product backlog

Product owner

Release burndown chart

Scaling

Scrum master

Self-organizing team

Sprint backlog

Sprint burndown chart

Waterfall method

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End of Main Content

© 2021 McGraw Hill. All rights reserved. Authorized only for instructor use in the classroom.

No reproduction or further distribution permitted without the prior written consent of McGraw Hill.

Because learning changes everything.®

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Accessibility Content: Text Alternatives for Images

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The Waterfall Approach to Software Development - Text Alternative

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The waterfall approach to software development is shown as a series of downward-sloping steps, beginning with the Concept phase then proceeding through the Requirements phase, Design phase, Construct phase, Test phase, and Deploy phase.

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Project Uncertainty - Text Alternative

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A graph plots Technology (How) to Project scope (What). When both Technology and the Project scope are known and stable, the project has a fairly high degree of predictability. The more either Technology or Project Scope become unknown, the more unpredictable the project becomes.

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Iterative, Incremental Product Development - Text Alternative

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This diagram begins with project initiation. Then there are a series of 5 arrows all pointing to the right, but with a second arrow that branches off and cycles back to the beginning of that iteration. At the end of the 5 iterations is the closeout. Below this is a small burst, which becomes a bigger burst, which becomes a primative wheel, which becomes an old-fashioned wheel, which becomes a modern day tire on a rim. This is the path from a new product to customer acceptance.

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Scrum Development Process - Text Alternative

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The four phases of the scrum development process are analysis, design, build, and test. These phases flow from the daily scrum meetings and result in a new iteration of the feature. At the end of each sprint, the functional features are demonstrated.

Within this sprint framework of 3 to 4 weeks, scrum relies on specific roles, meetings, and documents/logs to manage the project.

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Scrum Meetings - Text Alternative

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Scrum Meetings

Release Planning leads to the Sprint planning meeting, which leads to the Daily scrum meetings (these occur every 24 hours). At the end of each sprint, a Sprint review meeting occurs, which is followed by a Sprint retrospective meeting.

Then the process begins again with a Sprint planning meeting.

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Partial Product Backlog - Text Alternative

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  A B C D E F G
1   Phone-In Prescription Software Project        
2   Product Backlog        
3              
4 ID Product Priority Status Estimate Actual  
5         Hours Hours  
6              
7 1 Customer Information 2 Complete 100 90  
8 2 Insurance Information 1 Complete 160 180  
9 3 Drug Information 3 Started 80    
10 4 Doctor Information 5 Not Started 40    
11 5 Inventory Status 4 Started 120    
12              

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Partial Sprint Backlog - Text Alternative

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  A B C D E F G H I
1   Phone-In Prescription Software Project        
2   Sprint Backing        
3                  
4 Spring Description Responsible Actual Remaining Defined In Tested Accepted  
5     Hours Hours   Progress      
6                  
7 Drug categories RT 16 0 X X X [check]  
8 Generics CG 32 0 X X X [check]  
9 Branded AL 24 8 X X X    
10                  
11                  
12 Design drug inventory system EL 40 0 X X X [check]  
13 Code inventory availability CE   32          
14 Code manufacture order MC   32          
15 Integrate all inventory systems LE 4 16 X        
16                  

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Sprint Burndown Chart - Text Alternative

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A graph plots Sprint Timeline (days) to Remaining Effort (days). One line, Ideal Remaining Effort, begins at data points (0,28) and slopes down at a 45-degree angle to end at data points (20,0). Another line, Actual Remaining Effort, begins at data points (0,28) and slopes below the Ideal Remaining Effort line for a time before intersecting it at data points (10,15). From that point, the Actual Remaining Effort line is above the Ideal Remaining Effort line, ending at data points (20,14).

The area to the left/below the Ideal Remaining Effort line represents “Ahead of Schedule” and the area to the right/above the line represents “Behind Schedule.”

Note: Data points are approximations.

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Release Burndown Chart after Six Sprints - Text Alternative

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A graph plots Sprint to Days of Work Remaining. Data point 8 on the horizontal axis (Sprint) is labeled “Original Completion Date”; data point 10 is labeled “Revised Completion Date.”

A line is shown connecting the following data points: (0,100), (1,83), (2,75), (3,65), (4,55), (5,48), (6,40), (7,35), (8,20), (9,10), (10,0). A vertical line is shown extending from the horizontal axis up to data point (6,40). Note: Data points are approximate.

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Hub Project Management Structure - Text Alternative

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In the hub project management structure, there are several feature development teams (Teams A-Z), each with team leads. There is also a separate integration and build team, consisting of part-time members of each feature team. To coordinate the multi-team structure, a central project management team is created with a project manager and product manager and leads from the feature development teams. The project management team provides coordination and facilitation between and among the other teams.

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