(4) two page papers
Marketing Management
Fifteenth Edition
Chapter 6
Analyzing
Consumer Markets
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Copyright © 2016, 2012, 2009 Pearson Education, Inc. All Rights Reserved
Learning Objectives
6.1 How do consumer characteristics
influence buying behavior?
6.2 What major psychological
processes influence consumer
responses to the marketing program?
6.3 How do consumers make
purchasing decisions?
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What Influences Consumer
Behavior? (1 of 4)
• Consumer behavior
– The study of how individuals, groups, and
organizations select, buy, use, and dispose of goods,
services, ideas, or experiences to satisfy their needs
and wants
– Influenced by cultural, social, and personal factors
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What Influences Consumer
Behavior? (2 of 4)
• Cultural factors
– Culture
– Subcultures
– Social classes
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What Influences Consumer
Behavior? (3 of 4)
• Social factors
– Reference groups
– Family
– Roles and status
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What Influences Consumer
Behavior? (4 of 4)
• Personal factors
– Age/stage in life cycle
– Occupation and economic
circumstances
– Personality and self-concept
– Lifestyle and values
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Key Psychological Processes (1 of 6)
• Motivation
• Memory
• Perception
• Emotions
• Learning
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Figure 6.1 Model Of Consumer
Behavior
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Key Psychological Processes (2 of 6)
• Motivation
– A need becomes a motive when it is aroused to a
sufficient level of intensity to drive us to act
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Motivation
• Freud’s Theory
– Behavior is guided by subconscious motivations
• Maslow’s Hierarchy of Needs
– Behavior is driven by lowest, unmet need
• Herzberg’s Two-Factor Theory
– Behavior is guided by dissatisfiers and satisfiers
– The absence of dissatisfiers is not enough to motivate a purchase;
satisfiers must be present. For example, a computer that does not come
with a warranty is a dissatisfier, Yet the presence of a product warranty
does not act as a satisfier or motivator of a purchase because it is not a
source of intrinsic satisfaction.
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Figure 6.2 Maslow’s Hierarchy Of
Needs
Human needs are arranged in a hierarchy from most to least pressing—from
physiological needs to safety needs, social needs, esteem needs, and self-
actualization needs (see Figure 6.2). People will try to satisfy their most
important need first and then move to the next.
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Key Psychological Processes (3 of 6)
• Perception
– The process by which we
select, organize, and
interpret information
inputs to create a
meaningful picture of the
world
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Perception • Selective attention
– People are more likely to notice stimuli that relate to a current need. People are more likely
to notice stimuli they anticipate. People are more likely to notice stimuli whose deviations
are large in relationship to the normal size of the stimuli.
• Selective distortion
– Consumers will often distort information to be consistent with prior brand and product
beliefs and expectations.
– coffee may seem to taste better, a car may seem to drive more smoothly, and the wait in a
bank line may seem shorter, depending on the brand.
• Selective retention
– Most of us don’t remember much of the information to which we’re exposed, but we do
retain information that supports our attitudes and beliefs. Because of selective retention,
we’re likely to remember good points about a product we like and forget good points about
competing products
• Subliminal perception
– marketers embed covert, subliminal messages in ads or packaging. Consumers are not
consciously aware of them, yet they affect behavior.
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Key Psychological Processes (4 of 6)
• Learning
– learning is produced through the interplay of drives, stimuli, cues,
responses, and reinforcement.
– Induces changes in our behavior arising from experience
– Generalization and discrimination
▪ A new company can enter the market by appealing to the
same drives competitors use and providing similar cues
because buyers are more likely to transfer loyalty to similar
brands (generalization); or the company might design its brand
to appeal to a different set of drives and offer strong cue
inducements to switch (discrimination).
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Key Psychological Processes (5 of 6)
• Emotions
– Many different kinds of
emotions can be linked to
brands
– An emotion-filled brand story
has been shown to trigger’s
people desire to pass along
things they hear about
brands, through either word
of mouth or online sharing.
Firms are giving their
communications a stronger
human appeal to engage
consumers in their brand
stories.
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Key Psychological Processes (6 of 6)
• Memory
– Associative network memory
model
▪ Nodes are stored information
connected by links that vary in
strength
▪ A spreading activation process
from node to node determines
how much we retrieve and
what information we can
actually recall in any given
situation.
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The Buying Decision Process (1 of 6)
• The consumer typically passes through
five stages
– Problem recognition
– Information search
– Evaluation of alternatives
– Purchase decision
– Postpurchase behavior
Fig. 6.4 Five-Stage Model of the
Consumer Buying Process
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The Buying Decision Process (2 of 6)
• Problem recognition
– The buyer recognizes a problem/need triggered by
internal/external stimuli
– Marketers need to identify the circumstances that
trigger a particular need by gathering information from
a number of consumers
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The Buying Decision Process (3 of 6)
• Information search
– Personal sources
– Commercial sources
– Public sources
– Experiential sources
– Although consumers receive the greatest amount of
information about a product from commercial—that is,
marketer-dominated—sources, the most effective
information often comes from personal or experiential
sources or public sources that are independent
authorities.
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Figure 6.5 Sets Involved In Decision
Making
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The Buying Decision Process (4 of 6)
• How does the consumer process competitive brand
information and make a final value judgment?
– Through experience and learning, people acquire
beliefs and attitudes. These in turn influence
buying behavior
• Evaluation of alternatives
– Expectancy-value model (Compensatory)
– consumers evaluate products and services by
combining their brand beliefs—the positives and
negatives—according to importance.
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The Buying Decision Process (5 of 6)
• Purchase decision
– With noncompensatory models of consumer choice, positive and negative
attribute considerations don’t necessarily net out.
▪ Conjunctive heuristic
– consumer sets a minimum acceptable cutoff level for each
attribute and chooses the first alternative that meets the minimum
standard for all attributes.
▪ Lexicographic heuristic
– consumer chooses the best brand on the basis of its perceived
most important attribute.
▪ Elimination-by-aspects heuristic
– eliminates brands that do not meet minimum acceptable cutoffs
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Types of Perceived Risk
• A consumer’s decision to modify, postpone, or avoid a purchase
decision is heavily influenced by one or more types of perceived risk
1. Functional risk—The product does not perform to expectations.
2. Physical risk—The product poses a threat to the physical well-being or
health of the user or others.
3. Financial risk—The product is not worth the price paid.
4. Social risk—The product results in embarrassment in front of others.
5. Psychological risk—The product affects the mental well-being of the
user.
6. Time risk—The failure of the product results in an opportunity cost of
finding another satisfactory product.
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The Buying Decision Process (6 of 6)
• Postpurchase behavior
– Postpurchase satisfaction
– Satisfaction is a function of the closeness between expectations and the
product’s perceived performance. If performance falls short of expectations,
the consumer is disappointed; if it meets expectations, the consumer is
satisfied; if it exceeds expectations, the consumer is delighted.
– A satisfied consumer is more likely to purchase the product again and will
also tend to say good things about the brand to others. Dissatisfied
consumers may abandon or return the product. They may seek information
that confirms its high value. They may take public action by complaining to
the company, going to a lawyer, or complaining directly to other groups (such
as business, private, or government agencies) or to many others online.
Private actions include deciding to stop buying the product (exit option) or
warning friends (voice option).
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