discussion
ITS 832 CHAPTER 19 EPARTICIPATION, SIMULATION EXERCISE AND LEADERSHIP TRAINING IN NIGERIA:
BRIDGING THE DIGITAL DIVIDE
INFORMATION TECHNOLOGY IN A GLOBAL ECONOMY
DR. JORDON SHAW
OVERVIEW
• Introduction
• Theoretical Framework
• Application of eParticipation
• Leadership Training in Nigeria
• Conclusions
INTRODUCTION
• Digital divide • Access to information and communications technology (ICT)
• Increasingly difficult for lagging countries
• eParticipation • Increasing utilization of ICT in eGovernance
• Key to bridging the digital divide
• Lagging countries need ICT capacity to support eParticipation
• Nigeria • Sample case
• Leaders not well versed in technology
• How can eParticipation and leadership training bridge the digital divide?
THEORETICAL FRAMEWORK
• Theories of eParticipation capacity application • Structuration theory
• Structures are produced and altered as a result of human activity (i.e. as a response to needs)
• Institutional theory • Institutional environment influences existing structures by incorporating innovative new ideas
• Actor-Network theory • Individuals are separate actors
• Relationships between actors are mapped, forming networks
• All influence • Principles
• Practices
APPLICATION OF EPARTICIPATION IN SIMULATION EXERCISE
• Digital Opportunity Index (DOI) • ICT performance indicators
• eParticipation when applied to simulation exercises • Involve use of ICT as tools
• ICT tools in eParticipation include • Connection devices
• Visualization and engagement software
• Social media interaction
LEADERSHIP TRAINING IN NIGERIA
• National Institute for Policy and Strategic Studies (NIPSS) • Nigerian leadership training institution
• Government think tank
• Crisis Simulation Game • Players are briefed on theme, rules, roles, scenario
• Study game theme was “political zoning”
• Nigerian application of eParticipation is basic • Less sophisticated than most other nations
• Lagging behind generally
• Personnel were eager to incorporate more advanced ICT
CONCLUSIONS
• Nigerian NIPSS Crisis Simulation Game • Case study for assessing digital divide
• Main conclusion: digital divide is a global problem • Not a local one
• Must be addressed from the bottom up
• Recommendations • eParticipation must be more globally available
• Less developed countries must prioritize move toward eGovernance
• Citizens must be encouraged to engage in eParticipation
• eParticipation, eGovernance, and eDemocracy legislation is beneficial at all levels of government
• The UN should continue to improve programs that support eParticipation