Discuss- 6
CHAPTER 13
Management of Complex Systems: Toward Agent-Based Gaming for Policy
Information Technology in a GlobalEconomy
INTRODUCTION
· Simulating/Managing Social Complex Phenomena
· Leadership and Management in Complex Systems
· Serious Gaming
· Agent-Based Games for Testing Leadership and Management
· Single and Multiplayer Settings
· Summary and conclusions
SIMULATING AND MANAGING SOCIAL COMPLEX PHENOMENA
· Study of how people interact
· Scale prohibits experimentation with real populations
· Agent-Base modeling (ABM)
· Networked agents
· Each agent is an individual
· Interaction may modify agent behavior
· Managing complex phenomena introduces complexity
· Techniques to manage turbulent situations vary
· Technique success depends on responding to agent behavior
· Which may change based on interactions
LEADERSHIP AND MANAGEMENT IN COMPLEX SYSTEMS
· Traditional leadership research
· Generally focuses on single period in time
· Doesn’t address dynamic relationships
· Timing of leadership principle application matters
· Primary leadership functions
· Instructional and regulatory
· Developmental
· Simulations offer promise to help model leadership in complex systems
SERIOUS GAMING
· Applying gaming techniques to real life situations
· Flight simulators
· Effective for evaluating complex environments
· Player must interact with multiple actors and situations
· Currently used for side range of training applications
· Leadership use
· Deterministic – limited scope
· ABMs in serious gaming can help understand more complex
interactions
AGENT-BASED GAMES FORTESTING LEADERSHIP AND MANAGEMENT
· ABM games with autonomous AI population
· Test leadership style effectiveness
· Explore which styles work best in different situations
· Determine the best choice for a given scenario
· Current state of the art is more conceptual
· Advances needed in interfaces
· Need to allow users to interact with simulation
· Keep players engaged
BEHAVIOR IMPACTED BY MULTIPLE FACTORS
SINGLE AND MULTIPLAYER GAMES
· AI may react poorly to management input
· Simulating unexpected consequences of decisions
· Overactive AI may degrade realism
· Players can dynamically see how decisions affect others
· Early simulations allow for only single players
· Multiple real players adds more realistic interaction
· Players replace someAI
· Players interact with each other andAI
SUMMARY AND CONCLUSIONS
· ABM-based gaming can measure behaviors of players
· Supports experimentation in controlled environment
· Study leaderships and management in complex systems
· Focus
· Interaction with leadership
· Interaction with players as a result of leadership action