Discussion with 300+ words and References
Digital Trade
(A slight deviation from the syllabus)
OVERVIEW
What is Digital Trade?
Current State of Digital Trade
Incentives for and Barriers to Digital Trade
Discussion Question
Conclusion
WHAT IS DIGITAL TRADE?
According to the Congressional Rearch Service (link in speaker notes):
– Digital trade includes end-products, such as downloaded movies, and products and services that
rely on or facilitate digital trade, such as
productivity-enhancing tools like cloud data storage and
email.
Not just content and software, also infrastructure products
Increasing relative to merchandise and financial services
WHAT IS DIGITAL TRADE? (cont.)
Use this diagram for your discussion question response
https://research-methodology.net/research-methodology/
https://www.snapsurveys.com/blog/qualitative-vs-quantitative-research/
http://dissertation.laerd.com/getting-started.php
4
CURRENT STATE OF DIGITAL TRADE
Global digital content (video games, video, music, and e-publishing) revenue grew to nearly $90 billion in 2016, with video games making up nearly 55 percent of the total
Video Games lead the content arena
US, Taiwan and South Korea are lead hardware producers
For example, YouTube and Neflix comprise over 25% Internet traffic
Google sells more ads than any company
https://pdfs.semanticscholar.org/d5ac/9d42834942df20b7224d4c45831cd487ce91.pdf
https://www.pwc.com/us/en/industries/tmt/library/global-entertainment-media-outlook.html
https://www.statista.com/statistics/251328/facebooks-average-revenue-per-user-by-region/
https://www.statista.com/statistics/308454/gaming-revenue-countries/
https://www.investopedia.com/articles/investing/012716/worlds-top-10-hardware-companies-aaplibm.asp
https://www.mordorintelligence.com/industry-reports/enterprise-network-equipment-market
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INCENTIVES AND BARRIERS
Incentives
Near-term: Profit
Long-term: Growth
Barriers
Internet Access
Government Policy
Culture