IntrotoRulebooks.pptx

Intro to Rulebooks

Two Main Uses for Rulebook

Teach new players how to play your game

A reference guide to go back to

Intro/Overview

Brief background story/recap

Sets the scene for the game.

Components

List of all the items that the game requires

This is important so that players can assess if they are missing pieces

Objective

What players are trying to accomplish

Should identify how players are competing (free-for-all, teams, cooperative, etc…)

Should give a more technical/mechanical overview of the game example: To be the first player to collect 10 points

Setup

This section should instruct players on how to get the game ready to play

Do not include any details about how game bits will be used. That goes in the gameplay section.

Gameplay

Begin breaking the game up into smaller chunks (rounds, turns, phases, etc…) and summarize what players must do in each of those stages.

Then, go into specifics, explaining the order in which the stages occur and exactly what happens in each of these stages.

Game End Conditions

Describe the conditions which bring a game to an end example: Last card is drawn, player’s health drops below 0

Tell players how points are tallied, or how to determine who won