HUS1620Chapter3PP.pptx

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Chapter 3

Enrichment Afterschool Programs

A template for students to design a field trip to a location for other students to view. Includes directions to the student of what to include on each slide and what content should be considered. 

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Chapter Focus The chapter consists of independent programs developed specifically for use in private afterschool settings

Voyager Expanded Learning

Voyager Expanded Learning

Is an extended day program

Curriculum includes: reading, math, biology, business, arts, history, astronomy, physics, Pre-Med, anthropology, and archaeology

Has variety of academic enriched themes designed to help elementary school students (i.e. light speed (math) and time warp (reading)

Purpose of themed curriculum is to make learning interactive and meaningful

Hands On Science Outreach (HOSO)

Is an extended day & afterschool program

Program was designed to encourage all children to, including minority, low-income, and at-risk students in Grades K-6th to have fun learning science

Program aims to increase child problem solving skills & confidence with science

Activities are divided into grade levels & are carried out in 8-week sessions each year

Fifth Dimension

Is an extended day program

Program operates from a Vygotskyan Perspective

Vygotsky's theories illustrates exposing young children to opportunities and social skills in collaboration with more capable others enables them to develop their own academic and social skills

The program stresses social interaction, communication, and problem solving when approaching various tasks

Fifth Dimension

Students are given choices about what tasks to learn but are required to follow directions

Emphasizes active learning through playing

Most activities use computers

Each site creates a mythical creature that serves as a mentor to students

Fifth Dimension is a maze of tasks that each student must navigate to finally become a “wizard’s assistant”

Each maze is personalized

Program intended to enhance work-study habits, social skills, social consciousness, working with peers, following daily instructions, problem solving, and improving academics

The Imaginitis Learning System

Is a cooperative learning, afterschool, language arts program created for students in Grades 3rd-12th Grade

The goal of the program is to expose the participants to skills needed for effective and productive learning; in hopes that these will help the participants develop strong workplace skills

Program utilizes University of Minnesota language arts curriculum

Program teaches such skills as cooperation, team building, and conflict resolution

Explore Incorporated

Is an extended day program

Program attempts to improve students’ academic achievement

Program has main themes that are incorporated into curriculum

Themes include: (1) experiential learning, (2) community service, (3) physical education, (4), and (5) individual activities homework support

Explore connects the goals of each lesson to state & national standards

Overall Goal is to teach students to think critically

Class Question

Does anyone notice the difference in resources of private and publically funded afterschool programs?

You can use this type of slide for text, images, shapes and tables to help add information in a different way. Duplicate this slide to add additional images of important location in your visit.

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Mindsurf

Is an academic K-6th afterschool enrichment program created by National Geographic & Sylvan Learning Center

Main goal of program is to provide children with enriching academic achievement during afterschool hours while creating safe, fun learning opportunities

Activities include homework assistance, study skills, and students join various clubs of interest

Program has various themes such as Blast Off & Asia

Themes are explored using computers, video cameras, and numerous software programs

Students also receive kits to use at home

Incentive homework program: “Surf shop”

Foundations Inc.

Is an academic K-12th extended school day program

Brings students, families, schools, and communities by providing children with academic enrichment programs on school grounds during non-school hours

Curriculum strives to improve socioemotional, academic, and physical skills by teaching students critical thinking, problem solving, social skills, safety methods, and good health habits

Curriculum has 5 themes that include (1) All About me and (2) Our Global Festival

Program has specialty club that help teenagers develop skills, hobbies, and interests (i.e. ceramics, chess, and business preparation)

Program Effectiveness

Were Enrichment Afterschool Program effective?

Questions

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CHAPTER Take Home Messages

All aftercare programs are academically oriented

Large amount of money to implement programs effectively

Mainly all mentioned programs are utilized by private-based aftercare programs

You can use this type of slide for text, images, shapes and tables to help add information in a different way. Duplicate this slide to add additional images of important location in your visit.

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