computer science program
Kadyr Akova
Cosc 1437
D. Kirk
Enemy.java
|
import java.util.Random;
public class Enemy extends GameObject {
String Race; int Speed;
public Enemy(String race) {
do{ Xpos = new Random().nextInt(37)+3; Ypos = new Random().nextInt(15)+3; } while(World[Xpos][Ypos] != ' ');
if (race.equals("Orc")) { Race = race; HP = 50; Attack = 5; Armor = 20; Speed = 1; Avatar = 'O'; World[Xpos][Ypos] = Avatar; } if (race.equals("Troll")) { Race = race; HP = 50; Attack = 10; Armor = 30; Speed = 2; Avatar = 'T'; World[Xpos][Ypos] = Avatar; }
}
} |
GameObject.java
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public class GameObject {
protected static char World[][] = new char[41][21]; protected int Xpos, Ypos; protected char Avatar;
protected int HP; protected int Attack;//it is the player`s attacking power '+' protected int Armor;//it is the player`s defending power '$'
public void PrintWorld() { for (int y = 1; y <= 20; y++) { for (int x = 1; x <= 40; x++) { System.out.print(World[x][y]); // optionally put a space if (x < 40) { System.out.print(" "); } } System.out.println(); } }
public void MoveRight() { if (World[Xpos + 1][Ypos] == ' ' || World[Xpos + 1][Ypos] == 'T') { World[Xpos][Ypos] = ' '; Xpos++; World[Xpos][Ypos] = Avatar; } else if (World[Xpos + 1][Ypos] == '+') { World[Xpos][Ypos] = ' '; Xpos++; World[Xpos][Ypos] = Avatar; Attack=Attack+10; } else if (World[Xpos + 1][Ypos] == '$') { World[Xpos][Ypos] = ' '; Xpos++; World[Xpos][Ypos] = Avatar; Armor=Armor+5; } else{
}
}
public void MoveLeft() { if (World[Xpos - 1][Ypos] == ' ' || World[Xpos - 1][Ypos] == 'T') { World[Xpos][Ypos] = ' '; Xpos--; World[Xpos][Ypos] = Avatar; } else if (World[Xpos - 1][Ypos] == '+') { World[Xpos][Ypos] = ' '; Xpos--; World[Xpos][Ypos] = Avatar; Attack=Attack+10; } else if (World[Xpos - 1][Ypos] == '$') { World[Xpos][Ypos] = ' '; Xpos--; World[Xpos][Ypos] = Avatar; Armor=Armor+5; } else{
}
}
public void MoveUp() { if (World[Xpos][Ypos - 1] == ' ' || World[Xpos][Ypos - 1] == 'T') { World[Xpos][Ypos] = ' '; Ypos--; World[Xpos][Ypos] = Avatar; } else if (World[Xpos][Ypos - 1] == '+') { World[Xpos][Ypos] = ' '; Ypos--; World[Xpos][Ypos] = Avatar; Attack=Attack+10; } else if (World[Xpos][Ypos-1] == '$') { World[Xpos][Ypos] = ' '; Ypos--; World[Xpos][Ypos] = Avatar; Armor=Armor+5; } else{
}
}
public void MoveDown() { if (World[Xpos][Ypos + 1] == ' ' || World[Xpos][Ypos + 1] == 'T') { World[Xpos][Ypos] = ' '; Ypos++; World[Xpos][Ypos] = Avatar; } else if (World[Xpos][Ypos + 1] == '+') { World[Xpos][Ypos] = ' '; Ypos++; World[Xpos][Ypos] = Avatar; Attack=Attack+10; } else if (World[Xpos][Ypos + 1] == '$') { World[Xpos][Ypos] = ' '; Ypos++; World[Xpos][Ypos] = Avatar; Armor=Armor+5; } else{
} }
} |
Player.java
game.java
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import java.util.*;
public class game {
public static void main(String[] args) { Scanner in = new Scanner(System.in); String Choice = "";
// creating the player will initialize the world Player Kirk = new Player("Kirk", 'K'); int temp; Enemy[] enemies = new Enemy[12];
for (int i = 0; i < enemies.length; i++) { temp = new Random().nextInt(2);//0 - 1 if (temp == 0){ enemies[i] = new Enemy("Orc"); } else// if (temp == 1){ { enemies[i] = new Enemy("Troll"); }
}
// create some enemies here in random locations while (!Choice.equals("q")) { Kirk.PrintWorld(); System.out.println("Enter your command: "); Choice = in.nextLine();
if (Choice.equals("a")) { Kirk.MoveLeft(); } if (Choice.equals("d")) { Kirk.MoveRight(); } if (Choice.equals("w")) { Kirk.MoveUp(); } if (Choice.equals("s")) { Kirk.MoveDown(); } } }
} |
Output: