Assignment #5 The Hero's Journey
The Hero’s Journey – A More Detailed View
Special Birth: The hero often has a special childbirth or childhood. Both
Gautama Sakyamuni who was transformed into the Buddha, and Jesus
Christ were born of virgin women, for example.
Call to Adventure: Destiny calls the hero – The adventure may be
voluntary or forced upon the hero. It may even be accidental or not
noticed: the hero may suddenly find himself in the midst of an unexpected
quest.
The adventure can begin in an active or
passive way. When Theseus arrived in Athens,
he voluntarily started the adventure and chose his own course of action.
Odysseus, on the other hand, wasn’t looking for another
adventure to begin; the gods made that choice for him. He also was
passive about the course of the adventure, having to endure the winds of Poseidon blowing him
across the seas like a piece on a chessboard.
Refusal of the Call: Occasionally the hero of the myth refuses the call. He may do this because he
thinks he’s acting in his own interest – perhaps things should remain the way they are. The refusal
shows that the psyche sees the change implied by the quest as a kind of death and resists it. Refusal
can often result in a paralysis or enchantment. Campbell cites the story of Daphne running from
Apollo as an example. Running in fear, she calls to her father to take away the beauty that cased
Apollo to chase her. In response, she is turned into a tree.
Supernatural Aid: “protective figure” – when the hero finally faces the challenge, he prepares himself
with the provisions and weapons needed for his quest. In this stage, he often encounters a
protective figure who will provide him with the means necessary to succeed.
Crossing the First Threshold: “Unknown zone” – With the aid of a supernatural guide who
represents his destiny, the hero sets out on his adventure. He reaches the gates of an unknown
zone, where he encounters a threshold guardian who represents the limits of his current life.
Sometimes this guardian assists the hero, while at others, he is deceitful and dangerous. The
guardian represents the risky challenge of an adventure into the unknown.
Belly of the Whale Experience: “The hero is
swallowed up” – in the course of his adventure,
the hero may disappear, be magically transported,
or even die. The hero is swallowed up because
he does not successfully conciliate the guardian of
the threshold; it appears that he has died. This
stage of the journey reminds us that crossing the
threshold is a form of death; the hero is swallowed
up, and disappears, into another world, or into the
inside of an animal.
The Road of Trials – “a series of tasks” – Campbell characterizes this as a “favorite phase of the
myth adventure.” Indeed the trials of the hero may be extensive, occupying the majority of his
adventures. One by one, the hero completes a series of tasks. The tasks function as tests or ordeals
to show the hero’s worthiness. Campbell describes the trials of the hero as symbolic of psychological
dangers associated with overcoming the real problems of our lives.
Variables (Change from story to story. Any given story may have only one or may have several of
these):
1. Meeting with “Woman” (the goddess)
2. Sacred Marriage
3. Meeting with the Temptress
The hero meets a goddess, who can be good or evil. To unite with her, the hero must ignore
the temptations of human life, break the bonds of humanity to see beyond that which his
human senses experience and win the boon of love “which is life itself enjoyed as the
encasement of eternity.”
Jung emphasized the importance of the woman the hero encountered during his adventures:
they represent the anima, or the female part of a man’s psyche. This archetypical figure is
essential to the development of a complete and mature personality. Campbell’s analysis
incorporates two aspect s of Jung’s anima: the hero with a thousand faces encounters the
goddess, and the temptress.
4. Father At-One-Ment
(Atonement)
The mythical father figure
represents the initiatory priest
who allows only the prepared
hero to pass into the transformed
world. His role is to test the hero
to ascertain his worthiness. Like
the guardian of the gate, he has
both an evil and a benign aspect.
He must be stern in testing the
hero, but becomes loving once the hero has proven himself
worthy. The father figure does not have to be the hero’s actual
father, or even a human villain.
5. Theft of the Elixir (only occurs if those who have the boon don’t want the hero to have it)
Sometimes the “boon” the hero has to acquire in his quest must be stolen because those who
have it don’t want to give it up.
Apotheosis: “Illumination” – In many stories, the hero comes to understand that the spiritual side of
human existence is as real as the physical part. This understanding may grow as the hero pursues
his quest, or it may come as a sudden change in his view of the world.
Through his adventure, the hero achieves illumination and understanding; he is
raised to a godlike stature, often by communication with a higher figure which
may be male, or female, or androgynous. Campbell suggests that the hero
outgrows mere mortality, and is no longer blinded by his senses’ misinterpretation
of the true nature of things. In this stage he meets a spiritual guide and becomes
awakened, an enlightened one, able to see through the shell of his existence and
the true reality beyond.
The Ultimate Boon: At the end of the adventure, the hero gains possession of
an object which symbolizes the Truth experienced in the apotheosis. Because
the adventure of the hero is in fact internal, the ultimate boon obtained by the
hero actually symbolizes the universal force or power found within him. It is
possession of the final blessed gift which will benefit the hero’s community upon
his return. Again, this is symbolic and does not have to be an actual object.
Call to Return: According to Campbell, the true hero figure must return to his people and bring to
them the “boon” he has earned. This may be a special ritual or ceremony, a period of peace and
prosperity, or an insight into the real truths of mankind’s existence which the hero will try to teach to
his people. This return gives the hero an opportunity to apply his new understanding of the world. He
may live an ordinary life with great wisdom or continue his magical adventures with a new inner
power.
Special Childhood
Call to Adventure (sometimes the
call is refused)
If the call is refused, something happens
to make the hero accept the call.
Freedom to Live
Master of Two Worlds
Crossing of the First Threshold Threshold of Adventure
Known/Physical World
Belly of the Whale Experience
Unknown/Spiritual World The Road of Tests/Trials
Call to Return (sometimes
a refusal to return)
Ultimate Boon (represents
knowledge gained)
Apotheosis
Coming to Knowledge
Variables (story may have one or
several of these)
1. Meeting with “Woman” 2. Sacred Marriage 3. Meeting with the Temptress 4. Father At-One-Ment
(Atonement) 5. Theft of the Elixir