Order 1079275: Entrepreneurship - opportunity analysis video game industry in Australia
JANUARY 2018 95
DATAART
Here’s to the future
2018 will see moves to make gaming more transparent and new technologies taking player experience to the next level. So say DataArt’s Mike Brett and Nikolai Filimonov.
I n 2018 the onward march of new technologies
will continue to transform the gaming industry
from the clicks and mortar starting point of
fifteen years ago. While gamers will see the user
experience changing, the gaming industry itself
will also see large changes behind the scenes.
USER EXPERIENCE The advancement of the mobile device has
transformed the user experience over the years.
More powerful than ever, next year will see the wider
spread of Augmented Reality (AR) gaming segments
on phones, iPads and so on, with rich graphics
technologies, particularly Virtual Reality (VR),
pushing into the marketplace.
The main area of growth for VR
will be in the retail space, where it
will compete with old-school
gaming machines. VR growth at
home and online is currently
impeded by the simple lack of
choice for VR sets on the market.
Therefore, we do not expect the
Virtual Reality gaming market to push into
households or online in the immediate future.
INTERACTIVE LIVE STREAMING Interactive live streaming will continue helping the
eSports industry grow. Gaming companies will invest
their efforts in building strong brands on live
streaming platforms for marketing purposes.
Chatbots will augment the spectator’s experience
and drive the engagement during live streams.
ESports is a huge new industry vertical and in
2018 it will continue growing, specifically with
millennials.
FACIAL RECOGNITION Surveillance systems utilizing facial recognition are
unlikely to see improvement. More interesting will
be any developments in the use of facial recognition
to improve Know Your Customer (KYC). Although in
its infancy right now, KYC-authentication through
facial recognition without human interaction is on
the horizon. KYC is a pain point for any game
company and the implementation of this technology
offers the prospect of creating a seamless, and less
fraught, KYC process.
SMART SPEAKERS Operators are always looking at ways to get to end
users and voice assistance remains a new channel of
opportunity. The onward march of Amazon Alexa and
Google Home will continue, but smart speaker
technology is still in the early stages for gaming
industry application. This is particularly true for
casual users, for whom it’s easier to use a phone app.
BLOCKCHAIN Blockchain has been in a stage of evolution the past
year and 2018 will undoubtedly see increased
adoption of the technology in the iGaming space.
The technology has reached an inflection point, and
is on track to transform the gaming market. In 2018,
although players are interested in more
transparency, this space is highly regulated, and the
impact won’t be seen as much on the user-side but
rather on the operator and regulator level.
Blockchain represents a tamper-proof system that
large companies and startups are both
implementing, with different objectives in mind. We
have seen a variety of new startups like Funfair and
BetterBetting all adopting this revolutionary
technology. This trend will continue with highly
regulated spaces such as sportsbook & casino
operators using it to cut costs, streamline internal
systems, increase security, and enable easy
settlement of transactions. At the startup level,
blockchain will continue to be used in attempts to
disrupt the traditional betting exchange business.
“We do not expect the Virtual Reality gaming market to push into households or online in
the immediate future”
Mike Brett, VP DataArt UK
Nikolai Filimonov, Head of Marketing, iGaming Practice at DataArt
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