Define HCI and what it involves
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HCI - Assignment 1 – Checklist
Think of the advancement of technology (good and bad) in terms of
· Personal safety, society, security, community
· Communication with friends, businesses, family, society, community – what can be a disadvantage?
· The emergency services inc – mountain rescue, breakdown services, lifeboats
· Medical advancements
· Bank systems, financial organisations
· Military operations
· Education
· Employment
· Disabled people have opportunities for inclusion in education, job market, participation in sport
· Sporting world – technology
· Business advancements
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Item to be covered |
Tick when completed |
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The document has an informal report layout |
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You have referred to the scenario in your introduction |
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Define HCI and what it involves |
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Evaluate the development of: |
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· Command Line Interface V Graphical User Interface |
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· Sense Orientation |
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· Graphical |
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· Speech and Touch |
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Evaluate the development in user interaction in the following: - |
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· Hardware |
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· Screens |
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· Pointing devices |
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· Speech recognition/voice control |
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· Biometrics |
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· 3D interfaces |
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· Virtual Reality and Augmented Reality |
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· Artificial Intelligence systems |
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Evaluate how the interaction between the computer system and the user is affected by: - |
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· Types of Users: - · Expert users · Regular users · Occasional users · Beginner/novice users · Ergonomics · Health & safety · Demographics: - · Age · Education · Cultural issues · Globalisation · Local information systems
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Accessibility features that can be used to support a user with restricted motor skills |
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Evaluate the uses of human–computer interaction in self-checkout systems and ways in which people interact with systems such as a touch screen facility.
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Explain the Impact HCI has on: - · Usability of Systems · Social interaction · Working patterns and styles on commerce economies · Assistive technologies in screen magnifiers
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Explain the use and implications of design Principles in HCI: - · difference between recognition and recall · screen design for intuitive data entry · menu selection · perception: · Gestalt laws of perception · Colour (include trichromatic and luminance) · Gross 3D shapes
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Explain Schneiderman’s rules of interface design: - · consistency · use of shortcuts · informative feedback · design dialog to yield closure · error handling · reversal of actions · support internal locus of control · reduce short-term memory load.
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Evaluate behavioural models: - · keystroke level model · Throughput (TP) · Fitt’s Law · Key-action-model (KAM) · Buxton's three state model · Guard's model of bimanual skill
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If you just explain all of the items on the list, you will achieve the Pass grade.
Merit grade - to achieve this grade you will be analysing the impact on how HCI is used in society and how HCI impacts on interface design.
Distinction grade – To achieve a Distinction you will be evaluating how the developments have impacted on the way HCI is used in society and how it has impacted on interface design.
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