Define HCI and what it involves

profileMichelle_Michy
HCI-Assignment1checklist.docx

HCI - Assignment 1 – Checklist

Think of the advancement of technology (good and bad) in terms of

· Personal safety, society, security, community

· Communication with friends, businesses, family, society, community – what can be a disadvantage?

· The emergency services inc – mountain rescue, breakdown services, lifeboats

· Medical advancements

· Bank systems, financial organisations

· Military operations

· Education

· Employment

· Disabled people have opportunities for inclusion in education, job market, participation in sport

· Sporting world – technology

· Business advancements

Item to be covered

Tick when completed

The document has an informal report layout

You have referred to the scenario in your introduction

Define HCI and what it involves

Evaluate the development of:

· Command Line Interface V Graphical User Interface

· Sense Orientation

· Graphical

· Speech and Touch

Evaluate the development in user interaction in the following: -

· Hardware

· Screens

· Pointing devices

· Speech recognition/voice control

· Biometrics

· 3D interfaces

· Virtual Reality and Augmented Reality

· Artificial Intelligence systems

Evaluate how the interaction between the computer system and the user is affected by: -

· Types of Users: -

· Expert users

· Regular users

· Occasional users

· Beginner/novice users

· Ergonomics

· Health & safety

· Demographics: -

· Age

· Education

· Cultural issues

· Globalisation

· Local information systems

Accessibility features that can be used to support a user with restricted motor skills

Evaluate the uses of human–computer interaction in self-checkout systems and ways in which people interact with systems such as a touch screen facility.

Explain the Impact HCI has on: -

· Usability of Systems

· Social interaction

· Working patterns and styles on commerce economies

· Assistive technologies in screen magnifiers

Explain the use and implications of design Principles in HCI: -

· difference between recognition and recall

· screen design for intuitive data entry

· menu selection

· perception:

· Gestalt laws of perception

· Colour (include trichromatic and luminance)

· Gross 3D shapes

Explain Schneiderman’s rules of interface design: -

· consistency

· use of shortcuts

· informative feedback

· design dialog to yield closure

· error handling

· reversal of actions

· support internal locus of control

· reduce short-term memory load.

Evaluate behavioural models: -

· keystroke level model

· Throughput (TP)

· Fitt’s Law

· Key-action-model (KAM)

· Buxton's three state model

· Guard's model of bimanual skill

If you just explain all of the items on the list, you will achieve the Pass grade.

Merit grade - to achieve this grade you will be analysing the impact on how HCI is used in society and how HCI impacts on interface design.

Distinction grade – To achieve a Distinction you will be evaluating how the developments have impacted on the way HCI is used in society and how it has impacted on interface design.