Media Systems and Communication Technology

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Hanson7e_PPT10.pptx

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Chapter 10

The Internet: Mass Communication Gets Personal

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#DisabledAndCute

Disabled author Keah Brown decided she liked who she saw in the mirror and proclaimed she was #DisabledAndCute on social media

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

#DisabledAndCute

Critics in disability community saw “cute” as a diminutive term. Brown realized she couldn’t make everyone happy

Seen as a conversation starter between disabled community and media

Trying to get disabled actors to play disabled characters

Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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What Is the Internet?

New mass medium incorporating elements of interpersonal, group, and mass communications

“A diverse set of independent networks, interlinked to provide its users with the appearance of a single, uniform network”

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Development of the Internet

How do we make incompatible computers talk with each other?

How do we share information?

Can we maintain military communication after nuclear war? (But this system was never built!)

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Packet Switching

1964: Paul Baran develops decentralized computer network for Air Force

Messages are broken into small data packets, which are sent independently across the network

Receiving computer reassembles message

Air Force chooses NOT to build this network

Donald Davies proposes similar civilian network for Britain; also not built

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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How Packet Switching Works

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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ARPAnet

Pentagon’s Advanced Research Projects Agency (ARPA)

Networking incompatible computers across the country

Went online in 1969, same year as the moon landing

Intended for primarily academic use

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Connecting Incompatible Networks

ARPAnet led to multiple packet-switching networks

How do you link these small networks together?

Bob Kahn and Vint Cerf created rules for networks to communicate with each other, a protocol known as TCP/IP

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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The Internet

Transmission Control Protocol/Internet Protocol (TCP/IP)

How data are transmitted and how computers can locate each other

Internet

Internetworking of networks

Data exchange follows specific rules

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Online/Mobile Media

Electronic mail (e-mail)

A message sent from one computer user to another across a network

Texting and direct messaging

Electronic message systems that allow two or more users to communicate in real time

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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World Wide Web

Hypertext

The format of material containing links that allow the reader to move from one section to another and from one document to another

Tim Berners-Lee, Enquire Within Upon Everything: wouldn’t it be a good idea to be able to share documents located on computers anywhere in the world?

Created the World Wide Web and gave the software away for free

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Major Components of the Web

Uniform resource locator (URL)

The address of the content placed on the web

Hypertext transfer protocol (http)

The standard set of rules for sending web content over the Internet

Hypertext markup language (HTML)

The programming language used to describe the content on web pages

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Key Web Principles

One address to take users to a document

Everything should be accessible/linkable

Any type of data should be available on any type of computer

The web should be a tool for interaction, not just publication

No central control

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Accessing the Web

Mosaic – the first graphical web browser

Growth of high-speed continuous (broadband) access to the broadband Internet access

Expansion of mobile access to Internet

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Search as Medium

Many countries put limits on search

Limits on Nazi materials in parts of Europe

Major online companies struggle with ethics of trying to do business in China

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

Mobile Apps

Is the web dead?

Apps are big part of how we interact online

Mobile devices becoming dominant method of going online

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

Blogs

Collection of links and commentary in hypertext

Blog reports brought down former CBS anchor Dan Rather after he mishandled a story on President George W. Bush

Blogs let writers talk directly to readers, bypassing legacy media

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

Podcasts and Streaming Media

Online tools such as YouTube let non-journalists post video news stories online

Streaming media gets long-tail movies and video in front of a larger audience

Distributing audio and video programming no longer requires a broadcast network

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

Social Media

User-generated content

Comments

Tagging

Social networking

Customization

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Video Games as Mass Communication

Video game consoles: media content devices

Mario, Sonic and Pikachu – video game stars

New venue for advertising

Center for online community

Profitable part of popular culture

Protected form of speech

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Media Transformations: Video Games as Spectator Sport

Through streaming services such as Twitch, video games are now a spectator sport

“Esports” championships occasionally broadcast on cable sports channels

Ability to stream via Twitch built into many top video game consoles

Top streamers can make $500,000 per month from subscribers

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

Diversity and Representation in Video Games

LGBT and Asian-American consumers slightly more likely than public at large to play video games

Same groups feel that they are underrepresented in video games

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

Diversity and Representation in Video Games

Most video games offer limited range of body type diversity

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

The Hacker Ethic

As defined in Steven Levy’s book, Hackers:

“Access to computers should be unlimited and total”

“All information wants to be free”

“Mistrust authority – promote decentralization”

People should be judged by skills, not by “bogus criteria such as degrees, age, race, or position”

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Hacking to 2016 Presidential Election

Russian Internet Research Agency set up fake social media accounts to promote dissention on controversial issues

Russia Today (RT) at Sputnik spread false stories on social media.

Russian hackers stole 1,000s of Democratic e-mails and shared them through WikiLeaks

Russian hackers broke into voter registration systems. No sign they changed votes, however

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

The Notion of Cyberspace

Taken from word cybernetics – science of communication and control theory

Originally used in 1982 magazine story by William Gibson

Gibson also coined cyberpunk – a style of writing and movies that deal with the blurring of the lines between humans and computers

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Conflicts Over Digital Media

Controlling online content

Protecting intellectual property

Privacy and the web

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Media Convergence

Bringing together traditional legacy media with online media

Reverse synergy

When you get the worst of both by combining old and new media

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019

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Everything Is Data

More and more media being delivered digitally

Mobile phones often have unlimited talk time and text messages, but definite limits on data use

Streaming services replacing satellite/cable for many subscribers

Cable companies experimenting with streaming apps to replace set-top cable boxes

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Hanson, Mass Communication: Living in a Media World, 7e

SAGE Publishing, 2019