summary
Vallabh Sambamurthy & Robert W. Zmud
Guiding the Digital Transformation of Organizations - Second Edition
© 2017 Legerity Digital Press
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Digital Strategy Formulation for Network Organizations
Chapter
07
Guiding the Digital Transformation of Organizations By Vallabh Sambamurthy and Robert W. Zmud
Second Edition Copyright © 2017
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ISBN 978-0-9857955-9-7
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Chapter 7. Digital Strategy Formulation for Network Organizations
Within a network ecosystem, market participants connect and conduct
interactions with one another using a market platform provided by a network
organization – the network orchestrator. While interacting, market participants make
use of platform content/functionality to exchange data, exchange items of value
(e.g., value-units, monetary payments, etc.), and collaborate in co-creating new
value-units.
This chapter discusses digital strategy formulation within network
organizations. Because of the huge variety of network ecosystems, our discussion
will be in the form of general concepts and frameworks – that are then grounded
through two different network organizations (see Figure 7-1 and Table 7-1):
TopCoder38,39 and Metropia40. TopCoder is an established organization that has
constituted a single network ecosystem handling all of TopCoder’s work activities;
Metropia is a relatively young organization that aims to constitute many local
(geographically-bound) network ecosystems.
38 H. Tajedin and D. Nevo, “Value-Adding Intermediaries in Software Crowdsourcing,”
47th Hawaii International Conference on System Sciences, IEEE, January 2014, pp. 1396-
1405. 39 H. Tajedin, D. Nevo and R.W. Zmud, “Beyond Matching: Intermediaries’ Market
Design and Market Development Roles in Software Development Crowd Markets,” working
paper, Rensselaer Polytechnic Institute, January 2017. 40 The Metropia material has been gathered by one of this book’s authors through
interviews with two members of Metropia’s leadership team, including the founder/CEO.
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Figure 7-1 The Communities Participating in TopCoder and Metropia
Clients Developers
Market Platform
TopCoder
Commuters
Market Platform
Metropia
Mobility Service
Providers
Merchants Government
Agency
Table 7-1 Describing and Contrasting TopCoder and Metropia
TopCoder Metropia
Core Transaction
Delivering a solution (software code) that satisfactorily meets a client’s specification (a software project)
Provide an optimal mobility solution for moving the commuter from point A to point B
Community 1 Clients
(money-side) Commuters
(money-side)
Community 2 Developers
(subsidy-side) Mobility Providers
(subsidy-side)
Community 3 Merchants
(subsidy-side)
Community 4 Government Agencies
(money-side)
Market Geographic Scope
Global Local
Maturity Established Young
Founded in 2001, TopCoder offers crowdsourced software design and
development services to (mostly North American Fortune 500) clients across
numerous industries. As of May 2015, TopCoder had built a community of over
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700,000 developers, of which nearly 20% were active. Metropia was founded in 2010
as a Mobility-as-a-Service (MaaS) platform for commuters in congested urban areas.
At the time this case material was collected, Metropia was in five urban areas (Austin,
El Paso, Houston, New York City and Tucson) and was in various stages of rolling out
platforms in five additional urban areas.
The chapter introduces intuitive ways of thinking about the digital strategies
formulated by network organizations as they establish and evolve network
ecosystems by covering the following topics:
Business Models for Network Organizations
Strategic Intent for Network Organizations
Market Design and Market Platform Design
Digital Strategy Formulation
Sustaining a Network Organization’s Market Position
Business Models for Network Organizations
Business models for network organizations (see Figure 7-2) differ from those
of pipeline organizations in two primary ways:
The presence of an additional business model element – the number of communities interacting through a network organization’s market platform.
The existence of a unique value proposition and a unique profit model for each of the interacting communities.
Typically, two of these interacting communities are directly associated with the core
transaction: the producer and the consumer of the value-unit(s) being exchanged via
the constituted market. Other interacting communities are then attracted by the
opportunity to touch producer participants, consumer participants, or both. A
network organization’s success is ultimately linked to (1) the (continuing) presence
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of engaging value propositions for each of the interacting communities, and (2) a set
of community profit models that additively produce a profitable revenue stream.
Figure 7-2 Business Models for Network Organizations
Community Value
Propositions
Community Profit Models
Core Capabilities
Dynamic Capabilities
Number of Communities
Similar to pipeline organization business models, network organizations deliver
value propositions and profit models through sets of core capabilities and dynamic
capabilities. As might be expected, these capabilities tend to vary somewhat with
regard to the community (or communities) being targeted. Consequently, capability
development and management requires the balancing (for effectiveness and
efficiency purposes) of local (a single community) and global (all communities)
interests.
Table 7-2 provides an overview of TopCoder’s business model. Here,
tournament-style crowdsourcing is applied to incentivize a developer community (the
producer) to deliver software solutions (the value-unit) to a client community (the
consumers). Importantly, the client community is the money-side of the market,
while the developer community is the subsidy-side. Client software projects are
broken into a series of contests (project specification, architecture design, version
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specification, version design, version coding/testing, etc.), with three (or so) winning
solutions selected for each contest. The client accepts one of these winning solutions
as the overall winner and the project-related work then moves on to the next contest.
The core transaction is contest design and fulfillment – the delivery of a satisfactory
contest solution to a client.
Table 7-2 TopCoder’s Business Model
Business Model Element
Description
Client Community Value Proposition
Obtain quality code (e.g., tested against specifications, secure, etc.) within agreed-on schedule and budget.
Client Community Profit Model
Clients pay subscription fee. Clients provide contest incentives (payments to winning
developers).
Developer Community Value Proposition
Earn income, acquire new skills, demonstrate skills and interact with forward-looking technologists.
Developer Community Profit Model
No associated revenue stream (the developer community is the subsidy-side of this network ecosystem).
Core Capabilities
Software development & software development management. Translating software development projects into contests. Contest design & fulfillment. Acquiring, developing and retaining community participants. Creating a sense of community for participants.
Dynamic Capabilities Sensing & identifying software development trends &
innovations. Sensing & identifying new participant sources.
Metropia’s business model (summarized in Table 7-3) is more complex. The
core transaction involves a commuter desiring to move from point A to point B by
selecting one of a number of offered mobility solutions: self-navigation (driving,
walking, bicycling), toll roads, car-pooling, ride-sharing, car-sharing, bike-sharing,
ride-hailing, various mass transportation modes, etc. The mobility service portfolios
vary across the local market platforms, and the offered solutions are produced
through the application of sophisticated traffic algorithms on massive collections of
historical and streaming traffic-related data. The commuter earns reward points for
selecting solutions that contribute to the common good, and these reward points are
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exchanged for goods/services at participating merchants. Each local platform is
supported by one or more governmental agencies, motivated by a desire to improve
the transportation common good by changing commuter behaviors and by obtaining
enhanced capabilities for collecting and analyzing transportation-related data.
Table 7-3
Metropia’s Business Model
Business Model Element Description
Commuter Value Proposition Provide optimal mobility solutions for going from point A to point B. Provide reward points for contributing to the common good .
Commuter Profit Model Subscription fees & transaction fees.
Provider Value Proposition Gain exposure with the commuter community. Gain revenue from servicing the commuter community.
Provider Profit Model Negotiated mobility services costs.
Merchant Value Proposition Build reputation with commuter community.
Merchant Profit Model Exchange goods/services for reward points.
Government Agency Value Proposition
Enhance commuting common good. Obtain mobility-related data. Obtain knowledge from Big Data analytics.
Government Agency Profit Model
Revenue (from developing, launching & enhancing local market platforms).
License fees (from Big Data/analytics products & services).
Core Capabilities Traffic optimization & Big Data analytics. Interconnect market platform with government/provider processes. Relationship management (all communities).
Dynamic Capabilities Sensing and identifying new mobility services and providers. Sensing and identifying new government regulations.
Strategic Intent for Network Organizations
A strategic intent directs, rather than constrains, organizations’ digital
strategists’ thought processes as competitive actions are formulated and as the
capabilities necessary for implementing these and future competitive actions are
developed. With pipeline ecosystems, strategic intents are established to emphasize
and evolve a dominant consumer value proposition – and, hence, the capabilities that
enable the value disciplines (i.e., operational excellence, customer intimacy and/or
product leadership) that underlie this value proposition. Given the multiplicity of
value propositions that co-exist with network ecosystems, these organizations’
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strategic intents tend to be considerably broader than those of their pipeline
organization counterparts. In essence, network organizations’ digital strategists face
a more complex and more dynamic competitive space than do pipeline organizations’
digital strategists - think about not only juggling more balls, but balls that are
erratically moving about.
Table 7-4 illustrates the primary value propositions offered by TopCoder and
Metropia. As suggested, all three value disciplines are critical to the competitive
success of both of these organizations.
Table 7-4
TopCoder’s and Metropia’s Value Propositions
Community Value Proposition
Value Disciplines
Operational Excellence
Customer Intimacy
Product Leadership
TopCoder
Clients Obtain software code that meets specifications within agreed-on schedule & budget.
Developers Earn income, develop skills, demonstrate skills and interact with forward-looking community.
Metropia
Commuters Obtain optimized mobility solutions & reward points.
Providers Gain exposure to and services revenue from the commuter community.
Merchants Build reputation within the commuter community.
Government Enhance the transportation common good, access a new source of traffic data, and enhance Big Data analytic capabilities.
Market Design and Market Platform Design
The competitive moves taken by a network organization’s leadership team can
be viewed, conceptually, as focused on one of two levels of design: market design,
or moves aimed at enhancing the efficiency of the constituted market; and, market
platform design, or moves aimed at building market platform content/functionality
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in order to enhance community participants’ satisfaction with offered value
propositions. Table 7-5 describes each of these design levels by providing the
primary attributes serving as each level’s focus and offering examples of competitive
moves addressing these attributes. While moves taken at either of these design
levels can affect both market efficiency and participants’ satisfaction, distinguishing
competitive moves in this manner can ease the cognitive and communication efforts
of leadership team members and of digital strategists as they formulate their
organizations’ digital strategies. It is also important to note that taken competitive
moves can be initially implemented by fully-digitalized processes (i.e., built into a
platform’s functionality) or by staff being supported through digitalized processes.
Over time, the operational and managerial processes associated with competitive
moves handled initially by humans are typically digitalized as the processes are
institutionalized.
Table 7-5 Market Design and Platform Design
Attribute Targets of Competitive Moves
Market Design
Market Thickness
Recruitment of community members. Retention of community members.
Market Congestion
Maintenance of an effective balance in community sizes. Occurrence of value-adding matches.
Market Safety
Perceived fairness & trustworthiness of market transactions. Perceived trustworthiness of platform content. Perceived level of platform security.
Market Platform Design
Core Transaction Fulfillment
Core transaction fulfillment rate. Participants’ satisfaction with community value propositions.
Ease-of-Use Participants’ abilities to access platform functionality & content.
Data & Information Exchange
Participants’ abilities to contribute data & information. Participants’ abilities to interact with other participants.
Adaptability Ease of adding or removing: communities, participants, platform
functionalities & platform content.
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Market Design
The objective of market design is to create the conditions most conducive to
efficient market operation. Three such conditions are suggested as being most
important:41,42
Market thickness: ensuring sufficiently large numbers of producers and
consumers such that a strong likelihood exists that satisfactory producer- consumer matching will occur.
Market congestion: ensuring the ease by which producers and consumers
are able to consider a sufficient number of alternatives in arriving at a satisfactory match.
Market safety: ensuring that market transactions are sufficiently safe such that producers and consumers are willing to reveal or act on confidential information and are willing to keep the transactions inside the market.
Let’s now look more closely at each of these market design attributes.
A classic example for understanding market thickness is that involving credit
cards. What do you, as a consumer, value in a credit card? While things like reward
programs and interest rates are obviously important, you would not even consider a
credit card unless it was accepted by most of the merchants you patronize. What
leads a merchant to decide to accept a specific credit card? While setup costs and
transaction fees are clearly important, a merchant would hesitate to invest in a card
that was not held by a sizeable portion of the merchant’s customers. Invariably, the
decision by producers or consumers (or, in general, market participants) to join a
specific network ecosystem is largely a function of the size of the cross-side
community. Successfully resolving this chicken-and-egg problem represents a major
41 A.E. Roth, “What Have We Learned from Market Design?,” The Economic Journal,
March 2008, pp. 285-310. 42 H. Tajedin, Three Essays on Crowdsourcing as a New Mode of Organizing, 2016
Doctoral Dissertation, Schulich School of Business, York University, Toronto, CA.
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challenge for network organizations. Further, because of the learning costs borne by
participants engaging with a new market platform, ensuring sufficient market
thickness requires a simultaneous focus on attracting and on retaining participants.
Your first thoughts when hearing the term congestion is likely to bring up
images of difficulties faced by participants as they navigate through a market
platform in order to locate attractive value-unit matches. While such navigation
challenges can certainly deter market platform use and hinder market efficiency,
market congestion tends to be most problematic when the demand for available
value-units is highly skewed, resulting in too few participants being able to satisfy
their needs through a marketplace. To counter demand skewness, network
orchestrators need to undertake initiatives aimed at balancing demand by (1)
attracting or developing producers of the in-demand value-units, and/or (2)
educating consumers on how available value-units in less demand might as well
satisfy their needs.
Many potential threats to market safety arise when market participants
interact and carry out transactional exchanges via a market platform, such as:
Is my exchange partner trustworthy?
Is the market platform content trustworthy?
Will all data or information I provide in carrying out a market transaction be treated in a confidential and protected manner?
Will the value-unit(s) delivered to me meet my expectations?
Will the value-unit(s) delivered to me be free of intellectual property or licensing concerns?
Can I be confident that financial exchanges will be carried out in a secure and protective environment?
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If potential market participants develop safety-related concerns, one of two things is
most likely to occur. First, many of these potential participants will simply decide not
to participate. Second, many of the participants who do decide to participate will end
up identifying, but not consummating, a match; instead, matched participants will be
motivated to consummate the match (along with associated revenue streams)
outside the market platform.
Many of the competitive moves taken by TopCoder and by Metropia have been
aimed at enriching market design, with associated market platform functionality put
in place to enable or support the taken moves. Tables 7-6 and 7-7 illustrate these
market design competitive actions for, respectively, TopCoder and Metropia.
Table 7-6
TopCoder’s Market Design Competitive Moves
Primary Processes
Market Design
Attribute Competitive Moves
Grow Developer Community
Thickness Talent teams engage in on-campus campaigns. Talent teams run algorithm challenges (competitions).
Grow Client Community
Thickness Sales teams target, market to and interact with potential clients.
Enrich Developer Skills
Congestion Account teams induce clients to offer projects requiring hot skills. Internal R&D offers projects requiring hot skills.
Enrich Client Demand
Congestion Account teams broaden clients’ views of what can be done via software
development crowdsourcing and on the crowds’ capabilities.
Match Developers with Contests
Congestion Account teams work with clients to break projects into contests. Account teams modify contests not attracting sufficient developers.
Enrich Solution Fulfillment Safety
Safety Staff managers and developer co-pilots monitor projects & contests. Staff & developer-crowd assess solution completeness/trustworthiness. Contest appeals process for non-winning developers.
Retain Developers Thickness Contest reviews & project management increasingly outsourced to the
developer community. Enrich the developer community through events & developer forums.
Retain Clients Thickness Long-term contracts, strong client relationships, and the provision of
rich metrics regarding contest, project & client success.
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Table 7-7 Metropia’s Market Design Competitive Moves
Primary Processes Market Design
Attribute Competitive Moves
Grow Commuter Community Thickness
Partner with government agency in promoting platform.
Partner with an organization sponsoring a traffic-congesting event to promote platform.
Add a Provider Thickness Leverage government agency (permitting &
regulatory) relationships with providers.
Grow Government & Merchant Communities
Thickness Establish program managers/teams.
Enrich Commuter Perspectives
Congestion Programs directed at broadening commuters’
understandings of mobility alternatives.
Enhance Data/ Algorithms Congestion Continual improvement
Enhance Platform Safety Safety
Reengineer reward points schemes, processes & algorithms to detect and to prevent fraud.
Commuter data shared only in aggregate forms.
Retain Commuters Thickness Threat of losing accumulated reward points.
Retain Government Agencies Thickness Threat of losing data/analytic capabilities.
Market Platform Design: Digitalizing the Operational Domain
Table 7-8 describes five major operational purposes of all network
organizations’ market platforms. Most of the activities listed should be familiar to
you, but one may not: ancillary transactions. As explained earlier, the core
transaction refers to the market exchanges that bring a producer community and a
consumer community together. Ancillary transactions refer to transactions
associated with the value propositions that bring communities other than producers
and consumers to the platform. Perhaps the most familiar example of this distinction
can be seen with Google. Google’s core transaction involves finding satisfactory
matches between consumers’ search cues and producers’ website content. Google’s
ancillary transactions involve the placing of and clicking on the advertisements that
show up along with search results.
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Table 7-8 Operational Purposes of Network Organizations’ Market Platforms
Platform Purpose
Associated Activities
Community Hosting
Adding a new community. Removing an existing community.
Community Member Hosting
Adding a new community participant. Providing functionality & content through which participants can
develop & promote their needs & capabilities. Removing an existing community participant.
Matching Facilitation
Providing functionality & content enabling participants to identify matches aligned with sought value propositions.
Providing functionality enabling participants to select a match.
Core Transaction Facilitation
Providing functionality & content to negotiate & execute transactions.
Providing functionality & content to verify completed transactions.
Ancillary Transaction Facilitation
Providing functionality & content to negotiate & execute transactions.
Providing functionality & content to verify completed transactions.
A number of critical operational performance requirements are reflected in
Table 7-8: ease-of-use (simplicity, multi-channel convenience, mobility and
flexibility), efficiency in executing platform functionalities, cost-effectiveness
(especially with regard to subsidy-side communities), scalability (as communities
grow rapidly), and adaptability (adding/removing communities, participants,
functionalities and content). Collectively, these performance requirements dictate
that network organizations’ market platforms adopt particular architectural features:
many-to-many connectivity, modularity, the tight-coupling of modules delivering
global (i.e., used by multiple communities, including internal staff) functionalities,
and the loose-coupling of modules delivering local (i.e., used by a single community)
and experimental functionalities.
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Market Platform Design: Digitalizing the Analytical Domain
The nature of network ecosystems – that is, communities with large numbers
of members, participants’ interaction within and between communities, participants’
navigation through the market platform provided by a network orchestrator,
participants’ transaction exchanges, etc. – results in the capture and generation of
huge amounts of data. These data can then be stored and organized for a variety of
analytical purposes, including:
Learning about each community in order to better understand and anticipate community members’ capabilities, perspectives, desires, needs and expectations in order to grow/retain community members, to enhance value
propositions and to enhance profit models.
Learning about participants’ platform navigation behaviors, as well as
participants’ use of platform functionality and content, in order to improve ease-of-use, to enhance community value propositions and to enhance profit
models.
Learning about the core transaction and, if they exist, ancillary transactions in order to better understand, improve and predict fulfillment success in
order to enhance value propositions and to enhance profit models.
Importantly, the capabilities fashioned to undertake such analyses can be used by
network organization staff and by participants. Figures 7-3 and 7-4, respectively,
illustrate some of the ways in which TopCoder and Metropia are digitalizing the
analytical domain.
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Figure 7-3 Digitalizing the Analytical Domain at TopCoder
Example Core Data
Example Analytic
Processes
Diagnosing & predicting the success of a proposed project.
Prescribing how projects should be broken up into contests.
Predicting contest success and prescribing contest modifications.
Metrics production for contests, projects, clients, developers & matching.
Project, contest & matching post-mortem analyses to identify areas for primary process improvements and to identify hot developer skills.
Project Data
Client Profiles
Contest Data
Developer Profiles
Primary Process Performance
Data
Figure 7-4 Digitalizing the Analytical Domain at Metropia
Example Core Data
Example Analytic
Processes
Traffic flow modeling – overall and for each mobility service.
Scheduling routines – overall and for each mobility service.
Routing routines – overall and for each mobility service.
Determining reward points for commuter trip selections.
Commuter behavior modeling.
Mobility Provider Profiles
Commuter Profiles
Historical Transportation
Data
Merchant Profiles
Commuter Trip, Common Good,
Provider & Merchant Outcomes
Streaming Transportation
Data
Commuter Services
Usage Data
Market Platform Design: Digitalizing the Collaborative Domain
A primary function of network organizations’ market platforms involves the
facilitation of information exchanges – between community members, between the
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members of different communities, and between network organization staff and
members of different communities. These information exchanges are crucial, as such
exchanges enable participants to learn about offered value propositions and to decide
whether or not to participate further (and, ultimately, take advantage of offered value
propositions).
These information exchanges occur through one-to-one, one-to-many and
many-to-many connections. Importantly, establishing a connection involves much
more than providing the necessary connectivity. As these information exchanges
tend to be directed toward specific purposes (e.g., exploring or negotiating a potential
match, learning more about a value-unit or value-proposition, co-creating an idea or
value-unit, etc.), sophisticated digitalized collaboration environments are established
– environments characterized by specific functionalities, content and behavioral rules.
Given the heterogeneity present across the members of most interacting
communities, a variety of collaboration modes (messaging, social media,
conferencing and collaboration tools) are typically provided to participants. Tables
7-9 and 7-10, respectively, illustrate some of the digitalized collaboration
environments that have proved invaluable for TopCoder and Metropia.
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Table 7-9 Digitalizing the Collaborative Domain at TopCoder
Collaboration Environment
Examples
Messaging & Conferencing
Peer-to-peer messaging: client/developer, staff/client, staff/developer, staff/staff, and developer/developer
Forums: client/developer, staff/client, and staff/developer.
Ideas Processing Identifying hot technology trends & skills.
Joint-Work Space
Project & contest monitoring. Project design (contests, deliverables). Contest software design (specifications, architecture). Contest software coding/testing. Assessing contest solution completeness &
trustworthiness.
Decision-Making Processes
Setting contest incentives. Modifying contests & contest incentives. Ranking contest solutions (selecting winners).
Table 7-10 Digitalizing the Collaborative Domain at Metropia
Collaboration Environment
Examples
Messaging & Conferencing
Peer-to-peer messaging: commuter/commuter, staff/commuter, staff/government, staff/provider, and staff/merchant.
Forums: staff/commuters and staff/government.
Social Network Commuters.
Joint-Work Space
Real-time resolution of traffic congestion hot spots. Improving algorithm accuracy & reliability. Big Data analytics: staff/staff and staff/government. Market platform functionality development. Promotional campaigns.
Decision-Making Processes
Reengineering of reward schemes. Product launch. New market platform (urban area) launch.
Digital Strategy Formulation
The task facing network organizations’ digital strategists is quite daunting. In
addition to having to confront many of the same strategic challenges as those facing
pipeline organizations’ digital strategists, network organizations’ digital strategists
have to design and build a market ecosystem from scratch and motivate participants
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to engage in value-unit exchanges through the market platform. The heightened
complexity facing network organizations’ digital strategists is perhaps best
understood through the five strategic challenges summarized in Table 7-11. We
begin this section by discussing these five strategic challenges. Then, we describe
how digital strategists evolve their organizations’ business models.
Table 7-11 Network Organization Strategic Challenges
Strategic Challenges Key Issues
How fast should each community grow?
How can we overcome the chicken-and-egg challenge? Is it possible to exploit side-switching? How can we keep a balance in community sizes?
Which pricing mechanisms should be applied to each
community?
Which communities should be subsidized and which represent viable sources of profit?
How will a particular pricing mechanism affect participant behavior or community growth?
Should price-differentiated functionality levels be used?
Should a new feature be added?
Is the expected benefit greater than the expected cost? Will one or more communities be negatively affected?
Should transactions and participant behaviors be
regulated?
Which types of market failures are most likely to occur? Which community members should be allowed to join? What should members of each community be able to do?
How many communities should connect to the
business platform?
How does the presence of a community influence other communities’ value propositions?
How does the presence of a community affect platform complexity?
What is the economic viability of a community?
How Fast Should each Community Grow?
When a network organization first launches its market platform, the first hurdle
to overcome is the chicken & egg problem: producers only wish to participate in a
market with a large pool of potential consumers, and consumers only wish to
participate in a market with a large pool of potential producers. Table 7-12
summarizes a selection of tactics that can be used to resolve this chicken & egg
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problem.43 And, in certain situations, growth can be accelerated by promoting side-
switching. With side-switching, existing producers become consumers and/or
existing consumers become producers (e.g., with Airbnb, short-term renters often
decide to become hosts, and hosts often become short-term renters).
Table 7-12
Tactics for Overcoming the Chicken & Egg Problem
Tactic Description
Follow-the-Rabbit Build a producer community by incenting members to create value-units, which in turn will attract a consumer community.
Piggy-Back Connect with members of an existing community - either a producer community to gain access to value-units or a consumer community (if value-units already exist).
Seeding Attract an ancillary community by first growing the producer and/or consumer community to which the ancillary community is attracted.
Marquee Provide incentives to attract highly-visible and influential participants (producers or consumers), whose presence attracts other participants.
Pipeline Begin as a pipeline organization to build a targeted producer or consumer community; then, attract other communities desiring to interact with this first community.
Big-Bang Marketing
Invest heavily in traditional push marketing strategies to attract the communities critical to the in-play business model.
Micromarketing Begin by targeting a niche market whose producer & consumer communities are already interacting.
However, if one side grows too fast, negative network effects are felt: too
many consumers leads to insufficient supply, resulting in unsatisfied consumers; too
many producers leads to insufficient demand, resulting in unsatisfied producers. It
can be difficult, if not impossible, to retain or to regain an unsatisfied participant.
How can the threat of negative same-side network effects be managed? Three
common tactics are (1) invest in growing an undersized community, (2) impose rules
43 G.G. Parker, M.W. Van Alstyne and S.P. Choudhury, Platform Revolution: How
Networked Markets are Transforming the Economy – And How to Make Them Work for You,
2016, New York: W. W. Norton.
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that constrain the behaviors of members of the oversized community (e.g., limit the
number of allowed transactions), and (3) segment the market so as to increase the
likelihood of successful matches within each segment.
What Pricing Mechanisms Should Be Applied to each Community?
With few exceptions, communities are brought to a network organization’s
market platform for one of two reasons: to serve as a revenue source (a money-
side), and to attract other communities that can serve as revenue sources (a subsidy-
side). Determining an appropriate profit model for each community is critical because
of the powerful growth dynamics of network ecosystems:
Charging (or charging too much) for access will limit or reduce community
size.
Charging (or charging too much) for feature use will inhibit participants’
engagement with the business platform.
Charging (or charging too much) for value-units will reduce demand.
Charging (or charging too much) for production will reduce supply.
Generally, pricing mechanisms are imposed on the members of a community when
these members are able to use the market platform to extract value from the
members of another community. The greater the value being appropriated, the
greater the price that can be imposed.
Often, pricing mechanisms can also be imposed on subsidy-side communities,
providing a revenue stream from the subsidy-side. This can occur if the value
proposition is highly-attractive and unique (i.e., not available elsewhere), and if these
subsidy-side community members are likely to accept some level of access/usage
charges. That said, it is wise to never charge any participant for services he/she has
become accustomed to receiving for free. Instead, add new features to the value
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proposition, attach the charges to these new features, and continue to make the
base-level (initial) features available for free to community members.
Should a New Feature Be Added?
An infinite variety (limited only by creativity and capability) of new, ideally
innovative, features can be added to a market platform to enhance the value
propositions offered to the platform’s interacting communities. Generally, these
deliberations about new features are quite straightforward: add any new feature
whose acquisition and implementation costs are less than the value being created.
However, if the new feature being considered is not viewed as a benefit by all
communities or, even worse, if the new feature portends to bring some participants
in conflict with other participants, this decision can become quite challenging. In
such situations, the trade-offs to be reasoned across communities can be extremely
difficult to navigate, especially prior to the new feature’s actual implementation. For
this reason, network organizations often engage in strategic experimentation to
assess the likely impacts of new platform features. With a strategic experiment, a
new feature is implemented – but only for a limited set of participants and a limited
set of transactions – and relevant data is captured that can be analyzed in
determining the positive and negative impacts of the feature. Further, digital
strategists need to recognize that short-term revenue gains (from one community)
may need to be bypassed so as not to alienate participants (from another community)
and that it is not always best to favor the community that brings in the largest share
of current revenues, as this community may not be the most important source of
future revenues.
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Should Transactions and Participant Behaviors Be Regulated?
Some regulation is indispensable as a means for preventing market failures,
i.e., an improperly-functioning (or collapsing) network ecosystem:
Insufficient information and transparency in the market with respect to the
value-units and payments being exchanged can result in low-quality participants driving out high-quality participants.
Excessive competition within an interacting community or an unwillingness by a community’s members to maintain their capabilities reduces the value being created in the market and, hence, the market’s attractiveness to other
interacting communities.
Accordingly, network organizations develop regulations targeted at participants’ use
of a market platform’s content and functionalities.
These regulations are most often imposed to force a trade-off of quality over
quantity. The strength of any cross-side network effect is ultimately a function of
the number and the quality of the market exchanges taking place. If, over time, a
growing proportion of market exchanges are seen by participants as decreasing or of
low quality, the positive cross-side effect will attenuate – eventually becoming a
negative cross-side effect that results in the market’s collapse.
How Many Communities Should Connect to the Market Platform?
The advantages of attracting a new community to a network ecosystem’s
market platform are often very appealing to digital strategists. The addition of a new
community raises the promise of additional positive cross-side network effects, the
promise of a new revenue source, and the promise of greater scale.
However, adding a new community does not always result in positive
outcomes. If not mindfully thought out and carefully timed, a new community can
produce: negative cross-side network effects (when the new community’s value
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proposition conflicts with aspects of the value propositions of one or more existing
communities), increased operational and strategic complexity, and increased
operational costs. Further, a tendency exists for innovativeness to be dampened as
additional communities are added. Here, the radicalness of a functional innovation
targeted at one community is toned down to maintain the acceptability of the
functionality to other communities, appropriating little value from this functionality
enhancement.
Evolving Network Organizations’ Business Models
The strategic challenges summarized in Table 7-11 serve as a backdrop that
pervades digital strategists’ deliberations as they evolve their organizations’ business
models via competitive moves targeting market design, market platform design, or
both. Figure 7-5 overviews the factors typically considered in fashioning specific
competitive moves.
Figure 7-5 Factors Driving Business Model Evolution
Business Model Evolution
Business Model Deliberations Number of communities Value propositions Profit models Core capabilities Dynamic capabilities
Strategic Intent
Beliefs about: Communities’ needs &
desires The core transaction &
adjacent transactions Same-side & cross-side
network effects Core capabilities Dominant value
discipline(s)
Installed platforms Held digitization capabilities New digital technologies Others’ digitalization innovations
Natures of adjacent (competitive & substitute) markets
Adjacent market business model innovations
Socioeconomic & cultural trends
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A taken competitive move typically affects multiple elements of a business
model. Table 7-13 organizes a sample of TopCoder’s competitive moves by the
primary business model element affected. Examples of this include:
Having platform-related R&D carried out by the developer community via
contests both incents developers to participate in the market and develops their capabilities. In addition, the R&D project outcomes produce
functionality improvements that can enhance the client communities’ value proposition, as well as TopCoder’s capabilities and the community profit models.
Providing incentives for non-winning developers clearly enhances the developer community value proposition, thus finding more developers willing
to invest their time and effort in contests (and in the process honing their capabilities by participating in a greater variety of contests). The client community value proposition is also enhanced, as retaining and honing the
capabilities of the developer community increases the likelihoods that matches will be found for clients’ projects and that these projects will be
satisfactorily fulfilled. Finally, by growing the developer and client communities and by improving project fulfillment rates, TopCoder’s
community profit models are likely to improve.
The above examples illustrate that a taken action targeted at one purpose often spills
over to affect other purposes. It is important to remember that such spillovers are
not always positive. Clearly, fashioning successful competitive moves for network
organizations requires considerable analysis – that often must be performed quickly
and imprecisely given the fast-moving dynamics of network ecosystems.
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Table 7-13 Examples of TopCoder’s Competitive Moves
Business Model Element
Business Model Evolution
Communities None observed.
Value Propositions
Platform R&D carried out as contests. Transferring software development management tasks (contest-
co-pilot, solution assessment, solution appeals process, etc.) to the crowd.
Incentives to ensure winners of a project’s completed contests are available to interact with participants in the project’s subsequent contests.
Crowd-engaged appeals process regarding winning solutions. Imposing a 30-day time period for vetting winning solutions.
Profit Models Incentives provided for non-winning developers.
Core Capabilities
Contest success prediction. Contest fulfillment. Client capability development. Crowd skill development. Develop crowd into a community.
Dynamic Capabilities None observed.
Table 7-14 similarly lists some of Metropia’s competitive moves directed at
specific business model elements. Which of these are likely to spillover to other
business model elements?
Table 7-14
Examples of Metropia’s Competitive Moves
Business Model Element
Business Model Evolution
Communities Host private mobility service markets (e.g., car-pooling, ride-sharing,
etc.) for use by a specific organization’s employees.
Value Propositions
No platform subscription fees for commuters at initial launch. Develop a personalized mobility health checkup functionality that
uses data on a commuter’s commuting behavior to broaden the commuter’s mobility perspectives and to offer the commuter customized trip solutions.
Customized consulting services for government agencies. Customized performance reports provided to participating
commuters, providers, merchants & government agencies.
Profit Models Commuter subscription fees added as a local platform matures, the
platform’s portfolio of mobility services broadens, and commuter platform interactions are personalized.
Core Capabilities Big Data transportation analytics consulting services. Commuter & government agency capability development.
Dynamic Capabilities
None observed.
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Sustaining a Network Organization’s Competitive Position
Two pathways exist for sustaining a network organization’s market position,
with the preferred path depending on whether or not winner-take-all market
dynamics apply:
Winner-take-all market dynamics - apply: act quickly to become one of the
two or three dominant firms in the market space and then sustain this market position.
Winner-take-all market dynamics - do not apply: grow both the market
space and the firm’s share of the market space more deliberately by evolving a business model that becomes increasingly attractive to all
interacting communities, and then sustains (or increases) this market position.
Our focus here is on sustaining a strong market position in the face of the constant
threat of digital disruption, regardless of the above market-position pathways.
Perhaps this most important insight for digital strategists is the realization that
a focus on just amplifying positive cross-side network effects cannot guarantee the
barriers to entry that protect a firm from existing competitors and from new entrants.
Attention must also be directed at finding ways to:
Impose switching costs on participants.
Drive down market platform costs (the average costs to host communities, to facilitate participant interactions, and to execute transactions), thus
making it cost-prohibitive for new entrants to enter the market space.
Continuously improve market platform ease-of-use.
Introduce business model innovations, especially those related to community
value propositions and profit models.
Quickly imitate (ideally with enhancements) competitors’ and new entrants’
business model innovations.
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Network ecosystems are powerful and hard-to-replicate because of their inherent
community dynamics. However, achieving and then sustaining a strong market
position is difficult, requiring high levels of both strategic vigilance and creativity.
A Recap and Look Ahead
While network organizations represent a smaller share of nations’ GNPs than
do their pipeline organization counterparts, this rapidly growing segment of most
nations’ economies is spurring much of the digital innovation (and digital disruption)
being observed today. This chapter has described how digitalization is applied within
network organizations, as well as the processes used by network organizations to
formulate their digital strategies.
While well-reasoned digital strategies have become a dominant driver of
competitive success for both pipeline organizations and network organizations, the
pervasive digitalization that results can raise serious threats for organizations’
leadership teams. The next chapter examines these threats, and the tactics being
applied to attenuate the threats.
GLOSSARY
Ancillary transactions – transactions associated with a network organization’s
value propositions that bring communities other than producers and consumers to the platform.
Market congestion – ensuring the ease by which producers and consumers are able to consider a sufficient number of alternatives in arriving at a satisfactory match.
Market design – a network organization’s competitive moves aimed at enhancing
the efficiency of its constituted market.
Market platform design – a network organization’s competitive moves aimed at
building market platform content/functionality in order to enhance community participants’ satisfaction with offered value propositions.
Market safety – ensuring that market transactions are sufficiently safe such that
producers and consumers are willing to reveal or act on confidential information and are willing to keep the transactions inside the market.
Market thickness – ensuring sufficiently large numbers of producers and consumers such that a strong likelihood exists that satisfactory producer-consumer matching will occur.
Side-switching – existing producers become consumers and/or existing consumers become producers.
Spillover – when a taken action targeted at one purpose affects other purposes.
- Chapter 7. Digital Strategy Formulation for Network Organizations
- Business Models for Network Organizations
- Strategic Intent for Network Organizations
- Market Design and Market Platform Design
- Digital Strategy Formulation
- Sustaining a Network Organization's Competitive Position
- A Recap and Look Ahead
- GLOSSARY