PSYCHOLOGICAL RESEARCH IN POPULAR MEDIA CRITIQUE PAPER
ARTICLE IN PRESS
Available online at www.sciencedirect.com
Journal of Sport and Health Science 00 (2018) 1�8 www.jshs.org.cn
Original article
Effects of exergaming on motor skill competence, perceived competence,
and physical activity in preschool children
Zan Gao a,*, Nan Zeng b, Zachary C. Pope c, Ru Wang d, Fang Yu e
a School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA bDepartment of Food Science and Human Nutrition, Colorado State University, Fort Collins, CO 80523, USA
c School of Public Health, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA d School of Kinesiology, Key Laboratory of Exercise and Health Sciences of Ministry of Education, Shanghai University of Sport, Shanghai 200438, China
e School of Nursing, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA
Received 24 August 2018; revised 24 S
eptember 2018; accepted 6 October 2018
Available online xxx
Abstract
Background: Few school settings offer opportunities for preschool children to engage in structured physical activity, and only a few studies have
been conducted examining exergaming’s effectiveness on health outcomes in this age group. This study’s purpose, therefore, was to examine a
school-based exergaming intervention’s effect on preschool children’s perceived competence, motor skill competence (MSC), and physical
activity versus usual care (recess), as well as to examine gender differences for these outcomes.
Methods: A total of 65 preschool children from 2 underserved urban schools were assigned to 1 of 2 conditions, with the school as the experimen-
tal unit: (1) usual care recess group (8 weeks of 100 min of recess/week (5 days£ 20 min)) and (2) exergaming intervention group (8 weeks of 100 min of exergaming/week (5 days£ 20 min) at school). All children underwent identical assessments of perceived competence, MSC, and moderate-to-vigorous physical activity (MVPA) at baseline and at the end of the eighth week.
Results: A significant Group£ Time effect was observed for MVPA, F(1, 52) = 4.37, p = 0.04, h2p = 0.04, but not for perceived competence, F(1, 52) = 0.83, p = 0.37, h2p = 0.02, or MSC, F(1, 52) = 0.02, p = 0.88, h
2 p = 0.00. Specifically, the intervention children displayed significantly greater
increased MVPA after 8 weeks than the comparison children. Additionally, there was a significant time effect for MSC, F(1, 52) = 15.61, p < 0.01,
h2p = 0.23, and gender effect for MVPA, F(1, 52) = 5.06, p = 0.02, h 2 p = 0.09. Although all preschoolers’ MSC improved across time, boys demonstrated
greater MVPA than girls at both time points.
Conclusion: Exergaming showed a positive effect in promoting preschool children’s MVPA at school and has the potential to enhance perceived
competence and MSC. More research with larger sample sizes and longer study durations are warranted.
� 2019 Published by Elsevier B.V. on behalf of Shanghai University of Sport. This is an open access article under the CC BY-NC-ND license. (http://creativecommons.org/licenses/by-nc-nd/4.0/).
Keywords: Active video games; Childhood obesity; Gender differences; Moderate-to-vigorous physical activity; Recess
1. Introduction
The prevalence of childhood obesity has grown from 6.5% to
16.9% in the United States in the past 3 decades, which is par-
tially owing to low physical activity (PA).1 Low PA also results
in low cardiovascular fitness, which, along with obesity,
increases hypertension and hypercholesterolemia risk during
childhood and contributes to chronic disease development, such
as hypertension and diabetes, in adulthood.2�4 PA participation plays a key role in preventing and decreasing obesity and low
Peer review under responsibility of Shanghai University of Sport.
* Corresponding author.
E-mail address: [email protected] (Z. Gao).
https://doi.org/10.1016/j.jshs.2018.12.001
2095-2546/� 2019 Published by Elsevier B.V. on behalf of Shanghai University of (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Please cite this article as: Zan Gao et al., Effects of exergaming on motor skill competence,
Health Science (2018), https://doi.org/10.1016/j.jshs.2018.12.001
cardiovascular fitness among young children, and children of
low socioeconomic status are particularly more likely to be sed-
entary.5,6 Furthermore, the preschool years (ages 4�5 years) have been identified as a crucial time to promote healthy life-
style habits, which could assist in the prevention of obesity and
chronic diseases as children age.7,8 However, few studies have
focused on the effects of PA interventions in this population in
general and underserved populations in particular.
1.1. Literature on intervention studies among preschool children
Available intervention studies of curricular changes that
promote preschool children’s PA have yielded inconclusive
observations, with some indicating significantly increased PA
Sport. This is an open access article under the CC BY-NC-ND license.
perceived competence, and physical activity in preschool children, Journal of Sport and
ARTICLE IN PRESS
2 Z. Gao et al.
between intervention and control groups,9�11 whereas others found no between-group differences.12�14 In contrast with tra- ditional PA interventions, technology-enabled interventions
such as exergames have emerged, demonstrating initial posi-
tive influences on some components of motor skill competence
(MSC).15�21 Research has also suggested that low PA levels in preschool children might be related to delayed acquisition of
MSC in early childhood.22 Although school-based settings
offer opportunities to promote preschool children’s health,
most empirical studies to date were conducted in daycare and
Head Start centers.9�15 Thus, the implementation of develop- mentally appropriate and engaging PA interventions for pre-
school children within school-based settings has become a
high research priority.
1.2. Exergaming for PA promotion
Exergaming refers to active video games that are also a
form of exercise.23 Despite exergaming’s screen-based nature,
exergaming has the potential to help promote preschool child-
ren’s PA. Recently, exergaming has been increasingly used
within school-based settings as an innovative and fun approach
for promoting a physically active lifestyle, with positive and
promising results.24�29 However, previous studies targeted only older children and adolescents (age range:7�18 years). Yet, many developmentally appropriate exergames (e.g., Wii
Nickelodeon Fit) have been developed for preschool children,
thus facilitating examination of exergaming’s effect among
this population. Moreover, most exergaming studies have
focused on only 1 outcome (e.g., energy expenditure).24,29
Therefore, such studies have yet to explain exergaming’s
effects on other important aspects of child development such
as MSC and perceived competence.
1.3. Competence motivation theory
According to the competence motivation theory,30 a child’s
behavior can be explained and predicted by perceived compe-
tence and mastery competence. Perceived competence refers
to children’s self-evaluative judgment about their ability to
accomplish certain tasks, whereas mastery competence refers
to the actual ability to complete the tasks (e.g., actual MSC).31
According to this theory, successfully mastering skills/tasks
(e.g., improvement of MSC resulting from exergaming
play) will augment perceived competence, which in turn
boosts motivated behaviors (e.g., PA participation) and actual
performance (e.g., MSC).32,33 Furthermore, better MSC is
consistently associated with higher PA in longitudinal and
cross-sectional studies.34�36
Recent studies suggest that exergaming has the potential to
improve older children’s perceived competence, MSC, and
PA. For example, exergaming has been shown to be effective
in promoting elementary school children’s PA levels,24,37�40
and perceived competence or self-efficacy.41�43 Yet, exer- gaming’s effectiveness on children’s MSC is still under heated
debate. Zeng and Gao in their review44 suggested that exer-
gaming could serve as an alternative tool for enhancing body
management skills (e.g., balance, postural stability), but that
Please cite this article as: Zan Gao et al., Effects of exergaming on motor skill competence,
Health Science (2018), https://doi.org/10.1016/j.jshs.2018.12.001
exergaming offered insufficient stimulus for locomotor and
object control skills changes among children and young adults.
However, little empirical evidence of exergaming’s effect on
MSC in preschool children is available and suggests an impor-
tant avenue for research.
1.4. Gender differences
Gender differences have been reported for children’s MSC,
perceived competence, and PA.45�51 Specifically, boys have been found to be more proficient in motor competence for
most, but not all, motor skills (e.g., throwing)45,46 and are
more likely to exhibit greater perceived competence in sport
or PA than girls.47,48 Boys were also more physically active
than girls in most empirical studies.6,49,50 Yet, such gender dif-
ferences in preschool children remain largely unexplored.51
Thus, there is a clear need to examine the gender differences
for these variables in this population.
This study’s purpose was 2-fold: (1) to examine exer-
gaming’s effects on perceived competence, MSC, and PA in
underserved preschool children and (2) to evaluate whether
gender differences exist for exergaming’s effect on perceived
competence, MSC, and PA. To our knowledge, this is the first
study investigating exergaming’s effects on these outcomes in
this population. Examining a novel exergaming intervention’s
effects on children’s perceived competence, MSC, and PA will
help researchers and health professionals to understand how
innovative school-based PA interventions may be implemented
for preschool children’s PA and health promotion. This study is
also significant because it investigates the potential gender
differences that an exergaming intervention may minimize
among this age group, thus providing further understanding
of how a school-based exergaming program among preschool
children might be implemented with these differences in mind.
2. Methods
2.1. Research design and participants
The sample size was calculated by G*Power 3.1 (http://
www.gpower.hhu.de/en.html), indicating that 60 participants
would be sufficient for 80% power (a = 0.05, effect
size = 0.30) to test the primary outcome (i.e., PA). This study
used a 2-arm experimental design with repeated measures. A
total of 65 preschoolers (33 girls; 4.45 § 0.46 years (mean § SD)) from 2 urban underserved elementary schools in a Mid-
western U.S. state were enrolled, and were then assigned to
either the exergaming intervention or a standard care compari-
son group, with the school as the experimental unit. The school
district within which the study was conducted offered half-day
early childhood programs free of charge to parents. Two clas-
ses (morning and afternoon) with approximately 10�20 chil- dren in each class from each school were involved in the
current study. Participants were in school for approximately
3 h from Monday to Friday. The intervention took place over
an 8-week period for 30 min per session (including 20 min of
exergaming and 10 min of warm-up and cool-down) 5 days
perceived competence, and physical activity in preschool children, Journal of Sport and
ARTICLE IN PRESS
Exergaming and Motor Skills 3
per week. Children’s baseline perceived competence, MSC,
and PA were measured before and after the intervention.
To be eligible for this study, a school had to offer a pre-
school program (e.g., High Five) for children 4�5 years of age and serve low-income communities. The inclusion criteria for
children were that they (1) be enrolled in a public Title I ele-
mentary school (i.e., >50% of the children receive free or
reduced-price meals), (2) be 4�5 years of age, (3) have no diagnosed physical or mental disability, and (4) have parental
consent and the preschooler’s verbal assent. This study was
approved by the University of Minnesota Institutional Review
Board and school district according to the 1964 Helsinki Dec-
laration and its later amendments or comparable ethical stand-
ards.
2.2. Procedures
Participants were recruited at the schools’ preschool classes
with assistance from the classroom teachers. Specifically, the
teachers put flyers describing the study into potential partic-
ipants’ backpacks and instructed them give the flyers to their
parents. The preschool children who returned the signed con-
sent forms were then screened by the researchers. At baseline,
the researchers administered a battery of assessments for the
outcomes. All children underwent identical assessments at
the end of the eighth week. To protect privacy, perceived
competence assessments occurred in private rooms during
one-on-one sessions. MSC testing took place in the schools’
gyms, and PA tracking took place throughout the entirety of
the school day. All data were collected over a 2-week period
at baseline. First, the research team introduced the study and
obtained consent. Then, children’s height, weight, perceived
competence, MSC, and PA were measured based on school
schedules and space availabilities both at baseline and after the
8-week intervention period for each testing cycle. If a child was
absent from school on a day when measurements were being
conducted, we collected these data on another day. These proce-
dures ensured that missing data were minimized. A gift card for
USD20 was given to each child’s parents as an incentive for
successfully completing all data collection sessions.
2.3. Intervention implementation
2.3.1. Exergaming condition
The primary researcher collaborated with school adminis-
trators and teachers, and incorporated exergaming into the
intervention school’s preschool curriculum. Specifically, the
research team set up 8 exergaming stations in a large room
separate from the main classroom. Each station was equipped
with 1 exergaming system (Wii or Xbox Kinect), a television,
and necessary ancillary supplies. Several developmentally
appropriate exergames, such as Wii (Nintendo, Kyoto, Japan)
Just Dance for Kids, Wii Nickelodeon Fit, and Xbox 360 Kin-
ect (Microsoft, Seattle, WA, USA) Just Dance for Kids, were
offered during the program, which promoted autonomy and
sustained motivation for participation across time. Depending
on the children’s desires, exergaming play occurred individu-
ally, in pairs, or as a group, with the supervising teacher or
Please cite this article as: Zan Gao et al., Effects of exergaming on motor skill competence,
Health Science (2018), https://doi.org/10.1016/j.jshs.2018.12.001
research assistant assisting children in gameplay throughout to
ensure continuous gameplay and, thus, PA. Exergaming ses-
sions included daily 20-min nonstop exergaming play, with
about 10 min daily allocated for organization (e.g., lining up
and walking down the hallway to exergaming room) and
warm-up/cool-down time.
2.3.2. Comparison condition
Standard care was represented by recess and implemented
at the comparison school. Recess time remained constant
throughout the school year, with the comparison school offer-
ing identical active time to that of the intervention school.
Recess was held on an outside playground with standard play-
ground equipment apparatus and a grass field. On some occa-
sions, recess had to be held within a school classroom owing
to poor weather. Recess was supervised by the classroom
teachers and teaching aids, but no structured PA was offered
during the period. Participants engaged in varied activities dur-
ing recess, such as chasing, tag, 4 square, and playing with
other playground equipment (e.g., slides, swings).
2.3.3. Intervention fidelity
Intervention fidelity was continuously monitored for all
intervention components. Specifically, the primary researcher
met weekly with the exercise interventionist (NZ) for program
training and monitoring to ensure consistency of the exergam-
ing program at the school site. The research team monitored the
PA intervention implementation on a weekly basis with previ-
ously established protocols. Research process evaluators were
provided with a standardized protocol for each school visit and
completed a checklist for each visit indicating the elements of
the protocol that were covered in each PA session. We also col-
lected process and implementation surveys on a regular basis to
monitor implementation and content fidelity and child engage-
ment. In this study, intervention fidelity exceeded 90% for the
protocol elements covered in a given PA session.
2.4. Measures
2.4.1. Demographic and anthropometric data
Children’s demographic information (e.g., age, gender, race/
ethnicity) were collected from the teachers’ rosters. Their height
and weight were assessed with a Seca stadiometer (Seca, Ham-
burg, Germany) and Detecto digital weight scale (Detecto, Web
City, MO, USA), respectively, at each time point, with each
child measured in a private room adjacent to their classroom.
2.4.2. PA Levels
PA was assessed by ActiGraph GT9X Link accelerometers
(ActiGraph Corp., Pensacola, FL, USA). The ActiGraph Link
is lightweight and resembles a watch. It is a valid and reliable
measure of PA among children in school settings and free-
living settings.52,53 Specifically, children were instructed to
wear the accelerometers on the nondominant wrist at all times
during the school day for 3 school days during the first week
baseline and after the eighth week of the study. Activity counts
were set at 1-s epoch given the sporadic nature of children’s
perceived competence, and physical activity in preschool children, Journal of Sport and
Table 1
ARTICLE IN PRESS
4 Z. Gao et al.
PA. The activity counts recorded were interpreted using
empirically based cut points that define different intensities
(sedentary: 0�820; light PA: 821�2830; moderate-to-vigorous PA (MVPA): �2831 for ActiGraph vector magnitude) of pre- school children’s PA.52 Compliance with wearing accelerometers
was facilitated according to Trost et al.53 Children’s average per-
centages of time in MVPA at school were used as the outcome.
Notably, the accelerometers were not allowed to be taken home
given the following considerations: (1) additional burden for
underserved families, (2) possibility of lost or stolen devices, and
(3) incomplete and inaccurate measurements. Therefore, only PA
during school time was used for the current study.
2.4.3. MSC
The Test of Gross Motor Development-2 (TGMD-2)54 was
used to assess each participant’s MSC. The TGMD-2 is a qual-
itative measure of the gross motor skills of children aged
3�10 years. The 5 skills tested were subdivided into 2 skill areas: locomotor skills (run, hop, and jump) and object control
skills (throw and kick). Children executed each skill twice,
and the tests were videotaped for later evaluation. To indicate
skill performance, qualitative performance criteria were
scored, with 1 indicating its presence and 0 its absence. If a
skill was assessed using 3 performance criteria, the raw scores
could thus vary between 0 and 6. The sum of the scores was
used as each child’s MSC. Notably, 2 trained researchers (NZ,
ZCP) assessed and scored the TGMD-2 assessments, with
greater than 90% agreement between these researchers.
2.4.4. Perceived competence
The subscale of perceived physical competence from the Pic-
torial Scale of Perceived Competence and Social Acceptance55
was used to examine perceived competence. The scale was
selected for the following reasons: (1) it has strong psychometric
properties for children 4 years of age and older (i.e., a > 0.70);55
(2) it is developmental in nature, reflecting children’s changing
perception of self at young ages; and (3) it is widely used and
accepted in the literature.56,57 Children responded to a 5-item per-
ceived physical competence survey using a 4-point Likert-type
scale (1 (not to good) to 4 (really to good)). The average score
was calculated and used as a measure of each child’s perceived
competence, with the assessment individually administered within
a private room at each school to protect the children’s privacy.
Demographic characteristics of participants.
School A (n = 20) School B (n = 36) Total (n = 56)
Gender
Girl 9 (45) 22 (61.11) 31 (55.36)
Boy 11 (55) 14 (38.89) 25 (44.64)
Race
White 3 (15) 20 (55.56) 23 (41.07)
Black 12 (60) 5 (13.89) 17 (30.36)
Hispanic 4 (20) 5 (13.89) 9 (16.07)
Asian 0 (0) 5 (13.89) 5 (8.93)
Other 1 (5) 1 (2.77) 2 (3.57)
Age (year) 4.72 § 0.34 4.33 § 0.46 4.46 § 0.46 Height (cm) 111.58 § 5.61 107.07 § 5.77 108.71§ 6.07 Weight (kg) 20.22§ 3.99 18.27§ 2.75 18.98§ 3.35 Note: Data are presented as number (%) or mean § SD.
2.5. Data analysis
Data were imported from Excel into an SPSS 23.0 (IBMCorp.,
Armonk, NY, USA) dataset for descriptive and inferential statisti-
cal analyses. Screening for outliers and non-normality was con-
ducted before the main analysis. First, a descriptive analysis was
conducted to describe the sample characteristics, including fre-
quencies of gender and race/ethnicity and all variables’ means
and standard deviations. Second, a multivariate analysis of vari-
ance with repeated measures was used to examine changes in pre-
school children’s perceived competence, MSC, and MVPA
across time. The between-subject factors were group (i.e., inter-
vention vs. comparison school) and gender (boys vs. girls),
Please cite this article as: Zan Gao et al., Effects of exergaming on motor skill competence,
Health Science (2018), https://doi.org/10.1016/j.jshs.2018.12.001
whereas the within-subject factor was time. A significant
Group£ Time interaction effect would indicate that children in the intervention group have a different amount of the change in
the outcomes compared with those of the comparison group,
which was the major focus of this study. The significance level
was set at 0.05 for all statistical analyses, with effect sizes reported
for each comparison. Specifically, partial eta-squared (h2p) was used as an index of effect size, for which small, medium, and large
effect sizes were designated as 0.10, 0.25, and 0.40, respectively.58
3. Results
A total of 9 preschool children had missing data or outliers
for 1 or more outcome variables at either baseline or 8 weeks,
and thus were removed from the analysis. The final sample
comprised 56 preschool children (mean age: 4.46 years; 31
girls). Detailed demographic and anthropometric information
is displayed in Table 1. Table 2 shows the descriptive results
for the preschool children’s perceived competence, MSC, and
MVPA between intervention/gender groups and across time.
On average, the preschool children demonstrated moderate
levels of perceived competence and MSC since the means of
these variables were above the median scores across time (per-
ceived competence = 2.5; MSC = 24). Notably, children spent
nearly 40% of school time in MVPA.
As shown in Fig. 1A, a small, yet significant, Group£ Time interaction for MVPA was observed (F(1, 52) = 4.37, p = 0.04,
h2p = 0.04), but there were no significant interaction effects for
MSC (F(1, 52) = 0.02, p = 0.88, h2p = 0.00) (Fig. 2A), or perceived
competence (F(1, 52) = 0.83, p = 0.37, h2p = 0.02) Fig. 3A). In
detail, intervention children had significantly greater increased
percentage of time in MVPA than those in the comparison group
with small effect size. Moreover, there were no significant inter-
action effects of Group£Gender£ Time or Gender£ Time for any variables. Although the intervention children displayed
greater increased perceived competence and MSC at post-test
than the comparison children (Table 2), these improvements ver-
sus comparison did not reach statistical significance.
A significant time effect was observed for MSC
(F(1, 52) = 15.61, p < 0.01, h2p = 0.23) (Fig. 2A), but not MVPA
(F(1, 52) = 0.23, p = 0.64, h2p = 0.01) (Fig. 1A), or perceived
perceived competence, and physical activity in preschool children, Journal of Sport and
Table 2
Descriptive statistics of children’s MVPA, MSC, and PC (mean § SD). Pre-test Post-test
Girl Boy All Girl Boy All
Exergaming (n = 20)
MVPA 37.86§ 7.84 38.46§ 4.84 38.19§ 6.19 40.54§ 6.80 43.62§ 3.69 42.24 § 5.39 MSC 31.89§ 4.40 31.55§ 4.89 31.7 § 4.55 34.22§ 2.05 35.55§ 5.77 34.95 § 4.44 PC 3.26 § 0.39 3.08 § 0.49 3.16 § 0.44 3.15 § 0.44 3.24 § 0.60 3.2 § 0.52 Comparison (n = 36)
MVPA 36.46§ 10.07 44.09§ 13.66 39.43§ 12.01 36.07§ 5.63 39.53§ 2.89 37.42 § 5.00 MSC 29.09§ 8.62 33.86§ 4.85 30.94§ 7.67 33.82§ 7.47 35.00§ 5.46 34.28 § 6.70 PC 3.14 § 0.59 3.35 § 0.29 3.21 § 0.50 2.96 § 0.57 3.24 § 0.58 3.07 § 0.58 Abbreviations: MSC =motor skill competence; MVPA =moderate-to-vigorous physical activity; PC = perceived competence.
ARTICLE IN PRESS
Exergaming and Motor Skills 5
competence (F(1, 52) = 0.37, p = 0.54, h2p = 0.02) (Fig. 3A).
Further, there was no significant group effect for any variable.
Of note, a significant gender effect was observed for MVPA,
(F(1, 52) = 5.06, p = 0.02, h2p = 0.09) (Fig. 1B and 1C). Specifi-
cally, boys demonstrated higher MVPA than girls at both
time points. Gender effects were not observed for MSC
(F(1, 52) = 1.15, p = 0.29, h2p = 0.02) (Fig. 2B and 2C), or per-
ceived competence (F(1, 52) = 0.74, p = 0.39, h2p = 0.01) (Fig. 3B and 3C).
A
B
C
Exergaming Comparison
Exergaming Comparison
Exergaming Comparison
Pre-test Post-test
Pre-test Post-test
Pre-test Post-test
45
40
35
45
40
35
45
40
35
Fig. 1. Changes of preschoolers’ moderate-to-vigorous physical activity over
time for the whole sample (A) and by genders (B for boys, C for girls).
Please cite this article as: Zan Gao et al., Effects of exergaming on motor skill competence,
Health Science (2018), https://doi.org/10.1016/j.jshs.2018.12.001
4. Discussion
Exergaming has been increasingly integrated into various
school-based programs owing to its potential to promote PA
among children,24,27,28,59 yet no known studies are available
investigating exergaming’s effects on preschool children’s PA,
MSC, and perceived competence. This study attempted to fill
this knowledge gap. Study observations suggested that interven-
tion children a had small yet significantly greater increased
Fig. 2. Changes of preschoolers’ motor skill competence over time for the
whole sample (A) and by genders (B for boys, C for girls).
perceived competence, and physical activity in preschool children, Journal of Sport and
Exergaming Comparison
Exergaming Comparison
3.4
3.2
3.4
3.2
3.0
3.4
3.0
3.2
Pre-test Post-test
Pre-test Post-test
Pre-test Post-test
A
B
C
3.0
Exergaming Comparison
Fig. 3. Changes of preschoolers’ perceived competence over time for the
whole sample (A) and by genders (B for boys, C for girls).
ARTICLE IN PRESS
6 Z. Gao et al.
percentage of time in MVPA during the intervention versus
comparison, while also demonstrating nonsignificant yet greater
increased perceived competence and MSC at post-test than at
baseline versus comparison children.
The observation regarding exergaming’s effect on MVPA is
congruent with several previous studies,24,27,28,60 suggesting
positive effects of exergaming on youths’ PA levels. For
instance, Gao et al.24 recently reported that a school-based
exergaming program promoted the objectively determined
daily MVPA of children 7�10 years old over a 2-year period. It is posited that exergaming’s fun and entertaining nature lead
to such positive effects.27,28,42,60 This finding is notable
because PA enjoyment has been observed to be predictive of
children’s PA.23,27,28,32 Future research should investigate pre-
school children’s perceived enjoyment during exergaming ver-
sus comparison modes of PA, with follow-up examination in
later years of school (e.g., first or second grade) to discern
whether the potentially greater enjoyment of exergaming pro-
motes higher daily PA in later childhood.
Similar to the observations for MVPA, increases in MSC
and perceived competence were observed among the interven-
tion children during the intervention versus comparison.
Despite the nonsignificance of these increases, such trends
provide initial evidence for exergaming’s positive effect on
Please cite this article as: Zan Gao et al., Effects of exergaming on motor skill competence,
Health Science (2018), https://doi.org/10.1016/j.jshs.2018.12.001
these outcomes, particularly regarding perceived competence,
because the increased perceived competence among interven-
tion children was accompanied by decreases in this variable
among comparison children. These observations echo those of
previous studies20,27,43,44 and a recent study indicating exer-
gaming’s positive effect on perceived competence in children
with autism.21 Notably, the lack of significance may have been
attributable to the short intervention duration, along with other
factors such as small sample size and overall PA dose. Hence,
longer exergaming intervention periods among preschool chil-
dren is highly recommended in the future. Taken together,
these observations are the first of their kind in exergaming
studies among preschoolers and are encouraging given the fact
that greater increases in MVPA, perceived competence, and
MSC through exergaming may aid in long-term PA participa-
tion and subsequent health promotion.27,44
Unsurprisingly, preschoolers’ MSC significantly improved
from baseline to the eighth week regardless of group and gender
affiliations. This observation is consistent with those of previous
studies of preschool children.15,16 Several reasons may account
for MSC increases in the present study: (1) it may improve as
they age, (2) both intervention and comparison children
engaged in PA (i.e., exergaming or recess) during the interven-
tion period and thus their MSC may have improved simply
owing to PA participation, and (3) MSC scores improved par-
tially owing to a learned effect at the follow-up MSC assess-
ments.44 Notably, however, the whole sample’s MVPA and
perceived competence did not improve significantly across
time, because greater increases were observed in intervention
children, suggesting PA modality (exergaming vs. recess) did
influence these outcomes to some degree.
Finally, a significant gender effect for preschool children’s
MVPA was observed, with boys demonstrating greater MVPA
than girls across time. This observation mirrors that of Gao6 in
that gender differences in PA were identified in older children
during exergaming play. It is noteworthy that, in the current
study, the intervention children rotated gameplay stations and
engaged in various sports and dance games throughout the
8-week intervention. Hence, the significant gender difference
observed may be partially attributable to the child perceiving a
game as more or less gender appropriate (e.g., a girl may not be
as motivated to play a sport game as a dance game). Indeed, it
is plausible that a gender gap may begin in the preschool years.
However, no gender differences in MSC and perceived compe-
tence were identified, which is incongruent with observations in
studies with older children.45�48 Future research is needed among preschool-age populations to further examine these
trends. Nonetheless, this study’s observations do provide new,
much-needed empirical evidence on the gender differences in
MSC and perceived competence among preschool children.
The present study’s observations shed light on the practical
implications of integrating exergaming within a school-based
setting among preschoolers. First, exergaming could be consid-
ered an alternative component for school-based PA programs
among preschool children. Indeed, exergaming, with its enter-
taining and active nature, might help young children to become
more physically active while also having fun—components few
perceived competence, and physical activity in preschool children, Journal of Sport and
ARTICLE IN PRESS
Exergaming and Motor Skills 7
other traditional PA modalities offer. Also, exergaming’s enjoy-
able nature may lead to children’s long-term PA adherence.23,27
Thus, educators and health professionals might integrate exer-
gaming into the school’s overall curriculum to replace some
school-time sedentary activities for preschool children. Addi-
tionally, exergaming demonstrates the potential to improve per-
ceived competence and MSC in preschool children. It is
recommended that longer-term exergaming interventions be
adopted to fully elucidate whether these positive initial trends in
MSC and perceived competence can be built on. Finally, the
gender differences in MVPA, regardless of group affiliation,
also indicate that more gender-appropriate activities may be
offered to girls regardless of PA modality, with the goal of
decreasing the gender gap in PA participation.
This study had the following strengths: (1) it was the first
known study to integrate exergaming, a novel and enjoyable
PA modality, into school-based curriculum among preschool
children; (2) intervention fidelity was ensured at school set-
tings via process evaluation, such as biweekly surveys about
implementation, dose, and fidelity as well as student engage-
ment; and (3) a large number of underserved children of
minority and low socioeconomic status were targeted. Nev-
ertheless, the study is limited in the following ways. First,
participants came from only 2 underserved urban schools,
with the sample size being modest, which limits the gener-
alizability of the study observations. Consequently, a larger
sample of multiple school sites should be targeted in the
future. Second, in the current study, only preschool child-
ren’s time in MVPA during school hours was captured, thus
missing the important implications an intervention of this
type may have on PA outside of school. Future research
should use the same objective instruments to assess pre-
school children’s daily PA levels. Additionally, although
strict intervention fidelity protocol was used during this
study, it is noteworthy that the intervention length was rela-
tively short. Longer but similar high-quality interventions
are recommended for future studies. Finally, the intervention
was executed with school as the experimental unit, with ran-
domization at the individual level not adopted owing to the
inability to randomize children to different classrooms.
Hence, researchers could not control for some threats to this
study’s internal validity, for example, the history threat of
afterschool PA programs. In the future, a group randomized
controlled trial with multiple schools as experimental sites
may be used to minimize the internal validity threats.
5. Conclusion
The current study’s observations shed new light on exer-
gaming’s impact on preschool children’s PA, MSC, and per-
ceived competence when compared with usual care (recess)
practice. Indeed, exergaming demonstrated a positive effect in
promoting preschool children’s MVPA at school and has the
potential to enhance MSC and perceived competence. More
quality studies are called for to discern exergaming’s role in
improving PA and other health indices61 among underserved
preschool children.
Please cite this article as: Zan Gao et al., Effects of exergaming on motor skill competence,
Health Science (2018), https://doi.org/10.1016/j.jshs.2018.12.001
Acknowledgment
This study was funded by a grant from the National Insti-
tutes of Health (No. 1R56HL130078-01).
Authors’ contributions
ZG conceived of the study, participated in its design and
coordination, carried out the study, and drafted the manuscript;
NZ performed the data collection/sorting and helped to draft
the manuscript; ZCP helped to collect data and draft the manu-
script; RW helped with the data analysis and helped to draft
the manuscript; FY helped to draft the manuscript. All authors
have read and approved the final version of the manuscript,
and agree with the order of presentation of the authors.
Competing interests
The authors declare that they have no competing interests.
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perceived competence, and physical activity in preschool children, Journal of Sport and
- Effects of exergaming on motor skill competence, perceived competence, and physical activity in preschool children
- 1. Introduction
- 1.1. Literature on intervention studies among preschool children
- 1.2. Exergaming for PA promotion
- 1.3. Competence motivation theory
- 1.4. Gender differences
- 2. Methods
- 2.1. Research design and participants
- 2.2. Procedures
- 2.3. Intervention implementation
- 2.3.1. Exergaming condition
- 2.3.2. Comparison condition
- 2.3.3. Intervention fidelity
- 2.4. Measures
- 2.4.1. Demographic and anthropometric data
- 2.4.2. PA Levels
- 2.4.3. MSC
- 2.4.4. Perceived competence
- 2.5. Data analysis
- 3. Results
- 4. Discussion
- 5. Conclusion
- Acknowledgment
- Authors´ contributions
- Competing interests
- References