As Agreed 30

profiletmsjosh92
GameTheoryI.pdf

Game Theory: The Basics

BUS291 Microeconomics A

Session 10

Introduction

• Some fundamental terminology

• Some basic outcomes

• Look at a couple of straight forward

applications

• Credible threats and pre-commitments

A Game

• A situation in which strategic behaviour is an important part of decision making

• Strategic behaviour involves taking into account what a rival might do

• Our focus is non-cooperative games, each decision maker acts in their own self- interest

– This does not rule out cooperation when it is in the players’ interests

Key Terms

• Players are the decision makers in a game

• A strategy is a player’s plan of action

• Actions are particular things done according to a player’s strategy

• Payoffs are the rewards accruing to a player at the end of the game

• A game tree is a way to represent the elements of game such as each player’s alternatives and when it is their turn to move

Basic idea of game theory

Put yourselves ‘in the shoes’ of the other person

Assume that they are putting themselves in your shoes

And therefore they are seeing what you see when in their shoes

Which includes what you see when you are in their shoes …

This is called “common knowledge of rationality”

Common knowledge of rationality

A key assumption underlying basic game theory analysis.

Each player knows the other players are rational

Each player also knows that the other players know other players

are rational

… and so on

“I believe that everyone will act rationally, given their beliefs,

which includes the belief that I will act rationally.”

Leads to a key insight: look ahead, but reason back, before you

decide!

Movie Examples

• In the ‘Princess Bride’ the ‘Battle of wits’

clip

http://www.youtube.com/watch?v=U_eZm

EiyTo0

• And the ‘Doomsday weapon’ scene in ‘Dr

Strangelove’

http://www.youtube.com/watch?v=2yfXgu3

7iyI

• And almost all of ‘The Battle of Red Cliff’

Nobel Laureate 1994 John Nash

An Illustration of a Game

• Set out in text then as a game tree – Let there be two firms A and B each with just

two options, to produce a high or a low level of output

– If both firms produce a high level of output each earns $4 000

– If both firms produce a low level of output each earns $3 000

– If one produces a high level of output and the other a low level of output the former earns $6 000 and the latter $ 1 000

– Let A move first

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

Illustration: Some Observations

• Firm A’s strategic options are limited to either High or Low

• A strategy for firm B has to specify what it will do at both its decision nodes

– Eg if A produces High, I (B) will produce Low and if A produces Low I will produce High

• A decision rule is a strategy that specifies what action will be taken conditional on what happens earlier in the game

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

A Dominant Strategy

• A strategy that works at least as well as

any other, no matter what the other player

does

• In our example firm B has a dominant

strategy: produce High

• A player will use a dominant strategy if

they have one

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

Dominant Strategy Equilibrium

• As it turns out in our illustration firm A also

has a dominant strategy High

• Both firms will play their dominant

strategies producing a dominant strategy

equilibrium (High, High)

A Dominant Strategy Equilibrium is also

a Nash Equilibrium

• Neither firm can gain by unilaterally

changing what it is doing in light of what

the other firm is doing

• For a Nash equilibrium each players’

equilibrium strategy must be the best

response to the other player’s equilibrium

strategy

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

A Dominant Strategy Equilibrium Also Meets

the Credibility Condition

• Each firm’s move at each decision node must be in its self-interest

• In our example this is easy to see for firm A

• Once firm A has chosen High it is certainly in B’s interests to choose High also

• The key question is if a threat by B to choose High if A chooses Low is credible

High

Low

High

Low

High

Low

B

B

(4, 4)

(6, 1)

(1, 6)

(3, 3)

A

Another Illustration

• Our first illustration works out so neatly

because there is a dominant strategy

equilibrium

• This is just a reflection of the particular

pattern of pay-offs

• Let us consider another game in which B

has a dominant strategy but A does not

(1, 1)

(6, 2)

(2, 6)

(5, 5)

High

Low

High

Low

High

Low

B

B

A

High

Low

High

Low

High

Low

B

B

(1, 1)

(6, 2)

(2, 6)

(5, 5)

A

High

Low

High

Low

High

Low

B

B

(1, 1)

(6, 2)

(2, 6)

(5, 5)

A

High

Low

High

Low

High

Low

B

B

(1, 1)

(6, 2)

(2, 6)

(5, 5)

A

High

Low

High

Low

High

Low

B

B

(1, 1)

(6, 2)

(2, 6)

(5, 5)

A

Observations

• There are two Nash equilibria

• It is rational to expect that B will make the best response to what A does

• Backward induction

• This eliminates non-credible threats

• A set of strategies that satisfies both the Nash and the credibility conditions is called a perfect equilibrium

An Application: Oligopoly with

Entry • Let us apply a similar payoff pattern to a

two firm entry game

• The two firms are firm J, an incumbent,

and G, a potential entrant

• “High” and “Low” again refer to levels of

output

Enter

Stay Out

High

Low

High

Low

J

J

(-2, 5)

(6, 6)

(0, 12)

(0, 8)

G

High

Low

High

Low

J

J

(-2, 5)

(6, 6)

(0, 12)

(0, 8)

G

Enter

Stay Out

High

Low

High

Low

J

J

(-2, 5)

(6, 6)

(0, 12)

(0, 8)

G

Enter

Stay Out

High

Low

High

Low

J

J

(-2, 5)

(6, 6)

(0, 12)

(0, 8)

G

Enter

Stay Out

Credible Threats and

Commitment • A player can irreversibly alter its payoffs in

advance so that it will be in that player’s

self-interest to carry out a threatened or

promised action if the need arises

• Suppose in our entry game the incumbent

invests in a large plant with low marginal

cost, so that a high level of output is its

profit-maximising response to entry

(-2, 4)

(6, 3)

(0, 11)

(0, 5)

Enter

Stay Out

High

Low

High

Low

J

J

G

High

Low

High

Low

J

J

(-2, 4)

(6, 3)

(0, 11)

(0, 5)

G

Enter

Stay Out

High

Low

High

Low

J

J

(-2, 4)

(6, 3)

(0, 11)

(0, 5)

G

Enter

Stay Out

High

Low

High

Low

J

J

(-2, 4)

(6, 3)

(0, 11)

(0, 5)

G

Enter

Stay Out

An Expanded Game Tree

• The decision of the incumbent to enter into

a pre-commitment can be seen as a

preliminary step in an expanded game

• In our illustration this is done by putting the

two games together

Enter

Stay Out

Enter

Stay Out

High

Low

High

Low

High

Low

High

Low

J

J

J

J

(-2, 5)

(6, 6)

(0, 12)

(0, 8)

(-2, 4)

(6, 3)

(0, 11)

(0, 5)

Small Plant

Large Plant

J

G

G

Enter

Stay Out

Enter

Stay Out

High

Low

High

Low

High

Low

High

Low

J

J

J

J

(-2, 5)

(6, 6)

(0, 12)

(0, 8)

(-2, 4)

(6, 3)

(0, 11)

(0, 5)

Small Plant

Large Plant

J

G

G

Enter

Stay Out

Enter

Stay Out

High

Low

High

Low

High

Low

High

Low

J

J

J

J

(-2, 5)

(6, 6)

(0, 12)

(0, 8)

(-2, 4)

(6, 3)

(0, 11)

(0, 5)

Small Plant

Large Plant

J

G

G

Enter

Stay Out

Enter

Stay Out

High

Low

High

Low

High

Low

High

Low

J

J

J

J

(-2, 5)

(6, 6)

(0, 12)

(0, 8)

(-2, 4)

(6, 3)

(0, 11)

(0, 5)

Small Plant

Large Plant

J

G

G

Conclusion

• Game theory and key terminology

introduced

• Sequential move games our focus

• A nice illustration in the form of an entry

game

• Pre-commitments as a way of influencing

outcomes