Exampleof1ethicaltheorysectioninPaper1-1.docx
(Below is just an example of 1 ethical theory section needed in a paper, you must follow RUBRIC and Helpful Hints for a complete paper)
Ethical Egoism in Graphic Design
According to the ideals of Ethical Egoism, the main goal is to “improve your own well-being” and if you are not doing that, you are failing to live morally (Shafer-Landau, 2019, pp.107). From the perspective of a designer, it is apparent that if it is your work you should be able to utilize it for your own good and nobody else’s, unless you are getting the recognition you deserve. This comes from the basis that when you are credited by somebody, or when you are paid to do design work, that work can be used for you to gain recognition or money. There has to be some sort of mutual help and respect in order for it to be ethical in the design world. In a sense, Ethical Egoism doesn’t just make sure that the individual feels good about themselves and nobody else, it is an idea that recommends that we “work out for ourselves in the light of our knowledge, or predilection, preferences, likes and dislikes” to map out our life plan to make it as fulfilling as possible (Regis, 1980). Ethical egoism just explains that we need to make our life fulfilling to ourselves in order to live under the moral umbrella. Overall, if a designer feels satisfied giving up their work for the greater good, then they should be considered moral. However, some designers don’t feel the same way, and need the recognition and money in order to feel fulfilled in life. They would also be valid in the sense that they are being fulfilled with life and are deemed moral. From a non- designers perspective, ethical egoism can actually still apply. If the non-designer feels as if they are satisfied with life while stealing somebody else’s work to promote their own, it still falls under the Ethical Egoism set of morals. However, from a designer’s perspective, it is most of the time considered fulfilling to also get paid or get recognition and it is generally the most common way of thinking amongst designers as well.