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Mental health professionals, policy makers and the general public continue to debate the issue of pathological video gaming. Scholars disagree on the prevalence and diagnostic criteria for this potential new disorder. The current meta-analysis considers existing scholarship to examine how differing measurement methods influence prevalence rates and associations with other mental health problems.
Prevalence estimates and comorbidity with other problems varied widely between studies. Measurement which attempted to replicate “pathological gambling” approaches produced higher prevalence estimates and lower comorbidity estimates than methods which focused on the interfering nature of pathological gaming. The most precise measures produce an overall prevalence rate of 3.1%.
Christopher J.Ferguson & Mark Coulson & Jane Barnett, 2011, Journal of Psychiatric Research, A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems