game cheating should be prohibited in multiplayer games, but is allowable in single player games.
In recent years, with the development of science and technology, the hacker phenomenon in the game has increased. Strictly speaking, hacking in the game world is very illegal, because the content of the game is set independently by the developer, and belongs to the developer. The hacking phenomena have been taking place in various ways and caused a lot of adverse consequences. There are ethics behind game cheating of all kinds that try to guide the whole issue of the gaming world. The paper analyzes about the game cheating should be prohibited in multiplayer games, but is allowable in single players games.
Hacking can be a higher level of cheating because hackers include more skills than just cheating by using cheat codes. Cheating is the use of cheating in the game or violating rules in the game. Usually cheating in order to gain an unfair advantage. Such as, When you are playing a shooting game, you have an aid to help you aim. And hacking is totally different with cheating. Hacking is getting into the system and changing stuff and taking people's information. Such as, hacking is trying to get people’s game accounts, trying to hack the password of account.
Hacking in the game is very bad. If one who get caught, that will be punished accordingly. Some people think that cheating in a single-player game is moral because no one is treated unfairly in the game, so that cheating in a single-player games is moral to who thought that. In my own gaming experience, I found it very interesting to have unlimited life in play single-player games, or in platform games and shooters. Normally, single-player games are not a challenge between the player and the game developer, so you don't feel like it hurts the player.
However, truthfulness is the key to avoid these cases of hacking the games. The gaming world is affected, but there should be some restrictions to help contain the whole hacking problem. Such as, Cheating in games like chess is considered a minor problem. Cheating in online games is explained as the act of pretending to obey the rules of the game while giving an unfair advantage to the opponent. “If cheating reduces the happiness or joy which comes from the gaming experience, then cheating could be considered morally wrong.”(Kimppa and Bissett 2005 pg 32) To be sure, cheating reduces people's happiness through various situations, while cheating is not so easy to completely clean up.
Generally speaking, cheating is not a good thing, because it brings negative effects. “The traditional liberalist ethic of trying to undertake one’s happiness as long as it does not directly hamper another’s a possibility to pursue their happiness” (Kimppa and Bissett 2005, pg. 33). When a person is playing an online computer game, the person is very serious about finding happiness in the game, but another person chooses to use another way to get happiness, and this means only to satisfy himself, not to think about others. When it comes to cheating in games, ethics are crucial. It explains more about the game ethic, which is the pursuit of joy of the people selecting to play the game. Cheating is a bad behavior that abandons the standard technology of a game or competition, with the assumption that it will bring a unique competitive advantage within the game.
The hacking activity in the gaming world is also explained by Kimppa and Bissett, they gives us a clearer understanding of the morals and mores that are broken by cheating. “ It can be considered bad for one’s virtue if one learns to cheat on a computer game environment since learning to cheat in a computer game might well affect the player’s view on cheating in general. ” (Kimppa and Bissett 2005, pg. 34). Through the cognition of the computer, the game environment does not put people in the situation of cheating in the game. Cheating in online games is ignored because people find it that they don't take necessary measures. Another problem is that they don't give in to the whole problem reported to the relevant departments.
“Game theory may be utilized to discuss, to predict, and to assess human conduct in contexts where the results of action relies on what various agents select to do and where their choices depend on what others decide to do.” (Verbeek and Morris, pg. 1). Game theory is used to discuss, predict and evaluate human behavior, in which the outcome of an action depends on what several people choose to do, and their chances depend on what others choose to do.
Cheating in multiplayer online games is a growing problem. It can affect different players in the game, but it also represents a major test for publishers. If cheating is allowed to flourish, it will lead to lower traffic and lower revenue for gamers. In other words, disappointed players will gradually abandon the game in favor of less cheating entertainment, while cheating players will redirect their assets. Players can change the fact that cheating in multiplayer games is prohibited, which is very important, because it affects not just one person, but the entire multiplayer population, and that relates to ethics. Cheating players should not ruin someone else’s gaming experience for their own pleasure.
In countering the argument, I would say that it is ethical to have the best online gaming world. I think banning cheating in multiplayer is a common problem in all situations in the online gaming world. I believe that when online game cheating benefits some people, I want to say that it is a good thing for those who are interested in it. “It can be considered bad for one’s virtue if one learns to cheat on a computer game environment since learning to cheat in a computer game might well affect the player’s view on cheating in general.” (Kimppa and Bissett, 2005, pg. 34).