Case Study - Childhood Obesity

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EDUC5480AssignmentGuidelinesandDescription-CaseStudyorRolePlay1.pdf

EDUC 5480  Design  and  Measurement  of  Adult  Learning  Activities  

EDUC 5480  Assignment  Guidelines  Case  Study/  Role  Play  Development  and   Assessment  

Purpose  of  the  assignment:    Case  studies  and  role  plays  are  two  very  commonly  used  instructional   techniques.  This  assignment  provides  you  with  an  opportunity  to  develop  either  a  case  study  or  a  role   play  to  include  in  the  learning  session  you  are  designing  for  EDUC 5480.  The  purpose  is  to  provide  you   with  an  opportunity  to  develop  and  assess  one  of  these  techniques,  learning  from  the  suggested   readings,  your  experience  and  classmates’  assessments.  

Directions:  This  assignment  has  two  parts  (1)  developing  either  a  case  study  or  a  role  play,  including   instructions  for  instructors  and  participants  and  (2)  providing  feedback  to  another  class  member  on  their   case  study  or  role  play.  Before  beginning  see  the  requirements  listed  below  and  descriptions  and  criteria   that  follow.    

Requirements  

Part  1:  Develop  either  a  case  study  or  role  play  to  include  in  the  learning  session  you  are  designing  for   EDUC 5480.    Include:  

• The  case  study  or  role  play. • The  performance/learning  objective  that  it  supports  the  attainment  of. • A  brief  statement  on  the  context  it  will  be  delivered  in,  e.g.,  What  problem  or  opportunity  gap  is

being  addressed?  What  comes  before  and  after  it  in  the  session  you  are  designing? • Instructions  to  participants  on  how  to  complete  it.

• Instructions  for  instructors  to  use  to  engage  participants  in  completing  the  case  study/  role  play and  for  debriefing  it.

Post  Part  1  by  the  date  indicated  in  the  course  schedule.  

Part  2:  In  100-­‐200  words  write  a  critical  review  of  one  classmate’s  case  study  or  role  play.  Use  the   criteria  provided  with  the  description  of  a  case  study  or  role  play  included  in  these  guidelines.  (Use  the   criteria  in  developing  your  own  case  study  or  role  play  as  well!)  

• Address  the  strengths  of  what’s  been  written.  What  seems  to  work  well  and  could  be  extended or  expanded?

• Identify  potential  problems  or  difficulties.    What  might  be  changed?  Why?  How? • Note  anything  that  seems  to  be  missing.  What  might  be  added  to  make  the  case  study  or  role

play  or  its  execution  more  effective?  Post  Part  2  by  the  date  indicated  in  the  course  schedule.  

Note:  You  may  want  to  include  the  case  study  or  role  play  as  part  of  the  Instructor  manual/facilitator   guide  you  are  developing.  In  that  case,  integrate  directions  for  the  instructor  into  the  manual  and  add   the  case  study  or  role  play  and  instructions  for  the  participants  to  the  manual  separately  as  an  exercise.  

Your  first  task  in  this  assignment  is  to  choose  which  of  the  learning  techniques  to  develop  based  on  the   learning  outcomes  (objectives)  you  have  selected.  Caffarella  and  Daffron  (2013)  include  case  studies  as   an  example  of  a  technique  to  enhance  cognitive  skills  and  role  plays  as  a  technique  for  outcomes  related   to  changing  values,  beliefs  and  feelings.  What  follows  are  descriptions  of  case  studies  and  role  plays   excerpted  from  relevant  resources,  as  well  as  criteria  for  their  development  and  assessment.  

EDUC 5480  Design  and  Measurement  of  Adult  Learning  Activities  

Case  Studies   Descriptions:  (Excerpts  from  relevant  resources)   Either  individually  or  in  a  small  group  people  analyze  and  offer  solutions  to  an  event,  incident,  or   situation  presented  orally,  in  written  form,  or  an  online  format.  Each  individual  or  group  then  shares   with  the  other  participants  in  the  session  their  analyses  and  possible  solutions  (Caffarella  &  Daffron,   2013,  Exhibit  8  E).  

Case  studies  vary  in  length  and  detail,  and  can  be  used  in  a  number  of  ways,  depending  on  the  case  itself   and  on  the  instructor’s  goals.  

• They  can  be  short  (a  few  paragraphs)  or  long  (e.g.  20+  pages). • They  can  be  used  in  lecture-­‐based  or  discussion-­‐based  classes. • They  can  be  real,  with  all  the  detail  drawn  from  actual  people  and  circumstances,  or  simply  realistic. • They  can  provide  all  the  relevant  data  students  need  to  discuss  and  resolve  the  central  issue,  or  only

some  of  it,  requiring  students  to  identify,  and  possibly  fill  in  (via  outside  research),  the  missing information.

• They  can  require  students  to  examine  multiple  aspects  of  a  problem,  or  just  a  circumscribed  piece. • They  can  require  students  to  propose  a  solution  for  the  case  or  simply  to  identify  the  parameters  of

the  problem.  (Carnegie  Mellon  Eberly  Center  (n.  d.)

 See  Case-­‐Based  Learning  Demonstration  http://epltt.coe.uga.edu/index.php?title=Case-­‐Based_Learning  

 Assessment  Criteria  

Table  1  

Essential  Characteristics  of  an  Effective  Case/Case  Study   When  examining  the  concept  of  case-­‐based  learning,  it  is  important  to  first  capture  the  essential   components  of  the  method.  Anyone  can  tell  a  story,  but  according  to  Wasserman  (1994)  and  Herried   (1997)  effective  cases  for  learning  share  a  number  of  characteristics:    

• The  case  content  is  closely  aligned  with  the  overall  instructional  goals  and  objectives. • The  case  tells  a  story  and  focuses  on  an  issue  that  arouses  interest. • The  case  itself  is  well-­‐written  and  its  readability  is  appropriate  for  the  age  or  level  of  the  student.

o The  case  should  be  written  in  the  present  tense  and  deal  with  an  authentic  situation  not more  than  five  years  old.

o The  case  includes  direct  quotes,  using  the  characters’  dialog  to  tell  the  story. o The  story  is  compelling  and  creates  empathy  with  the  main  characters.

• The  case  clearly  states  and  illuminates  the  dilemma  without  resolving  it. • The  case  is  relevant  to  the  reader. • The  case  provokes  conflict  and  forces  decision  making. • The  case  is  general  enough  to  be  used  in  several  applications. • The  case  is  short.

Source:  Blackmon,  Hong,  and  Choi  (2007,  sec.  3).  

Other  Criteria   • Participants  receive  clear  written  guidelines  for  completing  the  case. • Instructor  receive  directions  on  how  to  introduce  and  debrief  the  case. • The  writing  consists  of  clear,  logically  organized  sentences  and/or  bulleted  information. • Word  choices  are  appropriate  and  clichés  avoided. • There  is  no  or  little  redundancy. • Grammar,  punctuation,  and  spelling  are  accurate.

EDUC 5480  Design  and  Measurement  of  Adult  Learning  Activities  

Role  Play   Descriptions:  (Excerpts  from  relevant  resources)   Role-­‐play  is  a  special  kind  of  case  study,  in  which  there  is  an  explicit  situation  established  with  students   playing  specific  roles,  spontaneously  saying  and  doing  what  they  understand  their  “character”  would,  in   that  situation.  Role-­‐plays  differ  from  other  case  studies  in  the  immediacy  of  the  experience.  Students   find  themselves  in  the  role-­‐play.  In  a  case  study,  they  read  about  situations  and  characters.  One  of  the   reasons  role-­‐play  can  work  so  well  is  because  of  the  power  of  placing  oneself  in  another’s  shoes.  This   provides  opportunities  for  learning  in  both  the  affective  domain,  where  emotions  and  values  are   involved,  as  well  as  in  the  cognitive  domain  where  experiences  are  analyzed.  (Nickerson,  2007-­‐08,   para.1)  

Role  play  exercises  give  students  the  opportunity  to  assume  the  role  of  a  person  or  act  out  a  given   situation.  These  roles  can  be  performed  by  individual  students,  in  pairs,  or  in  groups  which  can  play  out   a  more  complex  scenario.  Role  plays  engage  students  in  real-­‐life  situations  or  scenarios  that  can  be   “stressful,  unfamiliar,  complex,  or  controversial”  which  requires  them  to  examine  personal  feelings   toward  others  and  their  circumstances.  (Northern  Illinois  University,  Faculty  Development  and   Instructional  Design  Center,  n.  d.).    

Assessment  Criteria  

The  Role  Play  

• The  role  play  content  is  closely  aligned  with  the  overall  instructional  goals  and  objectives. • The  role  play  gives  participants  the  opportunity  to  assume  the  role  of  a  person  or  act  out  a  given

situation. • The  role  play  engages  participants  in  a  real-­‐life  situation  or  scenario,  relevant  to  them,  that

might  be  stressful,  unfamiliar,  complex,  or  controversial  and  that  requires  them  to  examine personal  feelings  toward  others  and  their  circumstances.

• The  role  play  clearly  states  and  illuminates  a  situation  without  resolving  it. • The  role  play  itself  is  well-­‐written,  its  readability  is  appropriate,  and  its  purpose  is  clear. • The  role  play  is  short. • Each  participant  receives  a  copy  of  his/her  role  describing  specifically  what  his/her  “character’s”

goals  and  intentions  are,  in  order  to  behave  accordingly.  Each  player  sees  only  a  description  for his/her  character.

• Observers  receive  written  guidelines  focused  on  goals  related  to  the  learning  objective. • Instructors  receive  guidance  that  includes  information  on  how  the  role  play  relates  to  the

learning  objective,  possible  ways  to  introduce  it  and  suggestions  for  debriefing.

Other  Criteria   • The  writing  consists  of  clear,  logically  organized  sentences  and/or  bulleted  information. • Word  choices  are  appropriate,  and  clichés  avoided. • There  is  no  or  little  redundancy. • Grammar,  punctuation,  and  spelling  are  accurate

EDCU 5480  Design  and  Measurement  of  Adult  Learning  Activities  

References  and  Resources   Blackmon,  M.,  Hong,  Y.,  &  Choi,  I.  (2007).  Case-­‐based  learning.  In  M.  Orey  (Ed.),  Emerging  perspectives  

on  learning,  teaching,  and  technology.  Retrieved  from   http://epltt.coe.uga.edu/index.php?title=Case-­‐Based_Learning  

Caffarella,  R.,  S.,  &  Daffron,  S.  R.  (2013).    Planning  programs  for  adult  learners:  A  practical  guide  (3rd   ed.).    San  Francisco:    Jossey-­‐Bass.  

Carnegie  Mellon  Eberly  Center.  (n.  d.).  Case  studies.  Retrieved  from   https://www.cmu.edu/teaching/designteach/design/instructionalstrategies/casestudies.html  

Harbour,  E.,  &  Connick,  J.  (2005).  Role  playing  games  and  activities  rules  and  tips.   http://www.businessballs.com/roleplayinggames.htm  

Langevin  Team.  (2013,  February  4).  4  tricks  to  designing  role  plays  that  everyone  will  like  (Web  log  post).   Retrieved  from    http://www.langevin.com/blog/2013/02/04/4-­‐tricks-­‐to-­‐designing-­‐role-­‐plays-­‐that-­‐ everyone-­‐will-­‐like/  

Nickerson,  S.  (2007-­‐08).  Role-­‐play:  An  often  misused  active  learning  strategy.  Essays  on  Teaching   Excellence:  Toward  the  Best  in  the  Academy,  19(5).  Retrieved  from   http://podnetwork.org/content/uploads/V19-­‐N5-­‐Nickerson.pdf  

Northern  Illinois  University,  Faculty  Development  and  Instructional  Design  Center.  (n.  d.).  Role  playing.   Retrieved  from  http://www.niu.edu/facdev/_pdf/guide/strategies/role_playing.pdf