Design Proposal Bibliography
In order to produce product or implementation designs that are informed by research, some legwork will be needed to discover what's already known about some of the problems your proposed product presents.
Using the problem statement from the product pitch's design brief submitted for the Design Project Proposal assignment as a starting point, you'll need to generate two questions that you will seek information on to produce a technological innovation that is more likely to be successful in the context that it is meant to operate in.
While information on how to build the tool from a technological standpoint (programming strategies, developing new network architectures, etc.) may be useful to know if you were to build a working prototype, remember that this course is focused on how the social sciences might produce approaches to developing technology that is more useful for people and organizations to use . Maintaining this focus for this project is key.
If you need help brainstorming what kinds of social sciences research might be appropriate to work on, you might begin by considering the contexts that your product is meant to function in. For example, if it's a tool meant for educational settings, what are some of the possible users (Is the tool meant for students? faculty? administrators? parents?) and what do we already know about these groups' uses, either successful or not, of technology? Trying some keyword searches in the ACM Digital Library (available from the RU Libraries site) is another way to see if any other research group out there is already interested in your particular questions. Also, don't be shy about setting up some time with me to brainstorm for possible ideas.
Once you have your starting questions, to create an effective argument concerning your product for the presentation you will need to support your points with clear, specific, and relevant evidence. To get you started, I am asking you to compose an annotated bibliography based on your team's questions.
This bibliography should include at least 10 resources of which at least 5 should be scholarly or peer-reviewed and at least two of the peer reviewed articles needs to be a report of findings from a research study concerning human use of a technology.
If you're unsure about how to tell if the peer reviewed article you've found is a research study, here are a couple of explanations:
· University of Northern Colorado Libraries
Your bibliography should begin with a brief statement of each question you are addressing with one or two sentences explaining the connection you see between the question and the product. An example is below (the potential product is a set of connectible coding "blocks" with a smart device to assist in teaching basic programming at the beginning level):
Question #1: What's potentially important about using physical tools to teach abstract concepts like conditional statements for beginning students?
There are lots of tools to teach programming that work through software alone. While these clearly work for some students, are there students who might benefit from a hybrid approach and is there a way to identify them so the new product can successfully help them learn?
Organize the rest of the annotated bibliography by which question each source addresses and list those sources alphabetically under the question they are answering. Compose a brief written abstract of what information each published resource has to offer with regards to your question. When you write each abstract consider:
-Who is the author (or authors) of this work and what credibility do they offer on this topic?
-What is the nature of this work (is it peer-reviewed or not, is this a research report or not, etc.) and how can you tell?
-How does this material relate to your question and how do you expect to use its information as you continue to develop your product?
An example of one article discussed appropriately is below:
Enkenberg, J. (2001). Instructional design and emerging teaching models in higher education. Computers in Human Behavior, Volume 17, Issues 5-6, September-November 2001, Pages 495-506, ISSN 0747-5632, DOI: 10.1016/S0747-5632(01)00021-8.
In this article Enkenberg discusses the different framework that “participationistic” models of education would require for higher education courses and the role that instructional design and educational technology could play. She particularly mentions the construction of simulations by students using a LEGO/LOGO programming toolkit as a great success. Since Enkenberg specifically discusses using different kinds of physical manipulatives to allow students to explore coding structures this would be a potentially useful source to cite on the role of physical interaction with objects on student learning. Enkenberg is a professor at UCLA’s research group in games in education and should be reliable on this subject. The paper is published in a reputable scholarly journal that has been in existence for many years which enjoys a good reputation in the field, however it is not a report of research findings.
Please note that this is a preliminary bibliography: you are free to use other articles and sources in the final presentation, but I am expecting your presentation to focus on sources discussed in this bibliography and specifically to go in depth on one of the research study reports.
Please be sure to write up each source in your own words. Do not copy available article abstracts for this assignment as they will be flagged as plagiarism and your grade for the assignment will be a 0 and the academic integrity policy with regard to plagiarism will take effect.