Game Design

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DIG10_A3_Rubric.html

Game Design Introduction Assignment 3: Project Report (40%)

Student Name: Student Number:

Tutor:

Game Design Elements: Mechanics

The game prototype that has been demonstrated in the game playtesting video clearly demonstrates the key mechanic/s present in the game design.

Weak demonstration

Satisfactory demonstration

Highly proficient demonstration

0 2

4

6

8

10

12

14

Game Design Elements: Story, Aesthetics and Technology

16

18

The game prototype clearly begins to demonstrate some evidence of the story and aesthetics (and where relevant, technology) present in the game design.

Weak demonstration

20

Satisfactory demonstration

Highly proficient demonstration

0 1.5 3 4.5 6 7.5 9 10.5 12 13.5 15

Construction/Build Quality

The construction quality of the prototype demonstrated in the playtesting video reveals a consistently high level of fit and finish, with good attention to detail. It demonstrates appropriate use of software tools or paper prototyping to effectively showcase the game design.

Weak construction quality

Satisfactory construction quality

Highly proficient construction quality

0 2

4

6

8

10

12

14

16

Game Play testing Video: Technical Requirements and Referenceing

18

20

The game play testing video is presented in high quality and the accompanying narration clearly describes what is happening in the game play throughout. The video is between 2-5 minutes long. All third party references utilised in the game design prototype have been referenced using the Chicago Referencing format, and a detailed reference list has been provided.

Technical requirements not met

Technical requirements somewhat met

Technical requirements exceeded

0 2

4

6

8

10

12

14

16

18

20

Section Total:

Testing and User Feedback

Peer feedback has been requested on the unit blog. The request for peer feedback clearly describes the game and invites peers to view the game design document associated with this design. The feedback request includes a link the game play video and names at least 2 specific areas that the designer would like to receive targeted peer feedback on.

Weak feedback request

Satisfactory feedback request

Highly proficient feedback request

Peer feedback has been provided on at least 2 peers’ game designs. The feedback provided has been clearly screenshotted and included on the unit blog. Feedback provided to peers critically analyses the game design in regards to the 4 gameplay elements of mechanics, story, aesthetics and technology. Feedback provided is respectful and balanced, focusing on both aspects of the design that currently work well, as well as those that can be further refined. The specific areas of feedback requested by the designer have been addressed.

Feedback provided requires development

Feedback provided is satisfactory

Feedback provided is exceptional

0 1.5 3 4.5

6

7.5

9

10.5

12

13.5

15

Section total: Assessment 1 : Total:

Details on Curtin University's late assessment policy can be found here: http://humanities.curtin.edu.au/current_students/late_assessment.cfm