Design Thinking Tool Intro Slide Deck

profileniey
Design_Thinking_Workshop_MSIS_Core_Session_03_1.pptx

A Design Thinking Workshop for the MSIS Core: Session 3

Carl M. Briggs Ph.D.

Fettig/Whirlpool Faculty Fellow

Co-Director, Business Operations Consulting Workshop

Fall 2019

1

Outline

A Conditioning Exercise

From Here to the End

Prototyping, Testing and Launching

REVIEW

Design Thinking is a…

Perspective

Process

Practice

REVIEW

The Marshmallow Challenge

Conditioning Exercise

The Challenge

Your team has 18 minutes to build the tallest free-standing structure possible with:

20 pieces of spaghetti,

1 yard of tape,

1 yard of string

1 marshmallow.

The marshmallow has to be on top

From Here to the End

What Wows

10

The “What Wows” Steps

Surface Key Assumptions

Make Prototypes

The Design Thinking Mindset(s)

Prototyping: 3D LoFi

First “what” to build, after many iterations “how” to build

“Pilot everything”

“Fail fast”

“Trystorming” – Bias towards action

Value added – Minimum Viable Product

What Works

15

The “What Works” Steps

Get feedback from stakeholders

Run your learning launch

Design the On-Ramp

(14) Run Your Learning Launch

A “Learning Launch” is…

A quick, inexpensive, real-world experiment

It is smaller than a pilot, but larger than just demonstrating a proto-type and asking for feedback

It requires that the “customer” have some “skin in the game”

(14) Run Your Learning Launch

A “Learning Launch” by any other name…

“Try-storming”

“Cardboard Engineering”

“Pre-launch validation”

“Moonshining”

“Moonshine means developing valuable solutions to problems by creatively adapting materials that are already on hand. It requires looking at those materials and the problems themselves with a renewed perspective of doing a lot with a little.”

Chihiro Nakao Shingijutsu USA

Try-Storming

“Rapid cycles of real-time experimentation, used to test and adjust improvement ideas before establishing standard work or implementing processes broadly.”

Three Basic Principles:

Perfection isn’t the goal…

Focus on Simplicity

Must be action oriented

Success Principles for Learning Launches

Good Project Management (with a special attention to stakeholder communication)

Set tight boundaries and timelines

Design with a focus on testing specific assumptions

Be explicit about how you will generate and use data, especially behavioral data

Success Principles for Learning Launches (Continued)

Build a team that is disciplined, adaptive and includes at least one honest skeptic

Think fast, cheap and REAL

Consider a series of iterative learning launches

(15) Design Your On-Ramp

This is the process you will use to get the innovation into the hands of the users

It should be brainstormed, iterated, reframed, prototyped, etc… In other words, the creativity doesn’t end with the product or service which is then “thrown over the wall”

What’s Next?

Remember all models are wrong…

Be prepared to reiterate, for example

Brainstorm solutions to the parts that failed during the learning launch (Step 8)

Revise your concept and napkin pitch (Steps 9 and 10)

Refine your key assumptions (Step 11)

Create a higher-fidelity prototype (Step 12)

Develop ways to engage customers in co-creation (Step 13)

Execute another learning launch (Step 14)

Explore alternative on-ramps (Step 15)

Source: Liedtka (2014)

Considering the Critique

Rethinking Design Thinking

“The root of the problem [in applying design thinking to business] is the disconnect between design thinking and conventional business processes.”

Consider some of these disconnects…

Design Thinking vs. Conventional Business Approaches

Egalitarian, self-organized teams

Efficiency

Predictability

Creative Confidence

Human Speed Bumps

Show me the Money

Fear of Failure

Management Focus

Encourage managers to champion a limited number of design thinking initiatives that can be launched AND monitored

Team Composition

Balance teams – especially between intuitive and analytical proclivities

Set Ground Rules

Create ground rules for the team that provides autonomy within certain large “guard rails”

Don’t “Design Think” in an organizational vacuum. Connect every design thinking initiative with existing corporate processes, especially new product/process design processes.

Connect with Existing Processes

Carefully evaluate the metrics that will be used to evaluate any design thinking initiative. Remove or modify metrics that provide poor incentives. Include metrics that incentivize the mindsets, the process, and learning.

Metrics

Next Steps

Next Steps

Upload a video of your team explaining your prototype

Complete your final project: Create a PowerPoint that incorporates your steps/process/iterations to get to your final prototype

Review slides and notes in preparation for the final exam (opens Sunday, available for one-week.)