Design Thinking Tool Intro Slide Deck

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Design_Thinking_Workshop_MSIS_Core_Session_02_v1.pptx

A Design Thinking Workshop for the MSIS Core: Session 2

Carl M. Briggs Ph.D.

Fettig/Whirlpool Faculty Fellow

Co-Director, Business Operations Consulting Workshop

Fall 2019

1

Outline

Review

Evaluating the problem: Does it fit?

What Is and What if

REVIEW

Design Thinking is a…

Perspective

Process

Practice

REVIEW

REVIEW

5

Start with the Right Problem

Narrowing the problem

Describe the three wicked problems you are each brining to the table

From the list of twelve, identify your top three

You have 20 minutes

Once you have identified your top 3, you are going to score each possible project on the basis of six criteria

Is Design Thinking the Right Tool?

QUESTION:

Linear analytic method may be better if

Design thinking may be better if:

There are relatively few human beings directly involved in the problem

1. Is the problem human centric?

A deep understanding of the people involved is both possible and necessary in solving the problem

1

2

3

4

5

Source: Liedtka et al. (2014)

Is Design Thinking the Right Tool?

QUESTION:

Linear analytic method may be better if

Design thinking may be better if:

The problem is understood very clearly, and there is great certainty that the correct problem is being addressed

2. How clearly do you understand the problem

We have a hunch about the problem or opportunity but we need to do some exploration to reach agreement

5

4

3

2

1

Source: Liedtka et al. (2014)

Is Design Thinking the Right Tool?

QUESTION:

Linear analytic method may be better if

Design thinking may be better if:

There are many unknowns (large and small), and past data is unlikely to help us

3. What is the level of uncertainty?

The past is a good predictor of the future

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2

3

4

5

Source: Liedtka et al. (2014)

Is Design Thinking the Right Tool?

QUESTION:

Linear analytic method may be better if

Design thinking may be better if:

The path to solving the problem is clear, and analytic methods have succeeded in solving similar problems in the past

4. What is the level of complexity?

There are many connecting and interdependent facets of the problem; it’s hard to know where to start

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2

3

4

5

Source: Liedtka et al. (2014)

11

Is Design Thinking the Right Tool?

QUESTION:

Linear analytic method may be better if

Design thinking may be better if:

There are several clear sources of analogous data

5. What data is already available?

There is very little relevant existing data to analyze

5

4

3

2

1

Source: Liedtka et al. (2014)

Is Design Thinking the Right Tool?

QUESTION:

Linear analytic method may be better if

Design thinking may be better if:

The problem feels routine to me, and I have to follow existing processes and systems

6. What is your level of curiosity and influence?

I’m excited to explore more and can get a group of people willing to help me.

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2

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Source: Liedtka et al. (2014)

Project Deliverable 1: Identifying your project

What is the top wicked problem based on your scoring?

Is this a project that the team can move forward with? If so, describe the problem in a paragraph and submit it as a text entry in Canvas

Ask the Right Questions

The Four Questions

What is?

What if?

What wows?

What works?

What is?

“What is? Because our goal in addressing a challenge is to envision and implement an improved future state, it is always tempting to jump right to the future and get started solving. Many managers have been taught that creative thinking starts with brainstorming solutions. But the design process is human-centered and starts with the present, not the future—it begins with what is happening now. Innovative ideas are generated from insights about the current reality for real users, and without those insights, the imagination starves. That is why the What is stage is so important.”

Source: Liedtka, 2012

We are HERE!

The “What is” Steps

Identify an opportunity

Scope your project

Draft a “Design Brief”

Make your plan

Pre-Work: Opportunity and Plan

Identify an opportunity

Scope your project

Draft a “Design Brief”

Make your plan

Pre-Work: Opportunity and Plan

Identify an opportunity

Scope your project

Draft a “Design Brief”

Make your plan

Sweeping the Corners

Begin with the opportunity you have identified

Ask: What is one reason this maters?

Ask: What is a broader area of opportunity around this?

Ask: What is another reason this maters?

Ask: What is a broader area of opportunity around this?

Ask: What is one barrier that gets in the way?

Ask: What is a narrower area of opportunity focused on this?

Ask: What is another barrier that gets in the way?

Ask: What is a narrower area of opportunity focused on this?

5 Minutes

With your team take 5 minutes to conduct a “Sweep the Corners” exercise. Capture everything your team discovers in your process notebook. Document any changes to your opportunity statement

Is/Is Not

Clearly identify what IS in scope for the opportunity/project and what IS NOT.

IS

IS NOT

Pre-Work: Opportunity and Plan

Identify an opportunity

Scope your project

Draft a “Design Brief”

Make your plan

Project Deliverable 2

DESIGN BRIEF. Is a ONE PAGE documents that includes:

Project Description

Scope Statement

Constraints

Target User(s)

Exploration/Key Questions

Expected Outcomes

Metrics

PROJECT PLAN. A one page document that contains your project plan and team commitments. Negotiated, agreed on and signed by all team members.

Upload both to Canvas

We are HERE!

The “What is” Steps

Do your research

Identify insights

Identify Design Criteria

Do Your Research!

Primary

Secondary

Tools to Support Your Research

An Excellent Survey

Tools (A non-exhaustive list…)

A/B Testing

AEIOU

Affinity Diagramming (KJ Analysis)

Artifact Analysis

Behavioral Mapping

Bodystorming

Business Origami

Card Sorting

Cognitive Mapping

Concept Mapping

Content Analysis

Creative Toolkits

Critical Incident Technique

Design Ethnography

Kano Analysis

Elito Method

Focus Groups

Image Boards

The Love Letter

The Breakup Letter

Personal Inventories

Prototyping

Personas

Role-Playing

Source (Martin and Hanington, 2012)

Tools (Continued)…

Participatory Analysis Research

Scenarios

Semantic Differential

Shadowing

Speed Dating

Stakeholder Maps

Stakeholder Walkthrough

Storyboards

Territory Maps

Think-aloud Protocol

Triading

Unobtrusive Measures

User Journey Maps

Wizard of Oz

Word Clouds

Source (Martin and Hanington, 2012)

The Heavy-hitters…

Personas

360 Empathy

Ethnographic Interviews

Job To Be Done

Value Chain Analysis

Journey Mapping

Creating Posters

Building a Persona…

Persona Traps

Too general/broad

Vague

Not visual

Just “mental” exercise

Failure to connect – no empathy

Personas should be psychographic, not just demographic

Is your persona just an expression of a demographic group or market segment?

If so, you may be missing both the point and a significant source of impact.

Consider the psychographic elements of your persona…what do they NEED?

Human Needs… A Useful List

Source: Center for Non-Violent Communication

When you have a complete persona, the result is

who they really are

build their world based on your ethnographic research

demographics

behaviors

psychographics (wants/needs/beliefs)

relationships

things

believable

distinct

relevant

provable

Build Your Persona With your opportunity clearly in mind, and your thought-work completed, build the Persona that will experience your design solution. This is a team exercise, and it should be captured on large format, but also include the details of your persona in your individual process notebook.

15 Minutes

NOTE: One member of the team will digitize and upload your team’s work to “Persona Draft 1” in Canvas by EOD

Project Deliverable 3

PERSONA. Using the resources at hand create a highly visual, descriptive and detailed persona and display the results on a flip chart page.

When you are done, capture an image of your persona and record a short video introducing your persona.

Upload both to Canvas

One Tool That Can Help… Journey Mapping

Highs

Lows

“What is” means

Do your research

Identify insights

Establish Design Criteria

So just what is an “insight”?

How can we evaluate an insight?

From Empathy to Insight

360 Empathy

Developing Insights

Must be connected to your primary data (you must break out of the mental exercise trap—even if it is a “collective” mental exercise.)

Use tools like Affinity Diagramming (NGT) and Picture Gallery to represent your insights (“Show Don’t Tell”)

This process is iterative!

The “What is” Steps

Do your research

Identify insights

Establish Design Criteria

Design Criteria

Statement of what the ideal solution must produce/create

Succinct—no more than one page

“If anything were possible, our ideal solution would…”

From the customers POV

IS

IS NOT

A description of a solution or solutions

Long and detailed document

Based on assumptions unconnected to the customer and the process of empathetic human inquirey

Design Criteria

The Design Criteria is a succinct statement of the conditions of the ideal end state.

The Design Criteria isn’t a solution, but it does clearly state what the solution must deliver.

In most cases, a design criteria will include a core set of elements:

Design Criteria

Design Goal

What needs (functional, emotional, psychological, social) does the design have to fulfill for the stakeholder?

Why is it strategically important for your organization to address those needs?

User Perceptions

Are there aesthetic attributes necessary to succeed with the target stakeholder?

Does the target stakeholder expect the offering to have certain social, ethical, or ecological attributes?

What does ease-of-use mean to the target stakeholder?

Physical Attributes

Does the offering need to be designed for use in specific environments or situations?

Are there weight or size considerations for lifting, use, or transport?

Must the offering be able to capture, store, and/or transmit information about usage?

Design Criteria (Continued)

Functional Attributes

Does the design of the offering need to accommodate specific situations or occasions?

Does the design need to address compatibility or standards issues? Existing processes or procedures?

Constraints

Does the final offering need to be completed by a specific date? Within a defined budget?

What constraints does your current business impose (e.g., use of existing manufacturing base)?

Are there ecosystem and/or regulatory concerns (e.g., the height of shelves at retailers)?

ON ONE PAGE!

Project Deliverable 4

DESIGN CRITERIA. Submit your one-page Design Criteria in Canvas

What If

We are HERE!

The “What if” Steps

Brainstorm ideas

Develop concepts

Create some napkin pitches

Brainstorming

What are the problems with brainstorming?

How can we mitigate or avoid those problems?

Breakthrough Thinking from Inside the Box…

Ask the right questions…

Orchestrate the process…

Blue Card (Sky) and Trigger Questions

Give everyone blue post-it notes to represent “blue sky” thinking

Develop a set of 5-6 trigger questions very specific to your challenge

Introduce each question and have everyone write their responses (one per note)

Post and read notes (no ordering, no evaluation)

Repeat the process

Analogies (Thief and Doctor)

Analogies help us see the world with fresh eyes.

As a group, identify other situations that share some similarities with your challenge.

Steal the elements from the analogy (thief) and explore ways that you might fix them (doctor)

Worst Idea

The fear of looking bad is one of the greatest inhibitors of radical collaboration

In this technique you flip that and ask participants to provide bad ideas. In fact, the worse the better

When you have your ideas collected, consider how you might “flip” each one to a positive

How Might We

“How might we” is variation of the trigger question approach

Your trigger questions are all versions of “How might we improve” the current state

You can add your own variations, but HMW usually includes:

“How Might We” Questions

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Go after adjectives

ID unexpected resources

Create an analogy

Play POV against the challenge

Change a status quo

Break POV into pieces

The “How Might We?” Questions

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Go after adjectives

ID unexpected resources

Create an analogy

Play POV against the challenge

Change a status quo

Break POV into pieces

Use the “How Might We” questions with your persona and the pain point(s) they are facing.

Exercise: “How Might We”

Consider your persona and the issues/pain points they are facing.

Review the “How Might We” questions and pick/modify the one that best represents the issue/pain your persona is facing.

When you have settled on a “How Might We” question, write it so everyone on the team can see it.

Then writing one answer per post-it note, everyone on the team will produce five possible answers to the HMW question.

Exercise: “How Might We” (Continued)

The “What if” Steps

Brainstorm ideas

Develop concepts

Create some napkin pitches

Develop Concepts

Concept development is the act of choosing the best ideas from brainstorming and assembling them into an array of detailed solutions. You want to build multiple concepts so that you can offer a choice to your primary audience, your stakeholder. Think of your ideas as individual Legos—it is time to build some cool creations by combining them in different ways

The Way Brainstorming Usually Works…

Go through process

Pick the best idea

The analogy to that is the chef that goes to market…

Develop Concepts

Don’t come home with just one orange

Treat your concepts like Legos or Tinker Toys..

The “What if” Steps

Brainstorm ideas

Develop concepts

Create some napkin pitches

“Napkin Pitch”

A “napkin pitch” is a one page, visual expression of a concept/solution.

It should express the following:

The Big Idea

The Pain Point/Need/Benefit

How we will do execute

Business impact/justification

Concept/Big Idea

Need/Benefit

How we will do it

Business Rationale

When you’ve done your research, use your process notebook to start drafting napkin pitches. Use these with your team to identify the one you want to develop more fully and submit.

Do these categories remind you of anything you have seen before?

Concept/Big Idea

Need/Benefit

How we will do it

Business Rationale

The Napkin Pitch: Visual, One Page, Solution

Be iterative—many ideas, many drafts…

Project Deliverable 5

NAPKIN PITCH. Submit your one-page NAPKIN PITCH in Canvas. You have some time to think about and work on this…but submit a draft before our next session.

Next Steps

Next Steps

Do your research. Take your persona on a test drive—see if you know or can meet the real-life version of your persona

Work on your napkin pitch. Remember the mindsets—especially iteration and radical collaboration!

Come next week with your napkin pitch completed, your personas revised (based on research) and ready to prototype