Notes & Major Points
Inside the Business of Illustration Steven Heller & Marshall Arisman
Part 2, Chapter 4: Authorship
ISBN: 9781581153866
CSULB Library Permalink: https://csu-lb.primo.exlibrisgroup.com/permalink/01CALS_ULB/d7ul0l/alma991014861059702901
Heller, Steven, and Marshall Arisman. Inside the Business of Illustration. Allworth Press, 2004.
CHAPTER FOUR
Authorship
Authorship is not for every illustrator, but since it is a greater option today
than at any time in the recent past-and options are what illustrators need
most these days-it is definitely worth serious exploration.
There are many reasons for switching, at least in part, from being a
freelancer who solely produces spot (or even full page) illustrations to a
content provider who occasionally sells (or attempts to sell) original ideas.
The business of illustration has long relied on the supply and demand
principle-art directors demand and illustrators supply artwork-but in
recent years there has been a significant (albeit perhaps temporary) shift from
illustration to photography, typography, and other mixed media as main
visual components in the editorial and advertising fields. Therefore, it is
incumbent on the savvy illustrator to build (as those smooth-talking financial
analysts call it) a diversified portfolio. Not in the literal sense of a portfolio,
but your overall illustration practice should include both work produced
exclusively for clients as well as for yourself that can be turned into original
products. So while waiting for the telephone to ring with a job that may or
may not bring monetary and creative rewards, it is helpful (indeed necessary)
to develop self-generated projects that could be sold as books, posters, and all
manner of other entrepreneurial equity.
As discussed elsewhere in this book, authorship is not just the act of
writing. For in this desktop-publishing age, replete with "authoring
programs" galore, authorship is the act of producing, directing, and creating
an entire work rather than a piece thereof. Authorship (and its cousin
entrepreneurship) is a fairly broad practice. You can certainly collaborate
with writers, artists, and others and still be considered the prime author if the
work is original and not subordinate to another overall creative presence.
So how does an illustrator fit into this? There are many models, with
the most obvious and conventional example being a writer and illustrator of
children's books. There are many successful authors in this genre- Maurice
Sendak, Maira Kalman, Chris Van Allesburg, to name a few-who have
invented characters, stories, and entire fantasy worlds that have been made
into books and products. While this has not prevented any of them from also
doing freelance illustration, it has afforded them greater creative and financial
freedom to pick and choose the projects that they will accept.
And children's books are not the only authoring medium for
illustrators but a good jumping off point for an entrepreneurial practice. Toys
are perhaps a less obvious genre but equally viable. Richard McGuire, also a
children's book author and freelance illustrator, produced a line of toys for
children and adults in the eighties under the rubric McGuire Toys. Although
the toys enjoyed only moderate success, they led to other challenging and
rewarding projects including making films and music videos. And speaking
of toys in the eighties, Byron Glaser and Sandra Higashi invented Zolo, a
postmodern Mr. Potato Head game/toy, which launched a very successful
entrepreneurial business devoted to toys, books, and other items. Similarly,
David Kirk, a toy designer turned illustrator turned toy designer again, spun
out a business from a passion for making beautiful objects that now includes
books, gifts, and films, all based on his distinct drawing style.
Animation is another authorial medium, and with the increased
demand for animated features in the post-Simpsons age and for television
series for Cartoon Network, Comedy Central, ABC, the Disney Channel, and
USA Networks. The opportunities are more accessible than ever before. A
great example is Gary Baseman, who started out as an editorial illustrator
(and continues whenever commissioned), and is now the executive producer
of Teacher's Pet, an ABC cartoon series and motion picture. The idea and the
character development were his own, which he parlayed into a career-altering
job and the potential for much more creative freedom. Other options
certainly exist that allow you to build on a foundation of illustration; you just
have to have the talent, foresight, and ingenuity to discover and exploit them.
Of course, just because you have a good idea does not automatically
mean it will be magically transformed into marketable product. But these
days, if you are smart about networking, marketing, and partnering, there are
many more potential outlets for self-generated products like the ones
mentioned above and others such as calendars, address books, and diaries.
You can browse through the Chronicle Gift Works catalog to find a wide
range of such "paper" products developed by illustrators and designers. John
Martinez, a former illustrator and designer, joined forces with his wife
Margaret, an art director, to create a line of cards and stationery that were so
successful that their cottage industry was bought by a larger paper products
business. This scenario is not unusual. Clever illustrators can wed talents and
obsessions into unique products that could realistically find an audience.
Authorship By Accident and Design So how does this authorship concept actually work? Of course, the word
"work" implies success, but before you can be successful, a little risk is
necessary. This does not mean a major financial burden or treacherous life
change, but the courage to announce, if only to yourself, that there are ideas
percolating inside that are worth bringing to the outside.
Some illustrators start to become authors by accident-by keeping a
sketchbook or sheath of scribbled pages on which nascent ideas slowly begin
to take form. This is not a remarkable revelation because all illustrators have
drawers full of notions-and if you do not, then our advice is to start
immediately! The next step is editing your raw ideas into potentially viable
concepts. Everyone is possessed with instinct about what might (or might not)
be workable (or saleable) beyond a small group of friends and relations, so use
that gift to make key decisions. Editing yourself is an art in itself that demands
focus on one or two gems that will doubtless require time to develop. Easy
enough so far, you say? It is not. A good concept may emerge after some trial
and error. A great concept will take longer. But a brilliant concept does not
come along everyday-or every year. So the key is to nurture those concepts
that are truly original and then fine-tune them to be viable.
The word "viable" is bandied about a lot in this chapter but there is
no single definition. Viability depends on many factors. The quality of the
concept is one, but ultimately fashion, style, and trend in the marketplace.
Also-and this is very important-the enthusiasm of the backer, producer, or
distributor determines whether potential exists. To make something viable
means to invest in the product on many levels. It is rarely enough to simply
throw a concept into the wind and hope it flies.
Once the concept is decided upon-say it is a book-then a good
presentation is necessary. These days some illustrators are also trained as
graphic designers and typographers, which is certainly beneficial toward the
development of "package." This package could involve anything from a
simple book design (cover, page format, type treatment) to a merchandising
plan. The former is fairly obvious but requires that you make aesthetic
decisions so the concept does not look like it was thrown together. The latter
is more complicated but decidedly more valuable. Book publishing, like other
retail businesses, determines success by the range of a project in the market. If
a book has the potential to be something else (ancillary products) its
profitability potential is markedly increased. Now, all this business jargon
should not be cause for alarm but instead should be a guidepost for how to
make authorship work best. So in addition to developing the concept of the
book into a dummy, you should try to find links to other things-again, toys,
diaries, games, etc. And once the presentation is together and looking good,
the next step is finding support-a Medici of sorts.
This Little Illustrator Went to Market There are a few common ways to accomplish this goal. The most simple is by
approaching a publisher (in the case of a book) or producer (in the case of a
film) or backer (in the case of other things) who might buy the product
outright. At this point you will be offered a payout, advance, or other
monetary remuneration, plus royalties or residuals if the product actually
sells. The means to approach these people is usually through an intermediary
(i.e., an agent or packager) but if you are tenacious it is possible to be your
own agent. Another approach is to become your own packaging company or
limited liability partnership (LLP) which still gives you the discretion to work
through an intermediary or not. In either case what you want to do is get
developed concepts into expert hands to determine whether the product is
indeed viable. But there is a third alternative-produce the product yourself.
Richard McGuire invested his own money to produce his Puzzlehead
and Go Fish toys, which he then manufactured himself. Most times, outside
investors are blind to concepts that are not tried and true and your
commitment to an idea must be tested in the marketplace. There are no
guarantees that a product will fare well, but if you want to see a concept
realized it is often worth the risk of self-production. The fact is that freelance
illustrators are already independent businesses with a distinct product-the
ability to draw, paint, sculpt, or collage. An investment has already been
made in terms of materials (these days a computer is essential) and, for some,
rent. So to invest even further in your talent is not such a stretch. Often
investments of this kind demand personal expenditure, but sometimes
backing in the form of loans will initially help get the product produced.
Whatever the means, the next step is getting it into the hands of consumers,
which suggests that the creator actually knows something about the audience.
Higashi and Glaser assumed that Zolo would be a product that savvy, design-
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conscious adults would buy for their young children, while McGuire reasoned
that as a perennial favorite, his Go Fish cards would appeal to children and
adults as well.
Of course, not all authorship demands such sophisticated
understanding. The fact is most artists become illustrators because they don't
want to be bothered with the pressures of marketing. So the bottom line for
such an author or entrepreneur is not expertise but passion. One has to feel
that what he has to offer, whether artistic, utilitarian, or a combination of the
two (applied art), is not only worth the effort to create and make it, but
imbued with enough value that someone else would want to pay for it.
Without that belief in yourself, the work that is produced lacks soul. While
evoking this s word puts authorial pursuit on an ethereal plane, ultimately
there is a difference between an artist who becomes an author or entrepreneur
and someone who simply goes into a cash-and-carry business. Whatever the
product, the artist/illustrator is creating work that is not only a commodity
but also a different kind of art. The self-generated work turned into a
marketable product is an extension of the impulse that brought you to
illustration in the first place.
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Talking about Authorship
HELLER: The MFA design program that I co-chair at the School of Visual
Arts is called "The Designer as Author" and the MFA program that you chair
is called "Illustration as Visual Essay." Although the words in the titles may
be different, the meaning is the same. Both of us believe that designers and
illustrators should tell stories, create narratives, and otherwise become
creators of their own fundamental content. In other words, they should be
authors in the broadest and narrowest senses. Of course, "should" is a loaded
word, and not everyone should or can be what we tell them to be. But we are
proposing alternatives to conventional practice. In graphic design, authorship
does not have the same history as illustration, and even our definition is
somewhat different, so for the sake of clarity, what do you mean by the term
"author"?
ARISMAN: The illustrator as author is a self-appointed state of mind. Aside
from using your talents to visualize someone else's thoughts and beliefs (the
author of the piece you are illustrating), you become the author of your own
stories and beliefs. This is self-improvement. You assign yourself an issue that
you are deeply involved in. You give yourself permission to illustrate it. You
use your illustrative abilities to help clarify your own life experience. You find
a way to pay for it. This is not in opposition to continuing to accept
commissions in a more traditional way. It isn't either/or-it is both.
HELLER: Aside from children's books, can illustrators succeed commercially
as authors?
ARISMAN: It is true that in the area of children's books illustrators have
become authors and made money. But many of these books have a
commercial base and don't necessarily reflect authorship as much as "market
smarts." The ones that reflect the illustrators' deep-seated beliefs in the world
they live in are the exception. These are authors who have been able to
deliver a message-through humor, a reduction process, or whatever-under
the guise of a children's book.
The delivery system of graphic novel, illustrated novel, comic-book
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short film, Web site, interactive media, etc., has broadened the base for self
expression. When business was good, illustrators were content to be a
creative service for the editor and author. Now that the business of
illustration is not so good, illustrators have to individually redefine their role
and reassess their talents. Is there money in this? Probably not a great deal.
Will this replace the traditional illustration assignment? No.
In an introduction to 200 Years of American Illustration, Norman
Rockwell said, "Much is made today about the difference between the artist
and the illustrator. But the distinction has always been clear to me: the
illustrator must compress a great deal into his picture. The illustrator has,
unlike the painter, a primary interest in telling a story."
In my opinion it is now time for illustrators to illustrate their stories
and in doing so become authors of their own works. If your story is worth
telling and told well, someone will listen. You will find an audience.
HELLER: Nice sentiments, but what about the reality of the marketplace?
Not every author-to-be will find a sympathetic patron. Telling stories is great,
but what if there is no one to publish them? Does this mean you have taught
your students to reject the more conventional approach in return for a
payback of some ideal?
ARISMAN: Good question. No teacher, including me, wants to lead anyone
down a blind alley. My only defense is that since the inception of the
graduate program in r984 I have watched numerous graduates struggle with
and resolve ideals while continuing to get work in the more conventional
way. For more than thirty years I have consciously tried to use the publishing
business to print my own beliefs in pictures. I am an illustrator. I use
illustration to clarify my own beliefs whether they are my own stories or the
stories of another. The images (on a tear sheet or on a canvas) are
interchangeable. My assumption is that the publishing business is trying to
use me and I am trying to use it. Fair enough. At the core of this issue is
knowing that when I do a series for myself, even if I make photocopies of it
and send it to art directors, I will begin to get new assignments that relate to
something I have self-generated. What appears to be that ideal (my own
stories) and the more conventional approach (being given an assignment) are
two sides of a coin and not at odds with each other.
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HELLER: I gather that you feel that authorship is not an end in itself. Rather,
does it lead toward more options in the illustration marketplace?
ARISMAN: When I look around at the illustration business today I see the
majority of illustrators taking on the role of general concept-providers. There
is nothing inherently wrong with providing an art director with a "concept"
that everyone gets. That is part of the business. Some people are very good at
it. However, in too many cases the concepts are trite, cliched-ridden, and very
tired. These are not, of course, the illustrators who use conceptual thinking to
further their own beliefs like Steve Brociner, Phillip Burke, David Levine, and
Brad Holland, to mention a few. There is a major difference here. These are
illustrators who use conceptual storytelling to solve the assignment, and more
importantly, to reflect their own ideas.
HELLER: But isn't there an art director who stands in the way of having too
many of your own beliefs or ideas in an illustration?
ARISMAN: Personally, I am interested in becoming an art director of my
own thoughts. This is not an adversary position. I want to bring myself to the
table. I want the art director to do likewise. Together, we can learn from each
other. The art director has personal knowledge I don't have. I have personal
knowledge he doesn't have. That combination is why I continue to illustrate.
That is why I went into the illustration business in the first place.
Having seen the same concepts rehashed over and over in
illustration portfolios do you welcome more authorial work-individual ideas
representing individual points of view?
HELLER: There are two answers to that question. Yes and no. Well, mostly
yes. But the way I art direct is to rely on the artists to provide good ideas to
me, not the other way around. I can mediate those ideas and determine what
works best and then defend them if necessary. To me that is a fairly
conventional role of the editorial art director these days. So what I look for in
a portfolio is an indication that the artist has ideas. Often this is best
presented in an authored work rather than a collection of portfolio samples.
But the reality is that as an art director I cannot use an illustrator's musings
on war, peace, or any other narrative theme. At the end of the day I publish
single-frame illustrations. While I advocate authorship I cannot support it as
an art director. Authorship is, therefore, what the illustrator does to break
away from convention.
ARISMAN: Your position as an art director is very clear. Your business as an
editorial art director is to use illustrators who have ideas that can translate
into solid concepts. Understandably, the issue of authorship is not primary in
your selection process. My business is to develop outlets for the range of
work that I do, both assigned and self-generated.
HELLER: You do both. You create narratives and single images that express
your viewpoint, but you also illustrate. You balance YOU and THEM. And
balance is what I propose to others. Yet would you say the real goal of an
illustrator's life work is to do authorial things? Would you go so far as to
argue that conventional illustration is just a stepping-stone for more personal
expression?
ARISMAN: Conventional illustration is a part of what I do. I try and
incorporate as much of my personal expression as possible into each
assignment knowing that my own musing belongs elsewhere. This is not a
value judgment but rather a balancing act. The assignments I hold most
dearly are the ones I have authored myself. This would also be true of a
writer who is commissioned to write an article and is also writing his own
novel. The article is not a stepping-stone for the novel. They simply coexist as
part of the activity of the creator.
Now that the illustration business is changing, less work is being
assigned. This situation may change but at the moment the illustrator is
facing two possible solutions. Quit the business and change fields or take the
responsibility for authorship and develop more outlets. I, personally, am
optimistic about the future . My optimism comes from the belief that telling
stories through drawing and painting will always find an audience. It started
with the cave paintings and it's not over yet. Stories have power. Personal
stories are what link most of us together.
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Sidebar
What Is Authorship?
Author. One who makes or originates. An illustrator who tells a
complete story in words and images.
Entrepreneur. One who organizes and manages business undertakings
and assumes the risk of the endeavor.
Content. That which is contained or expressed in a work of art, film,
book, etc.
Writing. The majority of illustrators have compartmentalized
themselves. They make pictures from someone else's words.
Authorship demands that writing become an integral part of the
illustrator's creative process. Collaboration with a writer may be
useful as long as the content of the writing is actually shared. If not,
the writer, once again, provides the content and the illustrator
visualizes it.
Being Clear. Make a list of things you personally know about, of
things you find funny or sad, of concerns political or social that you
would like to address. Write a short paragraph about each. If you
can't write a clear statement about your feelings there is little reason
to think your pictures will have any more clarity.
- Inside the Business of Illustration
- Steven Heller & Marshall Arisman
- Part 2, Chapter 4: Authorship