summarize an article
42 TechTrends • November/December 2011 Volume 55, Number 6
Teaching and Learning with iPads, Ready or Not? By Orrin T. Murray and Nicole R. Olcese The Pennsylvania State University
Abstract Within weeks of becoming available, the iPad reportedly sold over 3 million units, a brisker pace than other tablets in the personal comput- er realm. Much of the early success might be at- tributed to the almost 250,000 applications that could run on the device and a similar interface to the popular iPod Touch and iPhone. This article considers whether the sales spark that has ignited a hardware revolution (numerous device manufacturers have launched–e.g., HP, RIM, Samsung, Motorola, and HTC–or have plans to launch tablet devices over the next year) is being matched on the software front, with a particular focus on K-12 teaching and learning. Authors consider the potential affect both the iPad and its applications might have on teach- ing and learning in K-12 settings and whether these technologies allow educators and students to accomplish what they otherwise could not, from a teaching and learning perspective.
Keywords: tablet, educational technology, one to one computing, 21st century skills
ith the introduction of the iPad, Apple has succeeded in establishing a new form and input/output factor in the
personal computer arena. Within a few weeks of becoming available, the iPad reportedly sold over 3 million units, a brisker pace than other devices in the smaller than a notebook comput- er, but larger than a media player realm. Much of the early success might be attributed to the almost 250,000 applications that could run on the device and a similar interface to the popu- lar iPod Touch and iPhone (now referred to as iOS devices after a renaming of the operating system). The purpose of this study is to consider
whether the sales spark that has ignited a hard- ware revolution (numerous device manufactur- ers have launched–e.g., HP, RIM, Samsung, Mo- torola, and HTC–or have plans to launch tablet devices over the next year) is being matched on the software front, with a particular focus on teaching and learning in K-12 environments. A central concern of this study is to consider the potential affect both the iPad and its applica- tions might have on teaching and learning in K-12 settings. The principal question guiding this study is whether these technologies allow educators and students to do things in educa- tional settings that they could not otherwise do, from a teaching and learning perspective.
Relevant Literature Given the iPad’s popularity, it is likely that
educational technology proponents will re-tool well worn arguments about the potential for tech- nology in classrooms, and skeptics are likely to re-emerge as well. In a recent book focused on education and technology, Collins and Halverson (2009) present the “enthusiasts and skeptics’’ ar- guments, which appear to be little changed since Means (1994) outlined these positions in an at- tempt to focus on how technology might be used to improve teaching and learning in schools. Becker and colleagues (Becker, Ravitz, & Wong, 1999) and Cuban and colleagues (Cuban & Kirkpatrick, 1998; Cuban, Kirkpatrick, & Peck, 2001) note that the actual use of technology in schools typically falls well below the expectations set by technol- ogy proponents. There is also a growing sense that games and gaming devices like XBox, PSP and Wii are being considered viable learning tech- nologies in K-12 settings, both in a formal and informal sense.
W
Volume 55, Number 6 TechTrends • November/December 2011 43
As acquisition costs have dropped and as arguments about technology preparation of stu- dents take on increasing urgency given trends in global competitiveness (e.g., Levy & Mur- nane, 2004) the number of portable computers in learning environments has exploded (con- sider for example the number of 1:1 computer programs school districts and states across the country have launched over the last 5 years, e.g., Maine, Michigan, Pennsylvania). Low ac- quisition cost for modern digital technologies, increased capability and a lack of compelling counter arguments are leading politicians and administrators to be swayed by technology en- thusiasts like Allan Collins who have called for PDAs or some other small portable computing device in the hand of every student. Although the One Laptop Per Child effort has not directly caught on in this country, Nicholas Negroponte continues to make headway on this effort in de- veloping countries.
Proponents of technology frequently paint pictures of technology use in schools that sug- gest it can transform teaching and learning. The reality of how technology is used in actual learn- ing environments is often both more prosaic and less transformative (see for example Becker, Ravitz & Wong, 2009; Cuban, Kirkpatrick, & Peck 2006). The fact that past efforts to trans- form education with technology have had little effect (e.g., Tyack & Tobin, 1994) is a central fea- ture of the “skeptics’’’ argument. Opponents, on the other hand, take the skeptics’ argument one step further by pointing out that resources ex- pended on modern digital technologies are bet- ter spent on analog equivalents. This study con- siders whether the iPad and its attended software constitutes a set of resources for which there is no analog equivalent, thus allowing teachers and students to do things in learning environments that could not otherwise be possible. By focus- ing our study on things that could not otherwise be done, we hope to avoid the morass associated with whether technology allows one to do some- thing “better.”
Method Shortly after the iPad shipped, we began
this study to consider both the hardware and its applications as an educational technology. The principal guiding question of this article is whether or not the iPad and its software envi- ronment allow users to do things in educational settings that they could not otherwise do. Our rationale for framing our question in terms of what educators or learners might not otherwise be able to do is predicated on the notion that
technologies prosper when they extend what users are able to do in productive ways. For this study, we analyzed the categories Apple and its developers use to categorize their applications and other criteria designed to help users find appro- priate applications for use on their iPads. Categorizing Applications
In order to consider these applications and the iPad as a learning technol- ogy in K-12 settings, we drew on categories offered by Means (1994). In Tech- nology and Education Reform, Means proposes four categories to organize educational technologies: tutor, explore, tool, and communicate. For exam- ple, Means writes, “tech- nology is used as a tutor when it does the teaching directly, typically in a lec- ture-like or workbook-like manner” (p. 9). In con- trast, technology is utilized to explore when us- ers can make decisions about the information they access and gain. Technologies represent a tool when they “are not designed explicitly for school use but can be put to educational pur- poses” (p. 10). This includes educational aids like word processors and video equipment that is not explicitly designed for education but can be instrumental in the classroom environment. Finally, technologies used to communicate are “programs and devices that allow students and teachers to send and receive messages and other information through networks or other technologies” (p. 10).
In addition to utilizing Means’ (1994) cat- egories, we have also developed one of our own that relates to 21st Century learning, because many ubiquitous computing efforts in K12 settings are connected in one way or another to 21st Century Skills (see for example www. P21.org). In addition to tutor, explore, tool, and communicate, we considered whether the applications were for individual consumption or whether they fostered collaboration. This additional category enables us to explore the extent to which the software supports a key 21st century skill––the idea that knowledge is socially constructed and negotiated. Finally, we
“This study considers whether the iPad and its attended software constitutes a set of resources for which there is no analog equivalent, thus allowing teachers and students to do things in learning environments that could not otherwise be possible.”
44 TechTrends • November/December 2011 Volume 55, Number 6
also sought to understand the extent to which an application might be useful in a particular subject area or grade, whether it supported projection and which of the iOS devices it was
supported on. At the start of this
study in early June 2010, there were almost 30,000 applications categorized by developers of iPhones, iPods and iPads under the heading of “education.” Initially, because the num- ber of applications created specifically for the iPad was small, we developed a plan to consider a representative sample of all applications. Looking at applications in the education category led us to conclude that such a plan was flawed for several
reasons. First, several developers generate large numbers of applications that were functional copies with some change in content. For exam- ple, apps that have a test preparation focus typi- cally have a framework that is the same and the only thing that changes is the content (e.g., one developer offered preparation software in SAT, LSAT, GRE and sub-sections of these exams). We also concluded that the average user, or even a K-12 teacher would have difficulty find- ing relevant application by searching through the only place we found ready access to all the applications created for iPads: a website hosted by Apple that includes all applications. Initial- ly, we looked at this site: (http://itunes.apple. com/us/genre/mobile-software-applications/ id6017?mt=8) to gain a sense of how many ap- plications were listed under the education cat- egory. The website listed well over 30,000 ap- plications.
Given that the interface of Apple’s web- site was not particularly user-friendly in terms of learning about or selecting applications, we chose an approach that fit what we felt a typical person might use in terms of selecting applica- tions. We searched for applications through the iTunes app store on an iPad, by visiting the app store on a computer, or by visiting app aggrega- tion sites (e.g., appshopper.com). In the course of looking at applications initially designed to work on an iPhone or iPod Touch, we noticed a difference in those specifically designed for the iPad interface. Over time, we tended to focus on applications that were specifically designed, or re-designed to take advantage of the larger
user interface of the iPad. From May 15 through August 15, we checked appshopper.com and the iTunes application store Monday through Friday to track newly launched applications. We decided to look for applications from a number of sources, choosing some that fit our interests, i.e., general productivity, drawing, reading, math, science and music, in addition to those that were touted as “education.”
Collection and Analysis The process of collecting and analyzing the
applications was multi-layered. First, the appli- cations were paid for (if they were not free) and downloaded. They were then installed on three iPads. One particular iPad device was used as the principal repository for the application testing. Once the applications were downloaded onto the iPads, we rechecked the iTunes application store to confirm which category the application was listed under. We utilized a database applica- tion, Bento, to record each application’s estab- lished Apple category and other pertinent in- formation like date released, seller information, grade/rating, and application description. After recording the Apple-provided information in the Bento database, the applications were then operated from a users’’ perspective. This includ- ed entering text, answering questions, interact- ing with and creating content when applicable to the particular application.
After a firm understanding of how the ap- plication worked was developed, we worked to categorize the application according to Means’ adapted categories (tutor, explore, communica- tion, and tool). This was accomplished by asking the following questions: can users decide on or choose information to learn or interact with?; can users utilize the application as a tool for a greater purpose, i.e., composition, data organi- zation and/or analysis?; can users add or cre- ate information?; can users collaborate with other users of the application? Depending on the answers to those questions, we entered the corresponding information into the database. For example, the Memory Match Game applica- tion was categorized as a tutor application be- cause it provided users with a static format for interaction in which they engaged with a pre- determined memory game. Missing from users’ interaction with the application were choices concerning material learned or applied and a collaborative feature that allowed users to en- gage in use of the application with others, so it was clear that the application did not qualify for the other categories. This systematic review of applications led to finally testing them to see if
“In addition to tutor, explore, tool,
and communicate, we considered whether
the applications were for individual
consumption or whether they fostered
collaboration.”
Volume 55, Number 6 TechTrends • November/December 2011 45
they could be projected on a screen. This process was repeated for each application.
Findings: iPad Capabilities, Looking at the Hardware
What is fairly clear is the capability of the iPad’s hardware. Using a multi-touch inter- face, the iPad’s 9-inch screen serves as the pri- mary mode of interacting with the device. The multi-touch display can handle more than one touch simultaneously, meaning users can type on a virtual keyboard or play multiple keys (and hear multiple notes) on a piano application. The touch interface also allows for various gestures (pinch, flick and stretch) to be used in applica- tions. An accelerometer allows the iPad to mea- sure acceleration or movement. The most obvi- ous use of this functionality is the rotating screen as one turns the device around, but the built in accelerometer is also capable of recognizing motion, thus allowing one to measure distance and speed. In addition to being able to connect to wireless networks, the device also supports Bluetooth networking. The WiFi networking al- lows the device to connect to the Internet, but can also be used to support peer-to-peer sharing over WiFi networks. The Bluetooth networking capability also supports peer-to-peer network- ing, as well as Bluetooth devices (e.g., head- phones, microphones and keyboards). Models that are equipped with a 3G cellular radio can also connect to the Internet via cellular modems. And, these 3G capable systems have a GPS re- ceiver that supports many of the capabilities of a stand alone GPS. Apple states that the battery life of the device is approximately 10 hours, and many independent reviews support this claim. The iPad also has a built-in microphone and a built-in speaker. Apple ships the iPad with an e- mail application, a web browser, a photo man- agement tool, a tool to view videos on the device, access to YouTube, the ability to manage and lis- ten to audio from iTunes, a maps program, notes program, a calendar, the ability to search across applications and some accessibility items. An eReader in the form of iBooks is also included.
Software and Categorization of Applications
As is the case with all hardware, what makes a difference in how devices are adopted is how and what applications are developed to take ad- vantage of the hardware specifications. When in- troduced, the iPad stood ready to take advantage of the over 250,000 applications that developers
created to run on iPhones and iPod Touches. In fact, one early criticism (sight unseen) of the iPad was that it was nothing more than a large iPod Touch. Much of the early application de- velopment for iPhone and iPod touch focused on productivity applications and some games. The application universe for the iPad was root- ed in the iPhone and iPod Touch application development and has led to an emphasis on a type of use that is principally individual-based. There are applications, many web-based, that focus on socializing (e.g., Facebook, Four- square or Twitter), but generally developers are not focused on collaboration that takes ad- vantage of the capabilities of the device and its operating system. For this study, we analyzed in detail applications spread across Apple’s 20 established categories. Out of a total of 315 ap- plication considered only 56 were categorized under Apple’’s “Education” heading.
Using Means’ categories we cataloged 112 of the applications we analyzed as tutor, 79 as exploration, 73 as tool, 38 as communicate, and 15 as collaborative educational technologies. These categories provided us with a framework to be able to investigate the applications and as- sess application usage for educational purpose. Many of the 56 iPad applications categorized by Apple as “Education” fall under Means’ “tutor” category, and are meant for an individual users’ use. According to Means, an educational tech- nology is used as a tutor when it is a “system designed to teach by providing information, demonstrations, or simulations in a sequence determined by the system. A tutorial system may provide for expository learning (the sys- tem displays a phenomenon or procedure) and for practice (the system requires the student to answer questions or solve problems)” (1994, p. 11).
After categorizing application according to Means’ categories, in the context of using and interacting with the various application, we sought to understand the extent to which applications provided opportunities to col- laborate or extend what users might otherwise be able to accomplish. One way to character- ize most of the applications we considered is that they focus on the consumption of various forms of content, in various media types (i.e., text, audio, still image, interactive image and video). Some of the productivity applications, like those that are part of the iWork suite (i.e., Pages, Keynote and Numbers), have a content creation focus, but among applications catego- rized as “education,” few, if any, provide more than consumption modes. There are a class of
46 TechTrends • November/December 2011 Volume 55, Number 6
applications that fall into Means’ tutor category which have elements of creation (e.g., tracing letters or numbers or coloring by recognition of letters or numbers as in Alphabet Tracing, Let-
ter Lab and 123 Color HD), but in many cases these look like drill and practice and not necessarily cre- ation, in that what one is creating is always the same.
In the context of a K-12 classroom, there are few ex- amples of iPad applications that we studied that sup- port truly innovative teach- ing and learning (in either
a formal/traditional learning environments or informal environments which might range from home schooling to museums), in the sense that they represent resources that extend what edu- cators and students could otherwise do. Many represent material akin to digital flashcards. For example, the application Letter Lab prompts us- ers to use the iPad like a sketchbook for tracing letters. ABC Phonics functions very much like traditional flash cards with the added benefit of having audio and phonetic representations of words to be learned, as does Food Cards. In this way, the applications take on the “workbook” elements that Means (1994) categorized as tutor (p. 9). This finding applies not just to developers new to education, but also to content provid- ers that are well known. For example, National Geographic GeoBee Challenge HD makes use of the tap and pinch function of the iPad, yet falls short with its content. While its developers refer to the map it provides as “interactive,” it merely quizzes users on continent and country names while providing visual and photographic representations of those places. NASA also has an application that is little more than a portal to content available on the NASA website (note that this application has been updated to include more functionality, but still feels like content is piled on with little regard for functional use by educators or learners). Some of the utility appli- cations analyzed simply replicate existing ana- log or even digital capability. The Real Caliper application functions much like a stand-alone caliper, utilizing the iPad screen as a ruler for measurements. The iHandy Level Free appli- cation uses the iPad’s accelerometer function to provide a calibrated level. The Multi Mea- sures HD application also joins the movement; it boasts iPad replacements of the protractor, ruler, surface level, spirit level, plumb bob and seismometer.
Extending What We Can Do Once again, our pervading question was:
What can iPad applications help users do that they could not otherwise do, from a teaching and/or learning perspective? Many application creators note that theirs are made specifically for the iPad, yet their descriptions and what they
actually do do not explicate this. For exam- ple, The Guardian Eyewitness maintains: “The Guardian Eyewitness app has been specifically developed to offer a customized iPad experi- ence, bringing thought-provoking imagery di- rect to your device on a daily basis.” The idea that information is automatically updated, like in NYT Editor’s Choice, is provocative, but it is also something that can be accessed with other devices like a notebook or netbook computer. There are, however, some functions that provide users with advanced paths to interaction. As advertised, the iPad offers users a way to con- nect to others via Bluetooth and collaborate via the Internet through popular social networking services like Facebook and Twitter. It also offers applications that connect to rapidly expand- ing cloud computing services, like MobileMe, iDisk or Dropbox, where data can be navigated beyond the constraints of a single device. Ap- plications like these allow users to synchronize data across devices, share with multiple users and access resources like email and various file types from various locations and devices with few constraints.
Overall, much of what we observed as ben- eficial was a product of the hardware and opera- tion system capabilities as opposed to the design of the applications developed for the device. In an educational sense, there are examples of ap- plications that can replace cumbersome sup- plies. For example, the 3D4 Medical Images and Muscle and Bone anatomy applications show- case the high definition properties of the iPad; this can be extremely beneficial for science and medical classes in the sense that it can replace unwieldy and costly textbooks and reference materials. Applications like Math Board and Free Books follow in this tradition. Teachers of subjects from English to Family and Consumer Science can take advantage of this feature, as the iPad has the capacity to allow for large amount of data to be aggregated. Many of the applica- tions focused on music offer users the ability to bring a cornucopia of instruments to learning environments. In each of these examples, re- placement is done in a manner that achieves a bona fide measure of extensibility.
“For this study, we analyzed in detail
applications spread across Apple’s 20
established categories.”
Volume 55, Number 6 TechTrends • November/December 2011 47
The Craft Finder on iPad: Great Crafts from Disney FamilyFun application offers an interface that allows users to track their progress on proj- ects; it also provides a personalized page where step by step procedures can be logged and saved for future reference. Factzilla functions much like a wiki where multiple users can collaborate and create discussions on fact versus truth sce- narios. Many of the read-along book applica- tions, like Beautiful Moon Story Chimes, provide multiple language adaptability and availability to have the book either remain as static text or be read aloud from a prerecorded voice record. Multi-language ability is also built into 123 Color HD, where young users can learn the names of numbers in English, Spanish and French, but in both the case of books or coloring applications, multi-lingual reading is neither unique to the iPad nor provides an innovative implementation of this capability.
Stand Out Applications While many of the applications we analyzed
did not appear to provide users with opportu- nities to expand what might otherwise be pos- sible, there were a few that stood out in the area of extending capability. Some music applica- tions, e.g., Leaf Trombone and Ocarina, let us- ers perform on a larger, virtual stage, providing users with entry to a global community that they might not otherwise be accessible. Star Walk allows users to navigate the sky, exactly as it is seen from either the present location of the user, or a chosen location, to enhance learning about stars and planets. It takes advantage of the ac- celerometer and location awareness hardware (GPS in devices that support it) to depict a map of stars and planet that are both above the hori- zon or below, day or night (Educators who are introducing their students to the moon or other celestial objects might finally have a compelling way to help students shake the misconception that stars or the moon only come out at night). Shakespeare in Bits utilizes side-by-side text and video functioning that exposes students to original Shakespearean language while also pro- viding important contextual and conceptual un- derstanding via a corresponding video visual of the scenes within the play. Sundry Notes is an in- teractive note taking application in which users can draw, write text, upload voice and sound re- cordings, and include pictures to create a multi- modal note taking experience. Users can then share their notes using the cloud, email, or social networking services like Facebook and Twitter.
The OmniGraph Sketcher application gives users the ability to create complex graphs from new or preexisting data that can then be share via email. Paper Map provides a map template provided by Google that users can write on and mark for their personalized destinations. Users that have GPS capability in their devices can also save their maps and allow the GPS to ref- erence them when planning trips.
Good Reader for iPad allows users to up- load large PDF and other files using a WiFi or 3G connection that enables them to connect to popular servers like MobileMe, iDisk, Google Docs, and Dropbox. It also provides text wrap- around so that the complete document is easily read on the iPad screen. SpeedTest X HD provides a tool for users to evaluate their Internet connections. G is an application that simulates gravity. Jungle Time, while taking on the tutor distinction for its structured teaching of clocks and time, utilizes the iPad’s unique accelerometer capability by prompting users to shake the device when they want to go on to the next question.
Collaboration and Support of 21st Century Skills
Keeping in mind the importance of de- veloping 21st century skills that support col- laboration, we developed a database entry point that allowed us to note the collaborative (or non-collaborative) status of applications. Whiteboard, for example, illustrates the collab- orative potential inherent in iPad applications. It allows multiple users to create and share material simultaneously using either a WiFi peer-to-peer function. It also provides an op- portunity for multiple users to work on the same document at the same time, a function that has given cachet in the classroom to online collaborative offerings like Google Documents. Scrabble’s application also enables users to collaborate playing together using Facebook or a shared local network.
Potential We understand that current application
development has potential to not only extend what can be done in classrooms but also strive for better connection to learning theories and hardware capabilities. Stickyboard, for example, falls short of expectations. It has the capacity to enable users to email its stickies as PDFs to other users but does not include a real time
48 TechTrends • November/December 2011 Volume 55, Number 6
collaborative component. Surpris- ingly, one missing element in nu- merous applications is a connec- tion or link to the web. For example, while 3D4 Medical Images has great imaging, there is no collabora- tion component at all and no way to connect to the web. In the case of the National Geograph- ic Bee, links to the geographic areas highlighted in the game could provide users with further, self-di- rected experience with the data. An- other example of this is the Professor Garfield Online Safety application. While it provides users with a lecture- based account of why Internet safety is important, it fails to connect to the very Internet it is focused on teaching users about.
Good Guide is an application that has potential if the hardware of the iPad enabled it to function as it was intended. Set up to scan bar codes of commercial products for consumers, the application on an iPad fails to work fully. While us- ers may still look up information about the products they see in stores, the loss of the camera and there- fore scanning function prevents the application from working to its full potential.
In many respects the iPad is pushing the edge of both hardware and software innovations, from multi-touch interfaces and energy consumption to distribution mod- els for software. Our study suggests, however, that these advances are underused in application applicable for teaching and learning. While our ideas of how people learn has greatly expanded, the bulk of the applica- tions written to run iOS devices are woefully out of sync with modern theories of learning and skills stu- dent will need to compete in the 21st century.
Discussion and Conclusion
That the iPad has generated considerable commercial interest is indisputable. Apple has broken new ground in form factor, software dis-
tribution and user interface with the iPad and other iOS compatible devic- es. Our review of applications writ- ten to run on the iPad and other iOS devices suggests that the innovations Apple has brought to market are not being taken up widely by the software development community. As a result, we do not think the iPad will ignite a revolution in schools. Although there has yet to be a textbook commercially available specifically for the iPad, ma- jor textbook publishers have all sug- gested that they have plans to launch iPad-specific applications. From our study it is clear that the number of applications developed to run on the iPad are principally targeted at the consumption of content within vari- ous media and not necessarily the creation or collaboration of that con- tent. The categories offered by Apple are of little use to educators in help- ing them make decisions, as many of the more useful application exist out- side the education category. In this sense, to date, most of what exists in the iPad application space does little to take up the hardware and software innovations of the device and its op- erating system. Moreover, we cannot point to a single application that steps up to modern understandings of how people learn. Our study suggests that there is a paucity of applications that truly extend capability, much of what these application allow can be done with other devices, and this leads us to conclude that the current trajecto- ry will not revolutionize teaching and learning. The lack of collaboration capabilities underlie this point, as do the overwhelming number of applica- tion that are simply drill and practice or focused on delivering content for consumption, not creation or re-use.
Collaboration in ways that take advantage of the iPad hardware and operating system capabilities could support 21st century skills. We think that one of the reasons why applica- tions do not do more in this area is due to a dearth of good examples of the application of technologies that are either built on or support anything more than a behaviorist or proto-cog- nitive theory of learning. Moreover,
while many of today’s educators talk about collaboration and knowledge construction in a social context, they frequently rely on behavioral models of teaching. To be certain, there is room for behavioral models of teach- ing. The problem is that in order to prepare current K-12 students for productive lives in the 21st century more emphasis is needed on models of teaching that take into consider- ation more modern theories of how people learn. And, while the core of education––reading, writing, reason- ing and computing mathematically–– has not changed, how, where and why these core principles are engaged in is vastly different today than it was even a few decades ago.
Orrin T. Murray ([email protected]) is an as- sistant professor in the College of Education at Penn State and focuses on technology and teacher preparation.
Nicole Olcese has taught secondary English in New York City and Pennsylvania and is cur- rently a doctoral student in Language and Lit- eracy education at Penn State University.
References Becker, H. J., Ravitz, J. L., & Wong, Y. (1999).
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Collins, A., & Halverson, R. (2009). Rethink- ing education in the age of technology: The digital revolution and schooling in Ameri- ca. New York: Teachers College Press.
Cuban, L., & Kirkpatrick, H. (1998). Com- puters make kids smarter--right? TECH- NOS, 7 (Summer), 26-31.
Cuban, L., Kirkpatrick, H., & Peck, C. (2001). High access and low use of technologies in high school classrooms: Explaining the apparent paradox. American Educational Research Journal, 38(4), 813-834.
Levy, F., & Murnane, R. J. (2004). The new division of labor. New York: Russell Sage Foundation.
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Tyack, D. B., & Tobin, W. (1994). The ‘gram- mar’ of schooling: Why has it been so hard to change? American Educational Research Journal, 31, 453––479.
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