VIII Consumer Behavior Case Study
Unit VIII: Networked Consumer
Behavior
Course Learning Objectives for Unit VIII
1. Discuss how the field of marketing is influenced by the actions of consumers.
1.1 Describe how marketers within a company might revise their website to encourage additional sales.
8. Analyze how consumers evaluate product selections. 8.1 Explain how consumers are using websites in their consumer decision-making process.
Word-of-Mouth (WOM) Communication
• WOM is product information that individuals transmit to other individuals (reliable).
• Buzz building (guerilla marketing) is promotional strategies that use unconventional venues to encourage WOM.
• Negative WOM includes rumors or unhappy customers.
Two women having a conversation (Cuncon, 2016)
Opinion Leaders • Opinion leader: Someone who is
knowledgeable about products and who everyone takes seriously
• Two-step flow of influence: A small group of influencers who distribute information
• Information cascades: When one piece of information triggers a sequence of interactions
Leading (Danymena88, 2017)
Opinion Leaders (cont.)
• Market maven: A person who likes to transmit marketplace information of all types
• Surrogate customer: A class of marketing intermediary which guides what we buy
• Self-designation: Leaders who consider themselves opinion leaders
• Sociometric methods: A way to trace communication patterns among members of a group
Social Media Revolution
• Brand advocates: People who supply reviews for products
• Folksonomy: Sites relying on users to sort contents
• Flow state: When consumers are truly involved with a product
• Websites improve with each additional customer (e.g., can offer suggestions).
iPhone home screen (LoboStudioHamburg, 2014)
Structure of Social Networks
• Social network: This is a set of socially relevant nodes connected by one or more relations. Nodes in a network experience interactions. Flows occur between nodes.
• Ties: These are relationships.
• Social object theory: Social networks will be more powerful communities if there is a way to activate relationships among people and objects.
Online Communities
• Key attributes: Conversations, presence, collective interest, democracy, standards of behavior, level of participation, crowd power
• Social shopping: E-commerce that allows an online shopper to simulate the experience of shopping in a store
• Social games: Leaderboards, achievement badges, friend lists
Innovations • Diffusion: The process in which a
new product, service, or idea spreads through a population
• Adaption: Could be quick, late, or slow
• Continuous innovation: A modification of an existing product– may be dynamic or discontinuous
• Key factors include compatibility, trialability, complexity, observability, and relative advantage.
Light bulb (Qimono, 2017)
Fashion • Fashion system: All the people
and organizations that create symbolic meanings and transfer those meanings to cultural goods
• Fashion: The process of social diffusion by which some groups of consumers adopt a new style
• Models include psychological models, economic models, sociological models, and medical models.
Model poses (OpenClipart-Vectors, 2013)
References
Cuncon. (2016). Girls gossip [Photograph]. Retrieved from https://pixabay.com/en/girls-gossip-female-fashion-style-1733357/
Danymena88. (2017). Leader [Image]. Retrieved from https://pixabay.com/en/leader-leadership-manager-team-2206099/
LoboStudioHamburg. (2014). Twitter Facebook together [Photograph]. Retrieved from https://pixabay.com/en/twitter-facebook-together-292994/
OpenClipart-Vectors. (2013). Fashion models [Image]. Retrieved from https://pixabay.com/en/fashion-models-models-fashion-women-154934/
Qimono. (2017). Lightbulb idea [image]. Retrieved from https://pixabay.com/en/lightbulb-bulb-light-idea-energy-1875247/
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