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Snapchat releases first hardware product, Spectacles

https://www.wsj.com/articles/snapchat-releases-first-hardware-product-spectacles-1474682719

Pokemon Go and ‘accidental’ exercising

https://newsblog.drexel.edu/2016/07/18/quick-take-pokemon-go-and-accidental-exercising/

Pokemon Go introduces the general public to augmented reality gaming

https://newsblog.drexel.edu/2016/07/11/qapokemon-go-introduces-the-general-public-to-augmented-reality-gaming/

Wearable computing

https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/wearable-computing

The human body as touchscreen replacement

https://www.nngroup.com/articles/human-body-touch-input/

Weiser, The computer for the 21st century

http://www.pervasive.jku.at/download/weiser-orig.pdf

 Bedford, Personas make users more memorable for product team members

https://www.nngroup.com/articles/persona/

Spencer, Card sorting: A definitive guide

http://boxesandarrows.com/card-sorting-a-definitive-guide/

 Nielsen, How to conduct a heuristic evaluation

https://www.nngroup.com/articles/how-to-conduct-a-heuristic-evaluation/

Nielsen, 10 Usability heuristics for user interface design

https://www.nngroup.com/articles/ten-usability-heuristics/

Nielsen, Weekly user testing: TiVo did it, you can, too

https://www.nngroup.com/articles/weekly-user-testing-tivo/

Farrell, Test paper prototypes to save time and money: The Mozilla case study

https://www.nngroup.com/articles/mozilla-paper-prototype/

Nielsen, User satisfaction vs. performance metrics

https://www.nngroup.com/articles/satisfaction-vs-performance-metrics/

Nielsen, First rule of usability? Don't listen to users

https://www.nngroup.com/articles/first-rule-of-usability-dont-listen-to-users/

Faulstick, Real help for ‘fake smiles’ on Instagram

https://newsblog.drexel.edu/2016/10/21/qa-real-help-for-fake-smiles-on-instagram/

Perez, Microsoft silences its new A.I. bot Tay, after Twitter users teach it racism

https://techcrunch.com/2016/03/24/microsoft-silences-its-new-a-i-bot-tay-after-twitter-users-teach-it-racism/

Markoff and Mozur, For sympathetic ear, Chinese turn to smartphone program

https://www.nytimes.com/2015/08/04/science/for-sympathetic-ear-more-chinese-turn-to-smartphone-program.html

Newman, Facebook is the best place to say … is it the right place?

http://www.slate.com/blogs/future_tense/2015/11/14/we_all_want_social_media_safety_check_services_during_crises.html

Winters, Designing a product to was one of life’s difficult moments

https://www.facebook.com/notes/kelly-winters/designing-a-product-to-ease-one-of-lifes-difficult-moments/10153139353216581/

Chowdhry, Facebook apologizes…

https://www.forbes.com/sites/amitchowdhry/2014/12/29/facebook-year-in-review-apology/#26ca6e9e5996

Hern, Facebook apologises…

https://www.theguardian.com/technology/2014/dec/29/facebook-apologises-over-cruel-year-in-review-clips

Ricken: User testing the UX of car manufacturers’ mobile apps

https://www.usertesting.com/blog/2015/12/08/car-manufacturers-apps/?utm_source=newsletter-December2015Week3&utm_medium=email&mkt_tok=3RkMMJWWfF9wsRohuKXPZKXonjHpfsX96e0kWq6xlMI%2F0ER3fOvrPUfGjI4GRMdkI%2BSLDwEYGJlv6SgFTbDMMbdtybgIXxM%3D

Turner, Example UX docs and deliverables

http://www.uxforthemasses.com/resources/example-ux-docs/

Rohrer, When to use which user-experience research methods

https://www.nngroup.com/articles/which-ux-research-methods/

Laubenheimer, Preventing ... conscious mistakes

https://www.nngroup.com/articles/user-mistakes/

Laubenheimer, Preventing ... unconscious slips

https://www.nngroup.com/articles/slips/

Salim, Design guru Don Norman slams Apple’s ease-of-use ‘disservice’

http://www.idgconnect.com/abstract/10261/design-guru-don-norman-slams-apple-ease-disservice

Budiu, Memory recognition and recall in user interfaces

https://www.nngroup.com/articles/recognition-and-recall/

Pernice, Very large touchscreens: UX design differs from mobile screens

https://www.nngroup.com/articles/very-large-touchscreen-ux-design/

Bedford, Slider design: Rules of thumb

https://www.nngroup.com/articles/gui-slider-controls/

Bedford et al., 4 iOS rules to break

https://www.nngroup.com/articles/4-ios-rules-break/

· Johnson and Henderson,  Conceptual Models in a Nutshell

http://boxesandarrows.com/conceptual-models-in-a-nutshell/

· Nielsen,  Mental Models

https://www.nngroup.com/articles/mental-models/

· Axbom,  The Difference Between an Interaction Designer and  a User Experience Designer

https://axbom.com/difference-experience-designer-interaction-designer/

· Lowgren,  Interaction Design

https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/human-computer-interaction-brief-intro

· Carroll,  Human-Computer Interaction

https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/human-computer-interaction-brief-intro