Assignment and Reflection about Principles of Marketing
Consumer Decision Making
Unrestricted
“Processes a consumer uses to make purchase decisions, as well as to use and dispose of purchased goods and services;
also includes factors that influence purchase decisions and product use”
What is consumer behavior?
Consumer behavior
Consumer behavior
Consumers make purchase decisions Consumers make
purchase decisions
Consumers use and dispose of purchased goods and services
Consumers use and dispose of purchased goods and services
= HOW
Two parts to consumer behavior
• Personal assessment of the net worth one obtains from making a purchase
• Perceived value: Value a consumer expects to obtain from a purchase
• Utilitarian value: Value derived from a product or service that helps the consumer solve problems and accomplish tasks
• Hedonic value: Value that acts as an end in itself rather than as a means to an end
Consumers determine value
The decision-making process
Current State ≠ Desired State
Need recognition
• Stimulus: • Something internal or external that affects one of
the five senses
Need recognition
• Internal search • External search
• What can marketers influence?
Information search
• Internal search • External search
• What can marketers influence? • What influences how much search we do?
Information search
• Consumer has to decide: • Whether to buy • When to buy • What to buy (product, brand) • Where to buy (retailer, online) • How to pay (cash, credit card, gift card)
Evaluation of alternatives
• When do we make these decisions?
• Unplanned (reminder) purchase: • When you realize in-store that you need something,
and buy it
• Impulse purchase: • When you fall in love with something in-store or while
browsing online and simply must have it
• Partially planned purchase: • When you know the product category, but make the
brand choice online or in-store
Evaluation of alternatives
• Satisfaction or dissatisfaction
• Cognitive dissonance: • Inner tension that a consumer experiences after
recognizing an inconsistency between behavior and values or opinions
• Consumers reduce dissonance by: • Seeking information that reinforces the purchase decision • Avoiding information that contradicts the purchase
decision • Revoking the original decision by returning the product
Postpurchase Behavior
Routine Limited Extensive
Involvement Low Low/Mod High
Info search Internal Mostly internal Internal and external
# of alternatives One Few Many
Types of decisions
Previous experience
Interest
Perceived risk of negative consequences
Social visibility
Factors determining levels of involvement
• Product involvement: • Product category has high personal relevance
• Situational involvement: • The purchase and consumption are importance due
to context
Factors determining levels of involvement
• High-involvement purchases • Require extensive and informative promotion to
the target market
• Low-involvement purchases • Require in-store promotion, eye-catching package
design, and good displays • Coupons and two-for-one offers promote low-
involvement items
Marketing strategy and involvement
The consumer decision journey
• Streamlines journey steps
Automation
• Uses information to customize the customer experience
Proactive personalization
• Uses knowledge about where a customer is in the journey to deliver them to the next set of interactions
Contextual interaction
• Extends customer interactions to new sources of value
Journey innovation
The consumer decision journey
Factors influencing the consumer decision journey
• Set of values, norms, attitudes, and other meaningful symbols that shape human behavior and the products of that behavior as they are transmitted from one generation to the next
• Values: • Enduring beliefs shared by society that specify
what is desirable
Culture
• Homogeneous group of people who share elements of the overall culture as well as cultural elements unique to their own group
• May share: • Attitudes • Values • How, when, why, and what of purchase decisions
• Can be brand-based
Subculture
Social class
Reference groups Opinion leaders
Family members
Social influences
Reference groups
• Individuals that influence the opinions of others • Influential, informed, plugged-in, and vocal
members of society
• May be challenging to locate for marketing
Opinion leaders
• Influence the socialization process • How cultural values and norms are passed down to
children
• May influence the decision-making process • Initiators • Influencers • Decision Makers • Purchasers • Consumers
Family
• People will vary in the extent to which they are influenced by reference groups, opinion leaders, or family
• Separated self-schema • I am distinct and separate from others
• Connected self-schema • I am an integral part of a group
Social influences
Gender Age Life cycle
Personality Self-concept Lifestyle
Individual differences
• Now do 51% of grocery shopping
• More likely to buy brands they know
• Less likely to use a list • Less likely to look for deals
• Did as much as 85% of grocery shopping in 2008
• More likely to variety seek • More likely to make
unplanned purchases • More likely to shop every
aisle
Individual differences
Individual differences
Perception Motivation
Learning
Individual differences - psychological
• Process by which people select, organize, and interpret stimuli into a meaningful and coherent picture
• Selective exposure: how we determine what stimuli to focus on and what to ignore
• Can be influenced by familiarity, color, odor, organization and presentation of information
Perception
• Selective distortion: Consumer changes or distorts information that conflicts with feelings or beliefs
• Selective retention: Consumer remembers only that information that supports personal beliefs
Perception
• Marketers can use perception to control brand image and product expectations
Perception
• Motive: Driving force that causes a person to take action to satisfy specific needs
Motivation
• A process that creates changes in behavior through experience and practice
• Two types • Experiential - Occurs when an experience changes
behavior • Conceptual - Not learned through direct experience
but based upon reasoning
• Improved through repetition and reinforcement
Learning
• Stimulus generalization is a form of learning that occurs when one response is extended to a second stimulus similar to the first.
• Stimulus discrimination is a learned ability to differentiate among similar products.
Learning