Game Character Design
Assignment 1 - Building A Game World
[Your Game Name Here]
[Student Name]
[Student ID]
Character Design 2 Character 1 - [Name Here] 2 Character 2 - [Name Here] 3 Character 3 - [Name Here] 4 Character 4 - [Name Here] 5 Character 5 - [Name Here] 6 Narrative Design 7 Narrative Genre: 7 Setting: 7 Act 1: 7 The Ordinary World: 7 Call to Adventure: 7 Refusal of the Call: 7 Meeting the Mentor: 7 Cross the First Threshold: 7 Act 2: 7 Tests, Allies and Enemies: 8 Approach to the Innermost Cave: 8 The Ordeal: 8 Reward: 8 Act 3: 8 The Road Back: 8 Resurrection: 8 Return with the Elixer (The return home): 8 Critical Analysis 9 Character Archetypes: 9 Narrative Tropes: 9 Stereotypes and Cliches: 9 Show Don’t Tell: 9 Genre Conventions: 9
Character Design
In this section you need to provide details for each of your 5 characters within your narrative. You should include a number of archetypes and both a Hero and Villain of the story. Each character should be between 200 - 400 words long in their description.
Character 1 - [Name Here]
This is your hero character. Make sure to fill out each of the following sections.
[Portrait Here]
Name: [Character Name]
Age: [Character Age]
Gender Identity: [Include identity if relevant]
Archetype: [Character Archetype(s)]
Appearance:
[Appearance information here]
Background:
[Background information]
Goals:
[Character’s goals]
Flaws:
[Character’s flaws]
Character 2 - [Name Here]
This is one of your important characters. Make sure to fill out each of the following sections.
[Portrait Here]
Name: [Character Name]
Age: [Character Age]
Gender Identity: [Include identity if relevant]
Archetype: [Character Archetype(s)]
Appearance:
[Appearance information here]
Background:
[Background information]
Goals:
[Character’s goals]
Flaws:
[Character’s flaws]
Character 3 - [Name Here]
This is one of your important characters. Make sure to fill out each of the following sections.
[Portrait Here]
Name: [Character Name]
Age: [Character Age]
Gender Identity: [Include identity if relevant]
Archetype: [Character Archetype(s)]
Appearance:
[Appearance information here]
Background:
[Background information]
Goals:
[Character’s goals]
Flaws:
[Character’s flaws]
Character 4 - [Name Here]
This is one of your important characters. Make sure to fill out each of the following sections.
[Portrait Here]
Name: [Character Name]
Age: [Character Age]
Gender Identity: [Include identity if relevant]
Archetype: [Character Archetype(s)]
Appearance:
[Appearance information here]
Background:
[Background information]
Goals:
[Character’s goals]
Flaws:
[Character’s flaws]
Character 5 - [Name Here]
This is one of your important characters. Make sure to fill out each of the following sections.
[Portrait Here]
Name: [Character Name]
Age: [Character Age]
Gender Identity: [Include identity if relevant]
Archetype: [Character Archetype(s)]
Appearance:
[Appearance information here]
Background:
[Background information]
Goals:
[Character’s goals]
Flaws:
[Character’s flaws]
Narrative Design
In this section you need to provide information about your game’s narrative including genre, setting, 3 act structure and hero’s journey. Your second act should be the larger of your acts within the narrative as this is where the majority of the game takes place. This section should be between 1000 - 2000 words.
Narrative Genre:
What narrative genre is your game? High fantasy, sci-fi, horror, etc.
Setting:
In this section you need to provide information about your narrative’s setting. Where is the story taking place? Who are the major forces in the world? The information here should be brief and related directly to your narrative.
[Write Here]
Act 1:
The first act of your narrative. This is the setup to your main story / quest. The starting point of the character and something that drives them to action. Below are sub-headings for each of the Hero’s Journey components following Vogler’s process. You can make changes to these or use a different Hero’s Journey structure but this needs to be justified in the critical analysis.
The Ordinary World:
[Write Here]
Call to Adventure:
[Write Here]
Refusal of the Call:
[Write Here]
Meeting the Mentor:
[Write Here]
Cross the First Threshold:
[Write Here]
Act 2:
This act is the majority of your gameplay. This should be the longest of the 3 acts and explain the hero’s full journey towards their goal.
Tests, Allies and Enemies:
[Write Here]
Approach to the Innermost Cave:
[Write Here]
The Ordeal:
[Write Here]
Reward:
[Write Here]
Act 3:
The end of your narrative. The hero’s return to their original world (if exists) with a potential final challenge.
The Road Back:
[Write Here]
Resurrection:
[Write Here]
Return with the Elixer (The return home):
[Write Here]
Critical Analysis
In this section you need to go over the theory you have put into practice within your design. This includes what archetypes you have used and how they are used. What tropes are used and how they are used. How your story conforms to the 3-Act Structure. How you have avoided using Stereotypes. How your story conforms to the Narrative Genre. Each part should be between 200 - 400 words long.
Character Archetypes:
For this section discuss each character archetype used and how your characters fit them.
[Write Here]
Narrative Tropes:
List out all narrative tropes used. Briefly describe how you have used them.
[Write Here]
Stereotypes and Cliches:
Discuss any potential stereotypes you have avoided using. You should NOT have any in your narrative. Discuss any cliches you avoided or justify their use if appropriate.
[Write Here]
Show Don’t Tell:
Discuss how you would use the Show Don’t Tell rule in your narrative. This can be treated as a “if this were in a game this is how I would do it”
[Write Here]
Genre Conventions:
Discuss how your narrative conforms to your chosen genre’s conventions.
[Write Here]
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