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ChapterFiveTheLearningofMotorSkills.pptx

Chapter Five:The Learning of Motor Skills

By Julie Aguilar and Tomas Pena

Performance

Performance Definition: qualitative or quantitative assessment of what can be observed during the execution of a skill

Performance is Observable Behavior

Performance is the execution of a skill at a specific time and in a specific location or situation

Examples of Performance:

Measurement of Quantitative Performance: a 200-yard drive

Measurement of Qualitative Performance: the Bobcats had a poor season

Learning

Learning Definition: a relatively stable change in performance resulting from practice or experience

Learning is the process of when people acquire a new capacity to perform a skill

We can determine if learning has occurred or not based on observations or performance

Learning is not (and never is) observed directly, but rather is inferred from performance observations

Learning

Learning has occurred when these three conditions have been met:

1.) Learning is a change in performance or the capacity to perform

2.) Learning results from practice to experience

3.) learning is relatively stable or permanent

The Learning-Performance Distinction

The major problem with assuming that performance is an accurate reflection of learning is that such thinking leads to further assumption that learning is best facilitated when it is accompanied by good performance

Performance is a temporary expression of a learner’s ability to execute a skill

Performance variables are the presence of temporary factors that are existing within the practice of performance; it includes instructional, environmental, and learner characteristics

Instructional Characteristics

Type of practice schedule

The order in which various skills are sequenced

The relative intensity or restfullness of practice

The use of simplification techniques such as part practice

Type of instructions provided to learners

The amount and type of feedback given to learners

Environmental Characteristics

The physical characteristics of the practice setting as well as any equipment that is used in executing skills

Learner Characteristics

Anxiety

Fatigue

Motivation

Physical condition

The use of stimulants or drugs

Whether practicing alone or in the presence of others

Learning-Performance Distinction

Finding that performance measures during acquisition may mask the true degree of learning that has occurred

Some factors may help or depress a learners capacity to perform but these factors are not permanent

Overview of Performance and Learning

Assessing Learning-Measuring ART

ART (Acquisition, retention, and transfer measurements): acronym used in assessing learning in an experiment

Acquisition: those practice experiences of a skill designed to influence the learning of the skill

Direct measurement of performance experiences

Any changes in performance observed over practice

Analogous to practice periods

acquisition trials include all practice attempts designed specifically for purposes of skill learning

Acquisition measurements are direct, faithful recordings of observed performance

Performance Curve: a series of acquisition measures that are graphed to illustrate changes in performance over the course of practice

Illustrate effects of various performance variables on skill attainment

Retention Test: a measurement of performance conducted subsequent to acquisition trials and after sufficient time has elapsed to allow any effect of performance variables to dissipate

Retention: the persistence of improvement in the performance of a skill over a period of no practice; it is interpreted as a measure of learning

Retention Interval: the time elapsed between the completion of acquisition trials and a retention test in a learning experiment

Retention

Learning is a relatively permanent improvement in performance, then performance that has retained over a period of non-practice can be said to have been learned

Performance variables may influence performance positively or negatively but their effects are temporary

Transfer Test

Transfer Test: A type of retention test in which the object is to measure the amount of learning that can be transferred to a similar but different skill, or to the original skill in a new context

Transfer tests measure learning effects in terms of the adaptability, or generalizability of learning

John Shea and Robyn Morgan (1979)

Conducted an experiment to research motor skills

Blocked Practice: a practice schedule in which the same skill is rehearsed in repetitive fashion

Random Practice: A practice schedule in which different skills are rehearsed in an unpredictable trial to trial order

They conducted a transfer test in which subjects from the blocked practice group were transferred to a randomly presented block of six trials as a transfer test, whereas subjects from the random practice group were presented with a block of six trials of the same pattern as their transfer test (with an equal number of each of the three patterns distributed among them). The remaining half of the subjects in both the blocked and random practice groups, those not receiving the retention test, were then transferred to a transfer test of the opposite condition from that under which they had practice.

Shea and Morgan concluded that even though skill performance was better under a blocked practice schedule than under a random practice schedule, retention and transfer were better for those practicing under a random schedule of skill order. Based upon these results, Shea and Morgan concluded that random practice results are better for learning than blocked practice, at least for conditions similar to those of their experiment.

Blocked Practice and Random Practice

https://www.youtube.com/watch?v=F8SVtPnZ2Xw

The Shape of Learning

Performance Curve: a two dimensional graph of the changes in performance measures over time as a result of practice

Units of performance are measured on the vertical or y-axis and trials on the horizontal or x-axis, once the data is plotted a “line of best fit” can be drawn to represent the general pattern or shape of performance

The presence of any number of performance variables may be clouding the true degree of learning, which could be either greater of less than indicated by the performance curve alone

The more trials, no longer the acquisition period, the more stable performance appears to become over time, and the more accurately the performance curve can be considered representative of learning

Types of Performance Curves

Linear Performance Curve: A performance in which equal amounts of time or number of trials during practice correspond to equal increases in performance measures

Negatively Accelerating Performance Curve: A performance curve exhibiting diminished improvements in performance measures as a function of time or trials of practice

Positively Accelerating Performance Curve: A performance curve exhibiting increasing improvements in performance measures as a function of time or trials of practice

S-Shaped Performance Curve: A performance curve exhibiting relatively slow rates of improvement both early and late during acquisition, but accelerated rates of learning during the middle phase of acquisition

Types of Performance Curves

Is There a “Normal” Performance Curve?

The most common learning curve is negatively accelerating curve, when acquiring motor skills most people experience the greatest rate of improvement early on and once the skill has been learned to moderate level the improvements begin to diminish

When performance requires difficult skills a positively accelerating or S-Shaped performance curve is more likely to result, early on will be difficult then there is improvement but once the difficult skills are acquired a negatively accelerating curve will typically follow

Performance Curves May Represent Only

Performance curves are representations of learning patterns only during early and intermediate phases of learning

After an intermediate stage of learning has been achieved, all four curves merge into a negatively accelerating pattern

What Performance Curves Reveal about the Nature of Learning

When learning new motor skills you experience rapid improvements in performance but as practice continued the rate at which you improved slowed down

The Law of Practice: improvement in performance continues as long as practice continues, but the rate at which it occurs gradually and predictably diminishes over time or number of practice trials; it can be expressed mathematically as a power function

Logarithmic Power Function: mathematical expression exhibiting that performance continues to improve toward an upper limit, but at a progressively diminishing and predictable rate

Monotonic Benefits Assumption: the notion that learning occurs at the same rate as long as practice continues, though its manifestations in performance decreases at a predictable rate

https://www.youtube.com/watch?v=QP4kRV_lsVQ

The Asymptotic Nature of Learning

Asymptote: theoretical upper limit to learning that is progressively approached with practice but that is never reached

Overlearning: the concept that practice of a newly acquired skill beyond the point of mastery benefits long-term retention of the skill

Overlearning

the concept that practice of a newly acquired skill beyond the point of mastery benefits long term retention of a skill

Mastery Level: a predetermined performance level established as the goal of practice

Original Learning: The amount of practice required to attain a specific level of mastery

How much overlearning is required to maximize retention of learned skills?

https://www.youtube.com/watch?v=GwbT8XWeens

The Transfer of Learning

Transfer: the influence of practicing one skill on the learning of another skill or of the same skill in a new context

The practice of any motor skill typically assumes some degree of transfer.

Target Skill: The task a person wishes to be able to perform as a result to practice.

Target Context: The environmental situation in which an individual wishes to perform a particular skill as a result of practice.

https://www.youtube.com/watch?v=N8QfkT8L9lo

Positive Transfer and Negative Transfer

Positive Transfer: when learning one skill positively influences the learning of another skill or of the same skill in a new context

Negative Transfer: when learning one skill negatively influences the learning of another skill or of the same skill in a new context

https://www.youtube.com/watch?v=dhRL17T28Ho

Kahoot Testing

https://kahoot.com/