When the Other Firms React Discuss the incredible benefits of game theory and the paradox of the prisoner's dilemma.

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Chapter8WhenOtherFirmsReact.ppt

PowerPoint Slides prepared by: Andreea CHIRITESCU Eastern Illinois University

When Other Firms React

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CHAPTER 8

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Strategy as Game Theory

  • Game theory

Defines strategic behavior as the interdependence of actions

What one does affects and is affected by what others do

Help managers to understand that

The world of business is one of interdependence

Strategic decisions cannot be made in isolation

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Strategy as Game Theory

  • Game

Interaction of the firms

  • Players

Decision-makers in the firms

  • Strategies

Planned decisions of the players

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Strategy as Game Theory

  • Payoffs to the players

Profits or losses that result from strategies

  • Payoff to one player

Depends on

His strategy

Strategies employed by other players

Interdependence

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One-Period Games

  • Simultaneous-move game

Each player makes decisions without knowledge of the other players’ decisions

Rock-paper-scissors

  • Sequential-move game

One player makes a move after observing the other player’s move

Chess, checkers

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One-Period Games

  • One-period game

Interaction that occurs just once

  • Repeated game

Interactions that are repeated a number of times

  • Normal form representation of a game

Players in the game

Possible strategies of the players

Payoffs to the players

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Table 8.1

The payoffs for selecting one of two stories, S or GW, for each player are shown. Time’s payoffs are shown first and Newsweek’s second in each cell.

Magazine Cover Selections

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One-Period Games

  • Simultaneous-move, one-shot game

The players get to make one, and only one, decision

Must make their decision at the same time

Cannot make conditional decisions

  • Dominant strategy

Optimal decision

It results in the highest payoff regardless of the action of the opponent

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Nash Equilibrium

  • Nash equilibrium

Set of strategies

If, given the strategies of the other players, no player can improve his payoff by unilaterally changing his own strategy

Every player is doing the best he or she can given what other players are doing

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The Prisoner’s Dilemma

  • The prisoner’s dilemma

Situations in which interaction can cause the players to select an inferior strategy

  • Cigarette advertising

Dominant strategy: advertise

Even if both firms have lower profits

  • Price war

Dominant strategy: low price

Even if both firms earn zero profits

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Table 8.2

The options available to each firm are to advertise or not advertise. In this case, both firms advertise even though both would be better off not advertising.

Prisoner’s Dilemma

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Table 8.3

Each firm is better off charging a low price if the other chooses a high price. The dilemma is that they each select the low price which is the worst outcome.

Pricing Strategies

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Standards: Cooperation Game

  • Two Nash equilibria

The firms do the same thing

Both use HD or both use Blue-Ray

No collusion

Lobby the government to create a standard

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Table 8.4

The two players are better off agreeing to a standard or a similar technology. Without that, the solution is the possibility of selecting a result that is not a Nash equilibrium.

The Cooperation Game

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Repeated Games

  • Repeated games

Players receive payoffs during each repetition of the game

Firms may “collude” without fear of being cheated on

Automatic penalties, trigger strategies

Strategies that are contingent on the past plays of players in a game

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Repeated Games

  • Trigger strategy

A player continues to choose the same action

Until some other player takes an action that “triggers” a different action by the first player

  • Collusion

Two or more firms agree to fix prices or otherwise reduce competition

Punishment - used to support collusion and prevent cheating

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Repeated Games

  • Tit-for-tat strategy

Participants cooperate in the first period

And from then on mimic the rival’s action from the previous period

It never initiates cheating

It never lets cheating go unpunished

Problem: the slightest possibility of misperception can result in a complete breakdown

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Repeated Games

  • Scorched-earth policy

Commitment

A strategic move is designed to alter the beliefs and actions of others

In a direction favorable to yourself

The move purposefully limits your freedom of action

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Credible Threats

  • Collusion

Easier when few firms are involved

Many firms – many monitors

May fail if the monitoring threat used is not credible

Single enforcer - one player who is able to essentially monitor everyone

Make the credible threat that if cheating occurs, penalties will be severe

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Brand Name & Other Sunk Cost Investments

  • Firm – continued business

It does not pay to cheat customers

If the one-time gain is more than offset by lost future sales

Satisfaction guaranteed

Back up the quality promises

  • Expenditures

To back up quality promises - change the game from one of a one-period game to an infinitely repeated game

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Sequential Games

  • Sequential Games

Players make decisions in sequence

Extensive form

Circles - decision nodes

At that stage of the game the particular player must choose a strategy

Beginning of the game – single point

Payoffs at the end of the game

Each player’s payoff depends on

Own action and actions of the other player

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Figure 8.1

Extensive Form

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When one player makes a decision before the other has to make a decision, the game is called a sequential game. The circles with letters are decision nodes, indicating who has to make a decision. The lines show the possible decisions. The payoffs are indicated at the end of the lines.

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Converting Simultaneous to Sequential

  • Simultaneous game

Each firm – two strategies

Four possible outcomes

Equilibrium of the game

Intel’ s dominant strategy: low effort

AMD’s dominant strategy: high advertising

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Table 8.5

The payoffs to the game when the players must move at the same time

A Simultaneous Game

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Converting Simultaneous to Sequential

  • Sequential game

Intel preempts – announces high advertising

Equilibrium

Intel – high advertising

AMD – low

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Table 8.6

Sequential Game

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Converting Simultaneous to Sequential

  • Transform a simultaneous game into a sequential one

Commitment to an action or a response rule

Payoffs – unchanged

Dramatically different outcomes

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The Ultimatum Game

  • Credible threat

Credible ultimatum

  • Ultimatum game

In bargaining situations – people have in mind a division that is “fair” to them

If the share they are offered is not fair - they reject the offer

Even though they end up with zero

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Risk

  • Decision in the face of uncertainty

Knowledge of the relative likelihood of the alternative possible outcomes

List all the possible outcomes that could follow a decision

Assign probabilities to them

Calculate the expected value of the outcome

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Figure 8.2

Go to the end and reason backward, outlining the branches that define the best path. These are known with certainty.

The Sequential Game with Certainty

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Risk

  • Risk-adverse

People who prefer the sure thing over the bet when the expected return is the same

  • Risk premium

Measure of how cautious you are toward this particular gamble

Difference between the expected return of the gamble

And the amount of money that, if received for sure, the individual regards as equivalent to the gamble

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