Human Cognitive -Read Entirely FIRST!!
Problems and Goals: Using Information to Arrive at Solutions
What Is a Problem?
· Components of a Problem:
· Initial State
◘ The starting point
· Goal State
◘ The desired end
· Rules
◘ Constraints that must be met
Well-Defined and Ill-Defined Problems
· Well-Defined Problems
· Clear and structured
· Initial states, goal states, constraints understood
· Solution is clearly right/wrong
· Ill-Defined Problems
· Unclear and vague
· Initial states, goal states, constraints imprecisely specified
· Solution accuracy not immediately assessable
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Routine and Non-Routine Problems
· Routine Problems
· Consists of procedures that have been performed many times
· Non-Routine Problems
· Consists of procedures that are new or unfamiliar
· Routine problems tend to be well-defined due to the previous experience
Problem Solving Research: Some Methodological
Challenges
· Problem solving can be difficult to study, given its complexity and span of duration
· Speed and accuracy are common DVs in cognitive psychology
· Often uninformative in problem solving research
» Verbal protocols
· Verbal reports given as problem solvers “think out loud” during the problem solving interval ● Frequently used
· Limitations:
− Verbal ability necessary − Accuracy of report?
− Introspection may alter processing
◘ Most research indicates minimal interference
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» The Varied Nature of Problems
· Transformation Problems
– Moves that transfer one from initial state to a goal state
· Arrangement Problems
– Figuring out how to arrange problem elements
· Induction Problems
– Given specifics, figure out general rule
· Deduction Problems
– Given general principles, determine specific conclusion
· Divergent Problems
– Generate as many solutions as possible
Approaches to the Study of Problem Solving
❖Behaviorism: Problem Solving as Associative Learning
· Early study of “problem solving”
· E.L. Thorndike – Cats as solvers
− Problem: Trapped in “puzzle box” − Goal: Freedom and food
Problem solution was not immediate
· Learning occurred gradually, through trial and error
· Thorndike proposed the law of effect to account for the trial-and-error learning pattern
◘ Response that lead to satisfying outcomes— strengthened
◘ Nonsatisfying outcome—response weakened
· Gestalt Psychology: Problem Solving as Insight
· Mind has an inherent tendency to organize incoming information
· Problem solving involves a restructuring of problem elements
· Result is a sudden realization of the solution
– Called “insight”
» Contrasting the Behaviorist and Gestalt Views
· Behaviorist View
– Strengths
◘ Simplicity and precision
− Weakness
◘ Fails to explain novel and creative behaviors
· Gestalt View
· Strength
◘ Accounts for novel and creative behaviors in terms of mental representations
· Weakness
◘ Imprecise and ill-specified
· Cognitive Psychology: Problem Solving as Information
Processing
» General Problem Solver
· Proposed by Newell and Simon
· A computer model of human problem solving
· Subgoal Analysis
− Minimize “distance” between initial and goal states by breaking problem down into subgoals
· Problem Space
– Solver’s representation of the initial and goal states, all intermediate states, and operators
◘ Problem solving as “excursion through problem space”
Problem Representation
· Problem solving involves specifying the problem space
· Successful solution depends largely on appropriate representation
~ Example
Visualization makes it apparent that there is a single spot that will be passed at precisely the same moment
❖Rigidity in Problem Representation
~ Example: What’s the rule that generates the sequence?
8, 5, 4, 1, 7, 6, 10, 0
» Mental Set
· Tendency to rely on habits and procedures that have worked in the past
» Functional Fixedness
· A type of mental set
· Tendency to view items in terms of their most typical function(s)
· Not always a bad thing
− Most life situations require conventional thinking
Duncker (1945)
· The candle problem
· Task: attach the candle to the wall so that it burns properly using the materials on the table
· Conditions
· Functional fixedness condition—critical items (candles, tacks and matches) in boxes
· Control condition 1—boxes were empty and critical items were on the table
· Control condition 2—boxes filled with non-critical items and critical items
· Results
· In control condition 1, all participants solved the problem successfully
· In the functional fixedness condition and control condition 2, only about 1/3 solved the problem
♦ Boxes were viewed only as containers for what they were holding
German and Barrett (2005)
· Functional fixedness in “technologically sparse” culture
· Objects are not as specialized for a given function, so may not show functional fixedness
· Participants were members of Shuar tribe in Ecuador
· Task
· Construct a “bridge” as part of a story in which character needs to cross a river ✓Materials presented:
♦ Spoon, lollipop stick, plastic cup, eraser, clear ball, cup of rice
▪Spoon was the target object as it was the only object long enough to be “span the river”
· Two presentation conditions:
· Objects presented separately
· Spoon presented sticking in the cup of rice
· Dependent variable: RT to pick the spoon and time to solve
· Results
|
|
Time to Select Spoon |
Solution Time |
|
Separate |
20 sec |
25sec |
|
In Cup |
33 sec |
45 sec |
· Functional fixedness evident, even in non-technological culture
❖Individual Differences in Problem Representation
Stereotype threat
– Negatively stereotyped group member feels the stereotype will be used to judge their behavior
◘ Pressure/anxiety surrounding the propagation of the stereotype undermines performance’
Quinn and Spencer (2001)
· Presented females and males with GRE math problems word problems or algebraic equivalents
· Mathematical knowledge needed to answer both was the same
· Word problems require transformation into proper mathematical representation
Results
· Woman and men possessed the mathematical knowledge to solve the problems
✓Equal performance in algebraic condition
· Stereotype threat presumably affected women during the problem representation stage
· Men outperformed women in the word problem condition
2nd experiment tested if poor performance was due to stereotype threat
· Added a low stereotype threat condition
♦ Told there were no sex-related differences found on the word problems
· Results
· When stereotype threat was eliminated, no sex differences were found
Sex difference due to difficulty in problem representation?
· Used verbal protocol technique when solving word problems
· Dependent variable
♦ Failure rate: inability to determine a strategy (i.e., proper problem representation)
· Results
♦ Failure rates were equivalent in low stereotype threat condition
· Difficulty occurred during problem representation
· Locus in executive control: activation of stereotype is resource demanding
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» Stereotype Threat Meets Mental Set
Mere effort account
− Stereotype threat can be negative or positive depending on problem-solving strategy
◘ Stereotype threat activates prepotent response
Prepotent response = mental set
· If prepotent response incorrect or inappropriate—performance suffers
· If prepotent response correct or appropriate—performance enhanced
Jamieson and Harkins (2009)
· Compared GRE math problems
✓Prepotent response to math problems is to use a formula
♦ “Solve” problems
· Prepotent response is appropriate
· Performance should be enhanced under stereotype threat
♦ “Compare” problems
· Prepotent response is inappropriate
· Performance should be hurt under stereotype threat
· Results
· Solve problems (prepotent response appropriate)
♦ Stereotype threat enhances performance
· Compare problems (prepotent response inappropriate)
♦ Stereotype threat deters performance
Problem Solution
Finding a solution = “traveling through” problem space
− Algorithms
− Heuristics
· Algorithms
· Rules that can be applied systematically to solve a problem
· Solution is guaranteed if algorithm correctly applied
− Limitations
◘ Often not feasible given limits in human information processing
◘ Algorithms don’t exist for many problems
· Heuristics
· Shortcuts that improve efficiency, but don’t guarantee success
· Types
− Means-end analysis
− Analogies
» Means-End Analysis
· Breaking a problem into smaller subgoals
· Each subgoal moves the solver closer to solution
» Analogies
· Problems that have already been solved as aids for representing and solving a current problem— In general, people do not readily pick up on analogies
Gick and Holyoak (1980)
· Developed the “radiation problem”
Solution focus many lower-level rays from numerous different directions
♦ Convergence solution
· Materials
· Story which involved solving a problem analogous to the radiation problem (commander story)
♦ Referred to as the source problem
· Radiation problem
♦ Referred to as the target problem
· Conditions
· Given source problem to memorize, followed by being asked to solve the target problem
· Target problem only
· Dependent variable: % solving radiation (target) problem
· Results
· Source + target: 10% ✓Target only: 30%
· So 20% spontaneously used analogy
Gick and Holyoak (1983)
· When does analogical transfer occur?
· Tested several “source problem + hint” conditions
· Source problem + diagram
· Source problem + general principle
· Source problem + another analogous problem
♦ Find relationship between the two problems
· Results
Successful use of analogy requires schema induction
· Schema = mental representation of the underlying representation shared by two problems
· Steps needed for schema induction
◘ Noticing: must notice that a relationship exists between the two problems
◘ Mapping: must be able to map the key elements of the two problems
◘ Development : must develop the general schema that can be used to solve the target (i.e., current) problem
◘ Most common failure is in the initial (noticing) stage
Memory problem: current problem fails to trigger the memory of the earlier problem
Surface vs. Structural Features
· Related to the spontaneous recognition and retrieval of an analogous problem
− Surface features = specific elements of the problem
− Structural features = underlying relationships among surface features of problems
· Analogies likely to prove helpful when surface features match
· Differences in surface features hinder the effectiveness of analogies
− People tend not to notice structural similarity
Lane and Schooler (2004)
· Investigated the effects of verbalization on effectiveness of analogies
· Conditions
· Participants read 16 initial problem-solving scenarios (initial scenarios)
· Followed by 8 test problem-solving scenarios (test scenarios)
♦ ½ similar in surface features
♦ ½ similar in structural features
· Participants verbalized or were silent
· Dependent Variable: for each test scenario indicate the initial scenario to which it was most similar
· Results
Data represents the mean number of test scenarios in which the correct analogous initial scenario was selected (range 0-8)
· Verbalization:
◘ enhanced the ability to notice surface similarity
◘ impaired the ability to notice structural similarity
· Talking leads one to focus on surface similarities as they are easier to talk about
In real-world situations, people seem better at picking up on analogies than data would indicate
− Potential artifact of the laboratory
Blanchette and Dunbar (2000)
· Participants were asked to generate their own analogies to target problems
· Analogies shared structural similarity not surface similarity
· Suggests people may be more sensitive to structural features than traditional lab-based studies indicate
Markman, Gentner, and Taylor (2007)
· Previous studies generally present problems in written form
· Few everyday problems are presented in written form, so examined another modality—listening
✓Anaphoric reference (Chapter 10) is more likely to be apprehended with spoken presentation
· Focused on memory as that is problem in the use of analogies
· Procedure
✓Presented proverbs (e.g., the swiftest steed can stumble)
· Conditions
· Later cued recall with proverb cues that shared:
♦ Surface features (e.g., a rough steed needs a rough bridle)
♦ Structural features (e.g., the greatest master is wrong from time to time)
· Participants either listened to, or read, the initial and cue proverbs
· Dependent variable: memory accuracy
Predictions
· In listening condition
♦ Structural Surface>
· In reading condition
♦ Structural Surface=
· Results: as predicted
· Implication: studying problems in written form may underestimate the use of analogies
Catrombone, Craig, and Nersessian (2006)
· Encoded the Commander problem
· Three Retrieval phases
· Phase 1: recall it in one of three modes:
♦ Verbal—recount the story
♦ Visual—recount the story while sketching it
♦ Enactment—recount the story and use blocks to describe what happened
· Phase 2: given the radiation problem and asked to come up with as many solutions to it in 8 minutes
· Phase 3: start fresh and attempt to find a solution based on the initial story (commander problem)
Results
Phase 1
· Enactment during phase 1 was associated with higher rates of solution in phase 2
· When told to use initial story (phase 3), memory did not differ
♦ As found in other studies, when told to do so, people are able to use analogies
» Problem Solution: Dual Processes Revisited
Both algorithms and heuristics can involve system 1 and system 2
Pretz (2008)
· Compared system 1 (intuition) and system 2 (analytic) processes in the context of problem solving
· Hypothesis:
✓Most effective problem-solving mode depends on the experience level of the problem solver
♦ Little knowledge, experience: system 1 better
♦ Experience, knowledge available: system 2 better
Participants: 1st year and 3rd year college students
· Dependent variable: ratings of problems on College Student Tacit Knowledge Inventory
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Conditions: varied instructions
· System 2 (analytic)
♦ Engage in 4-step process for analyzing the problem
· Define the problem
· Identify relevant information
· Decide how to use resources to solve the problem
· Evaluate possible solutions and consequences
· System 2 (intuition)
♦ Vividly imagine the situation, think about it holistically, trust your gut, incubate (take a break and come back)
· Control
♦ Solve the problem any way in which you feel comfortable
Results
Problem solving distance = ratings distance from consensus solution rating
· First-year students performed better under system 2 instructions
♦ Not have enough experience to use system 1 instructions
· Third-year students performed better under system 1 instructions
♦ Had enough experience to use instructions effectively
Experts: Masters of
Problem Representation and Solution
Expertise = Exceptional knowledge and/or performance in some problem domain
– Early view: innate capacity or talent
− Recent view: an information-processing account
◘ Expertise is an extremely well-learned set of cognitive abilities and skills
◘ 10 years of extensive practice
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❖Expert Advantages
· Core of expertise is memory
· Experts = skilled memorizers
· Skilled memory theory
· Experts advantages (relative to novices)
◘ More extensive semantic knowledge networks
◘ Quick and efficient coding in LTM
◘ Quicker and more direct access to LTM
deGroot (1948/1978)
· Compared chess players with various levels of experience
· Briefly presented meaningful chess board configurations
· Task: reconstruct configurations
· Dependent variable: accuracy
· Results
· Chess experts could recall board configurations near perfectly
Chase and Simon (1973)
· Is the memory ability of experts a general one or specific to their area of expertise?
· Participants: expert and novice chess players
· Conditions: varied arrangement of chess pieces
· Random configurations
· Game configurations
· Results
· Superior memory in experts, but only for game configurations
· Equivalent recall of random configurations
Explanation for superior memory performance
− Superior pattern recognition and chunking ability in experts
− Not simply due to immediate memory (IM) ability
◘ Not subject to limitations found in IM
Charness (1976): expert memory for chess pieces doesn’t diminish with delay (even with interference) Gobe and Simon (1996): more “chunks” than possible in IM
Long-term working memory (Ericsson and Kintsch, 1995)
· Experts bypass limits of immediate memory by using information in immediate memory to access LTM directly
− Unitary view of memory: domain specific activation of LTM that is currently in consciousness
Strategy differences between experts and novices
− Experts tend to work through problem space in a forward fashion, from initial state to the goal
◘ Novices start with the goal and work backwards
· Experts are better at picking up on structural features of problems
◘ Novices are more likely to focus on surface features
− When faced with a problem in area of expertise, more likely than novices to notice analogous problem/situation
Adaptive Strategy Model
– Expert-novice differences exist at 4 levels
◘ Strategy existence: experts have more available strategies than novices
◘ Strategy base rate: know which strategies work, in general, and are biased toward using them
◘ Strategy choice: expert advantage at discerning which strategy would be best for a specific problem
◘ Strategy execution: expert advantage (speed and accuracy) in carrying out the chosen strategy
» Expertise Advantages vs. Age-Related Deficits
Nunes and Kramer (2009)
· Participants
· Older and younger air-traffic controllers (ATC)
· Older and younger non-ATC controls
· Tasks
· Non-ATC tasks: IM capacity, inductive reasoning, processing speed
· ATC tasks (benefit from experience as ACT): task switching and inhibitory control
· Computer simulation tasks that replicated specific ACT functions
♦ Conflict detection: judging if two aircraft would collide
♦ Conflict resolution: resolving a conflict with an appropriate response
♦ Vectoring: sequencing aircraft within corridors around an airport
♦ Airspace management: managing flow of air traffic within airspace growing increasingly crowded
· Results
· Non-ATC tasks showed age-related deficits
· ACT tasks showed experience-related sparing
· Computer simulations
♦ Conflict detection and resolution
· Experience-related sparing was not found
♦ Vectoring and airspace management
· Showed experience-related sparing
» Expert Disadvantages: Costs of Expertise?
Intermediate effect
· Experts remember less detailed information than those at intermediate levels of expertise
· Encapsulation hypothesis
◘ Experts “chunk” information into higher level summarizing concepts using system I processing
◘ Consequently remember information at that level and don’t remember the details
Memory distortion
Castel, McCabe, Roediger, and Heitman (2007)
· Participants: high (expert) and low (novice) knowledge of
NFL football team names
· Used DRM paradigm (Chapter 8)
· Lists
· Animal names that were also NFL team names ✓Body parts
· Predictions
· Recall
♦ Animals: Experts novices>
♦ Body parts: Experts novices=
· False recall
♦ Animals: Experts novices>
♦ Body parts: Experts novices=
· Results
· As predicted
Expert Mental Set?
Bilalic, MacLeod, and Gobet (2008)
· Participants: skillful and super expert chess players
· Task: game problem that could be solved in two ways
· Non-optimal, but very familiar solution
· Optimal, but unusual and unfamiliar solution
· Results
· Skilled experts chose familiar, but non-optimal move
· Super experts picked the unusual and optimal move
· Existence of mental set depends on level of expertise
Insight and Creativity
Stages of creative problem solving (Walls, 1926)
· Preparation
· Incubation
· Illumination
· Verification
❖Insight
· Sudden realization of a problem’s solution
· Insight problems
· Solved with a (seemingly) sudden realization of a problem’s solution
· Non-insight problems
· Solved through conscious, step-by-step procedures
» Removal of a Mistaken Assumption?
Nine dot problem
· Use continuously drawn line to connect the dots
· Mistaken assumption: stay within the boundaries created by the nine dots
· Single hint often fails to lead to solution
· Sources of difficulty in solving insight problems
· Perceptual Factors
◘ The ways the problem is seen initially
· Process Factors
◘ Size of problem space, complexity
· Knowledge Factors
◘ Application of previous experience (mental set?)
· All of the above factors (not one) lead to the difficulty in solving insight problems
» The “Aha!” Experience
Metcalfe and Wiebe (1987)
· Procedure
· Presented insight and non-insight problems
· Given four minutes to solve each problem
· Dependent variable—every 15 seconds provide a:
· Rating of warmth
♦ How close the person believes they are to solving the problem
· Judgment of the likelihood of solving the problem
· Prediction
· Non-insight problems
♦ Ratings of warmth and likelihood of solving judgments should increase over time
· Insight problems
♦ Ratings of warmth and likelihood of solving judgments should be low until solution is suddenly realized
· Results
· As predicted
· Fundamental difference between insight and non-insight problems
− Metacognition for non-insight problems are accurate and predictive of actual performance
− Metacognition of insight problems is unrelated (or negatively related) to probability of solving the problem
· Pattern of ratings of warmth during problem solving may be used to classify a problem as insight or non-insight
· Some suggest the Aha! experience is phenomenological
− All problems are solved incrementally we are just unaware of it, so it appears sudden
» Intuition as insight
· Two-stage process
− Stage 1 (guiding stage)
◘ Mnemonic networks relevant to the problem are activated and begin to spread
◘ Working on the problem unconsciously
− Stage 2 (integrative stage)
◘ Buildup of activation reaches enough strength to break through into consciousness
Transition from stage 1 to stage 2 is insight
Bowden and Beeman (1998)
· Right hemisphere is more involved in creativity than the left hemisphere
· Authors equate insight problems with creativity
· Task: RAT (Remote Associate Test) insight problem ✓Shown three “unrelated” words and generate one word that ties the triplet together
Example: wine, reading, sun
~ Remote associate: glasses
Procedure
· Presented RAT triad for 15 seconds to the right or left of fixation (left or right hemisphere, respectively)
· After solution word was generated or time ran out, a target word was presented that was to be pronounced
♦ The solution word
♦ Non-solution word
· Dependent variable: priming
· Non-solution word pronunciation time—solution word pronunciation time
Results
· Solved problems: more priming when RAT triad presented to right hemisphere
♦ Processing by the right hemisphere speeds ability to pronounce the solution word
· Unsolved problems: priming only found when RAT triad presented to right hemisphere
♦ Right hemisphere is “working” toward solution, so pronunciation time is speeded
♦ Left hemisphere in not “working” toward solution, so no effect on pronunciation time
Follow-up study
· Same procedure
· Changed response: indicate “yes” or “no” as to whether the target word was the solution word for the triad
· Results
♦ Right hemisphere is working towards solution, so faster to identify target word as solution when unsolved
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· Neural signatures when solving insight problems
− fMRI scans reveal increased activation in the anterior superior temporal gyrus of the right hemisphere
− EEG reveal a sudden burst of neural activity immediately preceding solution
» Does incubation lead to insight?
· Incubation: taking a break in problem solving leads to a quicker solution than does continuing effort
Smith and Blackenship (1991)
· Procedure
· Solve rebus problems: words and pictures are used to depict a common phrase
♦ Example: HEAD
HEELS
· For some problems misleading cues were presented
♦ Example: ACHE and HIGH
♦ Misleading as it suggests “head ache” and “high heels”
· Retested unsolved problems
♦ Immediately
♦ Varying periods of delay (incubation)
♦ Asked to recall the initial cue words presented with each problem
· Results
✓Longer delays were associated with:
♦ Higher probabilities of solution
♦ Poorer memory for the misleading cues
▪As cue was forgotten, problem became more solvable
· Explanation
✓Encoding specificity principle in reverse
♦ Contextual change prevents reinstatement of the context that stymied solution
❖Creativity
» What is creativity?
· Creative solutions have 2 components
− Novelty
− Appropriateness
· 4-c model of creativity: based on impact of creative product
− Big-C creativity (eminent creativity): creative products have major impact
− little-c creativity (everyday creativity): creative products have minor impact
− mini-c creativity: novel and personal interpretation of experiences
− Pro-c creativity: professional creativity that does not reach Big-C creativity level
· Creativity can be informed by focus on dimensions:
− Person
− Process
− Press
− Product
Person
− Creativity, to some extent, depends on personality characteristics
◘ Broad interests
◘ Appreciation of complexity
◘ Tolerance of ambiguity
◘ Self-confidence
◘ Independence
◘ Sensible risk taking
◘ High degree of intrinsic motivation for their field ◘ Flexibility
◘ React effectively to change
− Developmental aspects
◘ Constantly developing ability, rather than static attribute present from birth
◘ More likely to develop with a diverse set of life experiences
· Enhances ability to take fresh perspectives
◘ Depends on having faced sufficiently challenging life experiences
· Develops ability to persevere
Creative problem solving requires overcoming obstacles, which requires perseverance
− All personality data is correlation ◘ Does personality leads to creativity?
OR
◘ Does creative ability leads to development of the personality characteristics?
· Process
· Creativity can be characterized as a set of processes
− Special processes
− Normal cognitive processes
− Creative cognition approach
◘ Creative thinking can be the result of either type of processing or both
· Other important cognitive processes in creativity
− Wide and diffuse attentional processing
− Good memory in terms of knowledge (semantic memory)
− Selective encoding: ability to distinguish between relevant and irrelevant information
− Selective combination: ability to relate new information to old information in novel ways
· Press
· Creativity is subject to a variety of contextual factors and external pressures
· Product of interpersonal, disciplinary, and sociocultural environments
− Being evaluated by others may decrease creativity
◘ Brainstorming is ineffective
− Disciplinary area defines what is deemed creative
− Cultural diversity increases creativity
· Product
The outcome of the creative process
− Based on case studies of highly creative individuals
◘ Limited by the methodology—difficult to generalize
− One standard is productivity
◘ May be associated to creativity, but more does not always mean better
» A taxonomy of creative processes and products