Module 8 Discussion--Due Wed Nov 17, 2021
Introduction to Art Chapter 10: Time Based Media: Film, Video, Digital 105
Chapter 10: Time Based Media: Film, Video, Digital
Early Developments
With traditional film, what we see as a continuous moving image is actually a linear progression of still photos on a single reel that pass through a lens at a certain rate of speed and are projected onto a screen. We saw a simple form of this process earlier in the pioneering work of Eadweard Muybridge.
Eadweard Muybridge, Sequence of a Horse Jumping, 1904. Image is in the public domain
The first motion picture cameras were invented in Europe during the late nineteenth century. These early “movies” lacked a soundtrack and were normally shown along with a live pianist, organ player or orchestra in the theatre to provide the musical accompaniment. In the United States, film went from being a novelty to an art form with D. W. Griffith’s Birth of a Nation in 1915. Griffith presents a narrative of the Civil War and its aftermath but with a decidedly racist view of American blacks and the Ku Klux Klan. Film scholars agree it contains many new cinematic innovations and refinements, technical effects and artistic advancements, including a color sequence at the end. It had a formative influence on future films and has had a recognized impact on film history and the development of film as art. In addition, at almost three hours in length, it was the longest film to date (from Filmsite Movie Review: The Birth of a Nation). Unique to the moving image is its ability to unfold an idea or narrative over time, using the same elements and principles inherent in any artistic medium. Film stills show how dramatic use of
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lighting, staging and set compositions are embedded throughout an entire film.
Video Art
Video art, first appearing in the 1960s and 70s, uses magnetic tape to record image and sound together. The advantage of video over film is its instant playback and editing capability. One of the pioneers in using video as an art form was Doris Chase. She began by integrating her sculptures with interactive dancers, using special effects to create dreamlike work, and spoke of her ideas in terms of painting with light. Unlike filmmakers, video artists frequently combine their medium with installation, an art form that uses entire rooms or other specific spaces, to achieve effects beyond mere projection. South Korean video artist Nam June Paik made breakthrough works that comment on culture, technology and politics. Contemporary video artist Bill Viola creates work that is more painterly and physically dramatic, often training the camera on figures within a staged set or spotlighted figures in dark surroundings as they act out emotional gestures and expressions in slow motion. Indeed, his work The Greeting reenacts the emotional embrace seen in the Italian Renaissance painter Jacopo Pontormo’s work The Visitation below.
Jacopo Pontormo, The Visitation, 1528, oil on canvas. The Church of San Francesco e Michele, Carmignano, Italy. Image is in the public domain.
Digital Arts
Computers and digital technology have, like the camera did over one hundred and fifty years ago, revolutionized the visual art landscape. Some artists now use digital technology to extend the reach of creative possibilities. Sophisticated software allows any computer user the opportunity to create and manipulate images and information. From still images and animation to streaming digital content and digital installations, computers have become high tech creative tools. In a blending of traditional and new media, artist Chris Finley uses digital templates – software
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based composition formats – to create his paintings. The work of German artist Jochem Hendricks combines digital technology and human sight. His eye drawings rely on a computer interface to translate the process of looking into physical drawings. Digital technology is a big part of the video and motion picture industries with the capability for high definition images, better editing resources and more areas for exploration to the artist. The camera arts are relatively new mediums to the world of art, but their contributions are perhaps the most significant of all. They are certainly the most complex. Like traditional mediums of drawing, painting and sculpture they allow creative exploration of ideas and the making of objects and images. The difference is in their avenue of expression: by recording images and experiences through light and electronics they, on the one hand, narrow the gap between the worlds of the ‘real’ and the ‘imagined’ and on the other offers us an art form that can invent its own reality with the inclusion of the dimension of time. We watch as a narrative unfolds in front of our eyes. Digital technology has created a whole new kind of spatial dimension: cyberspace. License and Attributions
- Chapter 10: Time Based Media: Film, Video, Digital
- Early Developments
- Video Art
- Digital Arts