IT in a global economy chapter 19 discussion
ITS 832 Chapter 19
eParticipation, Simulation Exercise and Leadership Training in Nigeria: Bridging the Digital Divide
Information Technology in a Global Economy
Overview
• Introduction
• Theoretical Framework
• Application of eParticipation
• Leadership Training in Nigeria
• Conclusions
Introduction • Digital divide
• Access to information and communications technology (ICT) • Divide takes place when developing countries go backwards on
technology, and developed countries advance exponentially.
• Increasingly difficult for lagging countries • Chapter addresses the need to bridge the digital gap within and across
countries.
• eParticipation • Increasing utilization, application and adaptation of ICT in eGovernance • Key to bridging the digital divide • Lagging countries need ICT capacity to support eParticipation
• Nigeria • Sample case • Leaders not well versed in technology • How can eParticipation and leadership training bridge the digital divide?
Theoretical Framework • Theories of eParticipation capacity application
• Structuration theory • Structures are produced and altered as a result of human activity (i.e. as a response
to needs)
• Institutional theory • Institutional environment influences existing structures by incorporating
innovative new ideas
• Actor-Network theory • Individuals are separate actors
• Relationships between actors are mapped, forming networks
• All influence • The framework presented yields to the proposition that complex situations
might appear simpler.
• The framework GENERATE: 1) Principles, 2) Practices AS COMMON DENOMINATORS.
• This proposition is use to test and apply the hypothesis that eParticipation can bridge the digital divide.
Application of eParticipation in Simulation Exercise
• Digital Opportunity Index (DOI) • Operates on a e-index - ICT performance indicators
• eParticipation when applied to simulation exercises • Involve use of ICT as tools
• ICT tools in eParticipation include • Connection devices
• Visualization and engagement software
• Social media interaction
Leadership Training in Nigeria • National Institute for Policy and Strategic Studies (NIPSS)
• Nigerian leadership training institution • Government think tank: serves as center for research, lectures, workshops,
seminars, and other courses to achieve the national goals.
• Crisis Simulation Game • Players are briefed on theme, rules, roles, scenario • Participants are encourage to show and make the event as real as possible. • Players are encourage to use equipment, and electronic gadgets for
enhancement of performance.
• Study game theme was “political zoning”
• Nigerian application of eParticipation is basic • Less sophisticated than most other nations • Lagging behind generally • Personnel were eager to incorporate more advanced ICT
Conclusions
• Nigerian NIPSS Crisis SimulationGame • Case study for assessing digital divide
• Main conclusion: digital divide is a global problem • Not a local one • Must be addressed from the bottom up
• Recommendations • eParticipation must be more globally available • Less developed countries must prioritize move toward eGovernance • Citizens must be encouraged to engage in eParticipation • eParticipation, eGovernance, and eDemocracy legislation is beneficial at all
levels of government
• The UN should continue to improve programs that support eParticipation